So, yeah. Savio Montero Acosta got previewed in the new NQ... and is it just me, or is he a goddamn bad-ass?
That 7 speed plus Swift Vengeance (like Vengeance, but you get a full advance instead of 3"), MAT 9, 15 DEF/ARM, and Dodge, Riposte, Steady, and weapon master on his two P+S 13 melee weapons?
That's one hell of a three-point package.
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ArcticLancerBest served chilled.Registered Userregular
I kinda like him, but most people have been pretty lukewarm at best. The issue is that he's either a 3-point missile, which is more points than you want to pay for that, or he relies pretty heavily on a meager defense to stay alive.
Still, I hope to see him around.
I think he'll be a pretty frequent sight in Cygnar. I've built a lot of lists with a few spare points and a desperate need for more armor cracking.
I can also pretty easily seeing the spot removal to keep him safe.
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OtakuD00DCan I hit the exploding rocks?San DiegoRegistered Userregular
Only problem is that it's practically impossible to grant the guy pathfinder in Cygnar. Piper is unit only, Runewood is friendly faction. Probably why he's spd 7.
OtakuD00DCan I hit the exploding rocks?San DiegoRegistered Userregular
edited July 2015
It's so bad. I hope his abilities make up for it. If he doesn't have a way to snatch souls and amass a bunch of them for Transferrence, then he's awful. Annihilation doesn't cut it.
EDIT: Okay so he has Reclaim, Righteous Vengeance, and Direct Spirits. His weapon causes Silence. His feat makes friendly faction constructs heal a bunch, gain boosted melee attack rolls, and get +5 armor.
Yeah he's useable now. Just gotta buy some cheap infantry to feed his engine.
I'm not really heavily versed in Blindwater, but from what I remember they can run *some* beasts, but don't go whole-hog on them like a Arkadeus Ark can. (Granted, not a lot of lists can say that yes, I'm bringing 14 warbeasts in a 50-point list.) Their beasts were nice for utility or shenanigans, but are kind of pillow-fisted so it'd be better to usually just use the points for more Raiders or Posse.
The word "Caliban" pops up in my mind when thinking BC beasts, but I couldn't tell you specifics.
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My collection is limited, but I don't think the list has any obvious issues (besides being Mercs :P )?
That seems pretty solid.
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OtakuD00DCan I hit the exploding rocks?San DiegoRegistered Userregular
Shameless repost from elsewhere, @ my playing Zaal2 yesterday.
Had my first Zaal2 game yesterday. I like him. Don't run constructs if you can help it. It's a trap. Just run an absolute shit ton of living infantry to feed the never-ending transference engine, as well as Sunder Spirit spam. Good stuff. Did really well against a psorscha list despite her shutting down my Incindiarii the entire game.
My list :
Zaal2 w/ Tiberion
Swamp gobbers
Tycomm
Hakkar
Saxxon Orrik
Full immortals
Full Incindiarii
Full nihilators
Full keltarii
After that game I'm going to replace the immortals with Praetorians + UA and drop the Incindiarii down to a min unit and drop the swamp gobbers to make a Cyclops Shaman fit.
I was going to pick Zaal2 up anyway because he looks so great, but that's good to hear.
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ArcticLancerBest served chilled.Registered Userregular
New errata is up and ... it's certainly unexpected. Here's a quick summary of changes:
- Shake Effects
Blind and Shadow Bind have been added to the effects that you can shake with a focus or fury.
-Pack Fury
Brings the warbeast packs in line with warbeasts to prevent you from gaining fury from killing warbeast pack models with friendly model.
- Major Victoria Haley (Haley2)
Changed Major Haley’s feat so that the Haley player no longer chooses the order of activations for models/units.
- Major Prime Victoria Haley (Haley3)
Changed the wording of Temporal Flux to clarify that it grants the unit and friendly models within 5" of one or more models in the unit +2 DEF.
Changed Time Projection to clarify how Haley Past and Haley Future can allocate focus and use arc nodes.
- Flank
Fixed Flank on Trench Buster and Sergeant Nicolas Verendrye to prevent them from flanking with themselves.
- Bone Shaker
Asphyxious the Hellbringer (Asphyxious3) and Calaban the Grave Walker have been updated so the wording of Bone Shaker is consistent across all models.
- Pistol Wraith
Death Chill was changed to stationary to allow a model with Focus: Shake Effect or Fury: Shake Effect to remove the effect.
- Thyron Sword of Truth
Added duration to the feat.
- Mountain King
Gained Assault.
- Siege Animantarax
Rage Tokens can be gained from friendly attacks. Rage Tokens can be used to boost any attack or damage roll.
- Archangel
Draconic Aura changed from Righteous Flames to causing Continuous Fire to enemy models within 2”
ArcticLancerBest served chilled.Registered Userregular
Yeah, they made it so the Pistol Wraith causes Stationary instead of Death Chill. The effect still exists elsewhere. However that the ability itself on the Pistol Wraith is still called Death Chill is KIND of stupid and needs to change at some point. >_>
Heh, so first report from my brother who's been playing with his Glacial King apparently invokes sniping out and killing a Sloan from downtown with it.
If memory serves it was with Grim2.
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Wow this changes everything.
What a huge hit to Cryx!
Not really, actually. Cryx is still the top faction. Denny 2 might see a little less play, but there are still 4-6 other casters to chose from for competitive play.
Wow this changes everything.
