I would like to start with my info gleaned from the Information for Artist's sticky:Tell us what your goals as an artist are:#1 GOAL:
I am at this development level:1)
I draw at least six or more sketch cards every week.2)
I complete a new (browser) game module at least bi-monthly using the above sketch cards. Note that these are not 150 level 3D MMPORPGs, these are quick game modules you can play and finish during a coffee break and still take your time savoring that bagel and cream cheese.3)
I complete and publish one flash version of the best of the two modules, described above, once a month.4)
I complete one game app collecting only the best of the best of the above along with all new content exclusive to the app, at least once every season (quarterly).Are you a hobbyist looking to learn to draw landscapes for fun?
No, I'm a pro artist with experience in game development, comics, and storyboards, mostly game dev.Are you putting together a portfolio to get into art school?
Hell No.Are you currently a professional looking to further refine your skills in a certain area?
Yes. I am currently developing a Dueling Sketch Card
game series and I've finished the first module. I need another set of eyes (hopefully more) to look at my work and tell me how I can improve overall. Because the artwork is natural media and not digital, I especially would like some help on how to make it measure up to digital as much as it possibly can. The works are all hand drawn and colored sketch cards, so when I scan them in, they are not as crisp as if I airbrushed them in an image editor. I'm sure I can just do a drawing of the card and then digitally paint it, but I don't want to do that. I want my collector patrons to have the full color version. Also, because time is limited, I wouldn't be able to draw it, color it digitally for the game, and then color it by hand for the collector.How long have you been practicing this form of art?
Sketch Cards? Since about 2006. My work has been collected all over the USA and internationally as well. I've been employed devloping games for years, but that was a long time ago and I'm going to pursue creator owned projects exclusively from now on.Who are some artists or styles that you admire who you strive to be like in your own work
Shane Glines, Bruce Timm, Otto Schmidt, mainly. Also a teensy bit of Jack Kirby via Mike Mignola, many others a distant 5th, 6th, 7th, etc.