The thing is, the conventional wisdom of the entire community does not seem to have much information backing it up, other than for warriors. I'm trying to figure this out and there's not a long of strong evidence for things. Even the cases I've seen made for single target dps, it seems it's based more on a 'feeling' rather than any theorycrafted calculations and testing of the models.
Well I used data from the best players in the game but you blew that off. Full STR gives 180-235 str which gives a very nice boost to every action you do VIT buys the parties lowest DPS dealer a few GCDs. STR on tanks is a bigger DPS unless the tank is incredibly bad.
For the bolded: How much? Do you have any info as to how large of an impact the additional 100 or so Strength you get at iLevel 170 for full strength accessories has on the dps. Where is the breakpoint for single and multi-target fights (talking about the Paladin here, not a warrior). Is there a certain iLevel where the STR gear becomes better than the VIT gear? In other games, for HP you typically need "enough" and bleeding-edge raiders typically hit that point earlier than other players. If so, what is the iLevel/HP level that happens around.
For the first part of your response, you used a single target boss fight on Savage mode. There is all sorts of weirdness that comes into play for those fights. Including having all the casters stand in melee range and auto-attack for a few dps. I would say that is probably more of an outlier than someone running normal Alexander and daily EX: Roulette dungeons. But hey, maybe single target damage is the most important type of dps for the group to do and multi-target dps doesn't matter. I'd just like to see some evidence/explained logic for your claims that stands up to some basic examination of the assumptions. The theorycrafting in this game for tanks, from what I've been able to find, is fairly rudimentary compared to what I've run across in other games and I see a lot of claims being made based on "common wisdom" that seem very questionable when you look at them in more detail. I've seen this before in other MMOs as well and it can be very shocking to see how far off some of the common wisdom can be once someone digs into the system a bit more. Hence, my skepticism.
The summoner guide, for example, has some pretty good theorycrafting and breakdown of the different dps scenarios and where different abilities/builds are better/worse. I haven't been able to find anything similar for Paladins.
In my experience, DF healers are lazy as shit and don't try to DPS whether you're full VIT or full STR. So, since they're just going to focus on healing, I go full STR on both WAR and PLD.
With PLD, STR improves the enmity generated on Flash and Circle of Scorn. More enmity on those abilities lets me use less total flashes, which lets me put goring blade on everything. Goring blade is really, really good.
When running with pre-made groups, your healer is most likely going to know how to put out as much DPS as possible even with a full STR tank so.... there's really no situation I can think of where full VIT is needed.
The only time full VIT may be "useful" is when trying new raid tiers. Even then though, you're most likely better of using a mix of STR/VIT or melded stuff.
Those 'lazy' healers have caught crap way too many times from tanks that suddenly decide to pull the whole room while they were helping finish off the mobs already engaged.
In a premade you know the tank isn't going to derp out or assume everyone knows what he's going to do.
The only time full VIT may be "useful" is when trying new raid tiers. Even then though, you're most likely better of using a mix of STR/VIT or melded stuff.
Or when you want to be SUPER annoying in PVP
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Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
Yeah, as a healer who concentrates on healing, let me tell you how exciting it is to use any significant portion of my mp on stone 2 when you have every reason to believe the deeps and or tank in the party ate lead paint as a child.
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
Well, my subscription period came up again and I unlocked the next tier of veteran rewards... and just in time because I was looking for a new tank glamour and the Wild Rose outfit looks glamtastic
I'm a bit upset that I didn't get that. I've been on the 3-month sub plan since 2.0's launch with no missed time, and it's showing me as 30 days shy of getting the Wild Rose set because that tier of vet rewards is 120 days since the last tier, instead of the usual 90.
- The Four Horsemen of the Apocalypse (2017, colorized)
Well, my subscription period came up again and I unlocked the next tier of veteran rewards... and just in time because I was looking for a new tank glamour and the Wild Rose outfit looks glamtastic
I'm a bit upset that I didn't get that. I've been on the 3-month sub plan since 2.0's launch with no missed time, and it's showing me as 30 days shy of getting the Wild Rose set because that tier of vet rewards is 120 days since the last tier, instead of the usual 90.
