It's really hard to find good beach shore tile sets for free on the internet. Anyhow, it looks like a lot but the Shambling Sailors are mooks, which means when you do damage over their health, the extra damage transfers to the next one. So you guys should be able to clean them up quickly.
webguy20I spend too much time on the InternetRegistered Userregular
edited October 2015
Tarvis has been in some tough situations before, but back to a wall with a horde of undead has to be the worst. It was worth it though, his search has lead him to this island of the dead and he finally thinks he will be able to find answers. He just has to survive this tide of undead. He faces the undead and yells "You will not stop me!"
Tarvis will double weapon attack (if the first attack roll is a nat even), and uses First strike (+2 crit range on first attack of battle) and Lethal hunter (Calling out undead mooks for +2 crit range during battle)
Geth roll 1d20+4
well first attack is a miss, so 1 damage, but it is a nat even, so 2nd attack!
Eir's eyes roll back down to normal. They're bloodshot. This island, it is good.
It is right.
There was a design in this. These sailors too fresh to instinctively swarm yet.
Of course. Her patron was testing her, now that she had inherited a role so precious to him. She will make her patron proud, but tearing this test limb from limb.
She rips the amulet from her neck, its metal is searing hot in her hand. Words floe through her mind and tumble from her mouth.
As she chants, she sees what will come to pass. A step, a trap hidden in the sand. An undead sailor released from service.
Geth roll 1d20+4 for versus MD
Geth roll 1d10+3 for Negative Energy damage on hit
@OatsYou guys are currently far distance, which means you'd need two move actions (or a whole turn) to get close to them. I did this so they can have a turn fighting off the zombies themselves before the Big Damn Heroes rush in. The Chant of Endings only effects nearby enemies.
From my understanding, Far Away means it takes two move actions to get nearby. So starting far away means you'll need to take two move actions to get nearby, using your whole turn. I did this so the new guys have to deal with the undead for a turn before you guys reach them and most likely destroy the rest. This isn't really going to be a hard fight.
I looked it up and you're right. Eir is nearby with a single move. And 13 hits a mindless undead creature.
As the horde of corpses moved forward towards the new group, one of them starts to fall apart. It's face began to melt and it's skin peeled off until nothing remained but dust that matched the gray sands of the beach. Eir's amulet becomes slightly warmer as it feeds on the life force that once gave movement to the sailor.
Sailor 1 is dead. I'll post more when I'm not babysitting a baby who just learned crawling.
Even as one of his comrades collapsed from strange magics, the shambling horde kept going. One of the undead sailors made an attempt at Amelia, but the Pirate Widow was experienced at dodging drunken men and the corpse was even less surefooted than a greenhorn on dwarven ale. She easily kicked it back, but that did little to stop it's advancements.
Geth roll 1d20+5 vs. Amelia's AC
Geth roll 1d4 if ATK nat 16+
The chaos of a brawl calls to something deep in Targath's soul. Something that he very much wants to share with these undead monstrosities. He moves forward, singing the Dirge of the Fisherman's Wife to stir his comrades to greater battle prowess.
"The storms blew through the cove that day,
Her man was sailing far away,
She saw his ghost in her dreams,
the whole village heard her screams..."
Quick Action begins Song of Heroes ALL NEARBY ALLIES GET +1 to HIT
Move Closer to the Scrum
Geth roll 1d4 for Random Energy Type
Apparently, Targath likes Thunder. Chaos Bolt is Thunder for this Battle.
Geth roll 1d20+3+1+1 for Chaos Bolt vs Bloated Brute PD
I was so sure I would miss, that I forgot to even include the damage roll. Since the to-hit was a Natural Even I gain a Chaotic Benefit as well, but with that roll and no Nearby Staggered enemies, nothing happens.
Geth roll 1d8+3 for Damage vs Bloated Brute
Geth roll 1d6 for Chaotic Benefit
Damage vs Bloated Brute:
1d8+38 [1d8=5]
Chaotic Benefit:
1d63 [1d6=3]
Nealneal on
0
Options
AnialosCollies are love, Collies are life!Shadowbrook ColliesRegistered Userregular
'Toskr cracks a huge grin and plows into the undead, "Hey you guuuuuuuuuys!"
