Doesn't matter what I do, i've lost. For some reason I thought I had Cat still.
Resolve Mountains of the Moon March
FM, KN > Crackclaw Point
Preda to take it back before Greyjoy steals Seaguard for the win
Actually that won't happen. jdark has SE, KN, FM, FM to attack for 8 and his two leaders are 1s, so the attack is a 9. You're defending with 6 to start with so you keep it. You'll both be at 5 castles, so it comes down to a tiebreaker
@stever777 Can I get a confirmation of cards in my hand? I'm pretty sure it's just Asha and Dagmar, in which case I can't take Seaguard. I needed Balon or Euron, one of which was needed to take Highgarden and the other would be needed if Tyrell counterattacked.
If I had put the March +1 in Searoad March, I'd have been able to save one for Seaguard, but alas, I did not.
Doesn't matter what I do, i've lost. For some reason I thought I had Cat still.
Resolve Mountains of the Moon March
FM, KN > Crackclaw Point
Preda to take it back before Greyjoy steals Seaguard for the win
Actually that won't happen. jdark has SE, KN, FM, FM to attack for 8 and his two leaders are 1s, so the attack is a 9. You're defending with 6 to start with so you keep it. You'll both be at 5 castles, so it comes down to a tiebreaker
True, I wasn't expecting to get to Roose. Either way he wins though as he beats my tiebreaker.
But, I knew that was possible going into the deal so I have no one to blame really. I thought Preda was going to concentrate on the Stark/Greyjoy/Baratheon border, not the other.
It was a very interesting game. I got bottled up in my start position, the game was pretty polarized as to who fought who. I think the only time Tyrell was attacked by anyone else was just now. I should have been doing CP* more for recruitment on the early turns
It was a very interesting game. I got bottled up in my start position, the game was pretty polarized as to who fought who. I think the only time Tyrell was attacked by anyone else was just now. I should have been doing CP* more for recruitment on the early turns
This is my first game of this i've played to completion. Once Baratheon gets 3 ships in Blackwater Bay it seems pretty damn impossible for Stark to make any headway that direction. Especially when the no support card takes THE ENTIRE GAME to show up. Been waiting for that one since turn 4 or so it seems.
I honestly wasn't picking on you jdark, i just never saw an opening at Baratheon and didn't have anywhere else to go.
Also, I've never played a game that had more moments of completing a move and INSTANTLY seeing where you had fucked up and should have made a different move. Both with assigning orders and executing them.
I think the Tides of Battle cards would defninitely liven up the play. With less certainty of outcome it's easier to take risks.
I had an absolute blast playing though. Pulling off the King Beyond the Wall after a Clash of Kings was the highlight for me I think.
Dude, I wiped The Brayster off the map. You either win or you die, don't feel bad about "picking" on me. I gripe a lot as part of the game, feel free to ignore that.
The Tides of Battle cards make the game... random to the point of being unfun, in my opinion. It takes an otherwise entirely strategic game and throws strategy to the wind - the cards swing between 0 and 4, and there's a skull that kills a unit. You can't plan for that; and if you try, you wind up with a stagnated game. And if you don't try to plan around it, you might as well be comparing dice rolls.
I should have spent the early game hanging back and building up.
Though the more I play, the more I think that it's mostly just a 3 way contest between Stark, Greyjoy, and Baratheon. Their positioning and cards are just so much better than the other houses. They each have a couple "natural" expansions that are easy to get to, then it's just a matter of making a play for 3 contested middle castles. For Tyrell and Martel, they have to utterly crush and conquer an immediate neighbor AND make a play to grab a couple contested middle castles. Lannister is just utterly screwed with the worst position AND cards AND being immediate neighbors with the strongest rush house in the game AND said rush neighbor has no other direction to go in.
One thing is that ships are always in static standoffs. Each house has a secluded sea space that makes it way too easy to turtle with a support order (Ironman, Blackwater, Redwyne, Dorne). Makes it almost impossible to totally crush any not-Lannister neighbor. The only exception is Greyjoy taking the Sea of Ice for an attack on Winterfel; no turtle sea space for that front. Martel and Tyrell have to crush each other, but can't because of the ship turtling. Even a turn with no support orders isn't going to break the stalemate because you're holding the majority of your fleet back in the turtle space and next turn you'll just push the other fleet back.