I'm on the 6 month reoccurring sub. Let me tell you how annoying it is to just miss out on a new tier...
In my experience, DF healers are lazy as shit and don't try to DPS whether you're full VIT or full STR. So, since they're just going to focus on healing, I go full STR on both WAR and PLD.
With PLD, STR improves the enmity generated on Flash and Circle of Scorn. More enmity on those abilities lets me use less total flashes, which lets me put goring blade on everything. Goring blade is really, really good.
When running with pre-made groups, your healer is most likely going to know how to put out as much DPS as possible even with a full STR tank so.... there's really no situation I can think of where full VIT is needed.
The only time full VIT may be "useful" is when trying new raid tiers. Even then though, you're most likely better of using a mix of STR/VIT or melded stuff.
Not directly replying, but I can make a huge ass detailed post breaking down the concept of Time to Live and pointing out in excruciating detail with examples of the granularity of damage taken and why that extra 3k HP isn't as much of a help as you'd expect in stuff that matters. But I won't. Not yet anyhow.
Let's just say that healer DPS is the most inefficient source of DPS in the game. Accuracy penalties, siphoning off resources (GCDs, not necessarily MP) from the primary role and low intrinsic potency per GCD. The reasons why SCHs pop up well is because they have a lot of damage that ignores accuracy checks, Bane is ridiculous and the fairy removes the need to manually maintain background healing.
Yes, healer DPS can add up and in non-bleeding edge content any good healer will actively seek out opportunities to do damage and tanks should be assisting by popping CDs to push down the effective damage taken and raise the TTL. But there's a reason why Savage was tuned to account for only DPS role and Tank damage.
Oh and SCHs do not have any healing abilities that bypass Cleric Stance's penalties. Lustrate was changed in 3.0 to be healing potency not a flat percentage recovery.
In my experience, DF healers are lazy as shit and don't try to DPS whether you're full VIT or full STR. So, since they're just going to focus on healing, I go full STR on both WAR and PLD.
Heh, in my experience DF tanks are chucklefucks that don't know how to use cooldowns regardless of VIT or STR. No no guys, pop them before you take damage, don't pop four 30 seconds into a pull when you're almost dead.
But seriously, at this point you guys are arguing apples vs oranges vs radishes vs asparagus. It super depends on what you're running, the skill level of who you're running with, and the gear level vs the content.
Yes, VIT does nothing for mitigation, but it is necessary in situations to avoid being one shot. (early on in fresh raid tiers, I laugh at your melee LB in PvP) And it's a nice buffer on dungeon trash so I can get a full set of dots out + bane + SF before I have to heal. Really I couldn't give a shit if the tank is using VIT or STR or INT, as long as I can get up dots+bane+SF I'm good with whatever, knock yourself out.
But yeah, of course on something like AS3 where there's a ton of tanking downtime but not much healing downtime, STR on the tank is going to be better.
For dungeons it's totally party skill + gear vs content. If you're going into the current Experts in white vendor gear, you're going to need some VIT. If you're ilevel 200 vs content that's now trivial, wear whatever. Generally if I'm tanking a pug, I prefer VIT for trash since I assume everyone is an idiot until proven competent, then swap to STR gear for bosses. If the AoE damage is poo and I'm stuck single pulling trash packs, I swap to STR. In a group with my friends - full STR and YOLO pull everything like an ass, because we can tease each other relentlessly if anything goes wrong. And sure, if the healer isn't DPSing (or is an AST since their damage is still pretty meh vs SCH or WHM) fk it, go full STR.
I mean, what I'm saying is it all depends and neither one is 100% for all the things.