Geth roll 2#1d20+6 for beast attacks
Geth roll 1d10+4 for even hit
Geth roll 1d6+4 for odd hit
1 dmg if both miss
beast attacks:
2#1d20+6 2 # 26 [1d20=20] 18 [1d20=12]
even hit:
1d10+413 [1d10=9]
odd hit:
1d6+410 [1d6=6]
0
Options
AnialosCollies are love, Collies are life!Shadowbrook ColliesRegistered Userregular
Will also pop my Cat's Grace for +1 AC since I got a 18+@Grunt's Ghosts
Targeth's song summoned lighting again from the skies and struck the Bloated Brute, cutting and burning the flesh of the beast. Crispy Seaweed and semi-cooked organs fell out of the monster as it turned it's attention at Targath...
Meanwhile, 'Toskr monstrous bear form crashed into the wave of undead, cutting a path with claw and teeth. Two of the undead were quickly shredded and another was barely moving. The horde, however, didn't seem too worried about the meat grinder on legs cutting them down with ease. Instead, they saw lunch...
Sailors 7 and 4 are dead as 26 damage was done to the undead horde. Brute took 8 damage.
The badly damaged sailor had fallen to the ground when the Squirrel Bear Druid tore through the crowd of undead. In a last ditch effort to be useful, the zombie sailor pulled his body apart to scratch 'Toskr before the life force in it's body finally gave out.
Geth roll 1d20+5 vs. 'Toskr's AC
Geth roll 1d4 if nat 16+
'Toskr takes 5 damage and the Sailor takes 2 and dies.
'Toskr looked up to see the horde shifting toward him, rotten hands and gnashing teeth all aimed at him. One zombie moved through the crowd with a purpose. It grabbed on to the left leg of the bear and bit down hard. 'Toskr stood up, throwing the zombie to the ground.
Geth roll 1d20+5 vs. 'Toskr's AC
Geth roll 1d4 if nat 16+
7 more damage to 'Toskr
1 damage to Sailor 5.
Initiative Order: @webguy20Travis- 22 28/28 HP @OatsEir- 21 18/18 HP Shambling Sailor 1- 21 Dead
Shambling Sailor 2- 21 1 Damage @NealnealTargath- 19 11/21 HP @AnialosRatatoskr- 18 15/27 HP Shambling Sailor 3- 17 Dead Shambling Sailor 4- 16 Dead
Shambling Sailor 5- 16 1 Damage
Shambling Sailor 6- 13 Shambling Sailor 7- 13 Dead
Shambling Sailor 8- 13
Shambling Sailor 9- 11 4 Damage @Mikey CTSSakura- 9 24/24 HP
Bloated Brute- 8 8 Damage @wildwoodFlint- 7 24/24 HP
Shambling Sailor 10- 7 @Lord_AsmodeusAmelia- 3 30/30 HP
While most of the horde closed in around 'Toskr, one undead sailor took a different target, instead seeking out the small girl. However, it was too slow for the girl from the 21th Age, who was used to moving through crowed streets and dodging traffic in New Axis.
Geth roll 1d20+5 vs. Sakura's AC
Geth roll 1d4 if nat 16+
Sakura slaps the grasping undead talons away from herself. Her pleated skirt and long, silken pink hair flowing with the lines of her form.
"Don't you dare touch me, you freaks!" she snarls.
She takes the opening to step back, straightening her posture, crossing her ankles. Sakura raises her hands in the air and takes a deep breath. She closes her eyes. Extending her index fingers and thumbs while tucking her remaining fingers, she lowers her arms to cross over her breasts. Sakura's eyes flash open and thrusts her arms forward with her thumbs touching. As her arms fully extend, a flash of heat, flames and light blast forward in a fiery wave.
"BURNING HANDS!!"
Geth roll 2#1d20+4 to hit the closest two undead vs PD
Geth roll 1d6+3 fire damage
The flames lap around the sailors, burning them but doing little to stop their continued approach towards their fleshy targets.
The Brute moves away from the horde surrounding 'Toskr and, with a speed uncommon to undead, barrels his way to Targath. The bard, too busy trying to rhyme "orange" with something, gets a sharp crack in the skull that reminds him quickly that orange doesn't rhyme with anything and that he should stick to quick rhyming schemes.
Flint sets his schemes aside and moves toward the battle, trailing his hand in the shadows as he goes.
On the assumption that Flint is still a double-move away from melee action, I'm having him move toward everyone (hugging the cliff wall), and then Shadow Walk. If, for some reason, the Shadow Walk attack misses, then he will do Flying Blade at the nearest engaged enemy.
Geth roll 1d20+5 for Shadow Walk against highest enemy MD
Geth roll 1d20+5 for Flying Blade against nearby target
Geth roll 1d4+4 for damage (1 damage on miss)
Geth roll 1d4 for sneak damage on natural even FB hit
@Enc I wasn't going to ask because you had already done an amazing job on the map and I knew you had other projects you were working on. But I thank you for this amazing map.