I still don't know what they were thinking moving Balon from the 0 to the 2 strength card. He would actually be less ridiculous if they bumped him up to the 4 strength card since he's going to win anyway but then Greyjoy wouldn't have a separate 4 card on top of that. Or they could have just made Euron a 3 and simply not give Greyjoy a 4 card. Balon is THAT strong.
Lannister's cards, just bleh. All of their cards only have an effect if you win the battle, but don't actually help you win in the first place (except one measly 1 card). Tyrion is just a much weaker version of Aeron Damphair. Cersei is a much weaker version of the Queen of Thorns (Cersei's effect is moderately stronger, but a hundred times less likely to ever go off).
I'd like to study a game where Lannister actually wins. I suspect that could only ever happen if Greyjoy decides to try something new and completely ignore them to go after Stark.
Of the three most recent in-person games I've played, Lannister won one and Tyrell won one. Greyjoy has a really weak start and no * orders. With early pressure and strategic Raids, they tend to fall apart. That's why you have to be super aggressive.
I'd like to study a game where Lannister actually wins. I suspect that could only ever happen if Greyjoy decides to try something new and completely ignore them to go after Stark.
I've seen a number of Lannister wins when they were able to convince people to gang up on Greyjoy early on due to peoples meta-knowledge of greyjoy's scariness.
I'd like to study a game where Lannister actually wins. I suspect that could only ever happen if Greyjoy decides to try something new and completely ignore them to go after Stark.
I've seen a number of Lannister wins when they were able to convince people to gang up on Greyjoy early on due to peoples meta-knowledge of greyjoy's scariness.
I don't see how Stark, and especially Tyrell are supposed to make many gains that way. They stop Greyjoy at the cost of their own success. Even then, it would make Lannister the only house completely at the mercy of first turn diplomacy.
And how does Martel not pounce on the opportunity to move against Tyrell when they're off fighting the Greyjoy navy?
I mean theoretically yeah everyone can join together to help Lannister beat Greyjoy. I just don't see how it looks more attractive than each house pursuing its own thing, or how Martel and Baratheon don't immediately pounce and take advantage of their neighbors being elsewhere.
Posts
Defend with the Viper. Strength 3 + 4 = 7
@preda to reveal
Retreat to Yronwood if I lose
@jdarksun to move
Not that it matters, but let's get bounced from Storm's End...
March all forces in Dragonstone to Storm's End.
Units:4 (1KN, 2FM)
Order: +1
Support: 0
Card: Ser Davos +2
Total 7 Win due to fiefdom.
@jdarksun to march next
March: Searoad Marches
KN, FM, FM to Pyke
KN to Highgarden
Units: 2 (1 KN)
Order: +1
Support: 0
Card: ????
Total: 3 + ???
I'd @MrBody to Defend, but since he only has Alester Florent... Defense is 1 (1 FM) + Defense +1 + 2 Neutral Units + 1 (Alester Florent) = 5.
Reveal Euron Crow's Eye, 3 + 4 = 7 > 5. @MrBody to retreat the FM, @Phyphor to March.
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Retreat FM from Highgarden to Oldtown
March 2 SE from Sunspear to Starfall. Hotah is only leader left
Attack is 8 - 1 + 3 = 11, I auto-win
@mrbody to retreat, then march
No more Maergery for you! You get Randyl instead!
Retreat to Oldtown
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March 2 KN from Dornish Marches to retake Highgarden.
Units: 4 (2 KN)
Order: 0
Support: 0
Card: ????
Total: 4 + ???
Aw. I'd have hit 7 if you had gone after Baratheon.
Balon to defend. 2 + 2 = 4 == 4, Greyjoy wind ties, @MrBody to retreat and ... @Preda to march?
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Oh right, Balon.
Loras used up
Retreat back to Dornish Marches
Resolve Mountains of the Moon March
FM, KN > Crackclaw Point
@Preda to take it back before Greyjoy steals Seaguard for the win
March all forces in King's Wood to Crackclaw Poit.
Units:6 (1KN, 1SE)
Order: +0
Support: 0
Card: Stannis +5
Total 11 you can't match.
@JPants to defend but something tells me Roose...
Get my cards back
@jdarksun
Actually that won't happen. jdark has SE, KN, FM, FM to attack for 8 and his two leaders are 1s, so the attack is a 9. You're defending with 6 to start with so you keep it. You'll both be at 5 castles, so it comes down to a tiebreaker
@stever777 Can I get a confirmation of cards in my hand? I'm pretty sure it's just Asha and Dagmar, in which case I can't take Seaguard. I needed Balon or Euron, one of which was needed to take Highgarden and the other would be needed if Tyrell counterattacked.
