I looked through the thread but didn't see this answered, will this work on the original PS3? I don't remember if it was backwards compatible or not, but this is the one FF game I missed so I'd love to participate, but I know I can't find my PS2.
Depends how old. If its the PS3 Fat there is a good chance that it is backwards.
If its fat and heavy, definitely will play on that one. If not then.. no.
It's fat and heavy. I ordered the game, should have it by Monday so I can catch up.
A reminder for everyone with the base game who wants to get the Zodiac Spear: there is a chest in Week 1 that you cannot open if you want to get the Spear later in the game.
Hmm, wasn't paying attention and careened on to the end of week 2 without checking the schedule. And that's including several hours of grinding wolves in the desert, so I could buy that first hunter's book thing, whatever the heck it's called. The one that goes up in the bazaar for 18,000 after you defeat the second hunt.
Realizing lately that I don't really trust or respect basically any of the moderators here. So, good luck with life, friends! Hit me up on Twitter @DesertLeviathan
yeah...this is definitely a huge bummer. for awhile, i was constantly checking the config menu hoping the option was there to change it and i was just missing it. but you do get used to it faster than you'd think.
ugh, also, i totally screwed myself over in getting the zodiac spear by opening one of those dumb frickin' chests. like, does anyone have any insight behind why they designed the chest system this way? why does opening one of these random ass chests completely ruin your chances to get one of the better weapons in the game? is it just a quirk of how the system works or was this a conscious design decision?
i mean, usually the best weapons in an RPG like this are kinda rare drops or rewards from beating hard optional bosses. the way some of the loot in this game works seems so weirdly arbitrary.
Honestly if you're not going to be doing the optional multi-hour bosses and don't care about collecting everything in the game then getting the Zodiac spear isn't really that important, so if your main focus is beating the game missing it doesn't do much to stop that train.
I actually remember when I bought the game I got the guide with it because it looked cool. I still opened that damn chest because I didn't think I needed a guide for walking around town and not looting chests. When I think of games that made terrible design decisions it is still something I remember even with all the dlc and f2p bullshit these days.
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Vaan is a Time Mage and Penelo a Red Mage, now I'm waiting in the Garamsythe Waterway until next Friday
The plan is all the male characters get to be mages, while the ladies get to be melee (Red Mage is a bit of a stretch, admittedly)
yeah...this is definitely a huge bummer. for awhile, i was constantly checking the config menu hoping the option was there to change it and i was just missing it. but you do get used to it faster than you'd think.
ugh, also, i totally screwed myself over in getting the zodiac spear by opening one of those dumb frickin' chests. like, does anyone have any insight behind why they designed the chest system this way? why does opening one of these random ass chests completely ruin your chances to get one of the better weapons in the game? is it just a quirk of how the system works or was this a conscious design decision?
i mean, usually the best weapons in an RPG like this are kinda rare drops or rewards from beating hard optional bosses. the way some of the loot in this game works seems so weirdly arbitrary.
Honestly if you're not going to be doing the optional multi-hour bosses and don't care about collecting everything in the game then getting the Zodiac spear isn't really that important, so if your main focus is beating the game missing it doesn't do much to stop that train.
Honestly, even if you are going after Omega XII and Yiazmat, the Masamune is like 10x more important and effective than the Zodiac Spear
Hmm, wasn't paying attention and careened on to the end of week 2 without checking the schedule. And that's including several hours of grinding wolves in the desert, so I could buy that first hunter's book thing, whatever the heck it's called. The one that goes up in the bazaar for 18,000 after you defeat the second hunt.
18000 gil worth of wolves? Are there... any wolves left? I think you might have killed all of the wolves.
Just started it up! Just got to the first savepoint after it gives you control of Vaan. Apparently I remember absolutely nothing about this game's plot! I swear I got right to the end (but didn't beat it) when it first came out. Might as well be brand-new for all I can recall.
Good! It'll give me fresh eyes for the story.
The voice acting so far is much better than X's, although Vaan is a bit annoying.
Remembering pretty quickly what I liked about this game back in the day.
I've definitely got license board paralysis already. Not that it matters at this stage, but trying to plan out who is going to play different roles in my team and who gets specific summons and quickenings is gonna drive me crazy for at least the first couple weeks.
I accidentally dropped Penelo off before doing the Cactuar hunt >< Gonna have to come back when I have another party member.
