Donkey KongPutting Nintendo out of business with AI nipsRegistered Userregular
Also C# is rubbish for games. Garbage collection in general is rubbish for games. Games must use and release memory deterministically, that cleanup needs to be explicitly invoked and take a consistent amount of time so that it can be tuned for smooth operation. This gets even harder with the tight tolerances of a mobile platform. Garbage collected languages are just really bad for that. Look at minecraft. It's worth billions, it's owned by Microsoft, and it runs like shit. There's nothing they can do about it because it's written in Java.
Thousands of hot, local singles are waiting to play at bubbulon.com.
life's a game that you're bound to lose / like using a hammer to pound in screws
fuck up once and you break your thumb / if you're happy at all then you're god damn dumb
that's right we're on a fucked up cruise / God is dead but at least we have booze
bad things happen, no one knows why / the sun burns out and everyone dies
is c# that different from c++
it seemed like the same thing + ~*microsoft*~ from the tiny bit i've done
totally different thing
C# started as Microsoft making Java better with a more efficient type system. Since then it has evolved enormously to be pretty much the slickest programming language in common use. It uses a managed memory system with a garbage collector and in syntax is now more like C++11 (or rather, C++11 is getting more like C# which led the way).
A few years back it picked up everything worth having from functional programming as well.
Also C# is rubbish for games. Garbage collection in general is rubbish for games. Games must use and release memory deterministically, that cleanup needs to be explicitly invoked and take a consistent amount of time so that it can be tuned for smooth operation. This gets even harder with the tight tolerances of a mobile platform. Garbage collected languages are just really bad for that. Look at minecraft. It's worth billions, it's owned by Microsoft, and it runs like shit. There's nothing they can do about it because it's written in Java.
You know a total rewrite is in process at Microsoft, probably based loosely off of the mobile / iOS version.
It has to be.
SW-4158-3990-6116
Let's play Mario Kart or something...
Also C# is rubbish for games. Garbage collection in general is rubbish for games. Games must use and release memory deterministically, that cleanup needs to be explicitly invoked and take a consistent amount of time so that it can be tuned for smooth operation. This gets even harder with the tight tolerances of a mobile platform. Garbage collected languages are just really bad for that. Look at minecraft. It's worth billions, it's owned by Microsoft, and it runs like shit. There's nothing they can do about it because it's written in Java.
You know a total rewrite is in process at Microsoft, probably based loosely off of the mobile / iOS version.
It has to be.
it has to be, and yet...
"and the morning stars I have seen
and the gengars who are guiding me" -- W.S. Merwin
Also C# is rubbish for games. Garbage collection in general is rubbish for games. Games must use and release memory deterministically, that cleanup needs to be explicitly invoked and take a consistent amount of time so that it can be tuned for smooth operation. This gets even harder with the tight tolerances of a mobile platform. Garbage collected languages are just really bad for that. Look at minecraft. It's worth billions, it's owned by Microsoft, and it runs like shit. There's nothing they can do about it because it's written in Java.
C# is actually quite good for games. The .NET compact framework, which was what ran on the xbox 360 and windows phone 7+8, was rubbish for games.
The problem with .NET compact is it had the simplest possible garbage collector. I'll take a really good GC over the skills of just about any C or C++ programmer any day in terms of effecient use of resources and knowing when to allocate and delete.
If anybody missed coup/reformation/whatever kickstarters then they are going to be putting some extra stock of the kickstarter editions up for sale on amazon
Thanks for this, I've been meaning to pick up Coup for awhile, and grabbing the Kickstarter edition of the base game and the expansion is pretty sweet.
Also C# is rubbish for games. Garbage collection in general is rubbish for games. Games must use and release memory deterministically, that cleanup needs to be explicitly invoked and take a consistent amount of time so that it can be tuned for smooth operation. This gets even harder with the tight tolerances of a mobile platform. Garbage collected languages are just really bad for that. Look at minecraft. It's worth billions, it's owned by Microsoft, and it runs like shit. There's nothing they can do about it because it's written in Java.
You know a total rewrite is in process at Microsoft, probably based loosely off of the mobile / iOS version.
It has to be.
it has to be, and yet...
I'll go further.
It's probably what is driving that slick Minecraft AR demo they did.
The biggest hurdle to ever releasing it is not the feasibility of them making a C coded version of the game (they already have, on iOS). It's not pissing off the modding community.
SW-4158-3990-6116
Let's play Mario Kart or something...