It really just comes down to player skill and current gear level, for sure. I'm a firm believer in STR > VIT for pretty much all situations, but I don't harp on tanks in DF that wear full VIT/don't pop cooldowns or healers that don't DPS (though I definitely voice my opinion of them out loud to myself lol).
The only time I actually try to talk sense into people is when they're doing something fairly stupid. I mean, I had a DRK not use darkside EVER in a dungeon because they "would run out of mp". That's just unacceptable.
I eagerly await the day I get into DF with a PLD using PIE gear and argues that their higher mp pool allows them to heal themselves more, thus letting the healer DPS more.
It really just comes down to player skill and current gear level, for sure. I'm a firm believer in STR > VIT for pretty much all situations, but I don't harp on tanks in DF that wear full VIT/don't pop cooldowns or healers that don't DPS (though I definitely voice my opinion of them out loud to myself lol).
The only time I actually try to talk sense into people is when they're doing something fairly stupid. I mean, I had a DRK not use darkside EVER in a dungeon because they "would run out of mp". That's just unacceptable.
I eagerly await the day I get into DF with a PLD using PIE gear and argues that their higher mp pool allows them to heal themselves more, thus letting the healer DPS more.
But we have clemency now! I can healz!
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
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CorehealerThe ApothecaryThe softer edge of the universe.Registered Userregular
I give Clemency to people who earn it and need it, especially because you can't spam it more then two or three times before you run out of MP.
I usually use it on healers or to help a tank in a trial/raid survive a little bit easier like on Floor 4 Alexander Discord shenanigans.
I try to add extra DPS as a scholar through stance dancing, but many are the dungeons where people are just taking damage too fast for me to take my finger off of Physick and Succor.
Funny conversation to see, as my static probably has me going SCH and our SCH going AST purely for the improved dps we can offer over WHM/SCH. Personally, I spend most of my time healing outside of savage doing dps, even if my tank's full strength and using their damage stance often...unless I'm feeling lazy or trying to eat while I heal or something.
You don't need healer DPS to do any endgame content, no...but for my static, at least, a lot of our healer strategy for Savage thus far has been 'make the WHM (me) solo heal as much as possible so our SCH can DPS and we can make checks'.
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
Speaking of NPC incompetence, one thing I always found kind of funny about Midgarsomr is that
Isn't he technically responsible for Moenbryda's death by destroying Hydalen's protection and allowing the Ascians to enter Scion HQ and almost commit whatever atrocity they were planning with Louie Suave's staff?
Seems like that whole tragedy could have been easily avoided otherwise.
Funny conversation to see, as my static probably has me going SCH and our SCH going AST purely for the improved dps we can offer over WHM/SCH. Personally, I spend most of my time healing outside of savage doing dps, even if my tank's full strength and using their damage stance often...unless I'm feeling lazy or trying to eat while I heal or something.
You don't need healer DPS to do any endgame content, no...but for my static, at least, a lot of our healer strategy for Savage thus far has been 'make the WHM (me) solo heal as much as possible so our SCH can DPS and we can make checks'.
That was the strategy for all of Coil also, WHM is the healer and SCH was more of a hybrid.
I was meaning AST's in a 4 man dungeon, their personal damage output is so much lower and more than half your cards are pointless. AST's are great for raids. (And PvP, muah hahaha)
I really hope they give whm a way to hit stuff. All our attacks have initial potency, so your dps plummets against the acc checks of savage. Despite all my new skills saying dps, dps, dps.
Speaking of NPC incompetence, one thing I always found kind of funny about Midgarsomr is that
Isn't he technically responsible for Moenbryda's death by destroying Hydalen's protection and allowing the Ascians to enter Scion HQ and almost commit whatever atrocity they were planning with Louie Suave's staff?
Seems like that whole tragedy could have been easily avoided otherwise.
Oh and SCHs do not have any healing abilities that bypass Cleric Stance's penalties. Lustrate was changed in 3.0 to be healing potency not a flat percentage recovery.