So we just got past the opening cutscene and the first conversation between Reks and Basch
Man the opening of this game is dense, but it also kind of illustrates what Square's FMV mastery can do when guided by a storyteller as good as Matsuno. Every shot in the battle at Nalbina Fortress illustrates how overwhelming the Imperial Army is, where they're outfighting Dalmasca's forces on the ground and in the sky - there isn't a single shot of an Imperial soldier going down or dying until Rasler and Basch ride onto the scene. It also introduces the concept of the Paling, which comes up multiple times in both combat and the story, and creates an early sense of the powers of the Empire with regards to infiltration when the sorcerers responsible for the Paling are murdered
And
Man I really like Ashe and Rasler's wedding. They're clearly being wed for political purposes - that they're in love is just something of a happy bonus, and something you don't see in stories as often as you should. Just enough time is given to them to shape the kind of relationship they had, so we have context for why Ashe does the things she does and feels the way she does over the course of the story.
Also man, Basch
When Rasler asks if his father made it out, you might mention that Nabudis has "fallen" in the sense that it's been utterly and catastrophically destroyed by the Ivalice equivalent of a nuclear weapon
But then maybe Basch didn't know; reports out of that region had to be incredibly confused at the time, which does work better for the full extent of the carnage being revealed at a later date
I can follow this much better now than I could at release
The opening cutscene of the game is so great. How you follow the rising and then falling hopes of a nation. How it's bookended by a prayer (to bless a wedding; to close a funeral). How the opening narrative is revealed to be part of the memoirs of some guy in the future; we know he will make it to tell the tale, but who knows how it will end
On the Zodiac Spear: There's a respawning chest that can have it in Henne Mines' Phase 2 Dig with the Diamond Armlet equipped but unless you're willing to do RNG manipulation, it's a 1/1000 chance (10% to spawn the chest, another 10% for an item to actually pop out, then another 10% for the ZS) to get it.
Also finally got everything set up and am at the Save Crystal in the prologue. Hopefully I can make it a bit further tonight.
Oh huh, I guess you get the vital Gambits way earlier than I remember. [Ally: HP < 50% = Cure], [Foe: Targeting Ally = Attack]. All I need now is Foe: HP > 90% = Steal and I'm done manually inputting commands for most of the main game :P
Honestly if you're not going to be doing the optional multi-hour bosses and don't care about collecting everything in the game then getting the Zodiac spear isn't really that important, so if your main focus is beating the game missing it doesn't do much to stop that train.
oh for sure. it's mostly a minor annoyance in what is otherwise a really well designed game. but i do kinda care about doing all the side stuff tho. i'm the kind of ~ obsessive weird beard~ that likes doing all the crazy optional bosses and dungeons and getting all the best gear if the game is good (and this game seems super fun).
but yeah the zodiac spear isn't really a big deal to me and it's not my intention to harp on it. i was really more curious about whether or not there was some sort of ulterior design reason they chose to handle it that way. the game kinda has an oddball approach to treasure.
But it seems to be mostly balanced - when Reks and Basch are running around, the other soldiers with them are wearing leather briefs, pauldrons, helmets, and not much else. It looks like a Chippendale performance of the Ring Cycle
I'm getting ready to fire this up. I'm excited to see my man Gabranth again.
Selling PS3 & 360 Madcatz TE Stick
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I remember really liking the visual design of this game, I hadn't played many FFs before this one I think, but the ridiculous costumes and grand architecture and weird airships and such certainly leave a strong impression.
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John DiMaggio's voice for Migelo: Better or Worse than Wakka?
It's fat and heavy. I ordered the game, should have it by Monday so I can catch up.
There are chests in weeks 2 and 3 that also cannot be opened, and warnings will be put up for those weeks.
Of course, if you're playing the IZJS, they got rid of the whole 'do not open this chest' bit, and so there's never a reason to not open a chest!
I'm also told the treasure in chests is better, so I'm looking forward to it.
Oh, and go ahead and sign me up, @Wyborn.
Worse, but the range was impressive.
Nathan Drake played someone right? Vassler or whatever? I was floored by that back in the day.
