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Twilight Imperium Game 10 - Game Over!

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    DaemonisDaemonis Registered User regular
    1 to SP, 1 to CP

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    El SkidEl Skid The frozen white northRegistered User regular
    1 SA and 1 CP

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    MrBlarneyMrBlarney Registered User regular
    edited October 2015
    Round 6: Start of Strategy Phase

    Claim Objectives
    The Naalu Collective: [1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn. (VP 5 --> 6)
    The Barony of Letnev: [1 VP] I have at least 5 Technology Advances. (VP 3 --> 4)
    Refresh Planet Cards
    The Naalu Collective: Use the refresh ability of Tsion, gaining 2 Trade Goods. (TG 0 --> 2)
    The Barony of Letnev:Use the refresh ability of Primor, gaining 2 Ground Forces.
    Gain Action Cards (Core Stability)
    The Naalu Collective: Gain "Cultural Crisis". (AC 6 --> 7)
    The Barony of Letnev: Gain "Sabotage". (AC 4 --> 5)
    Federation of Sol: Gain "Rally of the People". (AC 4 --> 5)
    The Yssaril Tribes: Gain "Successful Spy" and "Courageous to the End". (AC 7 --> 9)
    Universities of Jol-Nar: Gain "Dug In" and "Productivity Spike". (AC 7 --> 9)
    Discard Action Cards "Recheck" and "Uprising" to satisfy hand limits. (AC 9 --> 7)
    The Nekro Virus: Gain "Plague". (AC 2 --> 3)
    Allocate Counters
    The Naalu Collective: CP 1 --> 3
    The Yssaril Tribes: SA 2 --> 3, FS 5 --> 6
    The Barony of Letnev: SA 1 --> 2, CP 1 --> 2
    Universities of Jol-Nar: SA 1 --> 2, CP 1 --> 2
    The Nekro Virus: SA 0 --> 1, CP 0 --> 1
    Federation of Sol: SA 1 --> 3, CP 2 --> 3

    Current Map: Round 6, Start of Strategy Phase

    Current Technologies

    Victory Points and Objectives
    The Naalu Collective: 6 VP
    The Barony of Letnev: 4 VP
    The Nekro Virus: 4 VP
    Federation of Sol: 4 VP
    The Yssaril Tribes: 3 VP
    Universities of Jol-Nar: 2 VP

    Public Objectives
    [1 VP] I took control of 3 planets this turn.: Naalu, Letnev, Yssaril, Sol, Nekro
    [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn.: Sol, Naalu, Letnev, Nekro
    [1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.: Yssaril, Sol, Letnev, Naalu
    [1 VP] I have at least 5 Technology Advances.: Jol-Nar, Nekro, Sol, Naalu, Yssaril, Letnev
    [1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn.
    1 Stage I Objective and 5 Stage II Objectives remain in the deck.

    Secret Objectives
    The Naalu Collective: [2 VP] Technocrat: I control at least 6 planets with a technology specialty.; 1 Secret Objective
    The Yssaril Tribes: 1 Secret Objective
    The Barony of Letnev: 1 Secret Objective
    The Nekro Virus: 1 Secret Objective
    Federation of Sol: 1 Secret Objective
    Universities of Jol-Nar: 1 Secret Objective

    Special Objectives
    Seed of an Empire: The players with the fewest victory points gain 1 victory point.: Nekro, Jol-Nar

    The Nekro Virus: El Skid
    Trade Goods: 7
    Action Cards: 3
    Political Cards: 3

    Strategy Allocation: 1
    Fleet Supply: 4
    Command Pool: 1

    Trade Contracts: Sol [2], Jol-Nar [3]
    Technology: Gen Synthesis, Dacxive Animators, Cybernetics, Hylar V Assault Laser, XRD Transporters, Antimass Deflectors, Enviro Compensator, Sarween Tools

    Worlds:
    R - Mordai II (4R, 0I)
    R - Abyz (3R, 0I)
    R - Fria (2R, 0I, B)
    R - Lisis (2R, 2I)
    R - Lodor (3R, 1I, G)
    R - Velnor (2R, 0I, R)
    The Yssaril Tribes: jakobagger
    Trade Goods: 1
    Action Cards: 9
    Political Cards: 2

    Strategy Allocation: 3
    Fleet Supply: 6
    Command Pool: 4

    Trade Contracts: Letnev [1], (Yssaril [1])
    Technology: Antimass Deflectors, XRD Transporters, Enviro Compensator, Sarween Tools, Micro Technology

    Worlds:
    R - Retillion (2R, 3I)
    R - Shalloq (1R, 2I)
    R - El'nath (2R, 0I, B)
    R - Lazar (1R, 0I)
    R - Saudor (2R, 2I)
    Federation of Sol: Lykouragh
    Trade Goods: 1
    Action Cards: 5
    Political Cards: 1

    Strategy Allocation: 3
    Fleet Supply: 6
    Command Pool: 3

    Trade Contracts: Nekro [1], Letnev [1]
    Technology: Antimass Deflectors, Gravity Drive, XRD Transporters, Cybernetics, Enviro Compensator, Hylar V Assault Laser, Stasis Capsules

