I knew the location of every one of your drillers and their arrival times at one point, and I believe I mathed out how I could nuke your queen and princess quietly during the night, but I saw that one of your next specialist option was a martyr and had to throw it all out the window.
anyway while i'm putting on a big show in chat both public and private i do have concerns that i haven't really figured out what like, everyone past 4th place does past a certain point
the first few days of this game are great and then it feels way susceptible to kingmaking - it seemed to happen in the last game i saw, it's happened in all the write-ups about the game i've seen
i'm curious as to whether anyone has had experience to the contrary thus far because now that i'm in the point in the game where it seems particularly relevant all i can think of is "man this game just doesn't have legs, it's got maybe two more plays out of me tops"
I knew the location of every one of your drillers and their arrival times at one point, and I believe I mathed out how I could nuke your queen and princess quietly during the night, but I saw that one of your next specialist option was a martyr and had to throw it all out the window.
The martyr is pretty easy to counter once someone decides to set it on its path to destruction, but boy is it a fantastic deterrent to getting ANYTHING accomplished in its range of movement.
0
Options
BaidolI will hold him offEscape while you canRegistered Userregular
anyway while i'm putting on a big show in chat both public and private i do have concerns that i haven't really figured out what like, everyone past 4th place does past a certain point
I suspect the answer is "hope the top four eat each other to death so that I can rise from their ashes", which is not very active, no.
I knew the location of every one of your drillers and their arrival times at one point, and I believe I mathed out how I could nuke your queen and princess quietly during the night, but I saw that one of your next specialist option was a martyr and had to throw it all out the window.
The martyr is pretty easy to counter once someone decides to set it on its path to destruction, but boy is it a fantastic deterrent to getting ANYTHING accomplished in its range of movement.
Fun fact: For determining range, the game uses the exact center of an outpost, not the icon as a whole. Worried Tal might get a martyr, I picked up my own and sent screening subs containing one driller to prematurely detonate a deployed martyr while I slept. The next morning, Tal deployed a sub to try and get my Queen before resigning, and I sent my martyr to intercept and was exactly one tick away from destroying my outpost as well.
It's not even starting for four hours and I'm already plotting with someone to go agro against a guy after misleading him into putting excess troops towards a silly neutral generator.
anyway while i'm putting on a big show in chat both public and private i do have concerns that i haven't really figured out what like, everyone past 4th place does past a certain point
the first few days of this game are great and then it feels way susceptible to kingmaking - it seemed to happen in the last game i saw, it's happened in all the write-ups about the game i've seen
i'm curious as to whether anyone has had experience to the contrary thus far because now that i'm in the point in the game where it seems particularly relevant all i can think of is "man this game just doesn't have legs, it's got maybe two more plays out of me tops"
I've only been in one other game so far, but it does definitely seem like it's really hard to catch up if someone's been in first/second place for a while.
Taking mines takes away 20% of their Neptunium, but nobody's ever gonna leave them undefended - and if you don't happen to be right on their border there's not much you can do anyway.
anyway while i'm putting on a big show in chat both public and private i do have concerns that i haven't really figured out what like, everyone past 4th place does past a certain point
the first few days of this game are great and then it feels way susceptible to kingmaking - it seemed to happen in the last game i saw, it's happened in all the write-ups about the game i've seen
i'm curious as to whether anyone has had experience to the contrary thus far because now that i'm in the point in the game where it seems particularly relevant all i can think of is "man this game just doesn't have legs, it's got maybe two more plays out of me tops"
I've only been in one other game so far, but it does definitely seem like it's really hard to catch up if someone's been in first/second place for a while.
Taking mines takes away 20% of their Neptunium, but nobody's ever gonna leave them undefended - and if you don't happen to be right on their border there's not much you can do anyway.
Yeah, it's pretty tough to make headway once the top 3 have asserted themselves. It's not like I enjoy settling for just helping an ally win, but my options were pretty limited by the third day; and they continued to be even more limited as time went on.
The game has nothing in the way of comeback mechanics outside of lucky diplomacy.
