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Let's Play X-Com: UFO Defense! (ironman, superhuman, starting tech & council funding only)

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    manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    As a random aside, Starship Troopers invasion is actually a good sequel to the original film. It turns Johnny Rico into Big Boss and brings back some very cool exo-squad style power armor.

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    RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    EvmaAlsar wrote: »
    Rius wrote: »
    I'd like to enlist! I WOULD LIKE TO KNOW MORE

    8f46ef962dc12dc171b0d77510221fcf_large.jpg?1393731703

    That's some good meme-fusing, I tell you what

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    NotoriusBENNotoriusBEN Registered User regular
    As a random aside, Starship Troopers invasion is actually a good sequel to the original film. It turns Johnny Rico into Big Boss and brings back some very cool exo-squad style power armor.

    I've been wondering about that one. Yea, the book is just flat out good, but.for the movies, I always justified it as "ok, bugs srsly outnumber us, we need power armor to bring the attrition levels in line. I think in the book, Rico said that even if an MI trooper killed like 70,000 bugs before they died it was a net win for the bugs.

    Warrior bugs, btw. The queens, drones etc don't fight. A kid could literally be tasked with clubbing 10000 of them in a pen and they wouldn't fight back.

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    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
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    manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited August 2015
    Compared to the book, it still falls short. But it does work as sequel to the original live action film in all its B-movie glory. Far more entertaining than any of the other live action film sequels which are awful. You can see the whole thing, in not great resolution, on Youtube to preview it if you want. It's on Netflix streaming too I believe.

    manwiththemachinegun on
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    FandaFanda Hang a shining star upon the highest boughRegistered User regular
    I feel kind of bad about bringing ten people on a mission and then having only half of them featured in the battle report. I was limiting myself to eight on Medium Scouts for that reason, until I realized that they were actually harder than Larges (at least prior to the breach) because the maps are smaller and Superhuman difficulty packs so many aliens into them. Rainfall basically died because we didn't have enough manpower to secure the landing zone on that mission.

    Just know that if you're on the Skyranger, you're contributing in some way, even if it doesn't make for a narrative highlight. For example, the beginning of that last mission was the Molybdenum and Rhan9 show, but every single soldier was involved in scouting or priming and relaying the explosives.

    I realize this may be thin consolation.

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    Of course, you could be stationed in Asia, in which case you're apparently getting the entire month off.

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    Diligent patrolling pays off again. The Skyranger has just enough fuel left to remain on site and shadow UFO-37 until MechMantis arrives.

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    It turns out to be a Large Scout, as expected.

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    Our American ace makes short work of it, also as expected, and Skyranger-3 has the rare pleasure of an Interceptor escort on its flight home.

    We're almost into June, you guys. The days of easy or even manageable ground missions may be drawing to a close, but we've made it this far. The mid-point of the campaign is definitely behind us. We've built our strength up as best we could, and now it's a matter of hanging on until the end.

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    ElderlycrawfishElderlycrawfish Registered User regular
    Fanda wrote: »
    Of course, you could be stationed in Asia, in which case you're apparently getting the entire month off.

    We secretly covered Asia in muscle butter and now the aliens go, "whoa, yeah let's go fight where we might actually stand a chance."

    (I totally jinxed Asia now, didn't I? Ethereals inbound!)

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    PhaserlightPhaserlight Boca Raton, FLRegistered User regular
    Brasil again, hm? There's something down there that they really want.

    Authored 139 missions in Vendetta Online
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    BigityBigity Lubbock, TXRegistered User regular
    They heard about Carnival.

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    Rhan9Rhan9 Registered User regular
    My ego can take not being mentioned unless my avatar actually does something noteworthy. Noteworthy being either mass murder or dying. Or in this case, barely dodging the bullet.

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    TeeManTeeMan BrainSpoon Registered User regular
    Phwoar look at that funding, I thought it was getting a little chilly down here

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    VelmeranVelmeran Registered User regular
    Sgt. Velmeran has just returned from the birth of his first child, determined to not make the kid a secret war orphan only knowing their dad died on a routine training mission.

