So, Poe is pretty good. Toss a R5-P9, Shield Upgrade, and Predator on him and you have a pretty powerful, durable ship, at a kind of expensive 41 points. He makes a good main threat though. Maneuverable enough to stay on target and hard to kill unless they focus on him.
The new TIE/fo isn't bad, the new dial is nice, as is the extra shield (avoiding crits on the first hit is nice). I think this will really depend on what tech pieces come out to replace TIE swarms. Will be worth using if you find yourself with ~15 points leftover though.
Annoyingly you only get one of the single tech card per core set, I would have much rather had 2 of the tech than ANOTHER proton torpedo.
Might also try looking at Barnes and Nobles book stores if you have one around. I grabbed a new starter from there earlier today. Also the new Star Wars book set after RotJ.
Or do what crimsoncoyote said and wait for it's official release so you can get it from a website for less.
+1
webguy20I spend too much time on the InternetRegistered Userregular
I see that picture and immediately think "RUN AWAY!"
There's a very brief shot in Jedi where you see a Nebulon-B trading broadsides at extremely close range with a Star Destroyer. Its engine section looks to be about the same height (a little taller) than the middle groove section in the side of the Star Destroyer. I'd say if anything it's a little smaller than the photo above.
On the other hand, the corvette in the foreground of that Jedi clip has some grievous scale problems -- it's like the size of the Falcon -- so eh. There's also a shot of the Falcon docked to a frigate at the end of Empire.
man this thing is aggressively priced compared to the original x-wing. for three points more you get boost, an extra shield, and a new tech slot, and a better dial
considering there was no way to fit five x-wings in a list with the vanilla version either, you're not really losing a whole lot for that tradeoff, either.
the downside, if any exists, is a lack of named pilots, so far - the x-wing's never been really good, stat-line-wise, but some good pilot abilities really buoy it, especially back when there were fewer great ships to compare it to. There's just not the sheer breadth of having six ace pilots here, yet. Poe's got a pretty good ability, but you've got to hold on to your focus, and since he's acting so early in the turn it might not do much for you. Blue Ace is also good but pretty unexciting when compared to her original x-wing counterpart (Biggs).
Overall, I think this ship is going to live or die depending on how good the Tech upgrades turn out to be/how well they gel with Astromechs. I don't think there's anything hugely impressive you can do with this ship at the moment, but there's definitely the potential for it to turn into something stronger.
(I also kinda think if we ever get that T-65 upgrade it might just be a three-point title that turns it into the new X, but then they'd have to give it a new dial too? Maybe not.)
Side note: Wired is an absurdly good second elite talent to give Tycho, like, sheesh
man this thing is aggressively priced compared to the original x-wing. for three points more you get boost, an extra shield, and a new tech slot, and a better dial
considering there was no way to fit five x-wings in a list with the vanilla version either, you're not really losing a whole lot for that tradeoff, either.
the downside, if any exists, is a lack of named pilots, so far - the x-wing's never been really good, stat-line-wise, but some good pilot abilities really buoy it, especially back when there were fewer great ships to compare it to. There's just not the sheer breadth of having six ace pilots here, yet. Poe's got a pretty good ability, but you've got to hold on to your focus, and since he's acting so early in the turn it might not do much for you. Blue Ace is also good but pretty unexciting when compared to her original x-wing counterpart (Biggs).
Overall, I think this ship is going to live or die depending on how good the Tech upgrades turn out to be/how well they gel with Astromechs. I don't think there's anything hugely impressive you can do with this ship at the moment, but there's definitely the potential for it to turn into something stronger.
(I also kinda think if we ever get that T-65 upgrade it might just be a three-point title that turns it into the new X, but then they'd have to give it a new dial too? Maybe not.)
Side note: Wired is an absurdly good second elite talent to give Tycho, like, sheesh
R5-P9 on Poe. You get to flip a free hit, evade (on every attack against you that turn), and get a shield back every turn. Chances are slim on ever needing to burn the focus to flip both dice on defense so you will likely always be able to use it to get the shield back.
