I'll consider the action card play as going through and send the taken cards via PM. @XeadinMC, your turn to act.
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XeadinMCReasonable EquestrianLake Forest Park, WARegistered Userregular
"All this back-and-forth bickering and backstabbery is costing everyone else here trust issues. It's time for someone to ascend to the throne-- someone that will, actually, do the job."
Activate The Vast Nothingness, moving both Dreadnoughts and Carrier in with all units aboard.
Since there are no ships present in the Arnor/Lor system, I am able to pass through without conflict.
Federation of Sol: Select the (8) Bureaucracy Strategy Card, converting 1 bonus counter into a command counter allocated to Fleet Supply. (FS 6 --> 7)
The top card of the Public Objective deck is revealed: [1 VP] I have Technology Advances in all 4 colors.
5 Stage II Objectives remain in the deck. Universities of Jol-Nar: Select the (5) Trade II Strategy Card. The Barony of Letnev: Select the (6) Warfare II Strategy Card, converting 1 bonus counter into a command counter allocated to Command Pool. (CP 2 --> 3) The Naalu Collective: Select the (3) Assembly Strategy Card. The Nekro Virus: Select the (7) Technology II Strategy Card. The Yssaril Tribes: Select the (4) Production Strategy Card.
Jol-Nar plays Action Card "Productivity Spike", increasing the production capacity of Nar by 3 for the round. (AC 7 --> 6)
Naalu plays Action Card "Cultural Crisis", but is countered by Letnev's play of Action Card "Sabotage". (Naalu AC 7 --> 6, Letnev AC 5 --> 4)
Sol plays Action Card "Signal Jamming", but is countered by Yssaril's play of Action Card "Sabotage". (Sol AC 5 --> 4, Yssaril AC 9 --> 8)
Bonus counters are placed on the (1) Leadership and (2) Diplomacy Strategy Cards.
The Naalu Collective: Activate the Lodor system. (CP 3 --> 2)
Move in Naalu Flagship, 1 Cruiser, 2 Fighters, and 4 Ground Forces from Quann and 1 Cruiser, 1 Destroyer, 1 Carrier, 3 Fighters, and 1 Mechanized Unit from Mallice.
In the space battle, Naalu loses 1 Fighter and expends Action Card "Recheck" (AC 6 --> 5) while Nekro loses 1 Cruiser, 1 Carrier, and 1 Fighter; combat resolves in favor of Naalu. The Yssaril Tribes: Use Action Card "Successful Spy" to take two random Action Cards from Sol. (Yssaril AC 8 --> 9; Sol AC 4 --> 2) Universities of Jol-Nar: Activate empty system "The Vast Nothingness". (CP 2 --> 1)
Move in 2 Dreadnoughts, 1 Carrier, 3 Fighters, 1 Mechanized Unit, and 2 Ground Forces from "The Romero Disruption".
The Naalu Collective: 6 VP The Barony of Letnev: 4 VP The Nekro Virus: 4 VP Federation of Sol: 4 VP The Yssaril Tribes: 3 VP Universities of Jol-Nar: 2 VP
Public Objectives
[1 VP] I took control of 3 planets this turn.: Naalu, Letnev, Yssaril, Sol, Nekro
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn.: Sol, Naalu, Letnev, Nekro
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.: Yssaril, Sol, Letnev, Naalu
[1 VP] I have at least 5 Technology Advances.: Jol-Nar, Nekro, Sol, Naalu, Yssaril, Letnev
[1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn.
[1 VP] I have Technology Advances in all 4 colors.
