As a random aside, Starship Troopers invasion is actually a good sequel to the original film. It turns Johnny Rico into Big Boss and brings back some very cool exo-squad style power armor.
As a random aside, Starship Troopers invasion is actually a good sequel to the original film. It turns Johnny Rico into Big Boss and brings back some very cool exo-squad style power armor.
I've been wondering about that one. Yea, the book is just flat out good, but.for the movies, I always justified it as "ok, bugs srsly outnumber us, we need power armor to bring the attrition levels in line. I think in the book, Rico said that even if an MI trooper killed like 70,000 bugs before they died it was a net win for the bugs.
Warrior bugs, btw. The queens, drones etc don't fight. A kid could literally be tasked with clubbing 10000 of them in a pen and they wouldn't fight back.
Compared to the book, it still falls short. But it does work as sequel to the original live action film in all its B-movie glory. Far more entertaining than any of the other live action film sequels which are awful. You can see the whole thing, in not great resolution, on Youtube to preview it if you want. It's on Netflix streaming too I believe.
manwiththemachinegun on
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FandaHang a shining starupon the highest boughRegistered Userregular
I feel kind of bad about bringing ten people on a mission and then having only half of them featured in the battle report. I was limiting myself to eight on Medium Scouts for that reason, until I realized that they were actually harder than Larges (at least prior to the breach) because the maps are smaller and Superhuman difficulty packs so many aliens into them. Rainfall basically died because we didn't have enough manpower to secure the landing zone on that mission.
Just know that if you're on the Skyranger, you're contributing in some way, even if it doesn't make for a narrative highlight. For example, the beginning of that last mission was the Molybdenum and Rhan9 show, but every single soldier was involved in scouting or priming and relaying the explosives.
I realize this may be thin consolation.
Of course, you could be stationed in Asia, in which case you're apparently getting the entire month off.
Diligent patrolling pays off again. The Skyranger has just enough fuel left to remain on site and shadow UFO-37 until MechMantis arrives.
It turns out to be a Large Scout, as expected.
Our American ace makes short work of it, also as expected, and Skyranger-3 has the rare pleasure of an Interceptor escort on its flight home.
We're almost into June, you guys. The days of easy or even manageable ground missions may be drawing to a close, but we've made it this far. The mid-point of the campaign is definitely behind us. We've built our strength up as best we could, and now it's a matter of hanging on until the end.
My ego can take not being mentioned unless my avatar actually does something noteworthy. Noteworthy being either mass murder or dying. Or in this case, barely dodging the bullet.
Sgt. Velmeran has just returned from the birth of his first child, determined to not make the kid a secret war orphan only knowing their dad died on a routine training mission.
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
Oh god why would you raise so many death flags in one sentence.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Oh god why would you raise so many death flags in one sentence.
He's already got his death flag count super high by being an XCOM operative, if he adds enough onto it he might be able to overflow the item count and use that to skip to the credits.
Oh god why would you raise so many death flags in one sentence.
He's already got his death flag count super high by being an XCOM operative, if he adds enough onto it he might be able to overflow the item count and use that to skip to the credits.
Sneaky!
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
FandaHang a shining starupon the highest boughRegistered Userregular
edited August 2015
X-Com Order of Battle:
crucialityfactor and Pixelated Pixie
Morning Butter and Rend
Molybdenum and Cheeseliker
Gabriel_Pitt and Phaserlight
Heffling and Talus9952
As our smokescreen rolls out, the slamming of wooden doors is clearly audible somewhere on the farm. It's impossible to pinpoint their location from inside the Skyranger, but they give us a target to seek out as soon as we disembark.
For once, it's an uncontested deployment.
However, unless the enemy entered one of these sheds and courteously closed the door behind them, these are not the doors we're looking for.
Morning Butter and Gabriel_Pitt doubletime it up the lane between the sheds to make sure we're safe on that side. They emerge into a gallery of empty fields. The southwest corner of the map is clear behind us, while the northwest corner lies somewhere beyond that hedgerow.
Meanwhile, Rend steps cautiously into dangerous terrain, peering down the gun sight on his autocannon. Two alien strongholds are right in front of him.
Barns don't have doors, so the source of those sounds we heard earlier remains mysterious.
UFOs have doors, though. And you know what we do with UFO doors.
The proximity grenade nets our first kill before we've even seen what we're dealing with.
