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[Elite] Dangerous; Engineers Are GO!

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Posts

  • DarkMechaDarkMecha The Outer SpaceRegistered User regular
    edited October 2015
    Another thing is that some people probably know what stars are likely to have planets that are habitable around them, and avoid the stars that aren't.

    Compromised nav beacons added - Interesting, wonder what these could be..

    Changed how powerplant damage is handled - small chance of instant destruction, otherwise malfunctions and halved power output - Awesome change!

    Add pirate threaten & cargo collection behaviour to the Pirate Hunter Hostile archetype, copied from standard Pirate archetype. They can now be pacified by dropping cargo, and will collect it - Cool!

    So! New plan: Going to do a few more mining runs to get abit more surplus cash to fund outfitting my Asp for exploration. Then I'm going to do some galaxy map research on a planned route to take. Once complete I will hit the big empty going away from human space until such time as the Horizon's or 1.5 "Ships" launch date is announced, and then I will begin my return trip as rapidly as possible to make it back on or before that date. For the beta I can just blow my ship up and I'll endup back in human space to test stuff of course. Should be mega fun!!

    DarkMecha on
    Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
  • BigityBigity Lubbock, TXRegistered User regular
    DarkMecha wrote: »
    I'm kind of tired of mining atm so I was thinking about rigging my Asp for that too. Either that or trading it in for a Diamondback Explorer. The Asp can be configured with enough fuel tanks to go over 700ly though before I need to fuels scoop, which is pretty appealing! Abit less if I throw in an AFM module, which I probably should.

    Oh do shields help reduce your heat when your near stars? If not I'm going without them.

    AFM modules are pretty useless too. They won't repair thrusters.

  • SoggybiscuitSoggybiscuit Tandem Electrostatic Accelerator Registered User regular
    Bigity wrote: »
    DarkMecha wrote: »
    I'm kind of tired of mining atm so I was thinking about rigging my Asp for that too. Either that or trading it in for a Diamondback Explorer. The Asp can be configured with enough fuel tanks to go over 700ly though before I need to fuels scoop, which is pretty appealing! Abit less if I throw in an AFM module, which I probably should.

    Oh do shields help reduce your heat when your near stars? If not I'm going without them.

    AFM modules are pretty useless too. They won't repair thrusters.

    I think they repair thrusters if you turn them off. I know they won't repair powerplants though.

    Steam - Synthetic Violence | XBOX Live - Cannonfuse | PSN - CastleBravo | Twitch - SoggybiscuitPA
  • TubeTube Registered User admin
    edited October 2015
    They'll repair thrusters, only thing I haven't been able to repair is a power plant. On a big ship they're super cost effective. I actually have two, just so I can repair the module itself.

    Edit: It seems like a lot of people say it can't repair thrusters, but I'm sure I did? Maybe they patched it

    Tube on
  • SoggybiscuitSoggybiscuit Tandem Electrostatic Accelerator Registered User regular
    edited October 2015
    The WIKI says
    The Auto Field-Maintenance Unit (AFMU) is a module that can be used to repair other modules. The AFMU uses ammunition each time it repairs another module and places it offline during the repair. Any module that is equipped to the ship that can be toggled on and off but hull and canopy can't be repaired, but given its inability to repair integral systems to survival the AFMU is generally considered to be ineffective to counter combat attrition, and the repairs it can manage are usually significantly cheaper to repair in a station. All up the AFMU can repair about 5% of the ships overall damage capacity.

    Soggybiscuit on
    Steam - Synthetic Violence | XBOX Live - Cannonfuse | PSN - CastleBravo | Twitch - SoggybiscuitPA
  • RonaldoTheGypsyRonaldoTheGypsy Yes, yes Registered User regular
    Ahh, a new Emperor. I'm sure this appointment will keep us Duval folks busy on the Power Play for the next cycle. I hope they don't "plot twist" her to death come next cycle.

  • BigityBigity Lubbock, TXRegistered User regular
    I could have sworn I read many guides about exploration that said it couldn't repair thrusters and thus, could be ignored to increase jump range. Maybe it was outdated info or I'm just flat out remembering incorrectly. In any case, I got about 1500 ly out, earned a couple of million credits, and got my name on several planets without one - but I was out there for a few days, not weeks.

  • DarkMechaDarkMecha The Outer SpaceRegistered User regular
    Wow asteroids now have ALOT more ore fragments worth of material to mine. It's way faster to fill my hold.

    Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
  • ZeroczZerocz Space Cowboy In SpaceRegistered User regular
    DarkMecha wrote: »
    Wow asteroids now have ALOT more ore fragments worth of material to mine. It's way faster to fill my hold.

    I tried out mining just before the patch. Spotted DarkMecha and noticed he had two collecter modules. Brilliant! Four drones instead of two make a huge difference. But the need to micro-manage the refinery still made it tedious. Now, in 1.4, it takes care of itself. I'd say mining is in a pretty good spot, gameplay-wise.

    CQC seems pretty cool, too.

  • darleysamdarleysam On my way to UKRegistered User regular
    Fun new "not a bug, it's like that on PC" quirk on the Xbox version, whereby you come out of warp with your throttle set to full, all ready to charge into the star in front of you. Didn't know they'd done that. Nearly died a few times already.

    Also had what seems to be a genuine, repeated bug that marks all your cargo as stolen. I had a hold of drones that kept flashing up as illicit, that I couldn't even jettison no matter how much I tried. Eventually managed to sell them at a station, which cleared it.

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  • DarkMechaDarkMecha The Outer SpaceRegistered User regular
    edited October 2015
    Zerocz wrote: »
    DarkMecha wrote: »
    Wow asteroids now have ALOT more ore fragments worth of material to mine. It's way faster to fill my hold.

    I tried out mining just before the patch. Spotted DarkMecha and noticed he had two collecter modules. Brilliant! Four drones instead of two make a huge difference. But the need to micro-manage the refinery still made it tedious. Now, in 1.4, it takes care of itself. I'd say mining is in a pretty good spot, gameplay-wise.

    CQC seems pretty cool, too.

    Yeah the drones rake in the ore pretty quick. With as much ore as in the bigger rocks now though I actually endup waiting abit so I might get another collector module at some point. I think mining in a Type 7 might be awesome. My Asp is great in that I can defend myself but I'd like more mining oriented internal slots and more cargo space! 64 tons fills up pretty quick.

    DarkMecha on
    Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
  • PetesalzlPetesalzl vorpal blade in hand Registered User regular
    im getting a thing that when i pull into a station, the repair option is highlighted and says 10cr like i need to repair but it wont no matter how many times i click it. this is killing my ocd which needs to have everything at equalibrium

  • General_ArmchairGeneral_Armchair Registered User regular
    How frequently can you find the high value items like painite and precious metals? Was that improved?

    3DS Friend Code:
    Armchair: 4098-3704-2012
  • TubeTube Registered User admin
    Man if there was a way to get power play merits by mining, that would be pretty sweet. I'm considering going back to the dark side and loading my ship up with merits while I AFK. I don't quite have enough credits yet.

  • SoggybiscuitSoggybiscuit Tandem Electrostatic Accelerator Registered User regular
    Is power play a good way to make some coin? Or am I better off going with the usual route(s) of money making endeavors?

    Steam - Synthetic Violence | XBOX Live - Cannonfuse | PSN - CastleBravo | Twitch - SoggybiscuitPA
  • DarkMechaDarkMecha The Outer SpaceRegistered User regular
    How frequently can you find the high value items like painite and precious metals? Was that improved?

    Where I'm at, I find platinum, palladium, gold, ect every trip out to the belt. I don't always find painite, but I find it enough to fill all the painite mining missions I can find. There are alot of platinum ones too, which rocks because they basically pay like 10x the market value for them.

    Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
  • General_ArmchairGeneral_Armchair Registered User regular
    I'm just curious if the profit is decent now. It used to be a waste of time.

    Mining always interested me a little bit, but not enough for me to do it for pennies. I might patch the game and try my hand configuring my Anaconda for mining if they've finally given miners a living wage 11 months after release .

    3DS Friend Code:
    Armchair: 4098-3704-2012
  • TubeTube Registered User admin
    edited October 2015
    Yes and no? At the high end, yes. If you get to top rating with Duval for instance, you'll get something like 70% (maybe higher?) added as a voucher to every bounty you hand in, in addition to your 50 million weekly payout. You're looking at a pretty high time investment at that point though. I believe you have to hit 20ish ships a day while undermining* to reliably stay at rating 5, and THEN do bounty hunting to see a payout.

    The alternative is to fill your cargo hold with merit commodities (which is on a time), which is almost zero effort but requires you to start with a pretty big hold.

    TLDR: Yes, theoretically very profitable. Practically, nah, probably do something else.

    *Unless I'm wrong, the "combat zones" give a lower merit count and you'd have to shoot a lot more

    Edit: Getting up to 1500 merits every week isn't too hard and will put 5 million in your bank account every week. In practical terms, you have to be able to earn 750 merits week on week.