Also C# is rubbish for games. Garbage collection in general is rubbish for games. Games must use and release memory deterministically, that cleanup needs to be explicitly invoked and take a consistent amount of time so that it can be tuned for smooth operation. This gets even harder with the tight tolerances of a mobile platform. Garbage collected languages are just really bad for that. Look at minecraft. It's worth billions, it's owned by Microsoft, and it runs like shit. There's nothing they can do about it because it's written in Java.
You know a total rewrite is in process at Microsoft, probably based loosely off of the mobile / iOS version.
It has to be.
I really doubt it. Minecraft is far more about its mod community than just about any other game. "Mods" in minecraft aren't just like horse armor but stuff like rewriting the entire server infrastructure to not suck (Minecraft Forge or Bukkit before it).
if you want to see Microsofts hand on Minecraft look at the patch notes for anything after 1.8. You see a lot of phrases that never showed up in previous patch notes. Stuff like "security fixes" and "performance enhancements".
Java is a drag but even crappy languages can be made to sing with the right people.
Attacked by tweeeeeeees!
0
Options
syndalisGetting ClassyOn the WallRegistered User, Loves Apple Productsregular
Also C# is rubbish for games. Garbage collection in general is rubbish for games. Games must use and release memory deterministically, that cleanup needs to be explicitly invoked and take a consistent amount of time so that it can be tuned for smooth operation. This gets even harder with the tight tolerances of a mobile platform. Garbage collected languages are just really bad for that. Look at minecraft. It's worth billions, it's owned by Microsoft, and it runs like shit. There's nothing they can do about it because it's written in Java.
You know a total rewrite is in process at Microsoft, probably based loosely off of the mobile / iOS version.
It has to be.
I really doubt it. Minecraft is far more about its mod community than just about any other game. "Mods" in minecraft aren't just like horse armor but stuff like rewriting the entire server infrastructure to not suck (Minecraft Forge or Bukkit before it).
Which begs the question: will there ever be a Minecraft 2? Is there any value whatsoever in starting a new game as opposed to just infinitely extending the current one?
SW-4158-3990-6116
Let's play Mario Kart or something...
0
Options
Blameless Cleric An angel made of sapphires each more flawlessly cut than the last Registered Userregular
Hello all I am ill
it may be a migraine I am not sure
regardless everything hurts and I am one wrong shift from throwing up aaaaaaaah
Also C# is rubbish for games. Garbage collection in general is rubbish for games. Games must use and release memory deterministically, that cleanup needs to be explicitly invoked and take a consistent amount of time so that it can be tuned for smooth operation. This gets even harder with the tight tolerances of a mobile platform. Garbage collected languages are just really bad for that. Look at minecraft. It's worth billions, it's owned by Microsoft, and it runs like shit. There's nothing they can do about it because it's written in Java.
You know a total rewrite is in process at Microsoft, probably based loosely off of the mobile / iOS version.
It has to be.
I really doubt it. Minecraft is far more about its mod community than just about any other game. "Mods" in minecraft aren't just like horse armor but stuff like rewriting the entire server infrastructure to not suck (Minecraft Forge or Bukkit before it).
Which begs the question: will there ever be a Minecraft 2? Is there any value whatsoever in starting a new game as opposed to just infinitely extending the current one?
I think it is far more likely to see continued development of Minecraft over time than a Minecraft 2. It's in rather the same position as WoW in that respect.
This is just my guess of course. I don't have any inside knowledge on the subject at all.
If anybody missed coup/reformation/whatever kickstarters then they are going to be putting some extra stock of the kickstarter editions up for sale on amazon
If anybody missed coup/reformation/whatever kickstarters then they are going to be putting some extra stock of the kickstarter editions up for sale on amazon
Thanks for this, I've been meaning to pick up Coup for awhile, and grabbing the Kickstarter edition of the base game and the expansion is pretty sweet.
I recently got to try out Coup Reformation, which adds a couple more things to default Coup:
1) Alliances and the ability to shift alliances
2) Inquisitors, which replace Ambassadors, which allow you to look at one card in another person's hand and optionally force them to swap that card from the court deck.
I'm a fan! I loved Coup before, but I liking the changes in Reformation.The alliance rules add an awesome extra dimension to the game, with emergent strategies that flesh out Coup's main mechanic. People were using alliance switching to defend themselves from an incoming Coup, and also using it offensively to "mark" a target for attack, which adds a lot more agency to the game. The Inquisitors solve one of the complaints from my co-workers about the game, that it's really difficult to deduce information about someone else's hand in large player counts (it's one thing to know that there are only 2 Dukes in a 4 player game, but in a 10 player game, there are 5 out there...).
