One of the first things you need to buy when you turn in your first batch of Cipher Coins is the Burst mod that lets you slowly float down from each one.
Burst Jumps instantly change from stressful panicking rocket jumps to you hope somewhere safe to rocket jumps that give you bonkers altitude while you casually float to where ever you want to go.
I've unlocked three different bursts after this one, and I see no reason to change from it thus far.
I switch to different bursts for boss fights. Usually the one with the big pink blast.
I use everything but the float burst all the time. You can't charge a burst during a float burst, so if you do have the rhythm down, you can just go so much further with the other bursts.
Finished up Plague Knight. This game is such a treasure. I know there's more Shovel content coming, but I really can't wait to see what they put out next, considering how different they made this feel compared to the main campaign.
I'm just blown away by what these developers have pulled off twice now.
I think the creators said somewhere that they were considering making Spectre Knight function by constantly running out of health, that could be replenished by killing enemies
It'd be nice if he wasn't able to die from falling. Y'know, because he can fly.
Hopefully some of his stages would involve flying constantly, turning the game into a sort of shmup. That'd be pretty neat
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KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
The expansion is beautiful and I love it. I'm only half way through it, but I love all the attention to detail that they've done for it. It's really great.
Bomb Jumping – Explosions can propel Plague Knight to new heights.
Invisibility – Escape into the unseen to avoid damage.
Resource Management – Break down objects to get raw resources. Use resources to create more powerful bombs.
Random Bomb – Blindly pluck a random bomb from your pouch but be prepared to think on your feet
They hit it pretty much on the head. Smoke bomb is basically invisibility. The final upgrade is supposed to be "Random Bomb". That being said Resource Management doesn't really exist. The mana bar Plague Knight gets refills automatically. Cipher Coins are a very straight forward upgrade system. Nice to see that they backed away from ideas that didn't quite work for them though. Plague Knight is fairly complicated without trying to do alchemy on the go.
I'm halfway through Pridemoor Keep I think? And I really don't like Plague Knight's move set. The fact that he slows down for half a sec every time you throw a bomb really bums me out since it interrupts my momentum. And the charge jump and just general rules for jumping and momentum just don't feel right to me.
I feel like I'm expecting to be able to play Shovel Knight again, complete with the effortless movement and attacking that goes with that, and Plague Knight is not effortless at all. I died 10 or so times on one of the jumps in the tutorial level and I never once felt like I knew why or what I was supposed to do differently. I never felt like that with original Shovel Knight.
It's super frustrating to play right now. I don't think I'll get very far. At least it was free.
Can anyone tell me how to update the Wii U version to Plague of Shadows? I had no trouble with the 3DS version but I've been trying to do this for half an hour and can't find how to do it anywhere. YCG site says it does it automatically but it hasn't. What am I missing?
Can anyone tell me how to update the Wii U version to Plague of Shadows? I had no trouble with the 3DS version but I've been trying to do this for half an hour and can't find how to do it anywhere. YCG site says it does it automatically but it hasn't. What am I missing?
Are you sure it hasn't? Check the version number in Options. If it's 2.0 then it's updated, but you won't have Plague of Shadows until you either beat the vanilla game or enter a code that the developers give you in one of their news posts.
I'm halfway through Pridemoor Keep I think? And I really don't like Plague Knight's move set. The fact that he slows down for half a sec every time you throw a bomb really bums me out since it interrupts my momentum. And the charge jump and just general rules for jumping and momentum just don't feel right to me.
I feel like I'm expecting to be able to play Shovel Knight again, complete with the effortless movement and attacking that goes with that, and Plague Knight is not effortless at all. I died 10 or so times on one of the jumps in the tutorial level and I never once felt like I knew why or what I was supposed to do differently. I never felt like that with original Shovel Knight.
It's super frustrating to play right now. I don't think I'll get very far. At least it was free.
There's a steep learning curve going from Shovel Knight to Plague Knight but once you get used to him you'll see that in terms of movement and attack, Plague Knight can run, leap, and bomb toss circles around Shovel Knight.
Can anyone tell me how to update the Wii U version to Plague of Shadows? I had no trouble with the 3DS version but I've been trying to do this for half an hour and can't find how to do it anywhere. YCG site says it does it automatically but it hasn't. What am I missing?
Are you sure it hasn't? Check the version number in Options. If it's 2.0 then it's updated, but you won't have Plague of Shadows until you either beat the vanilla game or enter a code that the developers give you in one of their news posts.
This was incredibly frustrating to me, since I had an existing New Game+ save sitting right there in character select. Yes, I have beaten the game, thank you.
Thank goodness for the cheat code.
(Impact Fuse and Cluster Powder is civilization)
Kupi on
My favorite musical instrument is the air-raid siren.