I think the faerie abilities do not care about Cleric Stance, and there are some abilities that good Scholars will manually control.
One other thing, that I wish there was better theorycrafting for tanks and simulationcraft type models is how making heavy use of Stoneskin as a paladin (which gets larger with a larger HP pool) might change your rotation (priortize more MP recovery), which in turn might let the healer spend less time healing and more time DPSing. Again, in an AoE situation, as a Paladin your DPS is incredibly anemic and the scholar and probably White Mage will be able to apply a lot more DPS than you can in those situations. There's all sorts of granularity to the different situations where one stat priority is probably better than the others, as Ishtarr notes upthread, but it all tends to get drowned out by the "community says STR > all" wisdom, and these assumptions seem to be based on bleeding edge Savage mode raiding and not the situation most people are applying the advice to.
Oh and SCHs do not have any healing abilities that bypass Cleric Stance's penalties. Lustrate was changed in 3.0 to be healing potency not a flat percentage recovery.
I think the faerie abilities do not care about Cleric Stance, and there are some abilities that good Scholars will manually control.
One other thing, that I wish there was better theorycrafting for tanks and simulationcraft type models is how making heavy use of Stoneskin as a paladin (which gets larger with a larger HP pool) might change your rotation (priortize more MP recovery), which in turn might let the healer spend less time healing and more time DPSing. Again, in an AoE situation, as a Paladin your DPS is incredibly anemic and the scholar and probably White Mage will be able to apply a lot more DPS than you can in those situations. There's all sorts of granularity to the different situations where one stat priority is probably better than the others, as Ishtarr notes upthread, but it all tends to get drowned out by the "community says STR > all" wisdom, and these assumptions seem to be based on bleeding edge Savage mode raiding and not the situation most people are applying the advice to.
The majority of times where you're going to be in a large enough pack of mobs where AoE is actually worth the effort is in trash pulls. And as it turns out, you're still going to want STR there, to help with threat management - a tank with higher STR holds threat better, which in turn means that the DPS can be more aggressive - which is overall a bigger boost to party DPS than the healer DPS.
They kind of phased out mass pulling in the new dundeons though. There are spots you can do it but you have to go so far it makes more sense to just sit there and blow up the individual packs the majority of the time.
The majority of times where you're going to be in a large enough pack of mobs where AoE is actually worth the effort is in trash pulls. And as it turns out, you're still going to want STR there, to help with threat management - a tank with higher STR holds threat better, which in turn means that the DPS can be more aggressive - which is overall a bigger boost to party DPS than the healer DPS.
Running all Vitality accessories (190 accessories) plus full strength for my bonus points on my paladin, I only have threat issues on AoE pulls when the dps all open up on separate targets before the mobs are all clumped up. In that situation, you are going to be stuck chasing things around regardless of how high your Strength is. Also, with a trusted healer, if the dps is that high the enemies will melt so fast they can't do much damage to the DPS characters before they are killed so a strong agro lock isn't really needed.
pull 2 packs
pull 2 packs (includes Giraffe type enemies)
boss
But yeah, the Level 60 dungeons are full of multi-pulls and it is rare to be fighting fewer than 3-6 enemies per pull. Having a higher HP pool/better secondary defenses can also let you do silly things like single tanking Alexander 2 (not Savage) and going more stacks on Alexander 3 in the final phase. It gives your healers more time to react during damage spikes and means that the offtank can focus more on DPSing.
Anyways, I think the topic has been beaten to death, but if anyone finds some good theorycrafting/simulations that include Paladins or Scholars or total raid groups & class compositions, please throw up a link. I'm interested in reading some good analysis on these topics.
Oh yeah there are pulls of multi packs. Just not the old school mass packs which I thought was the core of the statement. The new dungeons have doors in the way in most instances and such. 2 packs is hardly mass pulling.
