I should have studied the map more. I thought we would have one last round.
My objective was real tricky though: have 2 guns equipped and 3 (non-starting) medicine cards when the survivors lose. With the main objective and starting survivors, the 2 objectives we had to camp were pretty much auto picked and I couldn't move away without suspicion. Losing one of my survivors first turn was a setback, then I wasted another turn searching for a gun at the station that wasn't there. I was hoping I would get lucky and get 3 medicine at the hospital the last turn and be able to tank the final crises.
Mikey must have had a doozey objective. I almost thought the host had made a mistake and there were TWO traitors. I was hoping to exile him, but it did throw suspicion off me.
You should not go to PS this turn, everyone would understand if you started searching in hospital. There is some food and junk there too.
Yeah I almost missed it cause I was the only person taking care of the general maintenance tasks of the colony.
That alone should have immediately dissauded anyone from think I was the betrayer. It is in the betrayers interest to let the trash build up and let zombies just swarm the outter walls.
Oh dude @Void Slayer I am so sorry... those Crises we hit really scrweed you over.
I got a little screwed over with the early death but thankfully my objective was managable.
// PSN: wyrd_warrior // MHW Name: Josei //
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El SkidThe frozen white northRegistered Userregular
@Daemonis for sure, thanks! I really appreciate your doing this for our amusement.
Sorry so many non-traitors ended up missing their VC, though I am doubtful we would have made it another day, barring an easy crisis.
I DO feel a little bad for having probably the easiest secret objective in the game...though not TOO bad haha
I really don't know where we turned it around so... authoritatively. I was sure we were going down to the wire at best, and then I looked at an updated board, did a double take, and went "Holy shit!"
I wonder what the other main objectives look like. The raiding one feels a little restrictive. Feels like the game really would have opened up a lot more if we got to bounce around to whatever locations we wanted.
My take: it's an interesting concept and I'm glad I got to play (thanks, Daemonis!). I like the direction it tries to take the traitor genre in. My reservation is the balance between the objectives. It feels a little Twilight Imperium-ishy where it might be weighted too heavily on the luck of your starting hidden objective.
My objective was real tricky though: have 2 guns equipped and 3 (non-starting) medicine cards when the survivors lose. With the main objective and starting survivors, the 2 objectives we had to camp were pretty much auto picked and I couldn't move away without suspicion. Losing one of my survivors first turn was a setback, then I wasted another turn searching for a gun at the station that wasn't there. I was hoping I would get lucky and get 3 medicine at the hospital the last turn and be able to tank the final crises.
MrBody as an observer who has played this game once before, you probably could've gotten away with going to the hospital by saying you needed to be there for your secret objective. It'd be technically true, even! The likelihood that someone knows the victory conditions well enough to realize that's a traitor vc seems pretty low, and that's assuming that there isn't a regular vc that requires medicine or whatnot.
I had like 5 medicine at the end of the game. How much food did you have MrBody? I think we took each other's objectives.
I really should have used my other outsider card and made myself look heeeeeellla suspicious on my last double turn to try and get you guys to vote me out or at least grab my food.
I should also not have used my starting 2 food cards and let the rest of you pick up the slack, oh well.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
If we did not lose those two moral right at the beginning I could have let us starve also.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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El SkidThe frozen white northRegistered Userregular
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Yeah, there's one where you have to get like, a gun, a book, medicine, food, and junk all collected by the end or something like that. Maybe fuel too.
That alone should have immediately dissauded anyone from think I was the betrayer. It is in the betrayers interest to let the trash build up and let zombies just swarm the outter walls.
Oh dude @Void Slayer I am so sorry... those Crises we hit really scrweed you over.
I got a little screwed over with the early death but thankfully my objective was managable.
Sorry so many non-traitors ended up missing their VC, though I am doubtful we would have made it another day, barring an easy crisis.
I DO feel a little bad for having probably the easiest secret objective in the game...though not TOO bad haha
I really don't know where we turned it around so... authoritatively. I was sure we were going down to the wire at best, and then I looked at an updated board, did a double take, and went "Holy shit!"
My take: it's an interesting concept and I'm glad I got to play (thanks, Daemonis!). I like the direction it tries to take the traitor genre in. My reservation is the balance between the objectives. It feels a little Twilight Imperium-ishy where it might be weighted too heavily on the luck of your starting hidden objective.
MrBody as an observer who has played this game once before, you probably could've gotten away with going to the hospital by saying you needed to be there for your secret objective. It'd be technically true, even! The likelihood that someone knows the victory conditions well enough to realize that's a traitor vc seems pretty low, and that's assuming that there isn't a regular vc that requires medicine or whatnot.
I had like 5 medicine at the end of the game. How much food did you have MrBody? I think we took each other's objectives.
I really should have used my other outsider card and made myself look heeeeeellla suspicious on my last double turn to try and get you guys to vote me out or at least grab my food.
I should also not have used my starting 2 food cards and let the rest of you pick up the slack, oh well.
Edit: Alternatively, is this on vassal\steam tabletop? I would be down for playing a game over those if there was interest.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
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