Is there a good walkthough to follow for this (how to build characters/gambits and how to deal with certain bosses accordingly)
I tried several times to play through 12, but I always stonewalled somewhere or spent so much time grinding to continue that I gave up
Your problem is probably equipment or license-based rather level-based. In a playthrough where you don't run from enemies you shouldn't really need to grind, ever
Is there a good walkthough to follow for this (how to build characters/gambits and how to deal with certain bosses accordingly)
I tried several times to play through 12, but I always stonewalled somewhere or spent so much time grinding to continue that I gave up
Your problem is probably equipment or license-based rather level-based. In a playthrough where you don't run from enemies you shouldn't really need to grind, ever
That is what I said yes.
The last time I went at it, I followed some stupid guide that had me farm katanas with vaan and get him up to 30 before even starting the game proper, and that got me as far as I had gotten where I was stuck on the last play through (the wall boss?) then I looked at the guide again and it was like "okay, now we can go farm bombs for x hours..."
nooooope.jpeg
I came away from the game incredibly dissatisfied with it no matter what I did
Is there a good walkthough to follow for this (how to build characters/gambits and how to deal with certain bosses accordingly)
I tried several times to play through 12, but I always stonewalled somewhere or spent so much time grinding to continue that I gave up
Your problem is probably equipment or license-based rather level-based. In a playthrough where you don't run from enemies you shouldn't really need to grind, ever
That is what I said yes.
The last time I went at it, I followed some stupid guide that had me farm katanas with vaan and get him up to 30 before even starting the game proper, and that got me as far as I had gotten where I was stuck on the last play through (the wall boss?) then I looked at the guide again and it was like "okay, now we can go farm bombs for x hours..."
nooooope.jpeg
I came away from the game incredibly dissatisfied with it no matter what I did
That's the point of joining in this LPT, @Naphtali! Quite a few of us have played the game before and can offer running advice on bosses, etc.
Mainly, though, don't do any lengthy grinding whatsoever, unless it's for a rare drop or something and you really want that weapon.
No, seriously! That's the chief thing. You have to be focused on having certain party members fulling certain roles to make better use of their early levels. If you have problems with a particular boss, you generally want to drop some sick status magic on it, because status magic works more often than you'd believe
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IlpalaJust this guy, y'knowTexasRegistered Userregular
Is there a good walkthough to follow for this (how to build characters/gambits and how to deal with certain bosses accordingly)
I tried several times to play through 12, but I always stonewalled somewhere or spent so much time grinding to continue that I gave up
Your problem is probably equipment or license-based rather level-based. In a playthrough where you don't run from enemies you shouldn't really need to grind, ever
That is what I said yes.
The last time I went at it, I followed some stupid guide that had me farm katanas with vaan and get him up to 30 before even starting the game proper, and that got me as far as I had gotten where I was stuck on the last play through (the wall boss?) then I looked at the guide again and it was like "okay, now we can go farm bombs for x hours..."
nooooope.jpeg
I came away from the game incredibly dissatisfied with it no matter what I did
That's the point of joining in this LPT, @Naphtali! Quite a few of us have played the game before and can offer running advice on bosses, etc.
Mainly, though, don't do any lengthy grinding whatsoever, unless it's for a rare drop or something and you really want that weapon.
(I'm totally grinding all the things. Gotta get money for the grimoires so my things sell for more money!)
That's me, though, you do you.
Ilpala on
FF XIV - Qih'to Furishu (on Siren), Battle.Net - Ilpala#1975
Switch - SW-7373-3669-3011
Fuck Joe Manchin
I've always meant to go back to FFXII and finish it. I was fairly close to the end when I burned out. Play had become pretty repetitive for me towards the end, because I was trying to grind the full license board for all six characters, even though Vaan and Penelo hadn't made it into my combat team once after the story stopped requiring them. Then I found out I'd screwed up the zodiac spear, couldn't get 100% item acquisition, and rage quit. By the time I'd talked myself off that ledge, I'd moved on to the PS3 and couldn't remember where all the PS2 parts were.
I did scrape together all my PS2 stuff not too long ago for a Kingdom Hearts 1 replay, though. So tonight, I'll see if I can find my FFXII disc, and if so, sign up!
Realizing lately that I don't really trust or respect basically any of the moderators here. So, good luck with life, friends! Hit me up on Twitter @DesertLeviathan
FFXII disc located. FFXII guide also located, which I don't remember purchasing and which would have saved me from some troubles if I'd been using it the first time around. And replacement PS2 controller purchased and tested, after a Dr. Pepper spill ruined its predecessor.
So sign me the heck up!