Pixie creeps around the south side of the UFO to survey the blast site. The corpse lies just beyond her line of sight.
We'll see if Rend can get a better view from the north.
THAT IS NOT A BETTER VIEW
Cheeseliker has taken a knee by the ramp in the perfect position to cover the barn and the northern fields. She's got a beautiful shot at the lead Floater - a shot obscured only by the back of crucialityfactor's head.
Alas, in her advance on the wheat field, crucialityfactor has blundered into full view of the Floater without realizing it. Now she dares not step out of the way lest she draw reaction fire.
Instead of shooting, Cheeseliker primes a high explosive charge and relays it forward to Molybdenum, who bounces it off the barn wall. Talus9952 simultaneously throws a smoke bomb out beside crucialityfactor, and Rend withdraws behind the corner of the UFO.
The result is everything we could have hoped for.
A cacophany of simultaneous death cries erupts from the blast site.
For the second mission in a row, Molybdenum has obliterated three aliens with a single throw.
Gabriel_Pitt(effective against Russian warships)Registered Userregular
"It's quiet. Too quiet."
*cue loud noises*
"Ah, much better."
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FandaHang a shining starupon the highest boughRegistered Userregular
Fanda Presents: How to Approach a Large Scout
For awhile now, I've been thinking I should do some special tutorial updates. How to safely disembark from the Skyranger, how to breach various UFOs, that sort of thing.
Since Large Scout recoveries are the most common type of mission in UFO Defence, this seems like a good place to start. I hope it helps people who are still struggling with this part of the game.
Step 1: Move your scout far ahead of the rest of the team.
Step 2: Encounter an alien in a completely predictable place where no one can offer the overextended scout any fire support.
Step 3: Use a proximity grenade in a desperate attempt to bail her out.
Step 4: Acknowledge that the scout has no time units left for reaction fire, making her a sitting duck for any aliens coming out of the UFO.
Step 5: Pray.
Hey, everything turned out okay!
As you can see, prayer is the optimal strategy for winning at X-Com, and we'll be leaning on it heavily for the rest of the game.
As for this Floater, it probably thought it was clever, coming at us over the barn like that. Little did it know, a shot like this is exactly the opportunity Cheeseliker has been looking for.
Knocked down to earth, but not dead. When the grievously wounded Floater attempts to take to the air again moments later, crucialityfactor leans around the corner of the UFO and puts it down for good.
One mystery still remains: the source of those doors we heard opening when we landed.
They're not behind the hedge in the northwest corner. That leaves the northeast.
Bingo. This time it's Molybdenum's turn to provide the cannon sniping.
Sadly, her fourth kill of the day eludes her. At least now the Floater should be softened up enough for a regular grenade to finish it off.
Rend has just finished swapping out his explosive autocannon rounds for armor piercing in preparation for the breach. He's got the biceps and the time units to spare for flinging a grenade over the barn.
It does the trick.
With Molybdenum and Gabriel_Pitt covering the farmhouse in case any more Floaters drift out of it, the rest of the team moves up to their customary positions.
We're a turn or two away from entering when the initiative slips away from us.
AND STILL IT LIVES
Get it, Heffling! Reaction fire! Go go go!
Thank God it didn't have enough time units left to take a shot.
Rend, your 45 firing accuracy is head and shoulders above Heffling's meager 41. Clearly you were the man for this job all along. I believe you can succeed where he failed.
...
Holy shit, you actually hit it.
I think that should be the last Sergeant slot filled. Our officer corps is now fully fleshed out, and we won't see any more promotions.
You've been lucky that all the aliens leave the ship. I loved the ship design in the old XCOM. The hideous choke points and blind corners made breaching something that you didn't want to do. And that made sense to me.
The rebooted aliens designed an open concept UFO with four entry points in the new version, and why would anyone design a ship like that?
3DS Friends: 1693-1781-7023
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El SkidThe frozen white northRegistered Userregular
You've been lucky that all the aliens leave the ship. I loved the ship design in the old XCOM. The hideous choke points and blind corners made breaching something that you didn't want to do. And that made sense to me.
The rebooted aliens designed an open concept UFO with four entry points in the new version, and why would anyone design a ship like that?
You've been lucky that all the aliens leave the ship. I loved the ship design in the old XCOM. The hideous choke points and blind corners made breaching something that you didn't want to do. And that made sense to me.
