I would think that in a doomsday scenario, money would become a non-issue as everyone volunteers to do their part to help the fight for our survival as a species.
You're cute.
But we have all the alien guns.
We can just take all the monies.
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FaranguI am a beardy manWith a beardy planRegistered Userregular
Listen, all you groundhogs can talk about alien gear til the day you croak - next Tuesday, by my calendar.
All's I need is more paint for this here rapidly growin' number of silhouettes on my plane.
The date is September 30, 1979. This is the eve of our first monthly report, and we have some clerical duties to take care of before then.
At present we have two bases. Olympus and Tenochtitlan.
Olympus is our primary base of operations. It is outfitted with our troop barracks, a medical wing, our largest air wing, our engineering division, and our research teams.
The forces at this base consist of the entirety of soldiers, two F-17 condors piloted by Joolander and Kadoken, a MIG-32 Foxtrot piloted by Farangu, a CH-48 Charlie dropship piloted by Durinia, and a brand new scout car that rolled off the production line hours ago and hasn't had anyone assigned to it yet.
In stark contrast, Tenochtitlan is far less developed. At the moment it is little more than an airfield outside of Mexico city. It doesn't even have a radar array yet. Aside from a skeleton crew of staff running the command center, the only inhabitants of this base are a Condor piloted by cb557 and and Foxtrot piloted by JusticeForPluto.
The research teams have completed a few projects.
They've completed their preliminary study of alien biology and have found some evidence that they have been genetically engineered to be able to breath the same atmosphere. I'm sure we'll find out more about the aliens in time. As a result of this research, our labs are now capable of housing live aliens. At the moment the only way we might take one alive is if it were to be knocked out by some twist of chance, but the team is presently working on developing some non-lethal weapons that can more reliably incapacitate aliens in the field.
Capturing an alien alive for interrogation is our next strategic goal for finding a way to stop this invasion.
Additionally the "alenium" powersource seems to be the key to re-forging the samples of alien alloys that we've captured from the aliens. The first thing we're doing with the stuff is developing a new breed of battle armor that utilizes the alien alloys. Progress is going well, but it will still be a few days before the designs are done.
Also, some of the science team members have taken it upon themselves to "upgrade" the interior of our base. Things are looking a bit more sci-fi than they were a few weeks ago.
Anyway, down to business.
We won't know how much money we'll get until we meet with the council of nations, but estimates from our bean counters suggest that we'll receive approximately 1.3 Million dollars after we account for our monthly expenses.
For the month of October, I'd like to:
*Upgrade the equipment of our interceptors and ground teams.
*Expand the engineering facilities at Olympus to streamline the production of equipment.
*Strengthen our position in the Americas and Europe by building additional interceptors and expanding the facilities at Tenochtitlan (especially adding a radar array to the base).
In the near future we want to set up a new base somewhere in the far east (taking suggestions for locations and names for the base), but we may not be able to break ground until late October or November.
We've shot down a handful of small scouts, but I've opted to keep the ground teams at home. In my opinion the potential gains to capturing such a small craft are not sufficient to warrant risking the lives of our ground troops at this time. The addition of the Hunter Scout car and the advent of new battle armor will likely change that position by significantly reducing the risk of deploying troops to such small targets for practice in the field, but it may be moot because the aliens may soon cease to deploy such small vessels...at least not in the concentrations that they have so far.
Operations near our base have been successful. However the aliens have been striking at our periphery. The aliens have launched several attacks in Eastern territory that we have been powerless to stop. We expect a significant reduction in support from those nations as a result.
We've also been detecting alien craft in locations such as southern africa, madagascar, india, south america, and the north pole. While the MIG-32 Foxtrot can reach those locations while having limited fuel for remaining for combat, they are well beyond the operational ranges of the F-17 condor. Additionally, even when within range of the condor, many alien craft are proving fast enough to evade intercept from condors long enough to force the condors to RTB to refuel.
Considering that we need to defend the whole world, there is a case to be made that we should retire our fleet of condors. Doing so would free up $300,000 worth of maintenance fees. Those funds could in turn be used to manufacture 1.5 new Foxtrots.