I agree otherwise though, it's a really solid ship, just nothing exceptional about it. I am guessing they were mostly going for a solid ship that you could toss a couple in with whatever your other big hitter is, to try and get past the 2 ship meta.
e:
It does really showcase how bad the original X-wing is, you are getting 7+ (I'm not sure how to quantify the improved dial point wise, 3-5 more points?) points worth of upgrades for 3 points.
man this thing is aggressively priced compared to the original x-wing. for three points more you get boost, an extra shield, and a new tech slot, and a better dial
considering there was no way to fit five x-wings in a list with the vanilla version either, you're not really losing a whole lot for that tradeoff, either.
the downside, if any exists, is a lack of named pilots, so far - the x-wing's never been really good, stat-line-wise, but some good pilot abilities really buoy it, especially back when there were fewer great ships to compare it to. There's just not the sheer breadth of having six ace pilots here, yet. Poe's got a pretty good ability, but you've got to hold on to your focus, and since he's acting so early in the turn it might not do much for you. Blue Ace is also good but pretty unexciting when compared to her original x-wing counterpart (Biggs).
Overall, I think this ship is going to live or die depending on how good the Tech upgrades turn out to be/how well they gel with Astromechs. I don't think there's anything hugely impressive you can do with this ship at the moment, but there's definitely the potential for it to turn into something stronger.
(I also kinda think if we ever get that T-65 upgrade it might just be a three-point title that turns it into the new X, but then they'd have to give it a new dial too? Maybe not.)
Side note: Wired is an absurdly good second elite talent to give Tycho, like, sheesh
R5-P9 on Poe. You get to flip a free hit, evade (on every attack against you that turn), and get a shield back every turn. Chances are slim on ever needing to burn the focus to flip both dice on defense so you will likely always be able to use it to get the shield back.
I agree otherwise though, it's a really solid ship, just nothing exceptional about it. I am guessing they were mostly going for a solid ship that you could toss a couple in with whatever your other big hitter is, to try and get past the 2 ship meta.
e:
It does really showcase how bad the original X-wing is, you are getting 7+ (I'm not sure how to quantify the improved dial point wise, 3-5 more points?) points worth of upgrades for 3 points.
ok that's a really good combination for Poe, like, dang
it's kind of crazy the price difference between the two, and I hope they've got something planned that will keep the old X-wing relevant, they managed to make the A-wing competitive, so hopefully?
I have a couple of starter sets that I bought because I really want to play this, but I don't know anyone nearby that plays. :sad:
Probably keep buying them just for the minis, and maybe I'll go to mox or something and get my butt kicked one day.
Good news! I have been running an online Vassal league around the forums, so when you have enough ships (and when I stop being crazy busy with trips and moving), you are more than welcome to join.
Still a few weeks left until I'm able to throw something together, but it will happen.
I have a couple of starter sets that I bought because I really want to play this, but I don't know anyone nearby that plays. :sad:
Probably keep buying them just for the minis, and maybe I'll go to mox or something and get my butt kicked one day.
Good news! I have been running an online Vassal league around the forums, so when you have enough ships (and when I stop being crazy busy with trips and moving), you are more than welcome to join.
Still a few weeks left until I'm able to throw something together, but it will happen.
Played some interesting matches at a Labor Day tournament with ~40 players.
I brought two Gamma Squadron pilots loaded up with plasma torpedos, proton rockets, extra munitions, and Ion Engine Mk. II. Totaling up at 27 points each and escorted by Col. Vessery with a heavy laser cannon & cluster missiles.
First match I smoked a mixed squadron of new and old X-wings; Biggs, Wedge, & Poe. My opponent made some un/fortunate choices with Biggs & Wedge, resulting in the destruction of both before either fired a shot. All by himself, Poe with R5-P9 was still a pain to finish off.
