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Twilight Imperium Game 10 - Game Over!

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    MrBlarneyMrBlarney Registered User regular
    The hit is confirmed, 1 Naalu Fighter destroyed.

    @jakobagger, it is now your turn to act.

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    PLAY: Successful Spy, targeting Sol

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    MrBlarneyMrBlarney Registered User regular
    Could I get a Sabotage declaration from @Lykouragh?

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    LykouraghLykouragh Registered User regular
    Oh, sorry. No sabotage.

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    MrBlarneyMrBlarney Registered User regular
    I'll consider the action card play as going through and send the taken cards via PM. @XeadinMC, your turn to act.

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    XeadinMCXeadinMC Reasonable Equestrian Lake Forest Park, WARegistered User regular
    "All this back-and-forth bickering and backstabbery is costing everyone else here trust issues. It's time for someone to ascend to the throne-- someone that will, actually, do the job."

    Activate The Vast Nothingness, moving both Dreadnoughts and Carrier in with all units aboard.


    Since there are no ships present in the Arnor/Lor system, I am able to pass through without conflict.

    "Finally! Freedom from that wretched nova!"

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    MrBlarneyMrBlarney Registered User regular
    edited November 2015
    Round 6: Action Phase Update 1

    Federation of Sol: Select the (8) Bureaucracy Strategy Card, converting 1 bonus counter into a command counter allocated to Fleet Supply. (FS 6 --> 7)
    The top card of the Public Objective deck is revealed: [1 VP] I have Technology Advances in all 4 colors.
    5 Stage II Objectives remain in the deck.
    Universities of Jol-Nar: Select the (5) Trade II Strategy Card.
    The Barony of Letnev: Select the (6) Warfare II Strategy Card, converting 1 bonus counter into a command counter allocated to Command Pool. (CP 2 --> 3)
    The Naalu Collective: Select the (3) Assembly Strategy Card.
    The Nekro Virus: Select the (7) Technology II Strategy Card.
    The Yssaril Tribes: Select the (4) Production Strategy Card.

    Jol-Nar plays Action Card "Productivity Spike", increasing the production capacity of Nar by 3 for the round. (AC 7 --> 6)
    Naalu plays Action Card "Cultural Crisis", but is countered by Letnev's play of Action Card "Sabotage". (Naalu AC 7 --> 6, Letnev AC 5 --> 4)
    Sol plays Action Card "Signal Jamming", but is countered by Yssaril's play of Action Card "Sabotage". (Sol AC 5 --> 4, Yssaril AC 9 --> 8)

    Bonus counters are placed on the (1) Leadership and (2) Diplomacy Strategy Cards.

    The Naalu Collective: Activate the Lodor system. (CP 3 --> 2)
    Move in Naalu Flagship, 1 Cruiser, 2 Fighters, and 4 Ground Forces from Quann and 1 Cruiser, 1 Destroyer, 1 Carrier, 3 Fighters, and 1 Mechanized Unit from Mallice.
    In the space battle, Naalu loses 1 Fighter and expends Action Card "Recheck" (AC 6 --> 5) while Nekro loses 1 Cruiser, 1 Carrier, and 1 Fighter; combat resolves in favor of Naalu.
    The Yssaril Tribes: Use Action Card "Successful Spy" to take two random Action Cards from Sol. (Yssaril AC 8 --> 9; Sol AC 4 --> 2)
    Universities of Jol-Nar: Activate empty system "The Vast Nothingness". (CP 2 --> 1)
    Move in 2 Dreadnoughts, 1 Carrier, 3 Fighters, 1 Mechanized Unit, and 2 Ground Forces from "The Romero Disruption".

    Current Map: Round 6, Action Phase Update 1

    Current Technologies

    Victory Points and Objectives
    The Naalu Collective: 6 VP
    The Barony of Letnev: 4 VP
    The Nekro Virus: 4 VP
    Federation of Sol: 4 VP
    The Yssaril Tribes: 3 VP
    Universities of Jol-Nar: 2 VP

    Public Objectives
    [1 VP] I took control of 3 planets this turn.: Naalu, Letnev, Yssaril, Sol, Nekro
    [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn.: Sol, Naalu, Letnev, Nekro
    [1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.: Yssaril, Sol, Letnev, Naalu
    [1 VP] I have at least 5 Technology Advances.: Jol-Nar, Nekro, Sol, Naalu, Yssaril, Letnev
    [1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn.
    [1 VP] I have Technology Advances in all 4 colors.
    5 Stage II Objectives remain in the deck.