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    MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    Oh god why would you raise so many death flags in one sentence.

    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
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    cB557cB557 voOOP Registered User regular
    Oh god why would you raise so many death flags in one sentence.
    He's already got his death flag count super high by being an XCOM operative, if he adds enough onto it he might be able to overflow the item count and use that to skip to the credits.

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    StormwatcherStormwatcher Blegh BlughRegistered User regular
    all he needs is to be two weeks away from retirement.

    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
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    MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    cB557 wrote: »
    Oh god why would you raise so many death flags in one sentence.
    He's already got his death flag count super high by being an XCOM operative, if he adds enough onto it he might be able to overflow the item count and use that to skip to the credits.

    Sneaky!

    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
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    manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited August 2015
    One could say we're halfway there:

    https://www.youtube.com/watch?v=lDK9QqIzhwk

    manwiththemachinegun on
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    FandaFanda Hang a shining star upon the highest boughRegistered User regular
    edited August 2015
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    X-Com Order of Battle:
    crucialityfactor and Pixelated Pixie
    Morning Butter and Rend
    Molybdenum and Cheeseliker
    Gabriel_Pitt and Phaserlight
    Heffling and Talus9952

    As our smokescreen rolls out, the slamming of wooden doors is clearly audible somewhere on the farm. It's impossible to pinpoint their location from inside the Skyranger, but they give us a target to seek out as soon as we disembark.

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    For once, it's an uncontested deployment.

    However, unless the enemy entered one of these sheds and courteously closed the door behind them, these are not the doors we're looking for.

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    Morning Butter and Gabriel_Pitt doubletime it up the lane between the sheds to make sure we're safe on that side. They emerge into a gallery of empty fields. The southwest corner of the map is clear behind us, while the northwest corner lies somewhere beyond that hedgerow.

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    Meanwhile, Rend steps cautiously into dangerous terrain, peering down the gun sight on his autocannon. Two alien strongholds are right in front of him.

    Barns don't have doors, so the source of those sounds we heard earlier remains mysterious.

    UFOs have doors, though. And you know what we do with UFO doors.

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    The proximity grenade nets our first kill before we've even seen what we're dealing with.

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    Pixie creeps around the south side of the UFO to survey the blast site. The corpse lies just beyond her line of sight.

    We'll see if Rend can get a better view from the north.

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    THAT IS NOT A BETTER VIEW

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    Cheeseliker has taken a knee by the ramp in the perfect position to cover the barn and the northern fields. She's got a beautiful shot at the lead Floater - a shot obscured only by the back of crucialityfactor's head.

    Alas, in her advance on the wheat field, crucialityfactor has blundered into full view of the Floater without realizing it. Now she dares not step out of the way lest she draw reaction fire.

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    Instead of shooting, Cheeseliker primes a high explosive charge and relays it forward to Molybdenum, who bounces it off the barn wall. Talus9952 simultaneously throws a smoke bomb out beside crucialityfactor, and Rend withdraws behind the corner of the UFO.

    The result is everything we could have hoped for.

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    A cacophany of simultaneous death cries erupts from the blast site.

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    For the second mission in a row, Molybdenum has obliterated three aliens with a single throw.

    Fanda on
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    GONG-00GONG-00 Registered User regular
    Three aliens AND a mortal wound to a barn!

    Black lives matter.
    Law and Order ≠ Justice
    ACNH Island Isla Cero: DA-3082-2045-4142
    Captain of the SES Comptroller of the State
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    MolybdenumMolybdenum Registered User regular
    lead by example

    Steam: Cilantr0
    3DS: 0447-9966-6178
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    MolybdenumMolybdenum Registered User regular
    (My cats have been frightened off by my outburst of fist-pumping and shouting but YESSSSS)

    Steam: Cilantr0
    3DS: 0447-9966-6178
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    RendRend Registered User regular
    Fanda wrote: »
    THAT IS NOT A BETTER VIEW

    Emphasis mine

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    DuriniaDurinia Evolved from Space Potatoes Registered User regular
    ...and the evidence of alien-barn cooperation continues to pile up...
    ...a pile up of alien corpses mixed with barn bits, that is.