Second match I faced off against a squadron of scummy Y-wings armed with twin laser turrets. Picked off one quite easily with plasma torps. I didn't prioritize Kavil quite early enough and eventually lost, but I feel pretty good about how I played this one. Close match. Definitely a few things I could've done better. TLTs seem kinda braindead to fly, but they are much more fun to fly against than the popular big turrets.
Third match I flew against Bossk & IG-88B. I made a lot of really silly pants-on-head mistakes. My opponent made some really good plays using Bossk to block and disrupt my formation in really inconvenient ways. He took out the Gammas with alacrity. Vessery held his own for a while, but y'know.
Impressions;
Twin Ion Engine Mk. II is pretty incredible on the TIE Bomber, though finding the right munitions mix is still a bit tricky. Plasma torpedoes are excellent at the price and perfect for sniping TLT Y-wings. The Proton Rockets did good work too, but I don't think the TIE Bomber is durable enough to support a 27 point build. It's a conundrum.
Pilot skill bids are now really important down at the low end, since Twin Laser squadrons consist largely of Ps2 ships, and sacrifice a significant portion of their firepower if they want to go higher than that.
Winter Is Coming... And So Will The Suicide Squadron.
My brother is going to buy me some X-Wing stuff for my birthday in November (Sounds like Ghosts but who knows) and then I'm going to do the Secret Santa here and hope for some nice cards and ships to add to my arsenal of Living Challenged Pilots who will bring Victory to the Empire.
Hopefully I won't be out classed when the League starts as I haven't bought anything since last season and I'm currently saving for a nice camera and video editing software so I can do a YouTube series on Table Top Roleplaying Advice real soon.
Tee-seventy and Tie/fooooo have been added to the next set of releases
I can't believe they're still trying to push advanced proton torpedoes
on the plus side: new astromech and a backwards-compatible x-wing upgrade that makes astromechs slightly better in general. Although the mod slot is kind of important on older x-wings. hmm.
not so many upgrades on the black tie, but it's got a bunch more pilots and some good stuff
I'm getting the feeling no pilots in the upcoming film have names except for Poe. Just a hunch.
At least the integrated astromech is 0 points? I dunno, at first glance that doesn't seem like something I would be jumping at to take. I don't think that is really going to do anything to make the original X-wing worth using.
The t-70 pack doesn't really jump out to me as something I need to buy since I already have the core versions.
The tie/fo naming convention is kind of bad/confusing. "Zeta Ace", "Zeta Leader", etc. Have to see what the other pilots do to see if they are worth it.
Juke looks interesting, probably work well with Vader and the ATC.
I think the tech slot is amaaaaaaaaaaazing, but subtle.
Comm Relay is legit incredible. You know how every single game you take that first-round action and it's a focus which goes away without doing anything? Now it's a hull upgrade. One which might even turn into more Hull Upgrades over the course of a game. I'm envisioning the silly antics you can make happen with PS1 TIEfo blockers...
It even works for the rebel side of things, if you happen to have Jan Ors along for the ride as crew somewhere.
Weapons Guidance is a bit more understated, but if you sit down and run the numbers it is really really efficient.
Integrated Astromech is more subtle still. I don't think it's going to bring Rookie X-wing pilots back to the table, but it hits the sweetspot on midrange X-wing pilots that like to bring a simple R2 Astromech. Again, it's at least a Hull Upgrade for 1 point - with the chance to be even better if you can discard an inopportune critical hit.
More Wave 7 thoughts after a dozen games:
I've found the Hound's Tooth to be really hard to cope with. It is an excellent ship.
The Kihraxz is extremely dangerous and effective - it hits hard and has an amazingly good dial. It is a little bit squishy and will generally die to focus fire.
TIE Punisher sweetspot is probably the Black Eight Squadron Pilot. Deathrain is fun but unnecessary. Redline demands more experimentation - simply popping off a doubly target-locked Plasma Torpedo proved moderately effective, but not effective enough to really justify the investment - and anyway people will tend to focus fire him hard. I'm going to try a few other things with him.