    Worlds:
    R - Jord (4R, 2I)
    R - Arnor (2R, 1I)
    R - Coorneeq (1R, 2I, R)
    R - Lor (1R, 2I, R)
    R - Perimiter (2R, 2I)
    R - Resculon (2R, 0I)
    R - Sakulag (2R, 1I)
    Universities of Jol-Nar: XeadinMC
    Trade Goods: 0
    Action Cards: 7
    Political Cards: 3

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: Nekro [2], Naalu [2]
    Technology: Hylar V Assault Laser, Antimass Deflectors, XRD Transporters, Type IV Drive, Enviro Compensator, Sarween Tools, Micro Technology, Neural Motivator, Neural Computing

    Worlds:
    R - Jol (1R, 2I)
    R - Nar (2R, 3I)
    The Barony of Letnev: Daemonis
    Trade Goods: 12
    Action Cards: 5
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 5
    Command Pool: 2

    Trade Contracts: Yssaril [2], Sol [2]
    Technology: Hylar V Assault Laser, Deep Space Cannon, Duranium Armor, Antimass Deflectors, XRD Transporters, Enviro Compensator

    Worlds:
    R - Arc Prime (4R, 0I)
    R - Wren Terra (2R, 1I)
    X - Primor (2R, 1I, GF (x2))
    R - Sem-Lore (3R, 2I, Y)
    R - Tar'mann (1R, 1I)
    R - Tequ'ran (2R, 0I, R)
    R - Torkan (0R, 3I, B)
    R - Vega Major (2R, 1I)
    R - Vega Minor (1R, 2I, B)
    R - Wellon (1R, 2I)
    The Naalu Collective: Phyphor
    Trade Goods: 2
    Action Cards: 7
    Political Cards: 4

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 3

    Trade Contracts: Jol-Nar [1], (Naalu [1])
    Technology: Antimass Deflectors, XRD Transporters, Enviro Compensator, Sarween Tools, Cybernetics, Hylar V Assault Laser

    Worlds:
    R - Maaluuk (0R, 2I)
    R - Druaa (3R, 1I)
    R - Bellatrix (0R, 1I, R)
    R - Bereg (3R, 1I, R)
    R - Faunus (1R, 3I, G (x2))
    R - Lirta IV (2R, 3I, G)
    R - Mallice (0R, 3I)
    R - Quann (2R, 1I, G)
    X - Tsion (2R, 2I, TG (x2))

    Neutral Worlds and Special Effects
    N - Mecatol Rex (1R, 6I)

    Core Stability (LAW): During each Status Phase, all Action Cards that would normally be claimed by players are drawn as a group and placed face up on the table. The player with the highest unexhausted influence may choose his Action Cards first, followed by the player with the second-most unexhausted influence, etc., with ties broken starting from the Speaker and moving clockwise.

    Order of Play
    Federation of Sol: (@Lykouragh)
    Universities of Jol-Nar:
    The Barony of Letnev:
    The Naalu Collective:
    The Nekro Virus:
    The Yssaril Tribes:

    The (6) Warfare II Strategy card and (8) Bureaucracy Strategy cards each have a bonus counter; a player that selects one of these cards may immediately exchange the bonus counter on the chosen card for a trade good or allocate a command counter to their board.

    MrBlarney on
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    LykouraghLykouragh Registered User regular
    I'll go ahead and take Bureaucracy, allocating the counter to Fleet Supply (S/F/C:3/7/3). We get an objective, right?

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    MrBlarneyMrBlarney Registered User regular
    That is correct. The revealed objective card follows:

    [1 VP] I have Technology Advances in all 4 colors.
    5 Stage II Objectives remain in the deck.

    @XeadinMC to select his Strategy Card next.

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    XeadinMCXeadinMC Reasonable Equestrian Lake Forest Park, WARegistered User regular
    edited October 2015
    The Jol-Nar shall acquire the Trade II strategy.

    They will also play the action card Productivity Spike.


    @Daemonis

    XeadinMC on
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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    No sabotage

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    LykouraghLykouragh Registered User regular
    No sabotage

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    El SkidEl Skid The frozen white northRegistered User regular
    No sabo

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    DaemonisDaemonis Registered User regular
    No sabotage

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    MrBlarneyMrBlarney Registered User regular
    @Daemonis, you can feel free to continue with Strategy Card selection as we resolve any Action Cards being played.

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    DaemonisDaemonis Registered User regular
    Letnev takes Warfare II, counter to CP

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Assembly. Also play Cultural Crisis on Letnev

    @daemonis to sabotage
    @El skid to choose

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    El SkidEl Skid The frozen white northRegistered User regular
    No Sabo

    Nekro take Technology

    @Jakobagger

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Interesting...

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    DaemonisDaemonis Registered User regular
    Sabotage the Crisis.
    We treat that as an act of agression, Naalu

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Production.