5 Stage II Objectives remain in the deck.
Secret Objectives The Naalu Collective: [2 VP] Technocrat: I control at least 6 planets with a technology specialty.; 1 Secret Objective The Yssaril Tribes: 1 Secret Objective The Barony of Letnev: 1 Secret Objective The Nekro Virus: 1 Secret Objective Federation of Sol: 1 Secret Objective Universities of Jol-Nar: 1 Secret Objective
Special Objectives Seed of an Empire: The players with the fewest victory points gain 1 victory point.: Nekro, Jol-Nar
Worlds: R - Jord (4R, 2I) R - Arnor (2R, 1I) R - Coorneeq (1R, 2I, R) R - Lor (1R, 2I, R) R - Perimiter (2R, 2I) R - Resculon (2R, 0I) R - Sakulag (2R, 1I)
Trade Contracts: Yssaril [2], Sol [2]
Technology: Hylar V Assault Laser, Deep Space Cannon, Duranium Armor, Antimass Deflectors, XRD Transporters, Enviro Compensator
Worlds: R - Arc Prime (4R, 0I) R - Wren Terra (2R, 1I) X - Primor (2R, 1I, GF (x2)) R - Sem-Lore (3R, 2I, Y) R - Tar'mann (1R, 1I) R - Tequ'ran (2R, 0I, R) R - Torkan (0R, 3I, B) R - Vega Major (2R, 1I) R - Vega Minor (1R, 2I, B) R - Wellon (1R, 2I)
Worlds: R - Maaluuk (0R, 2I) R - Druaa (3R, 1I) R - Bellatrix (0R, 1I, R) R - Bereg (3R, 1I, R) R - Faunus (1R, 3I, G (x2)) R - Lirta IV (2R, 3I, G) R - Mallice (0R, 3I) R - Quann (2R, 1I, G) X - Tsion (2R, 2I, TG (x2))
Neutral Worlds and Special Effects
N - Mecatol Rex (1R, 6I)
Core Stability (LAW): During each Status Phase, all Action Cards that would normally be claimed by players are drawn as a group and placed face up on the table. The player with the highest unexhausted influence may choose his Action Cards first, followed by the player with the second-most unexhausted influence, etc., with ties broken starting from the Speaker and moving clockwise.
Productivity Spike: Jol-Nar's space dock on Nar has an increased production capacity by its influence value, three, until the end of Round 6.
Order of Play The Naalu Collective: (0) Assembly The Yssaril Tribes: (4) Production Universities of Jol-Nar: (5) Trade II The Barony of Letnev: (6) Warfare II Current Player The Nekro Virus: (7) Technology II Federation of Sol: (8) Bureaucracy
Hosting note: I will be leaving on vacation for a week in a few hours, so I will be a little bit slower than usual to update. I should still be able to provide map updates as necessary while I am out of town, however.
Available Votes Universities of Jol-Nar: 5 votes The Barony of Letnev: 10 votes The Naalu Collective: 13 votes The Nekro Virus: 0 votes The Yssaril Tribes: 3 votes Federation of Sol: 8 votes
Posts
@jakobagger, it is now your turn to act.
Activate The Vast Nothingness, moving both Dreadnoughts and Carrier in with all units aboard.
Since there are no ships present in the Arnor/Lor system, I am able to pass through without conflict.
"Finally! Freedom from that wretched nova!"
Federation of Sol: Select the (8) Bureaucracy Strategy Card, converting 1 bonus counter into a command counter allocated to Fleet Supply. (FS 6 --> 7)
The top card of the Public Objective deck is revealed: [1 VP] I have Technology Advances in all 4 colors.
5 Stage II Objectives remain in the deck.
Universities of Jol-Nar: Select the (5) Trade II Strategy Card.
The Barony of Letnev: Select the (6) Warfare II Strategy Card, converting 1 bonus counter into a command counter allocated to Command Pool. (CP 2 --> 3)
The Naalu Collective: Select the (3) Assembly Strategy Card.
The Nekro Virus: Select the (7) Technology II Strategy Card.
The Yssaril Tribes: Select the (4) Production Strategy Card.
Jol-Nar plays Action Card "Productivity Spike", increasing the production capacity of Nar by 3 for the round. (AC 7 --> 6)
Naalu plays Action Card "Cultural Crisis", but is countered by Letnev's play of Action Card "Sabotage". (Naalu AC 7 --> 6, Letnev AC 5 --> 4)
Sol plays Action Card "Signal Jamming", but is countered by Yssaril's play of Action Card "Sabotage". (Sol AC 5 --> 4, Yssaril AC 9 --> 8)
Bonus counters are placed on the (1) Leadership and (2) Diplomacy Strategy Cards.