    Tube on
  • General_ArmchairGeneral_Armchair Registered User regular
    Did they ever make a "huge" class mining laser?

    3DS Friend Code:
    Armchair: 4098-3704-2012
  • TubeTube Registered User admin
    No, only cannon and particle accelerator thing in that spot.

    I think it's actually more practical dps to treat it as another large hard point

  • darleysamdarleysam On my way to UKRegistered User regular
    edited October 2015
    Did they ever make a "huge" class mining laser?

    "For when you want those rocks to know you mean business."

    I've never actually looked into what the difference is between small and medium mining lasers. Do they just cut faster? Do the chunks stay mined?

    darleysam on
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  • DarkMechaDarkMecha The Outer SpaceRegistered User regular
    I'm just curious if the profit is decent now. It used to be a waste of time.

    Mining always interested me a little bit, but not enough for me to do it for pennies. I might patch the game and try my hand configuring my Anaconda for mining if they've finally given miners a living wage 11 months after release .

    Depends on your definition of it being a waste of time. With the changes to mining, on a good run I'm getting around 1.5mil an hour. If I luck out and find a bunch of good mining missions to sell my ore at instead of on the open market, more like 2mil/hr. This is great income to me, most I've ever made, but apparently to alot of people here it's peanuts.

    Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
  • darleysamdarleysam On my way to UKRegistered User regular
    DarkMecha wrote: »
    I'm just curious if the profit is decent now. It used to be a waste of time.

    Mining always interested me a little bit, but not enough for me to do it for pennies. I might patch the game and try my hand configuring my Anaconda for mining if they've finally given miners a living wage 11 months after release .

    Depends on your definition of it being a waste of time. With the changes to mining, on a good run I'm getting around 1.5mil an hour. If I luck out and find a bunch of good mining missions to sell my ore at instead of on the open market, more like 2mil/hr. This is great income to me, most I've ever made, but apparently to alot of people here it's peanuts.

    Likewise here, that's a solid income for me, but I'm guessing the reason it's seen as 'peanuts' is because that's about the ceiling for mining, where other avenues can net you much, much more. Like, there's no more specialised, profitable way to mine than "get a ship, fit it for cargo, ram it with drones, drag 'em to a pristine metallic ring, don't stop until your full of painite and platinum". There's no way to drastically increase your cr/hr by going up to a bigger ship or using high-end equipment.

    That said, I enjoy the tranquility of scooting around a ring for an hour or two, so I'm quite happy to work an income that way.

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  • DarkMechaDarkMecha The Outer SpaceRegistered User regular
    Yeah I'd have to agree. I wish we could somehow mine from multiple asteroids. With the changes to the refinery bin handling though, I could see a sort of strip mining approach becoming viable. Finding a cluster of rocks close together then just coring them all out with your drones collecting all of it as you go. Would take a ship with a very large cargo bay, probably like quad mining lasers, 3x 3A collector drone controllers (so 6 drones), and a 4A refinery to make it work fast enough to be worth it. However if it could rake in like 200+ tons in around 30min, that would definitely be a step up in income.

    Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
  • darleysamdarleysam On my way to UKRegistered User regular
    I think that.. someone here suggested it would be useful if we could generate some kind of 'heat map' of nearby rocks to get an idea of where the money's at. That would help. I've wondered whether there is a more efficient way to mine with multiple ships, like some way of using a Type 9 as a general-purpose storage bin then other ships to actually do the grunt work of pulling and refining the ore, but haven't really thought it through to any useful conclusion.

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  • TubeTube Registered User admin
    With a really good trading ship and a good run I think you can expect 3/5 million an hour? I think there are some much more profitable routes with powerplay now, I haven't traded in a while.

    1-2 million an hour for something you enjoy doing is a fine return.

  • TubeTube Registered User admin
    darleysam wrote: »
    That said, I enjoy the tranquility of scooting around a ring for an hour or two, so I'm quite happy to work an income that way.

    Don't mind me, just filing this under "out of context quotes"

  • GhotiGhoti Registered User regular
    darleysam wrote: »
    Did they ever make a "huge" class mining laser?

    "For when you want those rocks to know you mean business."

    I've never actually looked into what the difference is between small and medium mining lasers. Do they just cut faster? Do the chunks stay mined?

    I have tried both sizes of lasers and the larger one does produce a chunk to collect faster than the small laser. So, comes down to time. I have not tried fitting multiple lasers to see if a chunk is produced per laser, or if it is a further time reduction for one chunk.