Having an abundance of Foxtrots would be a major boon to patrolling the territory beyond the perimeter of our radar arrays. When we receive secondhand reports of alien craft, we can have one foxtrot perform sweeps of the area to locate the craft, while fresh foxtrots can be scrambled directly to the target with full fuel tanks.
However, there are some counter arguments to consider.
It takes 64 hours for our engineering team to construct new Foxtrots. That's a little over a week of time before we've finished replacing the old condors with three foxtrots. Our airwings will be undermanned until that period is complete, and it will be that long before we can work on advancing our air fleet to a larger force.
Perhaps more concerning is a new class of UFO that we engaged over Panama.
A few days ago JusticeForPluto was sent to Brazil to investigate the destruction of an air liner. What he encountered was what appears to be some kind of air superiority craft. Justice's craft was not equipped deal with small fighter, so he disengaged.
The alien fighter pursued.
Eventually JusticeForPluto met up cB557 whose Condor was dispatched to help. The condor proved much more capable of destroying the small alien fighter than Justice's torpedo boat.
This is the first sign that we've seen that the aliens are deploying air superiority fighters of their own to patrol the skies. We may encounter some craft with escorts. The condor is more capable of dealing fighter craft, and there usually isn't an issue intercepting them since the alien fighters are happy to intercept us.
With sufficient fuel and operating in teams, Foxtrots should be able of dealing with the fighters. Especially if time is spent to replace the bulky Avalanche torpedoes with Sidewinder missiles before the sortie.
Personally I think the Condor is an obsolete aircraft, but I don't believe we can assemble enough Foxtrots in a sufficiently short period of time to completely abandon our existing condor fleet. I am leaning towards a partial retirement of the Condor fleet. Perhaps retiring 1-2 of the Condors at Olympus and replacing them with Foxtrots. Retiring both Olympus condors would fund the production of one full Foxtrot, and the two replacement Foxtrots could be assembled in a little over 5 days.
Tenochtitlan will at present consist of JusticeForPluto hunting most alien scoutcraft, whlie cB557 stays on alert to engage alien fighters. It will likely remain that way until additional aircraft can be spared to reinforce them.
!signup I want to be the storeroom clerk, that guy gets to smoke at work! (or any soldier using non-lethal weapons, dedicated medic, backup/ammo carrier, or the least pew-pew position available)
Yes, with a quick verbal "boom." You take a man's peko, you deny him his dab, all that is left is to rise up and tear down the walls of Jericho with a ".....not!" -TexiKen
!signup I want to be the storeroom clerk, that guy gets to smoke at work! (or any soldier using non-lethal weapons, dedicated medic, backup/ammo carrier, or the least pew-pew position available)
It was 1979. Smoking was cool and we probably thought it was healthy.
!signup I want to be the storeroom clerk, that guy gets to smoke at work! (or any soldier using non-lethal weapons, dedicated medic, backup/ammo carrier, or the least pew-pew position available)
It was 1979. Smoking was cool and we probably thought it was healthy.
so can we talk about how great it is that Caesans wear TOS-era Starfleet security uniforms
because that's pretty great
Yeah. I always thought that and the fact that the second alien species are basically Gorns was great.
Man, how did I not see that?
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Been playing a new campaign for this myself and keeee-ripes, the ramp-up in UFO activity gets absurd. I've got two sites with 3 Foxtrots and 2 Condors each, with advanced warheads, and I simply cannot keep up with the alien presence in just the areas I have covered. There are always 2-3 more UFOs or UFO groups than I can handle, and it keeps kicking the crap out of my national support.
Think I might start over and cut back on radar installations so I can build more Foxtrots. If I'd only gone with one radar array at both bases, I could afford an additional 5 Foxtrots, plus whatever extra money there is from having happier nations. I think if I pay attention to the UFO sightings, I shouldn't have too much trouble making up the decreased radar range by having Foxtrots check things out on their own.
I definitely recommend cutting back on radar until you have 2-3 bases with air wings operational. Those things are really expensive and have high upkeep costs.
JusticeforPluto has shot down a couple of scouts from tenochtitlan and they don't even have a radar yet
Foxtrot have some extreme range. Justice literally launched from Mexico city and shot down a light scout in the Arctic Circle. He got lucky and immediately spotted it and he didn't have enough fuel for a second pass, but it was enough.