The additional rules are ideal for large player counts. We played 8-10 players, and that's when regular Coup starts to become unwieldy and we switch to The Resistance or Masquerade. With Reformation rules, it felt like it had enough meat for that large player count.
The alternate art for Coup Reformation is FANTASTIC, by the way.
0
Options
ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
i dunno if i'd pay another $15 for minecraft i've only gotten like six years out of it
one possible way there could be a Microsoft written Minecraft 2 is if it started out of the gate with something that Mojang had been promising and failing to deliver for literally years now: a fully fleshed out modding API.
It would take a lot of first party push behind it but that could in theory work. And anyone worried about it being windows exclusive needs to look at what Microsoft has been doing the last couple years. I could see not bothering to support linux (cause seriously, who fucking cares) but Mac support and mobile support would be there via stuff like Xamarin.
edit: there was an article just the other day about the dev team who does minecraft on the PS3 saying they have seen no signs of their services being discontinued
someone probably hotlinked something from a shady website but yes my antivirus was complaining about page 17 too
(psst this is why you always reupload stuff to imgur it takes 2 seconds)
If anybody missed coup/reformation/whatever kickstarters then they are going to be putting some extra stock of the kickstarter editions up for sale on amazon
someone probably hotlinked something from a shady website but yes my antivirus was complaining about page 17 too
(psst this is why you always reupload stuff to imgur it takes 2 seconds)
Who has two seconds to burn when they could be refreshing chat.
I made a game! Hotline Maui. Requires mouse and keyboard.
+2
Options
Hi I'm Vee!Formerly VH; She/Her; Is an E X P E R I E N C ERegistered Userregular
If anybody missed coup/reformation/whatever kickstarters then they are going to be putting some extra stock of the kickstarter editions up for sale on amazon
Thanks for this, I've been meaning to pick up Coup for awhile, and grabbing the Kickstarter edition of the base game and the expansion is pretty sweet.
I recently got to try out Coup Reformation, which adds a couple more things to default Coup:
1) Alliances and the ability to shift alliances
2) Inquisitors, which replace Ambassadors, which allow you to look at one card in another person's hand and optionally force them to swap that card from the court deck.
I'm a fan! I loved Coup before, but I liking the changes in Reformation.The alliance rules add an awesome extra dimension to the game, with emergent strategies that flesh out Coup's main mechanic. People were using alliance switching to defend themselves from an incoming Coup, and also using it offensively to "mark" a target for attack, which adds a lot more agency to the game. The Inquisitors solve one of the complaints from my co-workers about the game, that it's really difficult to deduce information about someone else's hand in large player counts (it's one thing to know that there are only 2 Dukes in a 4 player game, but in a 10 player game, there are 5 out there...).
The additional rules are ideal for large player counts. We played 8-10 players, and that's when regular Coup starts to become unwieldy and we switch to The Resistance or Masquerade. With Reformation rules, it felt like it had enough meat for that large player count.
The alternate art for Coup Reformation is FANTASTIC, by the way.
I have played the base game on multiple occasions and enjoyed it tremendously every time. I do like it better as a game for fewer players; I have Resistance if there's a large group, but that is a rare situation for me these days anyway.
Hi I'm Vee! on
0
Options
Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
today i spent much time thinking about archers in fire emblem and how they have been chronically bad but apparently in new fire emblem they are adding them to weapon triangle so perhaps they will have a purpose
Posts
I use C♭ usually.
fuck up once and you break your thumb / if you're happy at all then you're god damn dumb
that's right we're on a fucked up cruise / God is dead but at least we have booze
bad things happen, no one knows why / the sun burns out and everyone dies
totally different thing
C# started as Microsoft making Java better with a more efficient type system. Since then it has evolved enormously to be pretty much the slickest programming language in common use. It uses a managed memory system with a garbage collector and in syntax is now more like C++11 (or rather, C++11 is getting more like C# which led the way).
A few years back it picked up everything worth having from functional programming as well.
Nah, C♭♭ is better.
You know a total rewrite is in process at Microsoft, probably based loosely off of the mobile / iOS version.
It has to be.
Let's play Mario Kart or something...
it has to be, and yet...
and the gengars who are guiding me" -- W.S. Merwin
Add me as a friend. Mazzyx since I am creative.
If you're dead in this scenario, can I have your copy?