The K-wing is underperforming a bit so far. It's not quite good enough at arc-dodging to drop bombs on things without getting shot in turn. I have yet to try Ion Turret shenanigans though - could be effective.
TIE Bomber sweetspot is probably 24 points. I have been consistently able to fire off at least two munitions over the course of a game against everything except Super Dash.
Played a game tonight against four Y-wings with Twin Laser Turrets, which is sort've the bogieman of the current metagame.
I can tell you that it is definitely not an overpowered list. I made a goofy maneuver mistake which prevented Redline from getting any shots in the opening salvo, which cost me the game.
But it was very, very close.
This is a match that you should usually be able to win through smart maneuvering - unless you are flying a Decimator or a Falcon with just one other ship.
Basically Wave 7 is awwwwesome. The game is in a great place right now. Hope it lasts!
y'know, I initially dismissed this pilot, but does the wording mean all of your ships get the bonus from Omega Leader's target lock? "You" is kinda vague but as the new Howlrunner equivalent, it seems like they should have a squad leader ability.
which...that's pretty good against single targets, if so!
"You" generally means the ship, not the player, so it only affects Omega Leader.
EDIT: There isn't a consistent way to read it the way you're proposing. Either "ship that you have locked" refers to any ship locked by the player, or "attacking you or defending against your attacks" refers to attacks against / from Omega Leader. Not one way in the first part of the sentence, another way in the second.
"your attacks" is the key word. It uses Enemy ships pluraly, to account for outside sources giving you multiple target locks or allowing you to use their target locks.
If it affected them no matter what, it would say "cannot modify any dice when attacking or defending."
Posts
The new TIE/fo isn't bad, the new dial is nice, as is the extra shield (avoiding crits on the first hit is nice). I think this will really depend on what tech pieces come out to replace TIE swarms. Will be worth using if you find yourself with ~15 points leftover though.
Annoyingly you only get one of the single tech card per core set, I would have much rather had 2 of the tech than ANOTHER proton torpedo.
Or do what crimsoncoyote said and wait for it's official release so you can get it from a website for less.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Actually I thought "Our shields can't repel firepower of that magnitude!"
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
All I can think is, "torpedo the shield generators."
Or just one A-Wing.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Up until the TIEs show up and reduce your B-wings to fine powder.
I was going to say, that looks a lot like NoVa.
Guess I always thought the Nebulon-B was bigger than that. How about the Mon Cal Cruiser compared to the Star Destroyer?
Link
On the other hand, the corvette in the foreground of that Jedi clip has some grievous scale problems -- it's like the size of the Falcon -- so eh. There's also a shot of the Falcon docked to a frigate at the end of Empire.
Remember A New Hope?
man this thing is aggressively priced compared to the original x-wing. for three points more you get boost, an extra shield, and a new tech slot, and a better dial
considering there was no way to fit five x-wings in a list with the vanilla version either, you're not really losing a whole lot for that tradeoff, either.
the downside, if any exists, is a lack of named pilots, so far - the x-wing's never been really good, stat-line-wise, but some good pilot abilities really buoy it, especially back when there were fewer great ships to compare it to. There's just not the sheer breadth of having six ace pilots here, yet. Poe's got a pretty good ability, but you've got to hold on to your focus, and since he's acting so early in the turn it might not do much for you. Blue Ace is also good but pretty unexciting when compared to her original x-wing counterpart (Biggs).
Overall, I think this ship is going to live or die depending on how good the Tech upgrades turn out to be/how well they gel with Astromechs. I don't think there's anything hugely impressive you can do with this ship at the moment, but there's definitely the potential for it to turn into something stronger.
(I also kinda think if we ever get that T-65 upgrade it might just be a three-point title that turns it into the new X, but then they'd have to give it a new dial too? Maybe not.)