If I had put the March +1 in Searoad March, I'd have been able to save one for Seaguard, but alas, I did not.
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True, I wasn't expecting to get to Roose. Either way he wins though as he beats my tiebreaker.
But, I knew that was possible going into the deal so I have no one to blame really. I thought Preda was going to concentrate on the Stark/Greyjoy/Baratheon border, not the other.
That's how I see it playing out.
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March all from Boneway to Storm's End
Units: 5
Leader: 4
Total = 9
Defense is 4+1 = 5
Claim 3rd place with my 4 castles!
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CP* are crazy important.
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I honestly wasn't picking on you jdark, i just never saw an opening at Baratheon and didn't have anywhere else to go.
Also, I've never played a game that had more moments of completing a move and INSTANTLY seeing where you had fucked up and should have made a different move. Both with assigning orders and executing them.
I think the Tides of Battle cards would defninitely liven up the play. With less certainty of outcome it's easier to take risks.
I had an absolute blast playing though. Pulling off the King Beyond the Wall after a Clash of Kings was the highlight for me I think.
The Tides of Battle cards make the game... random to the point of being unfun, in my opinion. It takes an otherwise entirely strategic game and throws strategy to the wind - the cards swing between 0 and 4, and there's a skull that kills a unit. You can't plan for that; and if you try, you wind up with a stagnated game. And if you don't try to plan around it, you might as well be comparing dice rolls.
The scenario cards, however, are quite good.
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0-4 does seem like a pretty big range. It would make the Fiefdom's track way too important probably (with the ability to redraw a Tides card).
I should have spent the early game hanging back and building up.
Though the more I play, the more I think that it's mostly just a 3 way contest between Stark, Greyjoy, and Baratheon. Their positioning and cards are just so much better than the other houses. They each have a couple "natural" expansions that are easy to get to, then it's just a matter of making a play for 3 contested middle castles. For Tyrell and Martel, they have to utterly crush and conquer an immediate neighbor AND make a play to grab a couple contested middle castles. Lannister is just utterly screwed with the worst position AND cards AND being immediate neighbors with the strongest rush house in the game AND said rush neighbor has no other direction to go in.
One thing is that ships are always in static standoffs. Each house has a secluded sea space that makes it way too easy to turtle with a support order (Ironman, Blackwater, Redwyne, Dorne). Makes it almost impossible to totally crush any not-Lannister neighbor. The only exception is Greyjoy taking the Sea of Ice for an attack on Winterfel; no turtle sea space for that front. Martel and Tyrell have to crush each other, but can't because of the ship turtling. Even a turn with no support orders isn't going to break the stalemate because you're holding the majority of your fleet back in the turtle space and next turn you'll just push the other fleet back.
I still don't know what they were thinking moving Balon from the 0 to the 2 strength card. He would actually be less ridiculous if they bumped him up to the 4 strength card since he's going to win anyway but then Greyjoy wouldn't have a separate 4 card on top of that. Or they could have just made Euron a 3 and simply not give Greyjoy a 4 card. Balon is THAT strong.
Lannister's cards, just bleh. All of their cards only have an effect if you win the battle, but don't actually help you win in the first place (except one measly 1 card). Tyrion is just a much weaker version of Aeron Damphair. Cersei is a much weaker version of the Queen of Thorns (Cersei's effect is moderately stronger, but a hundred times less likely to ever go off).
I'd like to study a game where Lannister actually wins. I suspect that could only ever happen if Greyjoy decides to try something new and completely ignore them to go after Stark.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
I've seen a number of Lannister wins when they were able to convince people to gang up on Greyjoy early on due to peoples meta-knowledge of greyjoy's scariness.
I don't see how Stark, and especially Tyrell are supposed to make many gains that way. They stop Greyjoy at the cost of their own success. Even then, it would make Lannister the only house completely at the mercy of first turn diplomacy.
And how does Martel not pounce on the opportunity to move against Tyrell when they're off fighting the Greyjoy navy?
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Are there links to any online games of this?
All Hail King Greyjoy!
Congrats, jdark!
GG, all!
The Black Hole of Cygnus X-1
The Black Hole of Cygnus X-1