Realizing lately that I don't really trust or respect basically any of the moderators here. So, good luck with life, friends! Hit me up on Twitter @DesertLeviathan
No, seriously! That's the chief thing. You have to be focused on having certain party members fulling certain roles to make better use of their early levels. If you have problems with a particular boss, you generally want to drop some sick status magic on it, because status magic works more often than you'd believe
How early do you need to be nailing this stuff down? Is it the kind of system where some dubious decisions in the first few hours will haunt you for the rest of the game if you change your mind?
Switch: SW-2431-2728-9604 || 3DS: 0817-4948-1650
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
It's the opposite
Early mistakes will give you some headaches early on but then eventually everyone can learn everything so what skills you picked up first doesn't really matter in the end
But it makes the early sections a lot easier if everyone is doing something distinct because it gives you more variety in what your party is capable of
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Goose!That's me, honeyShow me the way home, honeyRegistered Userregular
No, seriously! That's the chief thing. You have to be focused on having certain party members fulling certain roles to make better use of their early levels. If you have problems with a particular boss, you generally want to drop some sick status magic on it, because status magic works more often than you'd believe
How early do you need to be nailing this stuff down? Is it the kind of system where some dubious decisions in the first few hours will haunt you for the rest of the game if you change your mind?
I got through the game fine and I'm a notorious idiot at this stuff
I just said "OK you're going to get the shields, you're going to get the white magic, you're going to get the guns" etc.
When a old buddy of mine was playing this game he got stuck when he found out you can just make everyone use a sword and shield and have it work out just fine.
Yeah making everyone a paladin can work out if you just want to brute force your way. But specializing can let you get further on the license board and possibly unlock higher tier gear and abilities earlier.
No, seriously! That's the chief thing. You have to be focused on having certain party members fulling certain roles to make better use of their early levels. If you have problems with a particular boss, you generally want to drop some sick status magic on it, because status magic works more often than you'd believe
How early do you need to be nailing this stuff down? Is it the kind of system where some dubious decisions in the first few hours will haunt you for the rest of the game if you change your mind?
I got through the game fine and I'm a notorious idiot at this stuff
I just said "OK you're going to get the shields, you're going to get the white magic, you're going to get the guns" etc.
I had a crazy-strong ass-whooping Girls Club and it was fantastic
I mostly made specialization decisions based on what the strongest weapons I had were at any moment
Also I can't remember ever using black magic? All status and curatives for me... I think
The only time I grind in 12 is when you're heading to the tomb, and you can basically run through that desert area getting chains indefinitely, so after about 20 minutes you're getting stacks of drops.
Do that for about 40 minutes and never bother again.
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
Gotta get that early game Gladius yo
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IlpalaJust this guy, y'knowTexasRegistered Userregular
there's never enough gil, you hear me? NEVER
FF XIV - Qih'to Furishu (on Siren), Battle.Net - Ilpala#1975
Switch - SW-7373-3669-3011
Fuck Joe Manchin
I'm going to be trying out the Zodiac Job System version, too.
Trying to decide how to split up the different jobs between everyone.
Currently thinking: Fran gets Dragoon (which is called Uhlan here, I guess), Ashe gets Knight, Penelo gets Red Mage, Balthier gets Machinist, Vaan gets Monk, and Basch gets Breaker. Not really any reasoning behind it other than a) I like those jobs and b) personal aesthetic preferences.
I seem to remember Bagolys in that mystical forest dropping mirror mails all over the place. Sell those, get money, repeat.
Takes a while to get there, though.
Yeah you chain these guys for a while, sell what you pick up, and you do not really need more money after that point, ever, for anything
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Halos Nach TariffCan you blame me?I'm too famous.Registered Userregular
edited June 2015
Isn't that forest pretty late on though, or, at least it's late on by the time you can easily farm the thingies?
Or maybe I'm thinking of a different forest, this game has a lot of mystical jungles, or you revisit several jungles a few times? Something like that.
Halos Nach Tariff on
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IlpalaJust this guy, y'knowTexasRegistered Userregular
It's not early. I'd say at least 65% through the main story, maybe closer to 75
FF XIV - Qih'to Furishu (on Siren), Battle.Net - Ilpala#1975
Switch - SW-7373-3669-3011
Fuck Joe Manchin
Isn't that forest pretty late on though, or, at least it's late on by the time you can easily farm the thingies?
Or maybe I'm thinking of a different forest, this game has a lot of mystical jungles, or you revisit several jungles a few times? Something like that.
Yeah, it's pretty late, in The Salikawood. Past Mt. Bur-Omisace and The Stilshrine of Miriam. Probably 3/4 of the way through the game.
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
So for anyone who plans to try the IZJS version, here's a very long list of what each Esper grants each respective Job, since license boards are laid out in such a way that certain parts of the board are inaccessible unless you use a certain esper to "bridge" the path over. You can totally play without worrying about it, but it's something to think about in terms of what jobs you choose and what espers you distribute to who.
