Claim Objectives The Naalu Collective: [1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn. (VP 5 --> 6) The Barony of Letnev: [1 VP] I have at least 5 Technology Advances. (VP 3 --> 4) Refresh Planet Cards The Naalu Collective: Use the refresh ability of Tsion, gaining 2 Trade Goods. (TG 0 --> 2) The Barony of Letnev:Use the refresh ability of Primor, gaining 2 Ground Forces. Gain Action Cards (Core Stability) The Naalu Collective: Gain "Cultural Crisis". (AC 6 --> 7) The Barony of Letnev: Gain "Sabotage". (AC 4 --> 5) Federation of Sol: Gain "Rally of the People". (AC 4 --> 5) The Yssaril Tribes: Gain "Successful Spy" and "Courageous to the End". (AC 7 --> 9) Universities of Jol-Nar: Gain "Dug In" and "Productivity Spike". (AC 7 --> 9)
Discard Action Cards "Recheck" and "Uprising" to satisfy hand limits. (AC 9 --> 7) The Nekro Virus: Gain "Plague". (AC 2 --> 3) Allocate Counters The Naalu Collective: CP 1 --> 3 The Yssaril Tribes: SA 2 --> 3, FS 5 --> 6 The Barony of Letnev: SA 1 --> 2, CP 1 --> 2 Universities of Jol-Nar: SA 1 --> 2, CP 1 --> 2 The Nekro Virus: SA 0 --> 1, CP 0 --> 1 Federation of Sol: SA 1 --> 3, CP 2 --> 3
The Naalu Collective: 6 VP The Barony of Letnev: 4 VP The Nekro Virus: 4 VP Federation of Sol: 4 VP The Yssaril Tribes: 3 VP Universities of Jol-Nar: 2 VP
Public Objectives
[1 VP] I took control of 3 planets this turn.: Naalu, Letnev, Yssaril, Sol, Nekro
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn.: Sol, Naalu, Letnev, Nekro
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.: Yssaril, Sol, Letnev, Naalu
[1 VP] I have at least 5 Technology Advances.: Jol-Nar, Nekro, Sol, Naalu, Yssaril, Letnev
[1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn.
1 Stage I Objective and 5 Stage II Objectives remain in the deck.
Secret Objectives The Naalu Collective: [2 VP] Technocrat: I control at least 6 planets with a technology specialty.; 1 Secret Objective The Yssaril Tribes: 1 Secret Objective The Barony of Letnev: 1 Secret Objective The Nekro Virus: 1 Secret Objective Federation of Sol: 1 Secret Objective Universities of Jol-Nar: 1 Secret Objective
Special Objectives Seed of an Empire: The players with the fewest victory points gain 1 victory point.: Nekro, Jol-Nar
Worlds: R - Jord (4R, 2I) R - Arnor (2R, 1I) R - Coorneeq (1R, 2I, R) R - Lor (1R, 2I, R) R - Perimiter (2R, 2I) R - Resculon (2R, 0I) R - Sakulag (2R, 1I)
Trade Contracts: Yssaril [2], Sol [2]
Technology: Hylar V Assault Laser, Deep Space Cannon, Duranium Armor, Antimass Deflectors, XRD Transporters, Enviro Compensator
Worlds: R - Arc Prime (4R, 0I) R - Wren Terra (2R, 1I) X - Primor (2R, 1I, GF (x2)) R - Sem-Lore (3R, 2I, Y) R - Tar'mann (1R, 1I) R - Tequ'ran (2R, 0I, R) R - Torkan (0R, 3I, B) R - Vega Major (2R, 1I) R - Vega Minor (1R, 2I, B) R - Wellon (1R, 2I)
Worlds: R - Maaluuk (0R, 2I) R - Druaa (3R, 1I) R - Bellatrix (0R, 1I, R) R - Bereg (3R, 1I, R) R - Faunus (1R, 3I, G (x2)) R - Lirta IV (2R, 3I, G) R - Mallice (0R, 3I) R - Quann (2R, 1I, G) X - Tsion (2R, 2I, TG (x2))
Neutral Worlds and Special Effects
N - Mecatol Rex (1R, 6I)
Core Stability (LAW): During each Status Phase, all Action Cards that would normally be claimed by players are drawn as a group and placed face up on the table. The player with the highest unexhausted influence may choose his Action Cards first, followed by the player with the second-most unexhausted influence, etc., with ties broken starting from the Speaker and moving clockwise.
Order of Play Federation of Sol: (@Lykouragh) Universities of Jol-Nar: The Barony of Letnev: The Naalu Collective: The Nekro Virus: The Yssaril Tribes:
The (6) Warfare II Strategy card and (8) Bureaucracy Strategy cards each have a bonus counter; a player that selects one of these cards may immediately exchange the bonus counter on the chosen card for a trade good or allocate a command counter to their board.
Signal Jamming
Choose a non-Home system. Take a Command Counter from any other player's reinforcements and place it on the chosen system. Play: During the Strategy Phase.
I assume that you are targeting Yssaril with the card. @jakobagger or any other player, Sabotage calls or other Action Card plays?