Most of the time, there's actually a physical barrier that prevents larger pulls. If you had the gear, the largest pulls you could do is as follows:
Fractal:
Pull pack of 2 plus second pack that comes through the door (big +3 small)
Pull Big Robo, 3 mannequins, Big Robo, 3 mannequinns)
Boss
Room with Flying Guy + naga + and two ground guys, Tube corridor with flying guy + naga + two ground guys, room with naga + two ground guys.
Chimera + two ground guys
Boss
Skinny Robots
Walker + claw, skinny robots (orbs spawn during battle)
Suit of armor + skinny robots (orbs spawn during battle)
Boss
So the biggest change is a much larger pull after the first boss, the rest of the pulls are the same.
Nevereap
2 small guys, big moth, 2 small guys
2 guys, 4 guys + big moth, 2 small guys
Boss
2 birds + 2 statues
2 wasps + 2 wasps + tree, bird guy + 2 statues
boss
2 wasp, 2 crabs + thingy with a conal attack
2 giraffe mobs + 2 wasps + 2 crabs + thingy with a conal attack
Boss
Again, the only differences is a slightly larger pull before the first boss and the same right before the second boss. The pull before the second boss is going to be unpleasant for any melee and dps needs to be high enough that the final sting doesn't happen from more than one wasp at a time.
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Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
Rank 10 Chocobo today!
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
Just finally got through Turn 5 with a team of GHOSTies. And it was hilarious. We died the first time, because we were dealing damage to Twintania so fast that we completely skipped the Conflagration phase and got Dive Bomb'd while we were out of position.
So, has anyone actually installed an SSD in their PS4 for this game? I was thinking of doing the same for a friend of mine, but I wanted to know if there was anything special I had to look out for insofar as possible glitches, or backup tricks beforehand.
So, has anyone actually installed an SSD in their PS4 for this game? I was thinking of doing the same for a friend of mine, but I wanted to know if there was anything special I had to look out for insofar as possible glitches, or backup tricks beforehand.
Nothing I've heard of. I'm annoyed that Seagate is the only company on the market that makes a hybrid drive, as that's the big thing keeping me from putting one in my PS4.
Just finally got through Turn 5 with a team of GHOSTies. And it was hilarious. We died the first time, because we were dealing damage to Twintania so fast that we completely skipped the Conflagration phase and got Dive Bomb'd while we were out of position.
That's actually a huge issue with unsynced Coil. We did an unsynced T9 run a while back, and there were a LOT of "watch the DPS, folks" moments in that fight.
So, has anyone actually installed an SSD in their PS4 for this game? I was thinking of doing the same for a friend of mine, but I wanted to know if there was anything special I had to look out for insofar as possible glitches, or backup tricks beforehand.
Nothing I've heard of. I'm annoyed that Seagate is the only company on the market that makes a hybrid drive, as that's the big thing keeping me from putting one in my PS4.
WD and Toshiba started making consumer hybrid drives they only have a couple models though.
Maintenance for Transfer of the Chaos Data Center to Europe
Affected Worlds
Chaos Data Center Worlds:
Date & Time
Oct. 19, 2015 0:00 to Oct. 20, 2015 10:00 (GMT) (34 hours)
Maintenance for Improvements to the World Transfer System
Affected Worlds
Elemental / Gaia / Mana / Aether / Primal Data Center Worlds
Date & Time
Oct. 20, 2015 0:00 to Oct. 20, 2015 10:00 (GMT) (10 hours)
Temporary Suspension of the World Transfer System in Preparation for System Improvements
Duration of Temporary Suspension of Service
Oct. 5, 2015 8:00 to Oct. 20, 2015 10:00 (GMT)
During the above period, the World Transfer Service will be temporarily suspended in preparation for improvements to the World transfer system. Please be aware that the World Transfer Service will be unavailable until maintenance has ended.
Thoughts: 36 hours is pretty low considering the move. Also if you are planning a World Transfer any time soon do it before Oct 5th or you'll be locked out of doing so until Oct 20th.