    For business reasons, I must preserve the outward sign of sanity.
    --Mark Twain
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    PhaserlightPhaserlight Boca Raton, FLRegistered User regular
    Creepy opening...

    *sees explosion and hears chorus of alien death screams*

    Nice triple kill!

    Authored 139 missions in Vendetta Online
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    Gabriel_PittGabriel_Pitt (effective against Russian warships) Registered User regular
    "It's quiet. Too quiet."

    *cue loud noises*

    "Ah, much better."

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    FandaFanda Hang a shining star upon the highest boughRegistered User regular
    Fanda Presents: How to Approach a Large Scout

    For awhile now, I've been thinking I should do some special tutorial updates. How to safely disembark from the Skyranger, how to breach various UFOs, that sort of thing.

    Since Large Scout recoveries are the most common type of mission in UFO Defence, this seems like a good place to start. I hope it helps people who are still struggling with this part of the game.

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    Step 1: Move your scout far ahead of the rest of the team.

    Step 2: Encounter an alien in a completely predictable place where no one can offer the overextended scout any fire support.

    Step 3: Use a proximity grenade in a desperate attempt to bail her out.

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    Step 4: Acknowledge that the scout has no time units left for reaction fire, making her a sitting duck for any aliens coming out of the UFO.

    Step 5: Pray.

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    Hey, everything turned out okay!

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    As you can see, prayer is the optimal strategy for winning at X-Com, and we'll be leaning on it heavily for the rest of the game.

    As for this Floater, it probably thought it was clever, coming at us over the barn like that. Little did it know, a shot like this is exactly the opportunity Cheeseliker has been looking for.

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    Knocked down to earth, but not dead. When the grievously wounded Floater attempts to take to the air again moments later, crucialityfactor leans around the corner of the UFO and puts it down for good.

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    One mystery still remains: the source of those doors we heard opening when we landed.

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    They're not behind the hedge in the northwest corner. That leaves the northeast.

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    Bingo. This time it's Molybdenum's turn to provide the cannon sniping.

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    Sadly, her fourth kill of the day eludes her. At least now the Floater should be softened up enough for a regular grenade to finish it off.

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    Rend has just finished swapping out his explosive autocannon rounds for armor piercing in preparation for the breach. He's got the biceps and the time units to spare for flinging a grenade over the barn.

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    It does the trick.

    With Molybdenum and Gabriel_Pitt covering the farmhouse in case any more Floaters drift out of it, the rest of the team moves up to their customary positions.

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    We're a turn or two away from entering when the initiative slips away from us.

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    AND STILL IT LIVES

    Get it, Heffling! Reaction fire! Go go go!

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    Thank God it didn't have enough time units left to take a shot.

    Rend, your 45 firing accuracy is head and shoulders above Heffling's meager 41. Clearly you were the man for this job all along. I believe you can succeed where he failed.

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    ...

    Holy shit, you actually hit it.

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    I think that should be the last Sergeant slot filled. Our officer corps is now fully fleshed out, and we won't see any more promotions.

    Unless, well, you know.

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    cB557cB557 voOOP Registered User regular
    Fanda wrote: »
    Prayer works best when combined with cannon sniping from beyond visual range.
    Words to live by.

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    KiplingKipling Registered User regular
    You've been lucky that all the aliens leave the ship. I loved the ship design in the old XCOM. The hideous choke points and blind corners made breaching something that you didn't want to do. And that made sense to me.

    The rebooted aliens designed an open concept UFO with four entry points in the new version, and why would anyone design a ship like that?

