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[Battlebots]. Let's check out the action in the arena!
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It would push the other guy up and out and push you back. Seems like it'd be more likely to flip them over and maybe not send you bounding up and away?
but every once in a while it makes another robot cease to be and that's fucking sweet.
Yeah, I think that's why I'm not a fan of Tombstone right now. Nightmare feels like it works a bit more for it's kills and requires some driver skill to joust-hit the opponents and has weaknesses. Tombstone feels like it just runs at you and tries to bump into you, and whoops you're dead. How do you even fight that?
I do wonder what happens if, say, it hits something it can't break. Like going face-first into the screws.
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And in a match up between Tombstone and the screws, my money wouldn't be on the screws. Just saying.
As for fighting it, the first though that comes to mind would be a low slung brick with a heavily armored wedge trying to deflect the bar up and hope that Tombstone spinner dances itself to death.
But low slung brick/wedges aren't allowed at the moment unless they've got some active weapon.
Maybe a particularly well driven lifter/flipper could get around the back and initiate a good spinner dance, but that requires a lot of speed, driving skill and luck.
It isn't unprecedented for heavily armored bots to break or bend arena traps. I believe I recall one bending the pulverizer hammer arm.
Guess it always comes down to.
Dat salt.
Lol. That was a cheap hit.
I was really surprised how fast those first bots were.
I feel like fire in general could be effective, but you have to keep the other bot still for too long.
Also, tombstone probably rubs people the wrong way because it is the same as the people that use the OP gun in FPS. It's just utilitarian, it is just built to win. It isn't pretty, it isn't even all that interesting. It's just raw power in the most powerful package it can have.
People are going to need speed and a low profile to take it on.
edit: HAHA "WHAT'S IN THE BOX!"
Guess it always comes down to.
and then sat and watched a really boring fight where two robots tried to flip each other over and nothing exciting happened and i remembered why this show ended.
I forget if it was Nightmare or another similarly designed bot, but I know one would occasionally change the rotation direction on its blade depending on its opponent.
Actually that's one of my very favourite things is when the designers leave options for themselves to tweak based on the matchup. Which is one reason I liked what Complete Control did, rules-cheesing or not.
Also I forgot about Son of Whyachi. That thing was terrifying, especially with the way it took advantage of/arguably abused the 'walker' weight class rules to dominate with an obscenely powerful weapon for its weight class. That was a much more egregious example than the complaints people have about Tombstone (although I get where people are coming from).
Steam: Chagrin LoL: Bonhomie
Steam: Chagrin LoL: Bonhomie
none of these robot shot fire
get your shit together Japan
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Not to mention the driver grates on me for some reason.
FTC: HONK.
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Well, Nightmare's weapon is a solid spinning vertical blade.
Son of Whyachi's weapon is three separate hammers spinning horizontally
No matter how Nightmare approaches, his weapon is certain to pass between those hammers and get knocked around.
To be fair though, unimaginative or not, at least Tombstone promises massive, theatrical damage. That puts it way above the old wedge/ram bots that dominated some seasons, as far as entertaining the casual viewer.
Steam: Chagrin LoL: Bonhomie
This is weirdly the problem with the active weapon rule, the best way to beat a spinner is to basically lob a brick shaped robot at it until the spinner kills itself via recoil.
with rams more or less banned, spinners have a huge advantage.
I wonder why we haven't seen some kind of piston system? I wonder if the physics is such that it would just make both robots fly.
Guess it always comes down to.
It was a real ebb and flow with the dominance of heavy weapons versus pushing tanks/wedges, going back and forth. While the push bots weren't the most exciting necessarily, it was fascinating how they would start to get outpaced by better weapons (or, simply, weapons better designed to counteract them), and then they'd change their own designs to combat the weapons, etc.
Steam: Chagrin LoL: Bonhomie
Guess it always comes down to.
Was someone wondering if the hazards were going to be a factor this season? The screws earned their keep tonight.
That hurt to watch.
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an American crew who built a big ass robot have challenged a Japanese crew to a giant robot duel
AND THEY ACCEPTED
well, that's basically how bronco's flipper works
Giant melee battle bots. Finally, my dreams are coming true.
The third episode's battles were kinda lackluster but Icewave was just a treat to watch again. That thing is just a damned monster.
I never finish anyth
There's a part of me that sees a bot that obviously dominant and goes "oh, well it's just going to win and kill everything" but then on the other hand... if that's the kind of bot that's going to win, in theory everyone should just build exactly that robot.
If you play Magic: The Gathering, there are three player archetypes they talk about: Timmy, Johnny and Spike. Timmy basically wants to have fun and do big damage with spectacularly powerful stuff. Johnny wants to manipulate the rules and put together clever ways to play that are uniquely theirs. And spike just wants the deck that is mathematically designed to win. Those types of players are getting totally different experiences out of the game, and I think robot combat is fairly similar. Is it about domination? To some people, yeah. And some people just want to build something fun and see if their crazy idea works. That does mean the finals of any event tend to end up being Spike vs. Spike, but that's just competition for you.
FTC: HONK.
PAX Prime 2014 Resistance Tournament Winner
Well yeah, but you're also talking about a card game that depends a little bit on luck of the draw in addition to strategy, so it's less likely... though that totally applies to bots as well.
I never finish anyth
It's a classic meta change situation. One sees it in every game with evolving rules and designs. Full body spinners used to dominate. Then flippers replaced them. Then with self righting mechanisms those went out. Then there were a lot of low profile wedges. Now the horizontal spinners seem in.
Surely something will change eventually.
Guess it always comes down to.
Next season: SRM's allowed to be mounted on robots to pick off the spinners from range.
Next season after that: Laser weaponry.
Eventually things keep on scaling up until the driver has to ride around inside the robot, and we get Battletech.
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I hope some bot finds a way to beat it.
Its lost before in other competitions, but basically to a heavily armored wedge. It spun itself out.
(Man, Radioactive got wrecked)
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With all the "Radioactive sucks and Tombstone is unstoppable" talk from the announcers going into it, I was almost worried that Radioactive was gonna win somehow to satisfy a TV narrative. It made watching that dumb plastic robot getting torn up even better.