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[Subterfuge] Damn the torpedoes, and damn you all to hell.
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it's also great if you don't think those things are necessary....but if you only play in groups that do those things, then it doesn't matter if it's necessary or not (personally i loathe kingmaking and inventing new victory conditions for yourself in multi games in all incarnations)
they did not need to make their own goals
they thought smart and kept going for it
so no, kingmaking hasn't seemed necessary so far
that's the definition of a made-up goal
always play for the medal
like i said though, i was just looking for something different from the game
Not really. The game ended two days ago when you and Stilts chose not to assault Hullis. I couldn't hit Hullis because all my forces were tied up in securing Tal's old holdings (targeted for being in the top three). My best bet for victory was to secure and build more mines while hoping that you and/or stilts would hit Hullis. There are only so many players I can personally defeat.
Which meant that my only goal was to manage people who were the closest to me geographically. You, Deadfall and Baidol couldn't muster forces without tipping me off way ahead of time, Anze and Stilts could.
hey man don't look at me i launched a force out
I'm done for a bit as well. Need to reestablish my sleeping pattern.
okay yes i also will admit i may have gotten extra irritated with the game because SOMEONE IN IRELAND would send in orders WHILE I WAS LAYING DOWN
it decreases production time for all your factories and adds a couple drillers to the production quota of the factory it's at
which means that if you have two foremen and two tycoons at a factory it is producing 28 drillers every 4 hours
related: maybe units should have diminishing returns on their abilities for redundancy???
I got annoyed so many times by the 4-order queue limit because I kept trying to arrange things to happen while people were asleep.
imagine going to sleep expecting 6 people to be collaborating against you in your sleep because it's still the early evening for them
Yeah, by far my biggest mistake was staying aggressive against nearly everyone at my border instead of hunkering down for a bit to regroup and build a couple mines.
EDIT: Pictured here, the benefits of double Tycoon
Smoke drillers every day
Yep
He told me he was sending his Queen on a neverending voyage, using my mine as a "destination"
And I was like, "yeah, sure, sounds okay"
Okay yeah that's way better than I thought it was. I could've upgraded that damn smuggler days ago and maybe had enough guys to hold off Baidol better.
Which also annoys me because I really liked the Smuggler but now I know I'll never use one for longer than the time it takes for the queen's next slot to open up.
I don't know. Stilt's screenshot up top looks impressive, but the danger is mitigated by the driller cap. It's great for defense, but attacking not as useful because it takes so long to move anywhere. Now, that production capability matched with Stilt's Minister of Energy they just got? That's scary.
Smugglers are still VERY good, as Stilts will attest to
#bigplays
I just love the image of the Queen, forlorn and alone, as Her nation burns behind her.
Security Chief is amazing early game, but their value drops off sharply in the end-game.
Minister of Energy seems pretty sick when paired with a Tycoon. Wish I had gotten him earlier on instead of during the last few hours.
Hypnotist seems lackluster (except in very niche cases), but I'm really curious to see how a King-focused strategy would work.
A smuggler is how I got my forces south fast enough to take Jay's mine. If I had more, there probably would have been enough time to make a play for Stilt's Queen at the end.
There are some specialists that seem pretty lackluster, though.
Like, I can't think of a situation in either game where I thought "man, I wish I had a Pirate."
I already mentioned Hypnotist (but their promotion seems good?).
Martyr's a nice deterrent, but once you send it loose it's basically worthless (unless you have a Martyr + Navigator combo, which would be TERRIFYING).
Assassin is almost like a reverse deterrent, where you basically suicide it to send a specialist somewhere else where it won't be annoying. There's maybe, like, one or two instances I can think of where I would have liked an assassin? But I'd probably prefer almost anything else more.
Also they're great to have in case an infiltrators or war hero shows up
is this game.... fun??? do i need to wait a week to get in on a game
I kept hoping for this combination to use on you.
I would have found a pirate useful in a few situations when an enemy was moving a specialist (sentry, queen, etc.) with a small or no driller escort. They are a frontline specialist that would be good if your enemy is not paying attention.
We just finished a game!!!! I like it a lot a lot a lot but I don't know if it has a ton of universal staying power
It reminds me of a phalla like I said earlier but it's much more happy to let you control your own destiny
Pirate + Martyr is pretty funny.
In general from what I've read the top specialists are movement ones followed by production ones. Because the game is in alot of ways a very, very slow race so things that do more with the time are very valuable.
Assassins are great for murdering specialists on an incoming sub, scaring away defensive specialists, and clearing out specialists that used to belong to now-dead players. I think you're talking about Saboteurs.