It’s not a very important country most of the time
http://steamcommunity.com/id/mortious
Nah, C.U.P.
The problem with .NET compact is it had the simplest possible garbage collector. I'll take a really good GC over the skills of just about any C or C++ programmer any day in terms of effecient use of resources and knowing when to allocate and delete.
then i remember i don't have to worry
Super weird.
i literally can't access page 17 of this thread.
Check out my site, the Bismuth Heart | My Twitter
Thanks for this, I've been meaning to pick up Coup for awhile, and grabbing the Kickstarter edition of the base game and the expansion is pretty sweet.
Do you not worry because you know you're garbage or...
I'll go further.
It's probably what is driving that slick Minecraft AR demo they did.
The biggest hurdle to ever releasing it is not the feasibility of them making a C coded version of the game (they already have, on iOS). It's not pissing off the modding community.
Let's play Mario Kart or something...
I really doubt it. Minecraft is far more about its mod community than just about any other game. "Mods" in minecraft aren't just like horse armor but stuff like rewriting the entire server infrastructure to not suck (Minecraft Forge or Bukkit before it).
Java is a drag but even crappy languages can be made to sing with the right people.
Which begs the question: will there ever be a Minecraft 2? Is there any value whatsoever in starting a new game as opposed to just infinitely extending the current one?
Let's play Mario Kart or something...
it may be a migraine I am not sure
regardless everything hurts and I am one wrong shift from throwing up aaaaaaaah
I'd love it if you took a look at my art and my PATREON!
Will do!
dont you worry dont you worry child
see heaven's got a pla- *pukes everywhere*
I think it is far more likely to see continued development of Minecraft over time than a Minecraft 2. It's in rather the same position as WoW in that respect.
This is just my guess of course. I don't have any inside knowledge on the subject at all.
where'd you see this?
1) Alliances and the ability to shift alliances
2) Inquisitors, which replace Ambassadors, which allow you to look at one card in another person's hand and optionally force them to swap that card from the court deck.
I'm a fan! I loved Coup before, but I liking the changes in Reformation.The alliance rules add an awesome extra dimension to the game, with emergent strategies that flesh out Coup's main mechanic. People were using alliance switching to defend themselves from an incoming Coup, and also using it offensively to "mark" a target for attack, which adds a lot more agency to the game. The Inquisitors solve one of the complaints from my co-workers about the game, that it's really difficult to deduce information about someone else's hand in large player counts (it's one thing to know that there are only 2 Dukes in a 4 player game, but in a 10 player game, there are 5 out there...).
The additional rules are ideal for large player counts. We played 8-10 players, and that's when regular Coup starts to become unwieldy and we switch to The Resistance or Masquerade. With Reformation rules, it felt like it had enough meat for that large player count.
The alternate art for Coup Reformation is FANTASTIC, by the way.
Avast thinks yall doin' something funky.
I got a little excited when I saw your ship.
It would take a lot of first party push behind it but that could in theory work. And anyone worried about it being windows exclusive needs to look at what Microsoft has been doing the last couple years. I could see not bothering to support linux (cause seriously, who fucking cares) but Mac support and mobile support would be there via stuff like Xamarin.
edit: there was an article just the other day about the dev team who does minecraft on the PS3 saying they have seen no signs of their services being discontinued
I got a little excited when I saw your ship.
(psst this is why you always reupload stuff to imgur it takes 2 seconds)
* Reformation Kickstarter Edition: http://www.amazon.com/Indie-Boards-Cards-Reformation-Kickstarter/dp/B00KV1DVU4
* Coup & Reformation Kickstarter Edition: http://www.amazon.com/Indie-Boards-Cards-Reformation-Kickstarter/dp/B00KV1DXC0
* Dragon Slayer Kickstarter Edition: http://www.amazon.com/Indie-Boards-Cards-Kickstarter-Edition/dp/B00O80JKHW
* Flash Point Fire Rescue: Extreme Danger Kickstarter Edition: http://www.amazon.com/Extreme-Danger-Flash-Point-Kickstarter/dp/B00FJR7OB2
Who has two seconds to burn when they could be refreshing chat.
I have played the base game on multiple occasions and enjoyed it tremendously every time. I do like it better as a game for fewer players; I have Resistance if there's a large group, but that is a rare situation for me these days anyway.
Man you're missing out. Bizarro Stormy's true identity was revealed!
??
Check out my site, the Bismuth Heart | My Twitter
I got a little excited when I saw your ship.
i make joke