Save the expansion of the radar net until the big ufos show up and you start making more bank with each kill.
The increase in activity is why I want to dramatically increase foxtrot production in this let's play. The heat is gonna turn up a bit after our monthly review. The bulk of the ufo's we're gonna see are gonna be scouts, and foxtrots wreck those so hard. I forget if we're gonna see the next tier of ufo in October, but those get wrecked by pairs of foxtrot.
Fighters will be rare for awhile. I can probably best them with foxtrot, but it will tax my manual battle skill to duel them with solo foxtrots. 2v1 is easy though.
I'm not sure if I would have bought the fourth condor like you, but I recognize that there are multiple schools of thought to the air game problem. I'm just solidly in the "Foxtrots, fuck yeah" camp.
Things are gonna be interesting in this game. I suspect wolf armor will be ready to begin production within the first week of October. I don't think I've ever had that this early (although the reason we have it us because I forgot where Jackal armor was).
Well six suits of armor is enough for the whole away team when we bring the scout car. People with shotguns are getting priority until the full set is done.
I go away for a few days and come back to some juicy, tasty AARs from @General_Armchair
Awesome!
But rushing Wolf Armor? As a current field operative tasked with what I like to call "smash mouth shotgun" strategy (if that is not the name of the strategy is there somewhere I can apply to change this?), I raise a note of concern.
I mean, these fortress blue cotton shirts are surprisingly luxurious compared to standard army gear (the benefits of a globally funded secret anti alien strike force clearly comes into play here), but honestly white hot plasma to the chest will really ruin my day at the moment. Cotton only does so much.
It wasn't really intentional. I was incorrectly remembering the tech tree from memory and thought going down the path of alien alloys would lead us to the armor.
We're on the eve of October 1 and Wolf armor production should start within this week. We have a scout car to pull aggro for away missions in the interim period.
It wasn't really intentional. I was incorrectly remembering the tech tree from memory and thought going down the path of alien alloys would lead us to the armor.
We're on the eve of October 1 and Wolf armor production should start within this week. We have a scout car to pull aggro for away missions in the interim period.
To be fair, it did lead us to armor, just not the armor originally intended.
It wasn't really intentional. I was incorrectly remembering the tech tree from memory and thought going down the path of alien alloys would lead us to the armor.
We're on the eve of October 1 and Wolf armor production should start within this week. We have a scout car to pull aggro for away missions in the interim period.
To be fair, it did lead us to armor, just not the armor originally intended.
It's the armor we wanted, not the armor we deserved.
UPDATE:
Good work people. We've survived into our second month. The following is our funding report from the Council of Nations.
Overall, they aren't happy and we've lost funding compared to our initial levels.
As you can see, the eastern territories were hardest hit. Hopefully we can get a foothold in that area sometime soon.
In the meantime, @Joolander expressed an interest in facing off against alien fightercraft face to face, so he has been reassigned to join @JusticeforPluto at Tenochtitlan.
@Kadoken and @cB557 's Condors have been retired. They are awaiting their new foxtrots which are under production as we speak. In the long run the funds saved by retiring their condors will hasten the growth of our Foxtrot fleet, but our air wing is weak for the next few days.
Construction of a radar array and two additional hangars has begun at Tenochtitlan.
At Olympus, a second workshop is being constructed to expedite the manufacture of equipment.
edit:
At 2000 hours on Oct 1, a small scout was detected over northern europe. Farangu shot it down. As a small scout, I still don't want to risk ground troops unnecessarily against such small fry.
At 2053 hours oct 1, a UFO was spotted terrorizing fishermen in the pacific. @JusticeForPluto eventually caught up to it deep over the pacific. It looked like it had no intention of returning over land anytime soon, so he shot it down and it crashed into the ocean. This isn't preferable since no loot is recovered when you shoot targets down over the ocean, but destroying UFOs in this fashion still improves relations with the locals.
Also, look what the labs finished cooking up. Isn't that great of them to be burning the midnight oil like that?
Production will begin as soon as the two foxtrots finish production.
At this moment we only have 19 alien alloys and each suit require 4 units of alloys for production. That means we only have enough for 4.75 suits of armor right now. We might be able to scrounge up enough for the last two suits from small scouts if they keep probing our borders. At the very least, the next ground assault against a large scout should recover enough of the stuff.