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CorehealerThe ApothecaryThe softer edge of the universe.Registered Userregular
Just if anyone was curious, yes I still like this game, I've just been very sick and also busy with RL things lately and that's prevented me from logging in even for small bursts. Hence why I haven't been on the last little while. Hoping to get back into the swing of things soon as I am able because I miss Eorzea and all you wonderful people.
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For the bolded: How much? Do you have any info as to how large of an impact the additional 100 or so Strength you get at iLevel 170 for full strength accessories has on the dps. Where is the breakpoint for single and multi-target fights (talking about the Paladin here, not a warrior). Is there a certain iLevel where the STR gear becomes better than the VIT gear? In other games, for HP you typically need "enough" and bleeding-edge raiders typically hit that point earlier than other players. If so, what is the iLevel/HP level that happens around.
For the first part of your response, you used a single target boss fight on Savage mode. There is all sorts of weirdness that comes into play for those fights. Including having all the casters stand in melee range and auto-attack for a few dps. I would say that is probably more of an outlier than someone running normal Alexander and daily EX: Roulette dungeons. But hey, maybe single target damage is the most important type of dps for the group to do and multi-target dps doesn't matter. I'd just like to see some evidence/explained logic for your claims that stands up to some basic examination of the assumptions. The theorycrafting in this game for tanks, from what I've been able to find, is fairly rudimentary compared to what I've run across in other games and I see a lot of claims being made based on "common wisdom" that seem very questionable when you look at them in more detail. I've seen this before in other MMOs as well and it can be very shocking to see how far off some of the common wisdom can be once someone digs into the system a bit more. Hence, my skepticism.
The summoner guide, for example, has some pretty good theorycrafting and breakdown of the different dps scenarios and where different abilities/builds are better/worse. I haven't been able to find anything similar for Paladins.
With PLD, STR improves the enmity generated on Flash and Circle of Scorn. More enmity on those abilities lets me use less total flashes, which lets me put goring blade on everything. Goring blade is really, really good.
When running with pre-made groups, your healer is most likely going to know how to put out as much DPS as possible even with a full STR tank so.... there's really no situation I can think of where full VIT is needed.
The only time full VIT may be "useful" is when trying new raid tiers. Even then though, you're most likely better of using a mix of STR/VIT or melded stuff.
In a premade you know the tank isn't going to derp out or assume everyone knows what he's going to do.
Or when you want to be SUPER annoying in PVP
chair to Creation and then suplex the Void.
I'm a bit upset that I didn't get that. I've been on the 3-month sub plan since 2.0's launch with no missed time, and it's showing me as 30 days shy of getting the Wild Rose set because that tier of vet rewards is 120 days since the last tier, instead of the usual 90.
- The Four Horsemen of the Apocalypse (2017, colorized)
I'm on the 6 month reoccurring sub. Let me tell you how annoying it is to just miss out on a new tier...
Not directly replying, but I can make a huge ass detailed post breaking down the concept of Time to Live and pointing out in excruciating detail with examples of the granularity of damage taken and why that extra 3k HP isn't as much of a help as you'd expect in stuff that matters. But I won't. Not yet anyhow.
Let's just say that healer DPS is the most inefficient source of DPS in the game. Accuracy penalties, siphoning off resources (GCDs, not necessarily MP) from the primary role and low intrinsic potency per GCD. The reasons why SCHs pop up well is because they have a lot of damage that ignores accuracy checks, Bane is ridiculous and the fairy removes the need to manually maintain background healing.
Yes, healer DPS can add up and in non-bleeding edge content any good healer will actively seek out opportunities to do damage and tanks should be assisting by popping CDs to push down the effective damage taken and raise the TTL. But there's a reason why Savage was tuned to account for only DPS role and Tank damage.
Oh and SCHs do not have any healing abilities that bypass Cleric Stance's penalties. Lustrate was changed in 3.0 to be healing potency not a flat percentage recovery.