Let's be honest, I'm only doing this playthrough to hear some sweet, sweet Gideon Emery.
yeah...this is definitely a huge bummer. for awhile, i was constantly checking the config menu hoping the option was there to change it and i was just missing it. but you do get used to it faster than you'd think.
ugh, also, i totally screwed myself over in getting the zodiac spear by opening one of those dumb frickin' chests. like, does anyone have any insight behind why they designed the chest system this way? why does opening one of these random ass chests completely ruin your chances to get one of the better weapons in the game? is it just a quirk of how the system works or was this a conscious design decision?
i mean, usually the best weapons in an RPG like this are kinda rare drops or rewards from beating hard optional bosses. the way some of the loot in this game works seems so weirdly arbitrary.
The plan is all the male characters get to be mages, while the ladies get to be melee (Red Mage is a bit of a stretch, admittedly)
Well
This happened way faster than I expected
I'll up the font size on the warning post
:P
Switch: SW-7603-3284-4227
My ACNH Wishlists | My ACNH Catalog
Honestly, even if you are going after Omega XII and Yiazmat, the Masamune is like 10x more important and effective than the Zodiac Spear
18000 gil worth of wolves? Are there... any wolves left? I think you might have killed all of the wolves.
Good! It'll give me fresh eyes for the story.
The voice acting so far is much better than X's, although Vaan is a bit annoying.
Remembering pretty quickly what I liked about this game back in the day.
I've definitely got license board paralysis already. Not that it matters at this stage, but trying to plan out who is going to play different roles in my team and who gets specific summons and quickenings is gonna drive me crazy for at least the first couple weeks.
I accidentally dropped Penelo off before doing the Cactuar hunt >< Gonna have to come back when I have another party member.
Man the opening of this game is dense, but it also kind of illustrates what Square's FMV mastery can do when guided by a storyteller as good as Matsuno. Every shot in the battle at Nalbina Fortress illustrates how overwhelming the Imperial Army is, where they're outfighting Dalmasca's forces on the ground and in the sky - there isn't a single shot of an Imperial soldier going down or dying until Rasler and Basch ride onto the scene. It also introduces the concept of the Paling, which comes up multiple times in both combat and the story, and creates an early sense of the powers of the Empire with regards to infiltration when the sorcerers responsible for the Paling are murdered
And
Man I really like Ashe and Rasler's wedding. They're clearly being wed for political purposes - that they're in love is just something of a happy bonus, and something you don't see in stories as often as you should. Just enough time is given to them to shape the kind of relationship they had, so we have context for why Ashe does the things she does and feels the way she does over the course of the story.
Also man, Basch
When Rasler asks if his father made it out, you might mention that Nabudis has "fallen" in the sense that it's been utterly and catastrophically destroyed by the Ivalice equivalent of a nuclear weapon
But then maybe Basch didn't know; reports out of that region had to be incredibly confused at the time, which does work better for the full extent of the carnage being revealed at a later date
I can follow this much better now than I could at release
And oh man it's still good it's still so good
Eeeee
Switch: SW-7603-3284-4227
My ACNH Wishlists | My ACNH Catalog
Also finally got everything set up and am at the Save Crystal in the prologue. Hopefully I can make it a bit further tonight.
oh for sure. it's mostly a minor annoyance in what is otherwise a really well designed game. but i do kinda care about doing all the side stuff tho. i'm the kind of ~ obsessive weird beard~ that likes doing all the crazy optional bosses and dungeons and getting all the best gear if the game is good (and this game seems super fun).
but yeah the zodiac spear isn't really a big deal to me and it's not my intention to harp on it. i was really more curious about whether or not there was some sort of ulterior design reason they chose to handle it that way. the game kinda has an oddball approach to treasure.
that's a pretty wry bit of foreshadowing there, game
Week 3 prison spoilers
But it's so easily missable the first time through.
And it's all totally Vayne's plan, already setting him up as a brilliant strategist
Switch: SW-7603-3284-4227
My ACNH Wishlists | My ACNH Catalog
Usually, the tone for the title reveal is, "Yay, Final Fantasy!"
Here, the tone is far less celebratory.
And the moogles in the opening wedding scene oh my goodness
they are mine
But it seems to be mostly balanced - when Reks and Basch are running around, the other soldiers with them are wearing leather briefs, pauldrons, helmets, and not much else. It looks like a Chippendale performance of the Ring Cycle
Even things as small as the Capitalization done by the Translator in the written sections are a Credit to the Localization process