Baidol was in 8th a little over a day ago and he's surging now
0
Options
BaidolI will hold him offEscape while you canRegistered Userregular
Surging at the expense of Tal, yes, although with Jaykaos picking up the other half of Tal's holdings I'd put them as a better dark horse if Hullis and INAGNP manage to get humbled.
Baidol was in 8th a little over a day ago and he's surging now
A big part of that is due to him being able to pick through Tal's scraps largely unopposed.
Bluedude is under siege by Rackham (who seems mostly concerned with finishing hiim off), Azekay's busy stalling me, and I have no idea what's going on over in JayKaos' area (he's most likely being super protective of his three mines).
I'm pretty much the only one who can go after him, but I'm fighting three battles at once right now; and I was too far away from Tal's outposts compared to him to make much headway anyway.
Jaykay and I are both dealing with inantp's uncoordinated flailings
Okay, yeah, that's what I figured.
So literally everyone is tied up with doing other shit, Baidol is closer than almost anyone else, and Tal left their outposts defended enough that it just ain't worth the effort for anyone else to risk leaving their borders thin.
Unless I got real lucky with when you deployed your stuff my martyr couldn't have done much besides asset denial I guess, you could have easily met it halfway where it would have sputtered out safely
what I am surprised about is that nobody attacked baidol's ass, even after they kept sending more and more reinforcements towards me
Unless I got real lucky with when you deployed your stuff my martyr couldn't have done much besides asset denial I guess, you could have easily met it halfway where it would have sputtered out safely
what I am surprised about is that nobody attacked baidol's ass, even after they kept sending more and more reinforcements towards me
now what I should have done is betray jaykaos and stolen those 92 drillers + infiltrator
jay would have attacked me, sure, but that happened anyway!!
you think I would have learned that only the weak rely on the bonds of friendship
I was completely shocked when you actually sent those back, not gonna lie. I'd basically assumed they were all gone and I'd have to build back up to take Kiesling (which technically I never attacked and therefore never broke my word).
Unless I got real lucky with when you deployed your stuff my martyr couldn't have done much besides asset denial I guess, you could have easily met it halfway where it would have sputtered out safely
what I am surprised about is that nobody attacked baidol's ass, even after they kept sending more and more reinforcements towards me
((some of those reinforcements were mine))
Thanks for making my life more difficult, partner.
Unless I got real lucky with when you deployed your stuff my martyr couldn't have done much besides asset denial I guess, you could have easily met it halfway where it would have sputtered out safely
what I am surprised about is that nobody attacked baidol's ass, even after they kept sending more and more reinforcements towards me
The fine art of diplomacy. I made you the offer at the start! Also, lacking any mines, I was one of the lesser threats.
Unless I got real lucky with when you deployed your stuff my martyr couldn't have done much besides asset denial I guess, you could have easily met it halfway where it would have sputtered out safely
what I am surprised about is that nobody attacked baidol's ass, even after they kept sending more and more reinforcements towards me
((some of those reinforcements were mine))
Thanks for making my life more difficult, partner.
Fun fact: Those reinforcements didn't arrive until after Tal's resignation. Some of them still haven't arrived! Subs are slow as shit.
i tried talking to tal but they didn't respond to a single message until like, they day before they got knocked out
0
Options
BaidolI will hold him offEscape while you canRegistered Userregular
edited November 2015
I offered Tal an alliance of convenience at the start, which was politely declined. Then Tal made the ambitious statement that they were going to take an outpost back three days ago, which I politely disagreed with.
I got hamstrung really bad early on in this game by fighting over one stupid outpost with GG for essentially no reason other than I got there first. And then stilts decided to attack me out of the blue.
At this point I can't touch hullis without getting destroyed and I'm not close enough to anyone else so I decided to actually do something with all my drillers instead of sitting around waiting for someone to win and attacked stilts back for his early game surprise attack!
I got hamstrung really bad early on in this game by fighting over one stupid outpost with GG for essentially no reason other than I got there first. And then stilts decided to attack me out of the blue.
At this point I can't touch hullis without getting destroyed and I'm not close enough to anyone else so I decided to actually do something with all my drillers instead of sitting around waiting for someone to win and attacked stilts back for his early game surprise attack!