The rebooted aliens designed an open concept UFO with four entry points in the new version, and why would anyone design a ship like that?
Feng shui?
Space OSHA mandating sufficient points of egress in the case of an emergency.
You've been lucky that all the aliens leave the ship. I loved the ship design in the old XCOM. The hideous choke points and blind corners made breaching something that you didn't want to do. And that made sense to me.
The rebooted aliens designed an open concept UFO with four entry points in the new version, and why would anyone design a ship like that?
Feng shui?
Space OSHA mandating sufficient points of egress in the case of an emergency.
Emergency being evacuation in the aftermath of a crash landing due to an external hostile force firing thermonuclear warhead tipped missiles or gatling fusion plasma cannons at you, I presume?
You've been lucky that all the aliens leave the ship. I loved the ship design in the old XCOM. The hideous choke points and blind corners made breaching something that you didn't want to do. And that made sense to me.
The alien AI was one thing they couldn't fully replicate in OpenXcom, unfortunately, and what they've come up with is clearly more aggressive than the original.
I'm sure it'll make shipboard terror missions in OpenTFTD less grueling, but I do wish we were able to see more of the UFO interiors in this campaign.
Posts
That's some good meme-fusing, I tell you what
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
I've been wondering about that one. Yea, the book is just flat out good, but.for the movies, I always justified it as "ok, bugs srsly outnumber us, we need power armor to bring the attrition levels in line. I think in the book, Rico said that even if an MI trooper killed like 70,000 bugs before they died it was a net win for the bugs.
Warrior bugs, btw. The queens, drones etc don't fight. A kid could literally be tasked with clubbing 10000 of them in a pen and they wouldn't fight back.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Just know that if you're on the Skyranger, you're contributing in some way, even if it doesn't make for a narrative highlight. For example, the beginning of that last mission was the Molybdenum and Rhan9 show, but every single soldier was involved in scouting or priming and relaying the explosives.
I realize this may be thin consolation.
Of course, you could be stationed in Asia, in which case you're apparently getting the entire month off.
Diligent patrolling pays off again. The Skyranger has just enough fuel left to remain on site and shadow UFO-37 until MechMantis arrives.
It turns out to be a Large Scout, as expected.
Our American ace makes short work of it, also as expected, and Skyranger-3 has the rare pleasure of an Interceptor escort on its flight home.
We're almost into June, you guys. The days of easy or even manageable ground missions may be drawing to a close, but we've made it this far. The mid-point of the campaign is definitely behind us. We've built our strength up as best we could, and now it's a matter of hanging on until the end.
We secretly covered Asia in muscle butter and now the aliens go, "whoa, yeah let's go fight where we might actually stand a chance."
(I totally jinxed Asia now, didn't I? Ethereals inbound!)
Sneaky!
https://www.youtube.com/watch?v=lDK9QqIzhwk
X-Com Order of Battle:
crucialityfactor and Pixelated Pixie
Morning Butter and Rend
Molybdenum and Cheeseliker
Gabriel_Pitt and Phaserlight
Heffling and Talus9952
As our smokescreen rolls out, the slamming of wooden doors is clearly audible somewhere on the farm. It's impossible to pinpoint their location from inside the Skyranger, but they give us a target to seek out as soon as we disembark.
For once, it's an uncontested deployment.
However, unless the enemy entered one of these sheds and courteously closed the door behind them, these are not the doors we're looking for.
Morning Butter and Gabriel_Pitt doubletime it up the lane between the sheds to make sure we're safe on that side. They emerge into a gallery of empty fields. The southwest corner of the map is clear behind us, while the northwest corner lies somewhere beyond that hedgerow.
Meanwhile, Rend steps cautiously into dangerous terrain, peering down the gun sight on his autocannon. Two alien strongholds are right in front of him.
Barns don't have doors, so the source of those sounds we heard earlier remains mysterious.
UFOs have doors, though. And you know what we do with UFO doors.
The proximity grenade nets our first kill before we've even seen what we're dealing with.
Pixie creeps around the south side of the UFO to survey the blast site. The corpse lies just beyond her line of sight.
We'll see if Rend can get a better view from the north.
THAT IS NOT A BETTER VIEW
Cheeseliker has taken a knee by the ramp in the perfect position to cover the barn and the northern fields. She's got a beautiful shot at the lead Floater - a shot obscured only by the back of crucialityfactor's head.