Side note: Wired is an absurdly good second elite talent to give Tycho, like, sheesh
R5-P9 on Poe. You get to flip a free hit, evade (on every attack against you that turn), and get a shield back every turn. Chances are slim on ever needing to burn the focus to flip both dice on defense so you will likely always be able to use it to get the shield back.
I agree otherwise though, it's a really solid ship, just nothing exceptional about it. I am guessing they were mostly going for a solid ship that you could toss a couple in with whatever your other big hitter is, to try and get past the 2 ship meta.
e:
It does really showcase how bad the original X-wing is, you are getting 7+ (I'm not sure how to quantify the improved dial point wise, 3-5 more points?) points worth of upgrades for 3 points.
This guy!
ok that's a really good combination for Poe, like, dang
it's kind of crazy the price difference between the two, and I hope they've got something planned that will keep the old X-wing relevant, they managed to make the A-wing competitive, so hopefully?
X-Wing and Unique Pilots only. Title.
If you equip an Astromech and Proton Torpedo, their squad point costs are reduced by 3 each (to a minimum of 0).
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Kind of want to get into it, but wanted to get recommendations on a printer if possible.
There are folks who design the models and put them up on Shapeways.
Yeah, I want to mess around with the printer too though.
Probably keep buying them just for the minis, and maybe I'll go to mox or something and get my butt kicked one day.
www.pinnypals.com/pals/d0rkangl
Good news! I have been running an online Vassal league around the forums, so when you have enough ships (and when I stop being crazy busy with trips and moving), you are more than welcome to join.
Still a few weeks left until I'm able to throw something together, but it will happen.
e:
Ah Vassal is generic boardgame software, got it.
Looking forward to the winter league!
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
I brought two Gamma Squadron pilots loaded up with plasma torpedos, proton rockets, extra munitions, and Ion Engine Mk. II. Totaling up at 27 points each and escorted by Col. Vessery with a heavy laser cannon & cluster missiles.
First match I smoked a mixed squadron of new and old X-wings; Biggs, Wedge, & Poe. My opponent made some un/fortunate choices with Biggs & Wedge, resulting in the destruction of both before either fired a shot. All by himself, Poe with R5-P9 was still a pain to finish off.
Second match I faced off against a squadron of scummy Y-wings armed with twin laser turrets. Picked off one quite easily with plasma torps. I didn't prioritize Kavil quite early enough and eventually lost, but I feel pretty good about how I played this one. Close match. Definitely a few things I could've done better. TLTs seem kinda braindead to fly, but they are much more fun to fly against than the popular big turrets.
Third match I flew against Bossk & IG-88B. I made a lot of really silly pants-on-head mistakes. My opponent made some really good plays using Bossk to block and disrupt my formation in really inconvenient ways. He took out the Gammas with alacrity. Vessery held his own for a while, but y'know.
Impressions;
Twin Ion Engine Mk. II is pretty incredible on the TIE Bomber, though finding the right munitions mix is still a bit tricky. Plasma torpedoes are excellent at the price and perfect for sniping TLT Y-wings. The Proton Rockets did good work too, but I don't think the TIE Bomber is durable enough to support a 27 point build. It's a conundrum.
Pilot skill bids are now really important down at the low end, since Twin Laser squadrons consist largely of Ps2 ships, and sacrifice a significant portion of their firepower if they want to go higher than that.
My brother is going to buy me some X-Wing stuff for my birthday in November (Sounds like Ghosts but who knows) and then I'm going to do the Secret Santa here and hope for some nice cards and ships to add to my arsenal of Living Challenged Pilots who will bring Victory to the Empire.
Hopefully I won't be out classed when the League starts as I haven't bought anything since last season and I'm currently saving for a nice camera and video editing software so I can do a YouTube series on Table Top Roleplaying Advice real soon.