It wasn't a random surprise attack, by the way
I attacked you because you were attacking GG, and I wanted to a) take an outpost from you while I had the chance and b) take pressure off of GG
Yeah now that we're at the end of the game I'm not sure. The front half of the game I still like, the tenseness of the curt diplomatic dance, working out a strategy with almost no specialists. But the back half is just bloated with things I don't really like in games - punching down, kingmaking, choice paralysis, player elimination. I'm not going to call it a bad game but I was definitely hoping for a different overall experience
Yeah now that we're at the end of the game I'm not sure. The front half of the game I still like, the tenseness of the curt diplomatic dance, working out a strategy with almost no specialists. But the back half is just bloated with things I don't really like in games - punching down, kingmaking, choice paralysis, player elimination. I'm not going to call it a bad game but I was definitely hoping for a different overall experience
so I don't know that I agree with a couple things here
The only reason, -only- reasons I won were twofold
one, I played Stilts, Anze, and Baidol against each other all game while never explicitly taking a side. I neutralized anze as a threat to me as a favor to stilts, and instead of eliminating him early and bloodying myself, I worked out a deal that kept anze hypothetically in the game, and now my closest, biggest threat felt too intimidated to move on me. And after I saved stilts' only mine by tipping him off about a tricky move baidol was planning, I knew he wouldn't move against me either. Once Baidol was so far in the hole I knew he couldn't move on me, and that was the game.
The second reason is that midgame everyone stopped talking to each other. If you or Tal had listened to Baidol's attempts to muster a group to come smash me, the game would have played much, MUCH more different.
I think that diplomacy never stops being important in subterfuge. I DO agree that the right combination of specialists can be incredibly potent, especially if they line up with the playstyle you're gunning for; I became the mayor of Turtle City very early on (You can call me Krush) and kept getting units that benefited that scheme all game.
I guess I think that the kingmaking, elimination, and punching down are not what I consider to be necessary to the game at all. If you do them, that's on you. Baidol wound up in second due to a smart mix of dimplomacy and tactics that put him in position for a late game surge (that I sort of stymied by tipping off stilts, again
BaidolI will hold him offEscape while you canRegistered Userregular
The first time trying to nix Stilts was always a long shot, and the second time was never going to happen due to Stilt's next round of possible specialists.
I would like to personally congratulate my Queen as team MVP. Moved to the front lines hours after the start of the game, accompanied only by her trusty Navigator, and held the lines against the barbarians of the north. She then personally led the assault and victory over Tal, all the while forming a bulwark against those foolish enough to attack her.
Posts
I knew the location of every one of your drillers and their arrival times at one point, and I believe I mathed out how I could nuke your queen and princess quietly during the night, but I saw that one of your next specialist option was a martyr and had to throw it all out the window.
the first few days of this game are great and then it feels way susceptible to kingmaking - it seemed to happen in the last game i saw, it's happened in all the write-ups about the game i've seen
i'm curious as to whether anyone has had experience to the contrary thus far because now that i'm in the point in the game where it seems particularly relevant all i can think of is "man this game just doesn't have legs, it's got maybe two more plays out of me tops"
The martyr is pretty easy to counter once someone decides to set it on its path to destruction, but boy is it a fantastic deterrent to getting ANYTHING accomplished in its range of movement.
I suspect the answer is "hope the top four eat each other to death so that I can rise from their ashes", which is not very active, no.
Fun fact: For determining range, the game uses the exact center of an outpost, not the icon as a whole. Worried Tal might get a martyr, I picked up my own and sent screening subs containing one driller to prematurely detonate a deployed martyr while I slept. The next morning, Tal deployed a sub to try and get my Queen before resigning, and I sent my martyr to intercept and was exactly one tick away from destroying my outpost as well.
It's not even starting for four hours and I'm already plotting with someone to go agro against a guy after misleading him into putting excess troops towards a silly neutral generator.
I've only been in one other game so far, but it does definitely seem like it's really hard to catch up if someone's been in first/second place for a while.