0
Options
XeadinMCReasonable EquestrianLake Forest Park, WARegistered Userregular
Looks like we're ready for the Action Phase. Bonus counters are placed on the (1) Leadership and (2) Diplomacy Strategy Cards.
Order of Play The Naalu Collective: (0) Assembly Current Player The Yssaril Tribes: (4) Production Universities of Jol-Nar: (5) Trade II The Barony of Letnev: (6) Warfare II The Nekro Virus: (7) Technology II Federation of Sol: (8) Bureaucracy
Recheck
Force any one combat die to be re-rolled.
Play: Immediately after you or an opponent has rolled a die during a Space Battle or Invasion Combat in which you are participating.
Posts
Claim Objectives
The Naalu Collective: [1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn. (VP 5 --> 6)
The Barony of Letnev: [1 VP] I have at least 5 Technology Advances. (VP 3 --> 4)
Refresh Planet Cards
The Naalu Collective: Use the refresh ability of Tsion, gaining 2 Trade Goods. (TG 0 --> 2)
The Barony of Letnev:Use the refresh ability of Primor, gaining 2 Ground Forces.
Gain Action Cards (Core Stability)
The Naalu Collective: Gain "Cultural Crisis". (AC 6 --> 7)
The Barony of Letnev: Gain "Sabotage". (AC 4 --> 5)
Federation of Sol: Gain "Rally of the People". (AC 4 --> 5)
The Yssaril Tribes: Gain "Successful Spy" and "Courageous to the End". (AC 7 --> 9)
Universities of Jol-Nar: Gain "Dug In" and "Productivity Spike". (AC 7 --> 9)
Discard Action Cards "Recheck" and "Uprising" to satisfy hand limits. (AC 9 --> 7)
The Nekro Virus: Gain "Plague". (AC 2 --> 3)
Allocate Counters
The Naalu Collective: CP 1 --> 3
The Yssaril Tribes: SA 2 --> 3, FS 5 --> 6
The Barony of Letnev: SA 1 --> 2, CP 1 --> 2
Universities of Jol-Nar: SA 1 --> 2, CP 1 --> 2
The Nekro Virus: SA 0 --> 1, CP 0 --> 1
Federation of Sol: SA 1 --> 3, CP 2 --> 3
Current Map: Round 6, Start of Strategy Phase
Current Technologies
Victory Points and Objectives
The Barony of Letnev: 4 VP
The Nekro Virus: 4 VP
Federation of Sol: 4 VP
The Yssaril Tribes: 3 VP
Universities of Jol-Nar: 2 VP
Public Objectives
[1 VP] I took control of 3 planets this turn.: Naalu, Letnev, Yssaril, Sol, Nekro
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn.: Sol, Naalu, Letnev, Nekro
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.: Yssaril, Sol, Letnev, Naalu
[1 VP] I have at least 5 Technology Advances.: Jol-Nar, Nekro, Sol, Naalu, Yssaril, Letnev
[1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn.
1 Stage I Objective and 5 Stage II Objectives remain in the deck.
Secret Objectives
The Naalu Collective: [2 VP] Technocrat: I control at least 6 planets with a technology specialty.; 1 Secret Objective
The Yssaril Tribes: 1 Secret Objective
The Barony of Letnev: 1 Secret Objective
The Nekro Virus: 1 Secret Objective
Federation of Sol: 1 Secret Objective
Universities of Jol-Nar: 1 Secret Objective
Special Objectives
Seed of an Empire: The players with the fewest victory points gain 1 victory point.: Nekro, Jol-Nar
The Nekro Virus: El Skid
Action Cards: 3
Political Cards: 3
Strategy Allocation: 1
Fleet Supply: 4
Command Pool: 1
Trade Contracts: Sol [2], Jol-Nar [3]
Technology: Gen Synthesis, Dacxive Animators, Cybernetics, Hylar V Assault Laser, XRD Transporters, Antimass Deflectors, Enviro Compensator, Sarween Tools
Worlds:
R - Mordai II (4R, 0I)
R - Abyz (3R, 0I)
R - Fria (2R, 0I, B)
R - Lisis (2R, 2I)
R - Lodor (3R, 1I, G)
R - Velnor (2R, 0I, R)
Action Cards: 9
Political Cards: 2
Strategy Allocation: 3
Fleet Supply: 6
Command Pool: 4
Trade Contracts: Letnev [1], (Yssaril [1])
Technology: Antimass Deflectors, XRD Transporters, Enviro Compensator, Sarween Tools, Micro Technology
Worlds:
R - Retillion (2R, 3I)
R - Shalloq (1R, 2I)
R - El'nath (2R, 0I, B)
R - Lazar (1R, 0I)
R - Saudor (2R, 2I)
Action Cards: 5
Political Cards: 1
Strategy Allocation: 3
Fleet Supply: 6
Command Pool: 3
Trade Contracts: Nekro [1], Letnev [1]
Technology: Antimass Deflectors, Gravity Drive, XRD Transporters, Cybernetics, Enviro Compensator, Hylar V Assault Laser, Stasis Capsules
Worlds:
R - Jord (4R, 2I)
R - Arnor (2R, 1I)
R - Coorneeq (1R, 2I, R)