Tee-seventy and Tie/fooooo have been added to the next set of releases
I can't believe they're still trying to push advanced proton torpedoes
on the plus side: new astromech and a backwards-compatible x-wing upgrade that makes astromechs slightly better in general. Although the mod slot is kind of important on older x-wings. hmm.
not so many upgrades on the black tie, but it's got a bunch more pilots and some good stuff
I'm getting the feeling no pilots in the upcoming film have names except for Poe. Just a hunch.
The t-70 pack doesn't really jump out to me as something I need to buy since I already have the core versions.
The tie/fo naming convention is kind of bad/confusing. "Zeta Ace", "Zeta Leader", etc. Have to see what the other pilots do to see if they are worth it.
Juke looks interesting, probably work well with Vader and the ATC.
e: So far the tech slot is looking pretty meh.
Comm Relay is legit incredible. You know how every single game you take that first-round action and it's a focus which goes away without doing anything? Now it's a hull upgrade. One which might even turn into more Hull Upgrades over the course of a game. I'm envisioning the silly antics you can make happen with PS1 TIEfo blockers...
It even works for the rebel side of things, if you happen to have Jan Ors along for the ride as crew somewhere.
Weapons Guidance is a bit more understated, but if you sit down and run the numbers it is really really efficient.
Integrated Astromech is more subtle still. I don't think it's going to bring Rookie X-wing pilots back to the table, but it hits the sweetspot on midrange X-wing pilots that like to bring a simple R2 Astromech. Again, it's at least a Hull Upgrade for 1 point - with the chance to be even better if you can discard an inopportune critical hit.
More Wave 7 thoughts after a dozen games:
The Kihraxz is extremely dangerous and effective - it hits hard and has an amazingly good dial. It is a little bit squishy and will generally die to focus fire.
TIE Punisher sweetspot is probably the Black Eight Squadron Pilot. Deathrain is fun but unnecessary. Redline demands more experimentation - simply popping off a doubly target-locked Plasma Torpedo proved moderately effective, but not effective enough to really justify the investment - and anyway people will tend to focus fire him hard. I'm going to try a few other things with him.
The K-wing is underperforming a bit so far. It's not quite good enough at arc-dodging to drop bombs on things without getting shot in turn. I have yet to try Ion Turret shenanigans though - could be effective.
TIE Bomber sweetspot is probably 24 points. I have been consistently able to fire off at least two munitions over the course of a game against everything except Super Dash.
Played a game tonight against four Y-wings with Twin Laser Turrets, which is sort've the bogieman of the current metagame.
I can tell you that it is definitely not an overpowered list. I made a goofy maneuver mistake which prevented Redline from getting any shots in the opening salvo, which cost me the game.
But it was very, very close.
This is a match that you should usually be able to win through smart maneuvering - unless you are flying a Decimator or a Falcon with just one other ship.
Basically Wave 7 is awwwwesome. The game is in a great place right now. Hope it lasts!
y'know, I initially dismissed this pilot, but does the wording mean all of your ships get the bonus from Omega Leader's target lock? "You" is kinda vague but as the new Howlrunner equivalent, it seems like they should have a squad leader ability.
which...that's pretty good against single targets, if so!
EDIT: There isn't a consistent way to read it the way you're proposing. Either "ship that you have locked" refers to any ship locked by the player, or "attacking you or defending against your attacks" refers to attacks against / from Omega Leader. Not one way in the first part of the sentence, another way in the second.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
"your attacks" is the key word. It uses Enemy ships pluraly, to account for outside sources giving you multiple target locks or allowing you to use their target locks.
If it affected them no matter what, it would say "cannot modify any dice when attacking or defending."
e:
Etahn is an example of one that affects everyone.
http://vignette1.wikia.nocookie.net/xwing-miniatures/images/d/dc/Etahn-abaht.png/revision/latest?cb=20140208142724
I really want the wave 7 stuff (and the Raider), but I don't really have anywhere to put my current ships, let alone new ones.
(I'm also strongly considering a Disney XD subscription to watch Rebels)
EDIT: Oh yeah! I set a reminder in my phone to post a new league signup, so look for that late next week.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Comics, Games, Booze