0
Options
EncA Fool with CompassionPronouns: He, Him, HisRegistered Userregular
Link in my signature goes to about 100 maps you might want to try out. I got a bunch under "Sabu Island" which are tropical islands.
Flint disappears from sight, not that anyone else noticed. Another Sailor moves in close to giant bear but like those before it, miss the massive standing beast.
Geth roll 1d20+5 vs. 'Toskr's AC
Geth roll 1d4 if nat 16+
@Lord_AsmodeusIs next then top of the list with the Escalation Die at 1.
0
Options
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
edited October 2015
Amelia grimaced as the Zombies pressed in, their hands clumsily grasping out to drag her under their weight of numbers, taking a small step back to get a better angle she took a long swiping arc with her longsword at the Zombies pushing forward.
Geth roll 1d20+5 vs Zombie's AC
Geth roll 1d8+4 for weapon damage
Edit: That's an odd roll (11) so my Maneuver is Carve an Opening.
vs Zombie's AC:
1d20+516 [1d20=11]
weapon damage:
1d8+45 [1d8=1]
Lord_Asmodeus on
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
0
Options
webguy20I spend too much time on the InternetRegistered Userregular
edited October 2015
Tarvis, after his deft attack that dispatched the air in front of the zombies, moves in for the kill against the zombies themselves.
Tarvis has lethal hunter active against the zombie horde, gaining +2 crit range against them. If his first attack is a Nat even, then his 2nd attack will apply.
Geth Roll 1d20+4 for attack 1
Geth Roll 1d20+4 for attack 2
Geth Roll 1d6+4 for attack 1 Damage
Geth Roll 1d6+4 for attack 2 Damage
Amelia's sword catches one of the zombies in the arm, cutting it clean off. Travis took the zombie's moment of confusion at it's missing limb to cut it's head off before leaping off it and driving his sword into another sailor. And because he was still moving, he spun around to kick the legs out from underneath another sailor.
Math time. Amelia deals 5 damage to Sailor 2, who already suffered 1 damage, equaling 6 total. Then Travis deals 18 damage to the Horde, finishing off Sailor 2, Killing 6, and dealing 4 damage to Sailor 5, who now has 5 damage total. That's hell of a turn. Don't forget guys that from Travis onwards, you have a +1 to Attack Rolls as the Escalation Die is +1. @Oats is next with Eir.
Initiative Order: Escalation Die +1 @webguy20Travis- 22 28/28 HP @OatsEir- 21 18/18 HP Shambling Sailor 1- 21 Dead Shambling Sailor 2- 21 Dead @NealnealTargath- 19 11/21 HP @AnialosRatatoskr- 18 15/27 HP Shambling Sailor 3- 17 Dead Shambling Sailor 4- 16 Dead Shambling Sailor 5- 16 Dead Shambling Sailor 6- 13 Dead Shambling Sailor 7- 13 Dead
Shambling Sailor 8- 13
Shambling Sailor 9- 11 5 Damage @Mikey CTSSakura- 9 24/24 HP
Bloated Brute- 8 8 Damage @wildwoodFlint- 7 24/24 HP
Shambling Sailor 10- 7 @Lord_AsmodeusAmelia- 3 30/30 HP
Posts
As the guy who has been getting the most nat 1s, or close to, the idea of expanding crit rolls to more of the system makes me... nervous.
It's really hard to find good beach shore tile sets for free on the internet. Anyhow, it looks like a lot but the Shambling Sailors are mooks, which means when you do damage over their health, the extra damage transfers to the next one. So you guys should be able to clean them up quickly.
@webguy20 Travis- 22
@Oats Eir- 21
Shambling Sailor 1- 21 Dead
Shambling Sailor 2- 21
@Nealneal Targath- 19
@Anialos Ratatoskr- 18
Shambling Sailor 3- 17 8 damage
Shambling Sailor 4- 16 Dead
Shambling Sailor 5- 16
Shambling Sailor 6- 13
Shambling Sailor 7- 13 Dead
Shambling Sailor 8- 13
Shambling Sailor 9- 11
@Mikey CTS Sakura- 9
Bloated Brute- 8 8 Damage
@wildwood Flint- 7
Shambling Sailor 10- 7
@Lord_Asmodeus Amelia- 3
Tarvis will double weapon attack (if the first attack roll is a nat even), and uses First strike (+2 crit range on first attack of battle) and Lethal hunter (Calling out undead mooks for +2 crit range during battle)
Geth roll 1d20+4
well first attack is a miss, so 1 damage, but it is a nat even, so 2nd attack!