R - Lor (1R, 2I, R)
R - Perimiter (2R, 2I)
R - Resculon (2R, 0I)
R - Sakulag (2R, 1I)
Action Cards: 7
Political Cards: 3
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 2
Trade Contracts: Nekro [2], Naalu [2]
Technology: Hylar V Assault Laser, Antimass Deflectors, XRD Transporters, Type IV Drive, Enviro Compensator, Sarween Tools, Micro Technology, Neural Motivator, Neural Computing
Worlds:
R - Jol (1R, 2I)
R - Nar (2R, 3I)
Action Cards: 5
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 5
Command Pool: 2
Trade Contracts: Yssaril [2], Sol [2]
Technology: Hylar V Assault Laser, Deep Space Cannon, Duranium Armor, Antimass Deflectors, XRD Transporters, Enviro Compensator
Worlds:
R - Arc Prime (4R, 0I)
R - Wren Terra (2R, 1I)
X - Primor (2R, 1I, GF (x2))
R - Sem-Lore (3R, 2I, Y)
R - Tar'mann (1R, 1I)
R - Tequ'ran (2R, 0I, R)
R - Torkan (0R, 3I, B)
R - Vega Major (2R, 1I)
R - Vega Minor (1R, 2I, B)
R - Wellon (1R, 2I)
Action Cards: 7
Political Cards: 4
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 3
Trade Contracts: Jol-Nar [1], (Naalu [1])
Technology: Antimass Deflectors, XRD Transporters, Enviro Compensator, Sarween Tools, Cybernetics, Hylar V Assault Laser
Worlds:
R - Maaluuk (0R, 2I)
R - Druaa (3R, 1I)
R - Bellatrix (0R, 1I, R)
R - Bereg (3R, 1I, R)
R - Faunus (1R, 3I, G (x2))
R - Lirta IV (2R, 3I, G)
R - Mallice (0R, 3I)
R - Quann (2R, 1I, G)
X - Tsion (2R, 2I, TG (x2))
Neutral Worlds and Special Effects
Core Stability (LAW): During each Status Phase, all Action Cards that would normally be claimed by players are drawn as a group and placed face up on the table. The player with the highest unexhausted influence may choose his Action Cards first, followed by the player with the second-most unexhausted influence, etc., with ties broken starting from the Speaker and moving clockwise.
Order of Play
Federation of Sol: (@Lykouragh)
Universities of Jol-Nar:
The Barony of Letnev:
The Naalu Collective:
The Nekro Virus:
The Yssaril Tribes:
The (6) Warfare II Strategy card and (8) Bureaucracy Strategy cards each have a bonus counter; a player that selects one of these cards may immediately exchange the bonus counter on the chosen card for a trade good or allocate a command counter to their board.
[1 VP] I have Technology Advances in all 4 colors.
5 Stage II Objectives remain in the deck.
@XeadinMC to select his Strategy Card next.
They will also play the action card Productivity Spike.
@Daemonis
@daemonis to sabotage
@El skid to choose
Nekro take Technology
@Jakobagger
We treat that as an act of agression, Naalu
Signal Jamming Saudor.
Choose a non-Home system. Take a Command Counter from any other player's reinforcements and place it on the chosen system.
Play: During the Strategy Phase.
I assume that you are targeting Yssaril with the card. @jakobagger or any other player, Sabotage calls or other Action Card plays?
No sabotage attempts
Order of Play
The Naalu Collective: (0) Assembly Current Player
The Yssaril Tribes: (4) Production
Universities of Jol-Nar: (5) Trade II
The Barony of Letnev: (6) Warfare II
The Nekro Virus: (7) Technology II
Federation of Sol: (8) Bureaucracy
@Phyphor has the first action of the round.
Oh, and no cards from me. Lose ships in order of: Fighter, carrier, cruiser.
Pre-combat round
Naalu has Flagship "Matriarch" (carrying 4 Ground Forces), 2 Cruisers, 1 Destroyer, 1 Carrier (carrying 1 Mechanized Unit), and 5 Fighters.
Nekro has 1 Cruiser, 1 Carrier, and 1 Fighter.
Naalu's Destroyer uses Anti-Fighter Barrage.
Geth roll 2d10t8 for Naalu Anti-Fighter Barrage
Combat Round 1
Geth roll 2d10t8+2d10t6+1d10t8+1d10t9+5d10t7 for Naalu
Geth roll 1d10t6+1f10t9+1d10t8 for Nekro
Geth roll 1d10t6+1d10t9+1d10t8 for Nekro
Nekro scores 1 hit, @Phyphor to claim a casualty.
Combat will resolve in favor of Naalu, after which it will be @jakobagger's turn to act.
Recheck
Force any one combat die to be re-rolled.
Play: Immediately after you or an opponent has rolled a die during a Space Battle or Invasion Combat in which you are participating.
Geth roll 1d10t8 for Nekro Fighter Recheck