R&D currently has 20 scientists working on the non-lethal weapons, and 10 are working on a project to enhance the yield of our explosives with Alenium.
edit:
On Oct 2, 2300 hours, another small scout was spotted over south africa. Farangu shot it down. At 0500 hours on Oct 3, the first Foxtrot from this new batch was completed. Kadoken has a plane again.
also, @General_Armchair instead of taking an lmg, i will take a rifle, a medkit, and grenades (leans towards smokes and bangers, but have 1 frag) i will be the utility/support of our panzermensk
Awesome. You're in the queue. We can use a few more riflemen (everyone who's picked up a rifle so far has died).
A trio of large scouts started causing trouble. It took a couple of sorties to track them all down, but two got shot down over the Atlantic and one got shot down by a farm near the Himalayas (farangu's plane was flying on hopes and dreams instead of jet fuel at the end of that intercept). I sent a ground team with the new scout car to go capture it, the alenium in its power plant, and the alien alloys necessary to build the fifth and sixth suits of armor.
Oh, one more thing....your armor hasn't been assembled yet. We're still working on cb557's foxtrot. Did you know it takes the same length of time to build a suit of wolf armor as it does to build a Foxtrot? It is true.
It will probably be a day or so before I can write up an after action report.
Oh, one more thing....your armor hasn't been assembled yet. We're still working on cb557's foxtrot. Did you know it takes the same length of time to build a suit of wolf armor as it does to build a Foxtrot? It is true.
Sure, the Foxtrot timelapse makes it look like the thing was practically preassembled. Just bolt the wings to the body and add some sheet metal and boom, brand new fighter. Probably takes more times to pop the wings and the landing gear off the sprue than to actually assemble the things.
But the armor has to be custom made. I mean, we can't exactly order it off Amazon.mil, even with a prime membership.
Oh, one more thing....your armor hasn't been assembled yet. We're still working on cb557's foxtrot. Did you know it takes the same length of time to build a suit of wolf armor as it does to build a Foxtrot? It is true.
How the hell does that work?! :?
I suppose it probably takes a really long time to melt down the alien alloys but still!
Question: Is there any way my brain can be implanted into the Hunter Scout Car, Space Marine Dreadnought style? Or do you have enough regular players wanting to pilot them?
It's cool if the answer is no, I just want to keep participating. =-)
Oh, one more thing....your armor hasn't been assembled yet. We're still working on cb557's foxtrot. Did you know it takes the same length of time to build a suit of wolf armor as it does to build a Foxtrot? It is true.
How the hell does that work?! :?
I suppose it probably takes a really long time to melt down the alien alloys but still!
It is one of my complaints about the game. Infantry gear takes forever to build. I used to have modded my game files so that they were built faster but required more alien resources to assemble, but I'm playing this game with vanilla build values.
Oh, one more thing....your armor hasn't been assembled yet. We're still working on cb557's foxtrot. Did you know it takes the same length of time to build a suit of wolf armor as it does to build a Foxtrot? It is true.
Sure, the Foxtrot timelapse makes it look like the thing was practically preassembled. Just bolt the wings to the body and add some sheet metal and boom, brand new fighter. Probably takes more times to pop the wings and the landing gear off the sprue than to actually assemble the things.
But the armor has to be custom made. I mean, we can't exactly order it off Amazon.mil, even with a prime membership.
The trend continues with later game vehicles and aircraft that are entirely new designs built 100% in house out of alien materials.
Question: Is there any way my brain can be implanted into the Hunter Scout Car, Space Marine Dreadnought style? Or do you have enough regular players wanting to pilot them?
It's cool if the answer is no, I just want to keep participating. =-)
@Erlkönig is currently assigned to to the scout car, but they are supposed to have a crew of two.
When you died, I placed you back in the soldier queue. I just can't afford to have too many soldiers sitting around at base right now. Casualty rates will increase as the aliens start throwing stuff larger than scout ships at us and we'll consequently cycle through the queue faster, but for now the advantage is mostly ours. We've actually been out numbering the alien troops so far.
But as I stated previously, it takes a suspiciously long time to build infantry equipment compared to our tanks and planes. Couple that with the fact that all aircraft weapons are upgraded instantly and for free once I've researched the appropriate techs and if it is just more economical to focus on aircraft and devote just enough resources to equip a single away team.