Taking mines takes away 20% of their Neptunium, but nobody's ever gonna leave them undefended - and if you don't happen to be right on their border there's not much you can do anyway.
Yeah, it's pretty tough to make headway once the top 3 have asserted themselves. It's not like I enjoy settling for just helping an ally win, but my options were pretty limited by the third day; and they continued to be even more limited as time went on.
The game has nothing in the way of comeback mechanics outside of lucky diplomacy.
Instead of sending them at anyone in the top 3.
A big part of that is due to him being able to pick through Tal's scraps largely unopposed.
Bluedude is under siege by Rackham (who seems mostly concerned with finishing hiim off), Azekay's busy stalling me, and I have no idea what's going on over in JayKaos' area (he's most likely being super protective of his three mines).
I'm pretty much the only one who can go after him, but I'm fighting three battles at once right now; and I was too far away from Tal's outposts compared to him to make much headway anyway.
Okay, yeah, that's what I figured.
So literally everyone is tied up with doing other shit, Baidol is closer than almost anyone else, and Tal left their outposts defended enough that it just ain't worth the effort for anyone else to risk leaving their borders thin.
what I am surprised about is that nobody attacked baidol's ass, even after they kept sending more and more reinforcements towards me
jay would have attacked me, sure, but that happened anyway!!
you think I would have learned that only the weak rely on the bonds of friendship
((some of those reinforcements were mine))
I was completely shocked when you actually sent those back, not gonna lie. I'd basically assumed they were all gone and I'd have to build back up to take Kiesling (which technically I never attacked and therefore never broke my word).
Thanks for making my life more difficult, partner.
And now I have my assassins ready to go, but I think it's too late.
xbl - HowYouGetAnts
steam - WeAreAllGeth
The fine art of diplomacy. I made you the offer at the start! Also, lacking any mines, I was one of the lesser threats.
Fun fact: Those reinforcements didn't arrive until after Tal's resignation. Some of them still haven't arrived! Subs are slow as shit.
I've barely even done anything in a couple of days
I'm out
At this point I can't touch hullis without getting destroyed and I'm not close enough to anyone else so I decided to actually do something with all my drillers instead of sitting around waiting for someone to win and attacked stilts back for his early game surprise attack!
It wasn't a random surprise attack, by the way
I attacked you because you were attacking GG, and I wanted to a) take an outpost from you while I had the chance and b) take pressure off of GG
Good idea, do you need some
You seem like you could use the help
You've probably got it, I'm losing mines left and right
This one was just weird
so I don't know that I agree with a couple things here
The only reason, -only- reasons I won were twofold
one, I played Stilts, Anze, and Baidol against each other all game while never explicitly taking a side. I neutralized anze as a threat to me as a favor to stilts, and instead of eliminating him early and bloodying myself, I worked out a deal that kept anze hypothetically in the game, and now my closest, biggest threat felt too intimidated to move on me. And after I saved stilts' only mine by tipping him off about a tricky move baidol was planning, I knew he wouldn't move against me either. Once Baidol was so far in the hole I knew he couldn't move on me, and that was the game.
The second reason is that midgame everyone stopped talking to each other. If you or Tal had listened to Baidol's attempts to muster a group to come smash me, the game would have played much, MUCH more different.
I think that diplomacy never stops being important in subterfuge. I DO agree that the right combination of specialists can be incredibly potent, especially if they line up with the playstyle you're gunning for; I became the mayor of Turtle City very early on (You can call me Krush) and kept getting units that benefited that scheme all game.
I guess I think that the kingmaking, elimination, and punching down are not what I consider to be necessary to the game at all. If you do them, that's on you. Baidol wound up in second due to a smart mix of dimplomacy and tactics that put him in position for a late game surge (that I sort of stymied by tipping off stilts, again
sorry baidol)
I cannot do a bunch in a row, at least with people I know
I will probably do a public match or something, just to see what the meta is like
I would like to personally congratulate my Queen as team MVP. Moved to the front lines hours after the start of the game, accompanied only by her trusty Navigator, and held the lines against the barbarians of the north. She then personally led the assault and victory over Tal, all the while forming a bulwark against those foolish enough to attack her.
Long live the Queen