Heh, in my experience DF tanks are chucklefucks that don't know how to use cooldowns regardless of VIT or STR. No no guys, pop them before you take damage, don't pop four 30 seconds into a pull when you're almost dead.
But seriously, at this point you guys are arguing apples vs oranges vs radishes vs asparagus. It super depends on what you're running, the skill level of who you're running with, and the gear level vs the content.
Yes, VIT does nothing for mitigation, but it is necessary in situations to avoid being one shot. (early on in fresh raid tiers, I laugh at your melee LB in PvP) And it's a nice buffer on dungeon trash so I can get a full set of dots out + bane + SF before I have to heal. Really I couldn't give a shit if the tank is using VIT or STR or INT, as long as I can get up dots+bane+SF I'm good with whatever, knock yourself out.
But yeah, of course on something like AS3 where there's a ton of tanking downtime but not much healing downtime, STR on the tank is going to be better.
For dungeons it's totally party skill + gear vs content. If you're going into the current Experts in white vendor gear, you're going to need some VIT. If you're ilevel 200 vs content that's now trivial, wear whatever. Generally if I'm tanking a pug, I prefer VIT for trash since I assume everyone is an idiot until proven competent, then swap to STR gear for bosses. If the AoE damage is poo and I'm stuck single pulling trash packs, I swap to STR. In a group with my friends - full STR and YOLO pull everything like an ass, because we can tease each other relentlessly if anything goes wrong. And sure, if the healer isn't DPSing (or is an AST since their damage is still pretty meh vs SCH or WHM) fk it, go full STR.
I mean, what I'm saying is it all depends and neither one is 100% for all the things.
The only time I actually try to talk sense into people is when they're doing something fairly stupid. I mean, I had a DRK not use darkside EVER in a dungeon because they "would run out of mp". That's just unacceptable.
I eagerly await the day I get into DF with a PLD using PIE gear and argues that their higher mp pool allows them to heal themselves more, thus letting the healer DPS more.
But we have clemency now! I can healz!
I usually use it on healers or to help a tank in a trial/raid survive a little bit easier like on Floor 4 Alexander Discord shenanigans.
Seems more manageable without crazy things happening.
You don't need healer DPS to do any endgame content, no...but for my static, at least, a lot of our healer strategy for Savage thus far has been 'make the WHM (me) solo heal as much as possible so our SCH can DPS and we can make checks'.
His response to it would probably just be "oops".
I was meaning AST's in a 4 man dungeon, their personal damage output is so much lower and more than half your cards are pointless. AST's are great for raids. (And PvP, muah hahaha)
Oh well, sch is fun too.
Actually, we know what his response was.
His kids are kind of assholes.
The vast majority of their kids, the dragon horde, is comprised of murderous buttheads.
And I guess they're all inbred too.
This is a handy guide to everything dragon.
One other thing, that I wish there was better theorycrafting for tanks and simulationcraft type models is how making heavy use of Stoneskin as a paladin (which gets larger with a larger HP pool) might change your rotation (priortize more MP recovery), which in turn might let the healer spend less time healing and more time DPSing. Again, in an AoE situation, as a Paladin your DPS is incredibly anemic and the scholar and probably White Mage will be able to apply a lot more DPS than you can in those situations. There's all sorts of granularity to the different situations where one stat priority is probably better than the others, as Ishtarr notes upthread, but it all tends to get drowned out by the "community says STR > all" wisdom, and these assumptions seem to be based on bleeding edge Savage mode raiding and not the situation most people are applying the advice to.
The majority of times where you're going to be in a large enough pack of mobs where AoE is actually worth the effort is in trash pulls. And as it turns out, you're still going to want STR there, to help with threat management - a tank with higher STR holds threat better, which in turn means that the DPS can be more aggressive - which is overall a bigger boost to party DPS than the healer DPS.