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    MrBlarneyMrBlarney Registered User regular
    Alright, I'll pause here for a bit to wait for any other Action Card plays in this phase before initiating the Action Phase.

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    LykouraghLykouragh Registered User regular
    Yeah, actually.

    Signal Jamming Saudor.

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    MrBlarneyMrBlarney Registered User regular
    Signal Jamming
    Choose a non-Home system. Take a Command Counter from any other player's reinforcements and place it on the chosen system.
    Play: During the Strategy Phase.

    I assume that you are targeting Yssaril with the card. @jakobagger or any other player, Sabotage calls or other Action Card plays?

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    XeadinMCXeadinMC Reasonable Equestrian Lake Forest Park, WARegistered User regular
    Well, that's an interesting chain reaction.

    No sabotage attempts

    YIVQ28P.png
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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    No sabotage

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    DaemonisDaemonis Registered User regular
    No sabotage

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    MrBlarneyMrBlarney Registered User regular
    Waiting on @jakobagger to verify Sabotage call on Sol's Action Card play.

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Hnggh. I guess I will Sabotage.

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    MrBlarneyMrBlarney Registered User regular
    Looks like we're ready for the Action Phase. Bonus counters are placed on the (1) Leadership and (2) Diplomacy Strategy Cards.

    Order of Play
    The Naalu Collective: (0) Assembly Current Player
    The Yssaril Tribes: (4) Production
    Universities of Jol-Nar: (5) Trade II
    The Barony of Letnev: (6) Warfare II
    The Nekro Virus: (7) Technology II
    Federation of Sol: (8) Bureaucracy

    @Phyphor has the first action of the round.

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    MrBlarneyMrBlarney Registered User regular
    @Phyphor, it is currently your action.

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Activate Lodor. Bring in everything from Quann and Mallice. Pick up the mech on Mallice. No landing after combat

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    MrBlarneyMrBlarney Registered User regular
    Waiting for battle orders from @El Skid before proceeding.

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    El SkidEl Skid The frozen white northRegistered User regular
    Hey Letnev. These Naalu are starting to get on both our nerves, seems like. Want to band together and kick him where the sun don't shine?

    Oh, and no cards from me. Lose ships in order of: Fighter, carrier, cruiser.

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    MrBlarneyMrBlarney Registered User regular
    Round 6 - Battle at Lodor

    Pre-combat round

    Naalu has Flagship "Matriarch" (carrying 4 Ground Forces), 2 Cruisers, 1 Destroyer, 1 Carrier (carrying 1 Mechanized Unit), and 5 Fighters.
    Nekro has 1 Cruiser, 1 Carrier, and 1 Fighter.

    Naalu's Destroyer uses Anti-Fighter Barrage.

    Geth roll 2d10t8 for Naalu Anti-Fighter Barrage

    Naalu Anti-Fighter Barrage:
    2d10t8 0 [2d10t8=2, 2]

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    MrBlarneyMrBlarney Registered User regular
    No hits.

    Combat Round 1

    Geth roll 2d10t8+2d10t6+1d10t8+1d10t9+5d10t7 for Naalu
    Geth roll 1d10t6+1f10t9+1d10t8 for Nekro

    Naalu:
    2d10t8+2d10t6+1d10t8+1d10t9+5d10t7 5 [2d10t8=8, 3] [2d10t6=7, 10] [1d10t8=5] [1d10t9=2] [5d10t7=10, 6, 10, 3, 6]

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    MrBlarneyMrBlarney Registered User regular
    edited October 2015
    Whoops, typo.

    Geth roll 1d10t6+1d10t9+1d10t8 for Nekro

    Nekro:
    1d10t6+1d10t9+1d10t8 1 [1d10t6=3] [1d10t9=7] [1d10t8=8]

    MrBlarney on
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    MrBlarneyMrBlarney Registered User regular
    Naalu scores 5 hits, Nekro loses 1 Cruiser, 1 Carrier, and 1 Fighter
    Nekro scores 1 hit, @Phyphor to claim a casualty.

    Combat will resolve in favor of Naalu, after which it will be @jakobagger's turn to act.

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited October 2015
    Nah, let's Recheck that fighter hit

    Recheck
    Force any one combat die to be re-rolled.
    Play: Immediately after you or an opponent has rolled a die during a Space Battle or Invasion Combat in which you are participating.

    Phyphor on
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    DaemonisDaemonis Registered User regular
    No sabo

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    If this fails, lose a fighter

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    MrBlarneyMrBlarney Registered User regular
    For expediency, I think I'll only need to hear from @El Skid for Sabotage claims.

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    El SkidEl Skid The frozen white northRegistered User regular
    You go girl! No sabo.

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    MrBlarneyMrBlarney Registered User regular
    Naalu's card goes through, the Fighter hit is rerolled:

    Geth roll 1d10t8 for Nekro Fighter Recheck

    Nekro Fighter Recheck:
    1d10t8 1 [1d10t8=9]

    4463rwiq7r47.png
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