    Secret Objectives
    The Naalu Collective: [2 VP] Technocrat: I control at least 6 planets with a technology specialty.; 1 Secret Objective
    The Yssaril Tribes: 1 Secret Objective
    The Barony of Letnev: 1 Secret Objective
    The Nekro Virus: 1 Secret Objective
    Federation of Sol: 1 Secret Objective
    Universities of Jol-Nar: 1 Secret Objective

    Special Objectives
    Seed of an Empire: The players with the fewest victory points gain 1 victory point.: Nekro, Jol-Nar

    The Nekro Virus: El Skid
    Trade Goods: 7
    Action Cards: 3
    Political Cards: 3

    Strategy Allocation: 1
    Fleet Supply: 4
    Command Pool: 1

    Trade Contracts: Sol [2], Jol-Nar [3]
    Technology: Gen Synthesis, Dacxive Animators, Cybernetics, Hylar V Assault Laser, XRD Transporters, Antimass Deflectors, Enviro Compensator, Sarween Tools

    Worlds:
    R - Mordai II (4R, 0I)
    R - Abyz (3R, 0I)
    R - Fria (2R, 0I, B)
    R - Lisis (2R, 2I)
    R - Lodor (3R, 1I, G)
    R - Velnor (2R, 0I, R)
    The Yssaril Tribes: jakobagger
    Trade Goods: 1
    Action Cards: 9
    Political Cards: 2

    Strategy Allocation: 3
    Fleet Supply: 6
    Command Pool: 4

    Trade Contracts: Letnev [1], (Yssaril [1])
    Technology: Antimass Deflectors, XRD Transporters, Enviro Compensator, Sarween Tools, Micro Technology

    Worlds:
    R - Retillion (2R, 3I)
    R - Shalloq (1R, 2I)
    R - El'nath (2R, 0I, B)
    R - Lazar (1R, 0I)
    R - Saudor (2R, 2I)
    Federation of Sol: Lykouragh
    Trade Goods: 1
    Action Cards: 4
    Political Cards: 1

    Strategy Allocation: 3
    Fleet Supply: 7
    Command Pool: 3

    Trade Contracts: Nekro [1], Letnev [1]
    Technology: Antimass Deflectors, Gravity Drive, XRD Transporters, Cybernetics, Enviro Compensator, Hylar V Assault Laser, Stasis Capsules

    Worlds:
    R - Jord (4R, 2I)
    R - Arnor (2R, 1I)
    R - Coorneeq (1R, 2I, R)
    R - Lor (1R, 2I, R)
    R - Perimiter (2R, 2I)
    R - Resculon (2R, 0I)
    R - Sakulag (2R, 1I)
    Universities of Jol-Nar: XeadinMC
    Trade Goods: 0
    Action Cards: 6
    Political Cards: 3

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 1

    Trade Contracts: Nekro [2], Naalu [2]
    Technology: Hylar V Assault Laser, Antimass Deflectors, XRD Transporters, Type IV Drive, Enviro Compensator, Sarween Tools, Micro Technology, Neural Motivator, Neural Computing

    Worlds:
    R - Jol (1R, 2I)
    R - Nar (2R, 3I)
    The Barony of Letnev: Daemonis
    Trade Goods: 12
    Action Cards: 4
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 5
    Command Pool: 3

    Trade Contracts: Yssaril [2], Sol [2]
    Technology: Hylar V Assault Laser, Deep Space Cannon, Duranium Armor, Antimass Deflectors, XRD Transporters, Enviro Compensator

    Worlds:
    R - Arc Prime (4R, 0I)
    R - Wren Terra (2R, 1I)
    X - Primor (2R, 1I, GF (x2))
    R - Sem-Lore (3R, 2I, Y)
    R - Tar'mann (1R, 1I)
    R - Tequ'ran (2R, 0I, R)
    R - Torkan (0R, 3I, B)
    R - Vega Major (2R, 1I)
    R - Vega Minor (1R, 2I, B)
    R - Wellon (1R, 2I)
    The Naalu Collective: Phyphor
    Trade Goods: 2
    Action Cards: 5
    Political Cards: 4

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: Jol-Nar [1], (Naalu [1])
    Technology: Antimass Deflectors, XRD Transporters, Enviro Compensator, Sarween Tools, Cybernetics, Hylar V Assault Laser

    Worlds:
    R - Maaluuk (0R, 2I)
    R - Druaa (3R, 1I)
    R - Bellatrix (0R, 1I, R)
    R - Bereg (3R, 1I, R)
    R - Faunus (1R, 3I, G (x2))
    R - Lirta IV (2R, 3I, G)
    R - Mallice (0R, 3I)
    R - Quann (2R, 1I, G)
    X - Tsion (2R, 2I, TG (x2))

    Neutral Worlds and Special Effects
    N - Mecatol Rex (1R, 6I)

    Core Stability (LAW): During each Status Phase, all Action Cards that would normally be claimed by players are drawn as a group and placed face up on the table. The player with the highest unexhausted influence may choose his Action Cards first, followed by the player with the second-most unexhausted influence, etc., with ties broken starting from the Speaker and moving clockwise.

    Productivity Spike: Jol-Nar's space dock on Nar has an increased production capacity by its influence value, three, until the end of Round 6.

    Order of Play
    The Naalu Collective: (0) Assembly
    The Yssaril Tribes: (4) Production
    Universities of Jol-Nar: (5) Trade II
    The Barony of Letnev: (6) Warfare II Current Player
    The Nekro Virus: (7) Technology II
    Federation of Sol: (8) Bureaucracy

    MrBlarney on
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    MrBlarneyMrBlarney Registered User regular
    @Daemonis is up to act next.