Fractal:
pull 2 packs
boss
pull 2 packs
pull 2 packs
pull pack, which then spawns another pack upon death
boss
pull 2 packs
pull 2 packs
pull 2 packs
boss
Neverreap
pull half of second island
pull other half of second island
boss
pull 2 packs
pull 3 packs (4xwasp, treant)
pull 1 pack
boss
pull 2 packs
pull 2 packs
boss
Running all Vitality accessories (190 accessories) plus full strength for my bonus points on my paladin, I only have threat issues on AoE pulls when the dps all open up on separate targets before the mobs are all clumped up. In that situation, you are going to be stuck chasing things around regardless of how high your Strength is. Also, with a trusted healer, if the dps is that high the enemies will melt so fast they can't do much damage to the DPS characters before they are killed so a strong agro lock isn't really needed.
That looks mostly right. If I have a very high AoE dps summoner or black mage, I might do the following:
Fractal:
pull room to locked door
boss
pull first room to test tube corridor group
pull pack, which then spawns another pack upon death
boss
pull 2 packs
pull 2 packs
pull 2 packs
boss
Neverreap
pull half of second island
pull other half of second island
boss
pull 2 packs
pull 3 packs (4xwasp, treant)
pull 1 pack
boss
pull 2 packs
pull 2 packs (includes Giraffe type enemies)
boss
But yeah, the Level 60 dungeons are full of multi-pulls and it is rare to be fighting fewer than 3-6 enemies per pull. Having a higher HP pool/better secondary defenses can also let you do silly things like single tanking Alexander 2 (not Savage) and going more stacks on Alexander 3 in the final phase. It gives your healers more time to react during damage spikes and means that the offtank can focus more on DPSing.
Anyways, I think the topic has been beaten to death, but if anyone finds some good theorycrafting/simulations that include Paladins or Scholars or total raid groups & class compositions, please throw up a link. I'm interested in reading some good analysis on these topics.
Fractal:
Pull Big Robo, 3 mannequins, Big Robo, 3 mannequinns)
Boss
Room with Flying Guy + naga + and two ground guys, Tube corridor with flying guy + naga + two ground guys, room with naga + two ground guys.
Chimera + two ground guys
Boss
Skinny Robots
Walker + claw, skinny robots (orbs spawn during battle)
Suit of armor + skinny robots (orbs spawn during battle)
Boss
So the biggest change is a much larger pull after the first boss, the rest of the pulls are the same.
Nevereap
2 guys, 4 guys + big moth, 2 small guys
Boss
2 birds + 2 statues
2 wasps + 2 wasps + tree, bird guy + 2 statues
boss
2 wasp, 2 crabs + thingy with a conal attack
2 giraffe mobs + 2 wasps + 2 crabs + thingy with a conal attack
Boss
Again, the only differences is a slightly larger pull before the first boss and the same right before the second boss. The pull before the second boss is going to be unpleasant for any melee and dps needs to be high enough that the final sting doesn't happen from more than one wasp at a time.
chair to Creation and then suplex the Void.
Just finally got through Turn 5 with a team of GHOSTies. And it was hilarious. We died the first time, because we were dealing damage to Twintania so fast that we completely skipped the Conflagration phase and got Dive Bomb'd while we were out of position.
Nothing I've heard of. I'm annoyed that Seagate is the only company on the market that makes a hybrid drive, as that's the big thing keeping me from putting one in my PS4.
That's actually a huge issue with unsynced Coil. We did an unsynced T9 run a while back, and there were a LOT of "watch the DPS, folks" moments in that fight.
WD and Toshiba started making consumer hybrid drives they only have a couple models though.
http://na.finalfantasyxiv.com/lodestone/topics/detail/788496765a5919621f4ddbda5426486ec21cf6d9
Thoughts: 36 hours is pretty low considering the move. Also if you are planning a World Transfer any time soon do it before Oct 5th or you'll be locked out of doing so until Oct 20th.
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And my Nyan. Best dressed catgirl ever.
https://www.youtube.com/watch?v=WPwxgml0Q3A