If I had significantly more funds I could just throw engineers at the problem.
It is a design decision in the game that I don't agree with, but that's just how the game is and I'm playing by its rules this time instead of modding that aspect to my whim.
General_Armchair on
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Armchair: 4098-3704-2012
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
The vastly heavier focus on the air war has upsides and downsides. The upside is that the player isn't compelled to spend huge amounts of time sending troops to every crash site or landing, but the tradeoff is that ground combat, which is the meat of the game, gets downplayed too much.
Yeah, it makes some sense that Foxtrots can be put out fairly quickly because they're overhauled versions of prebuilt fighters, but c'mon, how long can it take to cast a stack of plates to make some Wolf armor and space weld it to some clothing?
I'm willing to bet that stuff like the Foxtrots build so fast mostly because the game over-emphasizes the air war and devs realized that the player had to be able to build planes relatively quickly, and then justified it in the flavor text later. Because there's just no way it's faster to strip down a high-end jet aircraft and give it an enormous structural overhaul versus making a pile of body armor which, aside from the alien materials, is built like pretty standard body armor.
That's why I usually mod the game to reduce infantry gear production time but increase the alien material costs. A player who strongly cares about ground missions will be put off about how much of a hassle it is to equip their men in vanilla , but they'll be able to afford the inflated alien material costs of my modded fast-build version.
That's why I usually mod the game to reduce infantry gear production time but increase the alien material costs. A player who strongly cares about ground missions will be put off about how much of a hassle it is to equip their men in vanilla , but they'll be able to afford the inflated alien material costs of my modded fast-build version.
Do you keep the costs the same for personal armour and whatnot? I feel that would be a good balance too. It's pretty hard (at least in my terribad game) to drop half a million to suddenly outfit an entire squad in wolf armour.
edit: Also, what's everyone's thoughts on spoilers. I feel like posting some of my own games antics, but don't want to ruin anyone's enjoyment of this playthrough. Also I don't want to shit up the thread too much either...
Give me a rifle and point me towards the aliens. High accuracy if you can. I want to be shooting them in the face...not missing them and hitting walls.
I saw a kid get handed a JB poster by who I presume was his parents outside my store today....he tore it in half infront of his horrified parents.....There's hope for our youth yet!
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But we have all the alien guns.
We can just take all the monies.
All's I need is more paint for this here rapidly growin' number of silhouettes on my plane.
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
At present we have two bases. Olympus and Tenochtitlan.
Olympus is our primary base of operations. It is outfitted with our troop barracks, a medical wing, our largest air wing, our engineering division, and our research teams.
The forces at this base consist of the entirety of soldiers, two F-17 condors piloted by Joolander and Kadoken, a MIG-32 Foxtrot piloted by Farangu, a CH-48 Charlie dropship piloted by Durinia, and a brand new scout car that rolled off the production line hours ago and hasn't had anyone assigned to it yet.
In stark contrast, Tenochtitlan is far less developed. At the moment it is little more than an airfield outside of Mexico city. It doesn't even have a radar array yet. Aside from a skeleton crew of staff running the command center, the only inhabitants of this base are a Condor piloted by cb557 and and Foxtrot piloted by JusticeForPluto.
The research teams have completed a few projects.
They've completed their preliminary study of alien biology and have found some evidence that they have been genetically engineered to be able to breath the same atmosphere. I'm sure we'll find out more about the aliens in time. As a result of this research, our labs are now capable of housing live aliens. At the moment the only way we might take one alive is if it were to be knocked out by some twist of chance, but the team is presently working on developing some non-lethal weapons that can more reliably incapacitate aliens in the field.
Capturing an alien alive for interrogation is our next strategic goal for finding a way to stop this invasion.
Additionally the "alenium" powersource seems to be the key to re-forging the samples of alien alloys that we've captured from the aliens. The first thing we're doing with the stuff is developing a new breed of battle armor that utilizes the alien alloys. Progress is going well, but it will still be a few days before the designs are done.
Also, some of the science team members have taken it upon themselves to "upgrade" the interior of our base. Things are looking a bit more sci-fi than they were a few weeks ago.