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Starting this game hot folks! 1 miss damage.
How should I structure my attack roll posts since there are so many dependencies on my rolls? I don't want to clutter up the thread.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
It is right.
There was a design in this. These sailors too fresh to instinctively swarm yet.
Of course. Her patron was testing her, now that she had inherited a role so precious to him. She will make her patron proud, but tearing this test limb from limb.
She rips the amulet from her neck, its metal is searing hot in her hand. Words floe through her mind and tumble from her mouth.
As she chants, she sees what will come to pass. A step, a trap hidden in the sand. An undead sailor released from service.
Geth roll 1d20+4 for versus MD
Geth roll 1d10+3 for Negative Energy damage on hit
The blades didn't phase the rotten sailor as he and the rest of the horde inched closer.
@Oats is next.
As the horde of corpses moved forward towards the new group, one of them starts to fall apart. It's face began to melt and it's skin peeled off until nothing remained but dust that matched the gray sands of the beach. Eir's amulet becomes slightly warmer as it feeds on the life force that once gave movement to the sailor.
Sailor 1 is dead. I'll post more when I'm not babysitting a baby who just learned crawling.
Geth roll 1d20+5 vs. Amelia's AC
Geth roll 1d4 if ATK nat 16+
No damage.
"The storms blew through the cove that day,
Her man was sailing far away,
She saw his ghost in her dreams,
the whole village heard her screams..."
Quick Action begins Song of Heroes ALL NEARBY ALLIES GET +1 to HIT
Move Closer to the Scrum
Geth roll 1d4 for Random Energy Type
Apparently, Targath likes Thunder. Chaos Bolt is Thunder for this Battle.
Geth roll 1d20+3+1+1 for Chaos Bolt vs Bloated Brute PD
I was so sure I would miss, that I forgot to even include the damage roll. Since the to-hit was a Natural Even I gain a Chaotic Benefit as well, but with that roll and no Nearby Staggered enemies, nothing happens.
Geth roll 1d8+3 for Damage vs Bloated Brute
Geth roll 1d6 for Chaotic Benefit
Geth roll 2#1d20+6 for beast attacks
Geth roll 1d10+4 for even hit
Geth roll 1d6+4 for odd hit
1 dmg if both miss
Meanwhile, 'Toskr monstrous bear form crashed into the wave of undead, cutting a path with claw and teeth. Two of the undead were quickly shredded and another was barely moving. The horde, however, didn't seem too worried about the meat grinder on legs cutting them down with ease. Instead, they saw lunch...
Sailors 7 and 4 are dead as 26 damage was done to the undead horde. Brute took 8 damage.
Geth roll 1d20+5 vs. 'Toskr's AC
Geth roll 1d4 if nat 16+
'Toskr takes 5 damage and the Sailor takes 2 and dies.
'Toskr looked up to see the horde shifting toward him, rotten hands and gnashing teeth all aimed at him. One zombie moved through the crowd with a purpose. It grabbed on to the left leg of the bear and bit down hard. 'Toskr stood up, throwing the zombie to the ground.
Geth roll 1d20+5 vs. 'Toskr's AC
Geth roll 1d4 if nat 16+
7 more damage to 'Toskr
1 damage to Sailor 5.
@webguy20 Travis- 22 28/28 HP
@Oats Eir- 21 18/18 HP
Shambling Sailor 1- 21 Dead
Shambling Sailor 2- 21 1 Damage
@Nealneal Targath- 19 11/21 HP
@Anialos Ratatoskr- 18 15/27 HP
Shambling Sailor 3- 17 Dead
Shambling Sailor 4- 16 Dead
Shambling Sailor 5- 16 1 Damage
Shambling Sailor 6- 13
Shambling Sailor 7- 13 Dead
Shambling Sailor 8- 13
Shambling Sailor 9- 11 4 Damage
@Mikey CTS Sakura- 9 24/24 HP
Bloated Brute- 8 8 Damage
@wildwood Flint- 7 24/24 HP
Shambling Sailor 10- 7
@Lord_Asmodeus Amelia- 3 30/30 HP
Geth roll 1d20+5 vs. 'Toskr's AC
Geth roll 1d4 if nat 16+
Geth roll 1d20+5 vs. 'Toskr's AC
Geth roll 1d4 if nat 16+
Geth roll 1d20+5 vs. Sakura's AC
Geth roll 1d4 if nat 16+
Sakura slaps the grasping undead talons away from herself. Her pleated skirt and long, silken pink hair flowing with the lines of her form.