    As far as mined states of asteroids, I think they reset each time you enter the area, but will remain depleted until you leave and come back.
    darleysam wrote: »
    I think that.. someone here suggested it would be useful if we could generate some kind of 'heat map' of nearby rocks to get an idea of where the money's at. That would help. I've wondered whether there is a more efficient way to mine with multiple ships, like some way of using a Type 9 as a general-purpose storage bin then other ships to actually do the grunt work of pulling and refining the ore, but haven't really thought it through to any useful conclusion.

    I have kicked around the idea of tandem mining with a wingmate, where one ship would prospect and carve off chunks while the other collects and refines. However, I believe there is still an open bug where ore mined by another player will get destroyed by your shield if you collect it (I am not sure if a drone makes a difference). I do not know if it is still an issue, but it is something I have seen in the game forums.

  • General_ArmchairGeneral_Armchair Registered User regular
    darleysam wrote: »
    I think that.. someone here suggested it would be useful if we could generate some kind of 'heat map' of nearby rocks to get an idea of where the money's at. That would help. I've wondered whether there is a more efficient way to mine with multiple ships, like some way of using a Type 9 as a general-purpose storage bin then other ships to actually do the grunt work of pulling and refining the ore, but haven't really thought it through to any useful conclusion.

    No real point in using a type 9 when a Conda has comparable storage capacity and is a more formidable vessel.

    My interest is piqued. I may give mining a try with my Conda this weekend if I have time.

    No promises though.

    3DS Friend Code:
    Armchair: 4098-3704-2012
  • TubeTube Registered User admin
    If you're a in a Type 9 you can pretend to be Red Dwarf

  • ZeroczZerocz Space Cowboy In SpaceRegistered User regular
    It'll take three million years to get anywhere, so that fits.

  • BigityBigity Lubbock, TXRegistered User regular
    DarkMecha wrote: »
    Zerocz wrote: »
    DarkMecha wrote: »
    Wow asteroids now have ALOT more ore fragments worth of material to mine. It's way faster to fill my hold.

    I tried out mining just before the patch. Spotted DarkMecha and noticed he had two collecter modules. Brilliant! Four drones instead of two make a huge difference. But the need to micro-manage the refinery still made it tedious. Now, in 1.4, it takes care of itself. I'd say mining is in a pretty good spot, gameplay-wise.

    CQC seems pretty cool, too.

    Yeah the drones rake in the ore pretty quick. With as much ore as in the bigger rocks now though I actually endup waiting abit so I might get another collector module at some point. I think mining in a Type 7 might be awesome. My Asp is great in that I can defend myself but I'd like more mining oriented internal slots and more cargo space! 64 tons fills up pretty quick.

    Type 7 is bad due to no medium hardpoints for the rating 2 mining lasers.

  • TubeTube Registered User admin
    edited October 2015
    Bigity wrote: »
    DarkMecha wrote: »
    Zerocz wrote: »
    DarkMecha wrote: »
    Wow asteroids now have ALOT more ore fragments worth of material to mine. It's way faster to fill my hold.

    I tried out mining just before the patch. Spotted DarkMecha and noticed he had two collecter modules. Brilliant! Four drones instead of two make a huge difference. But the need to micro-manage the refinery still made it tedious. Now, in 1.4, it takes care of itself. I'd say mining is in a pretty good spot, gameplay-wise.

    CQC seems pretty cool, too.

    Yeah the drones rake in the ore pretty quick. With as much ore as in the bigger rocks now though I actually endup waiting abit so I might get another collector module at some point. I think mining in a Type 7 might be awesome. My Asp is great in that I can defend myself but I'd like more mining oriented internal slots and more cargo space! 64 tons fills up pretty quick.

    Type 7 is bad due to no medium hardpoints for the rating 2 mining lasers.

    It's a fair bit bigger though, you probably make up for that with less trips?

    < has never mined

    Tube on
  • BigityBigity Lubbock, TXRegistered User regular
    My understanding is that the larger lasers make mining more profitable. As well as being in a RES (going up for the 'higher' rated ones).


    OTOH, I am thinking about taking my beautiful Clipper and making her a mining vessel instead of trading.

  • General_ArmchairGeneral_Armchair Registered User regular
    Anything a type 7 can do, a clipper can do better.


    Also, the type 7 is probably the most difficult ship to dock in the game. I got the hang of it in my countless trade runs, but it would suck for someone inexperienced with the type 7 to crash into the mail slot after collecting all that ore.