What a huge hit to Cryx!
Not really, actually. Cryx is still the top faction. Denny 2 might see a little less play, but there are still 4-6 other casters to chose from for competitive play.
They just got an absolutely ridiculous epic caster that's making me want to pick them up. They'll be fine.
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OtakuD00DCan I hit the exploding rocks?San DiegoRegistered Userregular
While the zone markers are nice and usually better than what I see most people use, the tree and hill are lacking. However, they do a great job at making a flat and dull looking Warmachine table look flat and dull.
+1
admanbunionize your workplaceSeattle, WARegistered Userregular
While the zone markers are nice and usually better than what I see most people use, the tree and hill are lacking. However, they do a great job at making a flat and dull looking Warmachine table look flat and dull.
I like having the option of easy-to-store terrain, but I absolutely prefer 3D terrain in almost all situations.
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That 7 speed plus Swift Vengeance (like Vengeance, but you get a full advance instead of 3"), MAT 9, 15 DEF/ARM, and Dodge, Riposte, Steady, and weapon master on his two P+S 13 melee weapons?
That's one hell of a three-point package.
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Still, I hope to see him around.
Perhaps I can interest you in my meager selection of pins?
I can also pretty easily seeing the spot removal to keep him safe.
*fingers crossed for a thresher of MEAT*
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Mage Sight. Annihilation. Transference. Vision. Sunder Spirit.
EDIT: Okay so he has Reclaim, Righteous Vengeance, and Direct Spirits. His weapon causes Silence. His feat makes friendly faction constructs heal a bunch, gain boosted melee attack rolls, and get +5 armor.
Yeah he's useable now. Just gotta buy some cheap infantry to feed his engine.
Do the Blindwater Congregation have any reasonable lists that are beast heavy? It seems to me it's their infantry that's the bees knees...
The word "Caliban" pops up in my mind when thinking BC beasts, but I couldn't tell you specifics.
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edit: I'll probably get a unit of Gatormen for my Skorne some time.
MacBain
- Nomad
Gastone
- Vanguard
(full) Kayazy Assassins + underboss
(full) Steelhead Halberdiers
Lady Aiyana & Master Holt
Eiryss2
Gorman
Rhupert
Gobber Tinker
My collection is limited, but I don't think the list has any obvious issues (besides being Mercs :P )?
That seems pretty solid.
Had my first Zaal2 game yesterday. I like him. Don't run constructs if you can help it. It's a trap. Just run an absolute shit ton of living infantry to feed the never-ending transference engine, as well as Sunder Spirit spam. Good stuff. Did really well against a psorscha list despite her shutting down my Incindiarii the entire game.
My list :
Zaal2 w/ Tiberion
Swamp gobbers
Tycomm
Hakkar
Saxxon Orrik
Full immortals
Full Incindiarii
Full nihilators
Full keltarii
After that game I'm going to replace the immortals with Praetorians + UA and drop the Incindiarii down to a min unit and drop the swamp gobbers to make a Cyclops Shaman fit.
- Shake Effects
Blind and Shadow Bind have been added to the effects that you can shake with a focus or fury.
-Pack Fury
Brings the warbeast packs in line with warbeasts to prevent you from gaining fury from killing warbeast pack models with friendly model.
- Major Victoria Haley (Haley2)
Changed Major Haley’s feat so that the Haley player no longer chooses the order of activations for models/units.
- Major Prime Victoria Haley (Haley3)
Changed the wording of Temporal Flux to clarify that it grants the unit and friendly models within 5" of one or more models in the unit +2 DEF.
Changed Time Projection to clarify how Haley Past and Haley Future can allocate focus and use arc nodes.
- Flank
Fixed Flank on Trench Buster and Sergeant Nicolas Verendrye to prevent them from flanking with themselves.
- Bone Shaker
Asphyxious the Hellbringer (Asphyxious3) and Calaban the Grave Walker have been updated so the wording of Bone Shaker is consistent across all models.
- Pistol Wraith
Death Chill was changed to stationary to allow a model with Focus: Shake Effect or Fury: Shake Effect to remove the effect.
- Thyron Sword of Truth
Added duration to the feat.
- Mountain King
Gained Assault.
- Siege Animantarax
Rage Tokens can be gained from friendly attacks. Rage Tokens can be used to boost any attack or damage roll.
- Archangel
Draconic Aura changed from Righteous Flames to causing Continuous Fire to enemy models within 2”
Perhaps I can interest you in my meager selection of pins?
Perhaps I can interest you in my meager selection of pins?
mmm... the hate shall flow...
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eNozN1RVNTYwUDVRNVUzUjOsMVQzRCON1UyApAmYbQZRYwaRBlOqZSYA7ZUOyQ==
Edit: I meant death chill, not shadowbind.
The only thing I'm sad about is being unable to buff Acosta and Alexia2 with temporal flux.
Perhaps I can interest you in my meager selection of pins?
Perhaps I can interest you in my meager selection of pins?
What a huge hit to Cryx!
If memory serves it was with Grim2.
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Not really, actually. Cryx is still the top faction. Denny 2 might see a little less play, but there are still 4-6 other casters to chose from for competitive play.
The upside is that the nerf to Denny2 means that less people will build anti-Body & Soul lists.
They just got an absolutely ridiculous epic caster that's making me want to pick them up. They'll be fine.
I like having the option of easy-to-store terrain, but I absolutely prefer 3D terrain in almost all situations.