Alas, in her advance on the wheat field, crucialityfactor has blundered into full view of the Floater without realizing it. Now she dares not step out of the way lest she draw reaction fire.
Instead of shooting, Cheeseliker primes a high explosive charge and relays it forward to Molybdenum, who bounces it off the barn wall. Talus9952 simultaneously throws a smoke bomb out beside crucialityfactor, and Rend withdraws behind the corner of the UFO.
The result is everything we could have hoped for.
A cacophany of simultaneous death cries erupts from the blast site.
For the second mission in a row, Molybdenum has obliterated three aliens with a single throw.
Law and Order ≠ Justice
ACNH Island Isla Cero: DA-3082-2045-4142
Captain of the SES Comptroller of the State
3DS: 0447-9966-6178
3DS: 0447-9966-6178
Emphasis mine
--Mark Twain
*sees explosion and hears chorus of alien death screams*
Nice triple kill!
*cue loud noises*
"Ah, much better."
For awhile now, I've been thinking I should do some special tutorial updates. How to safely disembark from the Skyranger, how to breach various UFOs, that sort of thing.
Since Large Scout recoveries are the most common type of mission in UFO Defence, this seems like a good place to start. I hope it helps people who are still struggling with this part of the game.
Step 1: Move your scout far ahead of the rest of the team.
Step 2: Encounter an alien in a completely predictable place where no one can offer the overextended scout any fire support.
Step 3: Use a proximity grenade in a desperate attempt to bail her out.
Step 4: Acknowledge that the scout has no time units left for reaction fire, making her a sitting duck for any aliens coming out of the UFO.
Step 5: Pray.
Hey, everything turned out okay!
As you can see, prayer is the optimal strategy for winning at X-Com, and we'll be leaning on it heavily for the rest of the game.
As for this Floater, it probably thought it was clever, coming at us over the barn like that. Little did it know, a shot like this is exactly the opportunity Cheeseliker has been looking for.
Knocked down to earth, but not dead. When the grievously wounded Floater attempts to take to the air again moments later, crucialityfactor leans around the corner of the UFO and puts it down for good.
One mystery still remains: the source of those doors we heard opening when we landed.
They're not behind the hedge in the northwest corner. That leaves the northeast.
Bingo. This time it's Molybdenum's turn to provide the cannon sniping.
Sadly, her fourth kill of the day eludes her. At least now the Floater should be softened up enough for a regular grenade to finish it off.
Rend has just finished swapping out his explosive autocannon rounds for armor piercing in preparation for the breach. He's got the biceps and the time units to spare for flinging a grenade over the barn.
It does the trick.
With Molybdenum and Gabriel_Pitt covering the farmhouse in case any more Floaters drift out of it, the rest of the team moves up to their customary positions.
We're a turn or two away from entering when the initiative slips away from us.
AND STILL IT LIVES
Get it, Heffling! Reaction fire! Go go go!
Thank God it didn't have enough time units left to take a shot.
Rend, your 45 firing accuracy is head and shoulders above Heffling's meager 41. Clearly you were the man for this job all along. I believe you can succeed where he failed.
...
Holy shit, you actually hit it.
I think that should be the last Sergeant slot filled. Our officer corps is now fully fleshed out, and we won't see any more promotions.
Unless, well, you know.
The rebooted aliens designed an open concept UFO with four entry points in the new version, and why would anyone design a ship like that?
Feng shui?
Space OSHA mandating sufficient points of egress in the case of an emergency.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Emergency being evacuation in the aftermath of a crash landing due to an external hostile force firing thermonuclear warhead tipped missiles or gatling fusion plasma cannons at you, I presume?
Game design trumped realism because it's a goddam alien spaceship.
You hire more people?
(To be clear, I do not volunteer.)
Why I fear the ocean.
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
With more explosives.
I guess I need to start laying on the muscle butter and calling people ninnies. As well as work on my sergeant snarl.
This provides quite a counterpoint to your avatar.
--Mark Twain
The alien AI was one thing they couldn't fully replicate in OpenXcom, unfortunately, and what they've come up with is clearly more aggressive than the original.
I'm sure it'll make shipboard terror missions in OpenTFTD less grueling, but I do wish we were able to see more of the UFO interiors in this campaign.