Bomb Jumping – Explosions can propel Plague Knight to new heights.
Invisibility – Escape into the unseen to avoid damage.
Resource Management – Break down objects to get raw resources. Use resources to create more powerful bombs.
Random Bomb – Blindly pluck a random bomb from your pouch but be prepared to think on your feet
They hit it pretty much on the head. Smoke bomb is basically invisibility. The final upgrade is supposed to be "Random Bomb". That being said Resource Management doesn't really exist. The mana bar Plague Knight gets refills automatically. Cipher Coins are a very straight forward upgrade system. Nice to see that they backed away from ideas that didn't quite work for them though. Plague Knight is fairly complicated without trying to do alchemy on the go.
Cool stuff.
Oh wow... now I want the others too!
Well maybe they could make some paid DLC?
To be honest, after all their crazytalk about making a N64 sequel I don't want an actual sequel anymore, so they can keep milking this game for as long as it's possible!
PSN | Steam
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Shovel knight 64 is after they do Super Shovel knight. Their intent is to use SK to homage eras in gaming but at this rate it might not happen because they underestimated how much these free dlc would cost.
King Riptor on
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Count me in for not liking Plague Knight. I don't mind the mechanics but he feels like shit to play. I hate his uncontrollable momentum, the delay in being able to do a real jump, the fact that his regular jump barely leaves the ground and he plummets like a rock.
And the health system is just..what. Why did anybody think it needed to go Dark Souls and punish you extremely hard for dying once? Like, I die to a boss and now it's fuck you, deal with it on the bare minimum of health or quit the level and do it again.
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Fyi his momentum is easily controllable. you move AFTER the jump not during. FLoat jump is ideal to practice this. You can also literally stop in midair at any point by attacking.
I have a podcast now. It's about video games and anime!Find it here.
Count me in for not liking Plague Knight. I don't mind the mechanics but he feels like shit to play. I hate his uncontrollable momentum, the delay in being able to do a real jump, the fact that his regular jump barely leaves the ground and he plummets like a rock.
And the health system is just..what. Why did anybody think it needed to go Dark Souls and punish you extremely hard for dying once? Like, I die to a boss and now it's fuck you, deal with it on the bare minimum of health or quit the level and do it again.
if I remember correctly, every chicken just before a boss also comes with a max health potion. So you can go with +1 health, or stockpile the potions with each attempt.
I hated Plague Knight during the introduction stage. That introduction stage saying "hey, charge to get an extra jump" just made me think he had a single jump.
I played the entire introduction stage not being aware of a double jump until one of the town stage characters said so. Then it got somewhat better, but his momentum and travel distance during the blast jump is not predictable.
I was very frustrated with the almost haphapzard movement style of Plague Knight at first too.
It took a while to break through.
It was particularly frustrating given that I knew I could beat the levels fairly easily with Shovel Knight's piddly movement. Dying to the same pit... again and again... with superior tools...!
...well, actually, that's just Shovel Knight for ya, ain't it...? Platforming is absolutely the hardest part of that game.
I hardly ever actually get hurt as Plague Knight, so I keep my health potions in reserve until the boss of each stage and then I wreck face.
It's high risk, high reward, but I've never had an actual problem with bosses, especially with the float powder stuff. I just hover over the boss and rain death upon them.
Spectre Knight has been the hardest so far just because he far out paces you in speed and range the rest of the Order seem slow enough that you can take advantage of the health refill ability
I have a podcast now. It's about video games and anime!Find it here.
I'ma say it again: Cluster Powder with Impact Fuse is civilization. It's three hits on a single direct hit, with the occasional hit or two on a near-miss. Normal enemies are trivialized. Bosses melt. If you are struggling, put those two things on, take your choice of casing, and suffer no longer.
My favorite musical instrument is the air-raid siren.
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21stCenturyCall me Pixel, or Pix for short![They/Them]Registered Userregular
-Releasing Oct. 30 in Europe, Nov. 3 in U.S.
-XBox One retail version canceled
-Price increased to $24.99
-All physical copies come with a digital soundtrack (though this is already pay-what-you-want)
-No updates on a physical Vita version
-No updates on the amiibo
Really sucks about the XB1 version. I wonder what the hold up on it was.
Microsoft had REALLY pissy policies toward indies in general when the One launched -- stuff like if they didn't release first on the One, they couldn't release on the platform at all. I thought a bunch of those had been loosened now that Ballmer's out, but I guess there's still a few left.
What do you mean this friday. I've already seen half a dozen on shelves. Or does it come out later in America? 'Cause I'm in Spain. But yeah, if I bought amiibos, I could have come home yesterday with one no problem, they were already for sale.
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Can he not? :P
I use everything but the float burst all the time. You can't charge a burst during a float burst, so if you do have the rhythm down, you can just go so much further with the other bursts.