    3DS Friends: 1693-1781-7023
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    El SkidEl Skid The frozen white northRegistered User regular
    Kipling wrote: »
    You've been lucky that all the aliens leave the ship. I loved the ship design in the old XCOM. The hideous choke points and blind corners made breaching something that you didn't want to do. And that made sense to me.

    The rebooted aliens designed an open concept UFO with four entry points in the new version, and why would anyone design a ship like that?

    Feng shui?

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    ElvenshaeElvenshae Registered User regular
    El Skid wrote: »
    Kipling wrote: »
    You've been lucky that all the aliens leave the ship. I loved the ship design in the old XCOM. The hideous choke points and blind corners made breaching something that you didn't want to do. And that made sense to me.

    The rebooted aliens designed an open concept UFO with four entry points in the new version, and why would anyone design a ship like that?

    Feng shui?

    Space OSHA mandating sufficient points of egress in the case of an emergency.

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    TakelTakel Registered User regular
    Elvenshae wrote: »
    El Skid wrote: »
    Kipling wrote: »
    You've been lucky that all the aliens leave the ship. I loved the ship design in the old XCOM. The hideous choke points and blind corners made breaching something that you didn't want to do. And that made sense to me.

    The rebooted aliens designed an open concept UFO with four entry points in the new version, and why would anyone design a ship like that?

    Feng shui?

    Space OSHA mandating sufficient points of egress in the case of an emergency.

    Emergency being evacuation in the aftermath of a crash landing due to an external hostile force firing thermonuclear warhead tipped missiles or gatling fusion plasma cannons at you, I presume?

    Steam | PSN: MystLansfeld | 3DS: 4656-6210-1377 | FFXIV: Lavinia Lansfeld
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    MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited August 2015
    Oh I can answer this one.

    Game design trumped realism because it's a goddam alien spaceship.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
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    Commander ZoomCommander Zoom Registered User regular
    meh, we're talking about new XCOM. You could have just gone with
    Game design trumped realism because

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    chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    Fanda wrote: »

    I think that should be the last Sergeant slot filled. Our officer corps is now fully fleshed out, and we won't see any more promotions.

    Unless, well, you know.

    You hire more people?

    (To be clear, I do not volunteer.)

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    PhaserlightPhaserlight Boca Raton, FLRegistered User regular
    Congrats, sergeant crucialityfactor

    Authored 139 missions in Vendetta Online
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    FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    How can you tell when an alien is knocked out and not dead? As far as I can remember the animation and audio cue were the same.

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    Gabriel_PittGabriel_Pitt (effective against Russian warships) Registered User regular
    Knocked-out aliens don't have the death scream.

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    fedaykin666fedaykin666 Registered User regular
    Farangu wrote: »
    How can you tell when an alien is knocked out and not dead? As far as I can remember the animation and audio cue were the same.

    With more explosives.

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    crucialityfactorcrucialityfactor Registered User regular
    Congrats, sergeant crucialityfactor

    I guess I need to start laying on the muscle butter and calling people ninnies. As well as work on my sergeant snarl.

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    DuriniaDurinia Evolved from Space Potatoes Registered User regular
    Congrats, sergeant crucialityfactor

    I guess I need to start laying on the muscle butter and calling people ninnies. As well as work on my sergeant snarl.

    mbcfybmpqf7x.jpg

    This provides quite a counterpoint to your avatar.

    For business reasons, I must preserve the outward sign of sanity.
    --Mark Twain
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    FandaFanda Hang a shining star upon the highest boughRegistered User regular
    Kipling wrote: »
    You've been lucky that all the aliens leave the ship. I loved the ship design in the old XCOM. The hideous choke points and blind corners made breaching something that you didn't want to do. And that made sense to me.

    The alien AI was one thing they couldn't fully replicate in OpenXcom, unfortunately, and what they've come up with is clearly more aggressive than the original.

    I'm sure it'll make shipboard terror missions in OpenTFTD less grueling, but I do wish we were able to see more of the UFO interiors in this campaign.

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