Isn't that forest pretty late on though, or, at least it's late on by the time you can easily farm the thingies?
Or maybe I'm thinking of a different forest, this game has a lot of mystical jungles, or you revisit several jungles a few times? Something like that.
Yeah, it's pretty late, in The Salikawood. Past Mt. Bur-Omisace and The Stilshrine of Miriam. Probably 3/4 of the way through the game.
How the hell do you remember the names of those places? I worry about you sometimes Renzo.
Posts
Switch - SW-7373-3669-3011
Fuck Joe Manchin
Your problem is probably equipment or license-based rather level-based. In a playthrough where you don't run from enemies you shouldn't really need to grind, ever
That is what I said yes.
The last time I went at it, I followed some stupid guide that had me farm katanas with vaan and get him up to 30 before even starting the game proper, and that got me as far as I had gotten where I was stuck on the last play through (the wall boss?) then I looked at the guide again and it was like "okay, now we can go farm bombs for x hours..."
nooooope.jpeg
I came away from the game incredibly dissatisfied with it no matter what I did
Be focused on assigned roles for each party member early on, and try to get those Quickenings, is all I really remember
Quickenings can be used in a pinch to break certain early bosses in half
I never had to farm or level grind if I didn't want to in order to get through the critical path.
That's the point of joining in this LPT, @Naphtali! Quite a few of us have played the game before and can offer running advice on bosses, etc.
Mainly, though, don't do any lengthy grinding whatsoever, unless it's for a rare drop or something and you really want that weapon.
Switch: SW-7603-3284-4227
My ACNH Wishlists | My ACNH Catalog
(I'm totally grinding all the things. Gotta get money for the grimoires so my things sell for more money!)
That's me, though, you do you.
Switch - SW-7373-3669-3011
Fuck Joe Manchin
I did scrape together all my PS2 stuff not too long ago for a Kingdom Hearts 1 replay, though. So tonight, I'll see if I can find my FFXII disc, and if so, sign up!
So sign me the heck up!
Early mistakes will give you some headaches early on but then eventually everyone can learn everything so what skills you picked up first doesn't really matter in the end
But it makes the early sections a lot easier if everyone is doing something distinct because it gives you more variety in what your party is capable of
Little Japanese girls like you
I am in fact moe
Where are Larry and curly?
I got through the game fine and I'm a notorious idiot at this stuff
I just said "OK you're going to get the shields, you're going to get the white magic, you're going to get the guns" etc.
I had a crazy-strong ass-whooping Girls Club and it was fantastic
I mostly made specialization decisions based on what the strongest weapons I had were at any moment
Also I can't remember ever using black magic? All status and curatives for me... I think
Switch: SW-7603-3284-4227
My ACNH Wishlists | My ACNH Catalog
I never got super far in myself but it seemed real cool.
Actually I think there's one for seven dollars, tax included right now!
Switch: SW-7603-3284-4227
My ACNH Wishlists | My ACNH Catalog
Do that for about 40 minutes and never bother again.
Switch - SW-7373-3669-3011
Fuck Joe Manchin
(I'm currently the only member of our household to have beaten Yiazmat / gotten all the espers, so he'll be trying to catch up). :P
Switch: SW-7603-3284-4227
My ACNH Wishlists | My ACNH Catalog
Not much to add to the discussion really. Just liked the game is all
Trying to decide how to split up the different jobs between everyone.
Currently thinking: Fran gets Dragoon (which is called Uhlan here, I guess), Ashe gets Knight, Penelo gets Red Mage, Balthier gets Machinist, Vaan gets Monk, and Basch gets Breaker. Not really any reasoning behind it other than a) I like those jobs and b) personal aesthetic preferences.
Takes a while to get there, though.
Yeah you chain these guys for a while, sell what you pick up, and you do not really need more money after that point, ever, for anything
Or maybe I'm thinking of a different forest, this game has a lot of mystical jungles, or you revisit several jungles a few times? Something like that.
Switch - SW-7373-3669-3011
Fuck Joe Manchin
Yeah, it's pretty late, in The Salikawood. Past Mt. Bur-Omisace and The Stilshrine of Miriam. Probably 3/4 of the way through the game.