Anyway, down to business.
We won't know how much money we'll get until we meet with the council of nations, but estimates from our bean counters suggest that we'll receive approximately 1.3 Million dollars after we account for our monthly expenses.
For the month of October, I'd like to:
*Upgrade the equipment of our interceptors and ground teams.
*Expand the engineering facilities at Olympus to streamline the production of equipment.
*Strengthen our position in the Americas and Europe by building additional interceptors and expanding the facilities at Tenochtitlan (especially adding a radar array to the base).
In the near future we want to set up a new base somewhere in the far east (taking suggestions for locations and names for the base), but we may not be able to break ground until late October or November.
We've shot down a handful of small scouts, but I've opted to keep the ground teams at home. In my opinion the potential gains to capturing such a small craft are not sufficient to warrant risking the lives of our ground troops at this time. The addition of the Hunter Scout car and the advent of new battle armor will likely change that position by significantly reducing the risk of deploying troops to such small targets for practice in the field, but it may be moot because the aliens may soon cease to deploy such small vessels...at least not in the concentrations that they have so far.
Operations near our base have been successful. However the aliens have been striking at our periphery. The aliens have launched several attacks in Eastern territory that we have been powerless to stop. We expect a significant reduction in support from those nations as a result.
We've also been detecting alien craft in locations such as southern africa, madagascar, india, south america, and the north pole. While the MIG-32 Foxtrot can reach those locations while having limited fuel for remaining for combat, they are well beyond the operational ranges of the F-17 condor. Additionally, even when within range of the condor, many alien craft are proving fast enough to evade intercept from condors long enough to force the condors to RTB to refuel.
Considering that we need to defend the whole world, there is a case to be made that we should retire our fleet of condors. Doing so would free up $300,000 worth of maintenance fees. Those funds could in turn be used to manufacture 1.5 new Foxtrots.
Having an abundance of Foxtrots would be a major boon to patrolling the territory beyond the perimeter of our radar arrays. When we receive secondhand reports of alien craft, we can have one foxtrot perform sweeps of the area to locate the craft, while fresh foxtrots can be scrambled directly to the target with full fuel tanks.
However, there are some counter arguments to consider.
It takes 64 hours for our engineering team to construct new Foxtrots. That's a little over a week of time before we've finished replacing the old condors with three foxtrots. Our airwings will be undermanned until that period is complete, and it will be that long before we can work on advancing our air fleet to a larger force.
Perhaps more concerning is a new class of UFO that we engaged over Panama.
A few days ago JusticeForPluto was sent to Brazil to investigate the destruction of an air liner. What he encountered was what appears to be some kind of air superiority craft. Justice's craft was not equipped deal with small fighter, so he disengaged.
The alien fighter pursued.
Eventually JusticeForPluto met up cB557 whose Condor was dispatched to help. The condor proved much more capable of destroying the small alien fighter than Justice's torpedo boat.
This is the first sign that we've seen that the aliens are deploying air superiority fighters of their own to patrol the skies. We may encounter some craft with escorts. The condor is more capable of dealing fighter craft, and there usually isn't an issue intercepting them since the alien fighters are happy to intercept us.
With sufficient fuel and operating in teams, Foxtrots should be able of dealing with the fighters. Especially if time is spent to replace the bulky Avalanche torpedoes with Sidewinder missiles before the sortie.
Personally I think the Condor is an obsolete aircraft, but I don't believe we can assemble enough Foxtrots in a sufficiently short period of time to completely abandon our existing condor fleet. I am leaning towards a partial retirement of the Condor fleet. Perhaps retiring 1-2 of the Condors at Olympus and replacing them with Foxtrots. Retiring both Olympus condors would fund the production of one full Foxtrot, and the two replacement Foxtrots could be assembled in a little over 5 days.
Tenochtitlan will at present consist of JusticeForPluto hunting most alien scoutcraft, whlie cB557 stays on alert to engage alien fighters. It will likely remain that way until additional aircraft can be spared to reinforce them.
Armchair: 4098-3704-2012
But only after I become an ace and shoot one of those fighters down
Location is trickier though, not sure how to cover as much space as possible.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
There is also the possibility that we might have to write off some of those nations and concentrate on salvaging only a handful of them.