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    XeadinMCXeadinMC Reasonable Equestrian Lake Forest Park, WARegistered User regular
    edited October 2015
    Should be a Carrier instead of a Cruiser. I wished I could move the Cruiser over there if it wasn't for that big Ion Storm in the way :P

    XeadinMC on
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    MrBlarneyMrBlarney Registered User regular
    Reminder to @Daemonis that it is currently his turn to act.

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    DaemonisDaemonis Registered User regular
    Uh, sorry, missed that.
    Play Warfare II, put HA token into Wellon system

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    MrBlarneyMrBlarney Registered User regular
    All other players to declare play or pass on the Warfare II Secondary.

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Yssaril PASS on Warfare secondary

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    LykouraghLykouragh Registered User regular
    Pass Warfare secondary

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    El SkidEl Skid The frozen white northRegistered User regular
    Nekro Pass on Warfare secondary

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Pass

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    XeadinMCXeadinMC Reasonable Equestrian Lake Forest Park, WARegistered User regular
    The Jol-Nar shall pass on Warfare secondary.

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    MrBlarneyMrBlarney Registered User regular
    That's everyone. @El Skid, your turn to act.

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    El SkidEl Skid The frozen white northRegistered User regular
    Play Technology Primary.

    Gain 1 CC in FS and 2 in CP due to Nekro racial.


    Secondaries anyone?

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    LykouraghLykouragh Registered User regular
    Play Tech 2ndary. We're buying Neural Motivator; tap Arnor, Resculon, and Sakulag. S/F/C->2/7/3

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    XeadinMCXeadinMC Reasonable Equestrian Lake Forest Park, WARegistered User regular
    edited October 2015
    The Jol-Nar shall play on Technology secondary.

    The Jol-Nar shall acquire Maneuvering Jets for free.

    The Jol-Nar will also acquire Cybernetics, playing Corporate Sponsorship, in addition to the Nano Technology bonus, making it a free acquisition.

    And that's it.


    Corporate Sponsorship
    You may purchase a Green Technology for 4 fewer resources.
    Play: Immediately before purchasing a new Technology.

    I'm just curious why my planets are marked as 'exhausted.'

    XeadinMC on
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    MrBlarneyMrBlarney Registered User regular
    XeadinMC wrote: »
    I'm just curious why my planets are marked as 'exhausted.'
    It's not just you, it's everybody - I forgot to push the switch to refresh all the planets in the text document.

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    DaemonisDaemonis Registered User regular
    Play Technology Secondary, exhaust Arc Prime(4), Tequ'ran(2), Wren Terra(2), Vega Major(2) and acquire Noneuclidean Shielding

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    MrBlarneyMrBlarney Registered User regular
    @Phyphor and @jakobagger to pass or play on the Technology Secondary.

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    LykouraghLykouragh Registered User regular
    Oh man, I've been completely forgetting my racial techs. Why don't I have supercarriers yet!

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Yssaril PLAY on Technology secondary.

    Exhaust Shalloq(1), Saudor (2R), Lazar (1R) and El'Nath (2R) for 6R to gain: Neural Motivator

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Gravity drive. Tap Quann, Bereg, pay 1 TG

    @Lykouragh

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    LykouraghLykouragh Registered User regular
    Play Bureaucracy. Put the counter in Strategy (S/F/C->3/7/3). Will wait for objective draws to claim.

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    MrBlarneyMrBlarney Registered User regular
    Hosting note: I will be leaving on vacation for a week in a few hours, so I will be a little bit slower than usual to update. I should still be able to provide map updates as necessary while I am out of town, however.

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    LykouraghLykouragh Registered User regular
    Reveal [2 VP] I control 10 planets outside my Home System. Claim [1 VP] I have Technology Advances in all 4 colors. Bureaucracy secondary up.

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    XeadinMCXeadinMC Reasonable Equestrian Lake Forest Park, WARegistered User regular
    Pass on Bureaucracy secondary.

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    MrBlarneyMrBlarney Registered User regular
    @Daemonis, @Phyphor, @El Skid, and @jakobagger to pass or play on the Bureaucracy secondary.

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Yssaril PLAY on Bureaucracy secondary.

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Pass

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    DaemonisDaemonis Registered User regular
    edited November 2015
    Pass on Secndary

    Daemonis on
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    El SkidEl Skid The frozen white northRegistered User regular
    Pass on secondary

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    MrBlarneyMrBlarney Registered User regular
    Sending card draws out to Yssaril.

    @Phyphor has the next turn.

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    MrBlarneyMrBlarney Registered User regular
    Currently waiting on action from @Phyphor.

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Yeah. Analysis paralysis. activate assembly. Wait to see cards

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    MrBlarneyMrBlarney Registered User regular
    Available Votes
    Universities of Jol-Nar: 5 votes
    The Barony of Letnev: 10 votes
    The Naalu Collective: 13 votes
    The Nekro Virus: 0 votes
    The Yssaril Tribes: 3 votes
    Federation of Sol: 8 votes

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