Again, this list is very long
- Archer: None
- Black Mage: None
- Breaker: Horology
- Hunter: None
- Knight: Potion Lore 1
- Machinist: None
- Monk: None
- Red Mage: None
- Samurai: Libra
- Time Mage: None
- Uhlan: None
- White Mage: None
Mateus
- Archer: None
- Black Mage: Hand Bombs 3
- Breaker: None
- Hunter: Gil Toss
- Knight: Esuna, cleanse, curaga, regen
- Machinist: None
- Monk: None
- Red Mage: None
- Samurai: None
- Time Mage: +230 HP
- Uhlan: Magick Lore x2
- White Mage: None
Adrammelech
- Archer: None
- Black Mage: Hand Bombs 2
- Breaker: Battle Lore
- Hunter: Shades of Black
- Knight: None
- Machinist: None
- Monk: None
- Red Mage: None
- Samurai: Souleater
- Time Mage: Cura, Raise
- Uhlan: Battle Lore
- White Mage: Battle Lore, Souleater
Zalera
- Archer: None
- Black Mage: Steal, Poach
- Breaker: Traveler
- Hunter: +435 HP
- Knight: None
- Machinist: None
- Monk: Traveler
- Red Mage: None
- Samurai: Blood Sword, Blood Sword A
- Time Mage: Ether Lore 3
- Uhlan: None
- White Mage: None
Shemhazai
- Archer: Heavy Armor 10, 11, 12
- Black Mage: Mirror Mail
- Breaker: None
- Hunter: Guns 5, Guns 6
- Knight: Potion Lore 2
- Machinist: Hand Bombs 3
- Monk: Potion Lore 3
- Red Mage: Esuna, Cleanse
- Samurai: Shield Block
- Time Mage: None
- Uhlan: None
- White Mage: +230 HP
Cuchulainn
- Archer: None
- Black Mage: None
- Breaker: Shades of Black
- Hunter: Protecga, Shellga
- Knight: Battle Lore
- Machinist: Magick Lore
- Monk: None
- Red Mage: Fir-, Thun- Bizzaga, Sleepga
- Samurai: (or Ultima) Stamp
- Time Mage: None
- Uhlan: Wither
- White Mage: Libra
Exodus
- Archer: None
- Black Mage: Heavy Armor 8
- Breaker: (or Zeromus) Magick Lore x4
- Hunter: Stamp
- Knight: +350 HP
- Machinist: Decoy, Oil
- Monk: Souleater
- Red Mage: Heavy Armor 8, 9, 10
- Samurai: +500 HP
- Time Mage: Battle Lore
- Uhlan: None
- White Mage: Battle Lore
Zeromus
- Archer: None
- Black Mage: Heavy Armor 9
- Breaker: (or Exodus) Magick Lore x4
- Hunter: None
- Knight: None
- Machinist: Hand Bombs 4
- Monk: Sight Unseeing
- Red Mage: Channeling
- Samurai: Magick Lore x2
- Time Mage: Addle, Shear
- Uhlan: None
- White Mage: +270 HP
Hashmal
- Archer: None
- Black Mage: Hand Bombs 4
- Breaker: Swiftness
- Hunter: Bonecrusher
- Knight: White Magic 8, 9
- Machinist: None
- Monk: Cura, Raise
- Red Mage: Steal
- Samurai: None
- Time Mage: Channeling
- Uhlan: Bonecrusher
- White Mage: None
Famfrit
- Archer: +390 HP, +435 HP=825
- Black Mage: +190, 230, 310 HP=730
- Breaker: Magick Lore
- Hunter: None
- Knight: None
- Machinist: Time Magick 8, 9, 10
- Monk: Arise, Dispelga
- Red Mage: Battle Lore x2
- Samurai: None
- Time Mage: Battle Lore
- Uhlan: Potion Lore 3
- White Mage: Daggers 5, Numerology
Chaos
- Archer: Magic Lore x 5
- Black Mage: None
- Breaker: None
- Hunter: None
- Knight: None
- Machinist: +350 HP
- Monk: Holy esunaga protect/shellga
- Red Mage: Ultima Blade
- Samurai: Brawler
- Time Mage: +270 HP
- Uhlan: Bio blindga aeroga silencega
- White Mage: +310 HP, Greatswords 2
Ultima
- Archer: (or Zodiark) Infuse, 1000 Needles
- Black Mage: Telekinesis
- Breaker: Swiftness
- Hunter: Phoenix Lore x2
- Knight: Telekinesis, Battle Lore
- Machinist: None
- Monk: Swiftness x2
- Red Mage: Great Swords 1, 2
- Samurai: (or Cuchulainn) Stamp
- Time Mage: Swords 7, 8
- Uhlan: Expose
- White Mage: None
Zodiark
- Archer: (or Ultima) Infuse, 1000 Needles
- Black Mage: None
- Breaker: None
- Hunter: None
- Knight: None
- Machinist: +390 HP
- Monk: Renew
- Red Mage: Ragnarok
- Samurai: Heavy Armor 9, 10, 11
- Time Mage: Swords 9
- Uhlan: None
- White Mage: Greatswords 1
How the hell do you remember the names of those places? I worry about you sometimes Renzo.