Armchair: 4098-3704-2012
because that's pretty great
It's toasted
Yeah. I always thought that and the fact that the second alien species are basically Gorns was great.
Armchair: 4098-3704-2012
Think I might start over and cut back on radar installations so I can build more Foxtrots. If I'd only gone with one radar array at both bases, I could afford an additional 5 Foxtrots, plus whatever extra money there is from having happier nations. I think if I pay attention to the UFO sightings, I shouldn't have too much trouble making up the decreased radar range by having Foxtrots check things out on their own.
JusticeforPluto has shot down a couple of scouts from tenochtitlan and they don't even have a radar yet
Foxtrot have some extreme range. Justice literally launched from Mexico city and shot down a light scout in the Arctic Circle. He got lucky and immediately spotted it and he didn't have enough fuel for a second pass, but it was enough.
Save the expansion of the radar net until the big ufos show up and you start making more bank with each kill.
The increase in activity is why I want to dramatically increase foxtrot production in this let's play. The heat is gonna turn up a bit after our monthly review. The bulk of the ufo's we're gonna see are gonna be scouts, and foxtrots wreck those so hard. I forget if we're gonna see the next tier of ufo in October, but those get wrecked by pairs of foxtrot.
Fighters will be rare for awhile. I can probably best them with foxtrot, but it will tax my manual battle skill to duel them with solo foxtrots. 2v1 is easy though.
I'm not sure if I would have bought the fourth condor like you, but I recognize that there are multiple schools of thought to the air game problem. I'm just solidly in the "Foxtrots, fuck yeah" camp.
Things are gonna be interesting in this game. I suspect wolf armor will be ready to begin production within the first week of October. I don't think I've ever had that this early (although the reason we have it us because I forgot where Jackal armor was).
Armchair: 4098-3704-2012
Armchair: 4098-3704-2012
Is it bad form to call "dibs" on some of that armor?
...Just asking for a friend.
Armchair: 4098-3704-2012
Awesome!
But rushing Wolf Armor? As a current field operative tasked with what I like to call "smash mouth shotgun" strategy (if that is not the name of the strategy is there somewhere I can apply to change this?), I raise a note of concern.
I mean, these fortress blue cotton shirts are surprisingly luxurious compared to standard army gear (the benefits of a globally funded secret anti alien strike force clearly comes into play here), but honestly white hot plasma to the chest will really ruin my day at the moment. Cotton only does so much.
So I guess... Hurry?
We're on the eve of October 1 and Wolf armor production should start within this week. We have a scout car to pull aggro for away missions in the interim period.
Armchair: 4098-3704-2012
I think that's pretty good all things considered.
Armchair: 4098-3704-2012
To be fair, it did lead us to armor, just not the armor originally intended.
If it was me running this Let's Play, we would ordering tombstones in bulk... So yeah it's been pretty great so far!
And wolf Armor might actually make a difference against Androns too.
It's the armor we wanted, not the armor we deserved.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Good work people. We've survived into our second month. The following is our funding report from the Council of Nations.
Overall, they aren't happy and we've lost funding compared to our initial levels.
As you can see, the eastern territories were hardest hit. Hopefully we can get a foothold in that area sometime soon.
In the meantime, @Joolander expressed an interest in facing off against alien fightercraft face to face, so he has been reassigned to join @JusticeforPluto at Tenochtitlan.
@Kadoken and @cB557 's Condors have been retired. They are awaiting their new foxtrots which are under production as we speak. In the long run the funds saved by retiring their condors will hasten the growth of our Foxtrot fleet, but our air wing is weak for the next few days.
Construction of a radar array and two additional hangars has begun at Tenochtitlan.
At Olympus, a second workshop is being constructed to expedite the manufacture of equipment.
edit:
At 2000 hours on Oct 1, a small scout was detected over northern europe. Farangu shot it down. As a small scout, I still don't want to risk ground troops unnecessarily against such small fry.
Armchair: 4098-3704-2012
Also, look what the labs finished cooking up. Isn't that great of them to be burning the midnight oil like that?
Production will begin as soon as the two foxtrots finish production.
At this moment we only have 19 alien alloys and each suit require 4 units of alloys for production. That means we only have enough for 4.75 suits of armor right now. We might be able to scrounge up enough for the last two suits from small scouts if they keep probing our borders. At the very least, the next ground assault against a large scout should recover enough of the stuff.