And of course, there is the Vat.
Oh, damn it. I thought I tried that, too.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
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I'm just blown away by what these developers have pulled off twice now.
I wonder if we'll get to fly.
Shovel Knight will be turned into a shmup
Spectre Knight will be super fast and focus on range attacking and summoning mobs He might not fly but I bet he has 4-5 jumps
King Knight will have air dashes be slow as hell and hella HP
Hopefully some of his stages would involve flying constantly, turning the game into a sort of shmup. That'd be pretty neat
Twitch: KoopahTroopah - Steam: Koopah
I wondered myself how close they struck to those original design possibilities back so long ago.
For Plague Knight,
Play Style:
- Bomb Arsenal – Multiple types of potion bombs
- Bomb Jumping – Explosions can propel Plague Knight to new heights.
- Invisibility – Escape into the unseen to avoid damage.
- Resource Management – Break down objects to get raw resources. Use resources to create more powerful bombs.
- Random Bomb – Blindly pluck a random bomb from your pouch but be prepared to think on your feet
They hit it pretty much on the head. Smoke bomb is basically invisibility. The final upgrade is supposed to be "Random Bomb". That being said Resource Management doesn't really exist. The mana bar Plague Knight gets refills automatically. Cipher Coins are a very straight forward upgrade system. Nice to see that they backed away from ideas that didn't quite work for them though. Plague Knight is fairly complicated without trying to do alchemy on the go.Cool stuff.
I feel like I'm expecting to be able to play Shovel Knight again, complete with the effortless movement and attacking that goes with that, and Plague Knight is not effortless at all. I died 10 or so times on one of the jumps in the tutorial level and I never once felt like I knew why or what I was supposed to do differently. I never felt like that with original Shovel Knight.
It's super frustrating to play right now. I don't think I'll get very far. At least it was free.
Are you sure it hasn't? Check the version number in Options. If it's 2.0 then it's updated, but you won't have Plague of Shadows until you either beat the vanilla game or enter a code that the developers give you in one of their news posts.
There's a steep learning curve going from Shovel Knight to Plague Knight but once you get used to him you'll see that in terms of movement and attack, Plague Knight can run, leap, and bomb toss circles around Shovel Knight.
This was incredibly frustrating to me, since I had an existing New Game+ save sitting right there in character select. Yes, I have beaten the game, thank you.
Thank goodness for the cheat code.
(Impact Fuse and Cluster Powder is civilization)
Oh wow... now I want the others too!
Well maybe they could make some paid DLC?
To be honest, after all their crazytalk about making a N64 sequel I don't want an actual sequel anymore, so they can keep milking this game for as long as it's possible!
___
NNID: carmofin
3DS: 2852 6971 9745
Throw me a PM if you add me
And the health system is just..what. Why did anybody think it needed to go Dark Souls and punish you extremely hard for dying once? Like, I die to a boss and now it's fuck you, deal with it on the bare minimum of health or quit the level and do it again.
Fyi his momentum is easily controllable. you move AFTER the jump not during. FLoat jump is ideal to practice this. You can also literally stop in midair at any point by attacking.
if I remember correctly, every chicken just before a boss also comes with a max health potion. So you can go with +1 health, or stockpile the potions with each attempt.
I played the entire introduction stage not being aware of a double jump until one of the town stage characters said so. Then it got somewhat better, but his momentum and travel distance during the blast jump is not predictable.
It took a while to break through.
It was particularly frustrating given that I knew I could beat the levels fairly easily with Shovel Knight's piddly movement. Dying to the same pit... again and again... with superior tools...!
...well, actually, that's just Shovel Knight for ya, ain't it...? Platforming is absolutely the hardest part of that game.
It's high risk, high reward, but I've never had an actual problem with bosses, especially with the float powder stuff. I just hover over the boss and rain death upon them.
Ending was so cute, omg.
Check out my site, the Bismuth Heart | My Twitter
Official statement here.
The Cliff's notes:
-Releasing Oct. 30 in Europe, Nov. 3 in U.S.
-XBox One retail version canceled
-Price increased to $24.99
-All physical copies come with a digital soundtrack (though this is already pay-what-you-want)
-No updates on a physical Vita version
-No updates on the amiibo
Steam: pazython
Microsoft had REALLY pissy policies toward indies in general when the One launched -- stuff like if they didn't release first on the One, they couldn't release on the platform at all. I thought a bunch of those had been loosened now that Ballmer's out, but I guess there's still a few left.
Though you might have to fight for him:
What do you mean this friday. I've already seen half a dozen on shelves. Or does it come out later in America? 'Cause I'm in Spain. But yeah, if I bought amiibos, I could have come home yesterday with one no problem, they were already for sale.