"Don't you dare touch me, you freaks!" she snarls.
She takes the opening to step back, straightening her posture, crossing her ankles. Sakura raises her hands in the air and takes a deep breath. She closes her eyes. Extending her index fingers and thumbs while tucking her remaining fingers, she lowers her arms to cross over her breasts. Sakura's eyes flash open and thrusts her arms forward with her thumbs touching. As her arms fully extend, a flash of heat, flames and light blast forward in a fiery wave.
"BURNING HANDS!!"
Geth roll 2#1d20+4 to hit the closest two undead vs PD
Geth roll 1d6+3 fire damage
The Brute moves away from the horde surrounding 'Toskr and, with a speed uncommon to undead, barrels his way to Targath. The bard, too busy trying to rhyme "orange" with something, gets a sharp crack in the skull that reminds him quickly that orange doesn't rhyme with anything and that he should stick to quick rhyming schemes.
Sailor 9 takes 4 damage and Sailor 2 takes 1 damage.
Targath takes 10 damage.
Geth roll 1d20+5 vs. Targath's AC
Geth roll 2d6 if natural even hit or miss.
Flint sets his schemes aside and moves toward the battle, trailing his hand in the shadows as he goes.
On the assumption that Flint is still a double-move away from melee action, I'm having him move toward everyone (hugging the cliff wall), and then Shadow Walk. If, for some reason, the Shadow Walk attack misses, then he will do Flying Blade at the nearest engaged enemy.
Geth roll 1d20+5 for Shadow Walk against highest enemy MD
Geth roll 1d20+5 for Flying Blade against nearby target
Geth roll 1d4+4 for damage (1 damage on miss)
Geth roll 1d4 for sneak damage on natural even FB hit
There's the rolls I was missing last combat...
I felt a disturbance in the force:
Link in my signature goes to about 100 maps you might want to try out. I got a bunch under "Sabu Island" which are tropical islands.
Ok, new style map up.
Flint disappears from sight, not that anyone else noticed. Another Sailor moves in close to giant bear but like those before it, miss the massive standing beast.
Geth roll 1d20+5 vs. 'Toskr's AC
Geth roll 1d4 if nat 16+
Geth roll 1d20+5 vs Zombie's AC
Geth roll 1d8+4 for weapon damage
Edit: That's an odd roll (11) so my Maneuver is Carve an Opening.
Tarvis has lethal hunter active against the zombie horde, gaining +2 crit range against them. If his first attack is a Nat even, then his 2nd attack will apply.
Geth Roll 1d20+4 for attack 1
Geth Roll 1d20+4 for attack 2
Geth Roll 1d6+4 for attack 1 Damage
Geth Roll 1d6+4 for attack 2 Damage
Edit: Only attack 1 applies, but is a crit.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Math time. Amelia deals 5 damage to Sailor 2, who already suffered 1 damage, equaling 6 total. Then Travis deals 18 damage to the Horde, finishing off Sailor 2, Killing 6, and dealing 4 damage to Sailor 5, who now has 5 damage total. That's hell of a turn. Don't forget guys that from Travis onwards, you have a +1 to Attack Rolls as the Escalation Die is +1. @Oats is next with Eir.
@webguy20 Travis- 22 28/28 HP
@Oats Eir- 21 18/18 HP
Shambling Sailor 1- 21 Dead
Shambling Sailor 2- 21 Dead
@Nealneal Targath- 19 11/21 HP
@Anialos Ratatoskr- 18 15/27 HP
Shambling Sailor 3- 17 Dead
Shambling Sailor 4- 16 Dead
Shambling Sailor 5- 16 Dead
Shambling Sailor 6- 13 Dead
Shambling Sailor 7- 13 Dead
Shambling Sailor 8- 13
Shambling Sailor 9- 11 5 Damage
@Mikey CTS Sakura- 9 24/24 HP
Bloated Brute- 8 8 Damage
@wildwood Flint- 7 24/24 HP
Shambling Sailor 10- 7
@Lord_Asmodeus Amelia- 3 30/30 HP
Her amulet has slowed its feast, for there is easier prey.
Eir whips her head around and locks eyes with another shambling corpse.
Her fist closes, blood runs from her hands.
Geth roll 1d20+3+1+1 for vs zombie MD
Geth roll 1d10+3 for spooky damage