R&D currently has 20 scientists working on the non-lethal weapons, and 10 are working on a project to enhance the yield of our explosives with Alenium.
edit:
On Oct 2, 2300 hours, another small scout was spotted over south africa. Farangu shot it down. At 0500 hours on Oct 3, the first Foxtrot from this new batch was completed. Kadoken has a plane again.
Look at this time lapse.
Armchair: 4098-3704-2012
https://www.youtube.com/watch?v=uTvbgA53thc
also, @General_Armchair instead of taking an lmg, i will take a rifle, a medkit, and grenades (leans towards smokes and bangers, but have 1 frag) i will be the utility/support of our panzermensk
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
A trio of large scouts started causing trouble. It took a couple of sorties to track them all down, but two got shot down over the Atlantic and one got shot down by a farm near the Himalayas (farangu's plane was flying on hopes and dreams instead of jet fuel at the end of that intercept). I sent a ground team with the new scout car to go capture it, the alenium in its power plant, and the alien alloys necessary to build the fifth and sixth suits of armor.
Oh, one more thing....your armor hasn't been assembled yet. We're still working on cb557's foxtrot. Did you know it takes the same length of time to build a suit of wolf armor as it does to build a Foxtrot? It is true.
It will probably be a day or so before I can write up an after action report.
I'll just leave this here as a sneak peak though.
Armchair: 4098-3704-2012
But the armor has to be custom made. I mean, we can't exactly order it off Amazon.mil, even with a prime membership.
How the hell does that work?! :?
I suppose it probably takes a really long time to melt down the alien alloys but still!
It's cool if the answer is no, I just want to keep participating. =-)
It is one of my complaints about the game. Infantry gear takes forever to build. I used to have modded my game files so that they were built faster but required more alien resources to assemble, but I'm playing this game with vanilla build values.
The trend continues with later game vehicles and aircraft that are entirely new designs built 100% in house out of alien materials.
Armchair: 4098-3704-2012
@Erlkönig is currently assigned to to the scout car, but they are supposed to have a crew of two.
When you died, I placed you back in the soldier queue. I just can't afford to have too many soldiers sitting around at base right now. Casualty rates will increase as the aliens start throwing stuff larger than scout ships at us and we'll consequently cycle through the queue faster, but for now the advantage is mostly ours. We've actually been out numbering the alien troops so far.
But as I stated previously, it takes a suspiciously long time to build infantry equipment compared to our tanks and planes. Couple that with the fact that all aircraft weapons are upgraded instantly and for free once I've researched the appropriate techs and if it is just more economical to focus on aircraft and devote just enough resources to equip a single away team.
If I had significantly more funds I could just throw engineers at the problem.
It is a design decision in the game that I don't agree with, but that's just how the game is and I'm playing by its rules this time instead of modding that aspect to my whim.
Armchair: 4098-3704-2012
Yeah, it makes some sense that Foxtrots can be put out fairly quickly because they're overhauled versions of prebuilt fighters, but c'mon, how long can it take to cast a stack of plates to make some Wolf armor and space weld it to some clothing?
I'm willing to bet that stuff like the Foxtrots build so fast mostly because the game over-emphasizes the air war and devs realized that the player had to be able to build planes relatively quickly, and then justified it in the flavor text later. Because there's just no way it's faster to strip down a high-end jet aircraft and give it an enormous structural overhaul versus making a pile of body armor which, aside from the alien materials, is built like pretty standard body armor.
Armchair: 4098-3704-2012
Do you keep the costs the same for personal armour and whatnot? I feel that would be a good balance too. It's pretty hard (at least in my terribad game) to drop half a million to suddenly outfit an entire squad in wolf armour.
edit: Also, what's everyone's thoughts on spoilers. I feel like posting some of my own games antics, but don't want to ruin anyone's enjoyment of this playthrough. Also I don't want to shit up the thread too much either...
http://steamcommunity.com/id/pablocampy
This thread made me buy the game
And has made me ready to die for the cause!
Give me a rifle and point me towards the aliens. High accuracy if you can. I want to be shooting them in the face...not missing them and hitting walls.