The Naalu Collective: Activate the Lodor system. (CP 3 --> 2)
Move in Naalu Flagship, 1 Cruiser, 2 Fighters, and 4 Ground Forces from Quann and 1 Cruiser, 1 Destroyer, 1 Carrier, 3 Fighters, and 1 Mechanized Unit from Mallice.
In the space battle, Naalu loses 1 Fighter and expends Action Card "Recheck" (AC 6 --> 5) while Nekro loses 1 Cruiser, 1 Carrier, and 1 Fighter; combat resolves in favor of Naalu.
The Yssaril Tribes: Use Action Card "Successful Spy" to take two random Action Cards from Sol. (Yssaril AC 8 --> 9; Sol AC 4 --> 2)
Universities of Jol-Nar: Activate empty system "The Vast Nothingness". (CP 2 --> 1)
Move in 2 Dreadnoughts, 1 Carrier, 3 Fighters, 1 Mechanized Unit, and 2 Ground Forces from "The Romero Disruption".
Current Map: Round 6, Action Phase Update 1
Current Technologies
Victory Points and Objectives
The Barony of Letnev: 4 VP
The Nekro Virus: 4 VP
Federation of Sol: 4 VP
The Yssaril Tribes: 3 VP
Universities of Jol-Nar: 2 VP
Public Objectives
[1 VP] I took control of 3 planets this turn.: Naalu, Letnev, Yssaril, Sol, Nekro
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn.: Sol, Naalu, Letnev, Nekro
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.: Yssaril, Sol, Letnev, Naalu
[1 VP] I have at least 5 Technology Advances.: Jol-Nar, Nekro, Sol, Naalu, Yssaril, Letnev
[1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn.
[1 VP] I have Technology Advances in all 4 colors.
5 Stage II Objectives remain in the deck.
Secret Objectives
The Naalu Collective: [2 VP] Technocrat: I control at least 6 planets with a technology specialty.; 1 Secret Objective
The Yssaril Tribes: 1 Secret Objective
The Barony of Letnev: 1 Secret Objective
The Nekro Virus: 1 Secret Objective
Federation of Sol: 1 Secret Objective
Universities of Jol-Nar: 1 Secret Objective
Special Objectives
Seed of an Empire: The players with the fewest victory points gain 1 victory point.: Nekro, Jol-Nar
The Nekro Virus: El Skid
Action Cards: 3
Political Cards: 3
Strategy Allocation: 1
Fleet Supply: 4
Command Pool: 1
Trade Contracts: Sol [2], Jol-Nar [3]
Technology: Gen Synthesis, Dacxive Animators, Cybernetics, Hylar V Assault Laser, XRD Transporters, Antimass Deflectors, Enviro Compensator, Sarween Tools
Worlds:
R - Mordai II (4R, 0I)
R - Abyz (3R, 0I)
R - Fria (2R, 0I, B)
R - Lisis (2R, 2I)
R - Lodor (3R, 1I, G)
R - Velnor (2R, 0I, R)
Action Cards: 9
Political Cards: 2
Strategy Allocation: 3
Fleet Supply: 6
Command Pool: 4
Trade Contracts: Letnev [1], (Yssaril [1])
Technology: Antimass Deflectors, XRD Transporters, Enviro Compensator, Sarween Tools, Micro Technology
Worlds:
R - Retillion (2R, 3I)
R - Shalloq (1R, 2I)
R - El'nath (2R, 0I, B)
R - Lazar (1R, 0I)
R - Saudor (2R, 2I)
Action Cards: 4
Political Cards: 1
Strategy Allocation: 3
Fleet Supply: 7
Command Pool: 3
Trade Contracts: Nekro [1], Letnev [1]
Technology: Antimass Deflectors, Gravity Drive, XRD Transporters, Cybernetics, Enviro Compensator, Hylar V Assault Laser, Stasis Capsules
Worlds:
R - Jord (4R, 2I)
R - Arnor (2R, 1I)
R - Coorneeq (1R, 2I, R)