    Come to think of it, the clipper might make a decent miner I suppose. It has those large hardpoints for large mining lasers, and is fast enough to quickly transition between rocks and to escape the ring's mass lock.

    It would come down to "is the increased capacity of a Conda worth being slower in real space within the belt?"

    Probably. But the extra speed would make it easier to evade human threats in open.

    3DS Friend Code:
    Armchair: 4098-3704-2012
  • SoggybiscuitSoggybiscuit Tandem Electrostatic Accelerator Registered User regular
    Would this be a good mining ship? I've only ever done mining for brief periods of time. It was far more money to kill the pirates at RES.
    [Asp]
    U: 0I Point Defence
    U: 0I Chaff Launcher
    U: 0F Electronic Countermeasure
    U: 0A Shield Booster
    S: 1E/G Beam Laser
    S: 1E/G Beam Laser
    S: 1E/G Beam Laser
    S: 1E/G Beam Laser
    M: 2D/F Mining Laser
    M: 2D/F Mining Laser

    BH: 1I Reinforced Alloy
    RB: 5B Power Plant
    TM: 5D Thrusters
    FH: 5C Frame Shift Drive
    EC: 4D Life Support
    PC: 4A Power Distributor
    SS: 5C Sensors
    FS: 5C Fuel Tank (Capacity: 32)

    6: 6E Cargo Rack (Capacity: 64)
    5: 5C Shield Generator
    3: 3A Collector Limpet Controller
    3: 3A Collector Limpet Controller
    3: 3A Collector Limpet Controller
    2: 2A Refinery
    2: 1A Prospector Limpet Controller
    ---
    Shield: 215.70 MJ
    Power : 13.54 MW retracted (72%)
    17.92 MW deployed (96%)
    18.70 MW available
    Cargo : 64 T
    Fuel : 32 T
    Mass : 442.9 T empty
    538.9 T full
    Range : 17.22 LY unladen
    15.17 LY laden
    Price : 14,909,039 CR
    Re-Buy: 745,452 CR @ 95% insurance

    Steam - Synthetic Violence | XBOX Live - Cannonfuse | PSN - CastleBravo | Twitch - SoggybiscuitPA
  • ZeroczZerocz Space Cowboy In SpaceRegistered User regular
    I've been using this clipper loadout. It does ok. I like the speed and agility, but the lack of a fuel scoop makes long voyages tricky.

  • BigityBigity Lubbock, TXRegistered User regular
    edited October 2015
    *duplicate*

    Bigity on
  • BigityBigity Lubbock, TXRegistered User regular
    Would this be a good mining ship? I've only ever done mining for brief periods of time. It was far more money to kill the pirates at RES.

    [Asp]
    U: 0I Point Defence
    U: 0I Chaff Launcher
    U: 0F Electronic Countermeasure
    U: 0A Shield Booster
    S: 1E/G Beam Laser
    S: 1E/G Beam Laser
    S: 1E/G Beam Laser
    S: 1E/G Beam Laser
    M: 2D/F Mining Laser
    M: 2D/F Mining Laser

    BH: 1I Reinforced Alloy
    RB: 5B Power Plant
    TM: 5D Thrusters
    FH: 5C Frame Shift Drive
    EC: 4D Life Support
    PC: 4A Power Distributor
    SS: 5C Sensors
    FS: 5C Fuel Tank (Capacity: 32)

    6: 6E Cargo Rack (Capacity: 64)
    5: 5C Shield Generator
    3: 3A Collector Limpet Controller
    3: 3A Collector Limpet Controller
    3: 3A Collector Limpet Controller
    2: 2A Refinery
    2: 1A Prospector Limpet Controller
    ---
    Shield: 215.70 MJ
    Power : 13.54 MW retracted (72%)
    17.92 MW deployed (96%)
    18.70 MW available
    Cargo : 64 T
    Fuel : 32 T
    Mass : 442.9 T empty
    538.9 T full
    Range : 17.22 LY unladen
    15.17 LY laden
    Price : 14,909,039 CR
    Re-Buy: 745,452 CR @ 95% insurance

    Get a 4B refinery with 9 bins. I think you can drop an Asp to 3D shields, can't recall. 9 bins is worth the effort in metallic rings though.

  • BigityBigity Lubbock, TXRegistered User regular
    Zerocz wrote: »
    I've been using this clipper loadout. It does ok. I like the speed and agility, but the lack of a fuel scoop makes long voyages tricky.

    I would die if my Clipper didn't have a Fuel Scoop heh.

    OTOH, where I mine is in-system of where all my power play merits have to be turned in anyway.

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