R - Lor (1R, 2I, R)
R - Perimiter (2R, 2I)
R - Resculon (2R, 0I)
R - Sakulag (2R, 1I)
Action Cards: 6
Political Cards: 3
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 1
Trade Contracts: Nekro [2], Naalu [2]
Technology: Hylar V Assault Laser, Antimass Deflectors, XRD Transporters, Type IV Drive, Enviro Compensator, Sarween Tools, Micro Technology, Neural Motivator, Neural Computing
Worlds:
R - Jol (1R, 2I)
R - Nar (2R, 3I)
Action Cards: 4
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 5
Command Pool: 3
Trade Contracts: Yssaril [2], Sol [2]
Technology: Hylar V Assault Laser, Deep Space Cannon, Duranium Armor, Antimass Deflectors, XRD Transporters, Enviro Compensator
Worlds:
R - Arc Prime (4R, 0I)
R - Wren Terra (2R, 1I)
X - Primor (2R, 1I, GF (x2))
R - Sem-Lore (3R, 2I, Y)
R - Tar'mann (1R, 1I)
R - Tequ'ran (2R, 0I, R)
R - Torkan (0R, 3I, B)
R - Vega Major (2R, 1I)
R - Vega Minor (1R, 2I, B)
R - Wellon (1R, 2I)
Action Cards: 5
Political Cards: 4
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 2
Trade Contracts: Jol-Nar [1], (Naalu [1])
Technology: Antimass Deflectors, XRD Transporters, Enviro Compensator, Sarween Tools, Cybernetics, Hylar V Assault Laser
Worlds:
R - Maaluuk (0R, 2I)
R - Druaa (3R, 1I)
R - Bellatrix (0R, 1I, R)
R - Bereg (3R, 1I, R)
R - Faunus (1R, 3I, G (x2))
R - Lirta IV (2R, 3I, G)
R - Mallice (0R, 3I)
R - Quann (2R, 1I, G)
X - Tsion (2R, 2I, TG (x2))
Neutral Worlds and Special Effects
Core Stability (LAW): During each Status Phase, all Action Cards that would normally be claimed by players are drawn as a group and placed face up on the table. The player with the highest unexhausted influence may choose his Action Cards first, followed by the player with the second-most unexhausted influence, etc., with ties broken starting from the Speaker and moving clockwise.
Productivity Spike: Jol-Nar's space dock on Nar has an increased production capacity by its influence value, three, until the end of Round 6.
Order of Play
The Naalu Collective: (0) Assembly
The Yssaril Tribes: (4) Production
Universities of Jol-Nar: (5) Trade II
The Barony of Letnev: (6) Warfare II Current Player
The Nekro Virus: (7) Technology II
Federation of Sol: (8) Bureaucracy
Play Warfare II, put HA token into Wellon system
Gain 1 CC in FS and 2 in CP due to Nekro racial.
Secondaries anyone?
The Jol-Nar shall acquire Maneuvering Jets for free.
The Jol-Nar will also acquire Cybernetics, playing Corporate Sponsorship, in addition to the Nano Technology bonus, making it a free acquisition.
And that's it.
Corporate Sponsorship
You may purchase a Green Technology for 4 fewer resources.
Play: Immediately before purchasing a new Technology.
I'm just curious why my planets are marked as 'exhausted.'
Exhaust Shalloq(1), Saudor (2R), Lazar (1R) and El'Nath (2R) for 6R to gain: Neural Motivator
@Lykouragh
@Phyphor has the next turn.
Universities of Jol-Nar: 5 votes
The Barony of Letnev: 10 votes
The Naalu Collective: 13 votes
The Nekro Virus: 0 votes
The Yssaril Tribes: 3 votes
Federation of Sol: 8 votes