Activate Saudor. Move everything in there (3 cruisers and a carrier with 2 fighters, 3 GF, and a shock troop for Laz/Sak, Dreadnought and carrier with 4 fighters and 2 GF from Jord). Drop all the troops, take casualties on GF first. S/F/C->1/7/0
Sol scores two hits, destroying 2 Yssaril Ground Forces.
Yssaril scores one hit, destroying 1 Sol Shock Troop. (Remember that shock troops must be taken as casualties before ground forces.)
One Sol Ground Force promotes into a Shock Troop.
Combat resolves in favor of Sol.
The Naalu Collective: Play Action Card "Unexpected Action", removing the Naalu command counter from the Mallice system. (AC 6 --> 5) The Yssaril Tribes: Play Action Card "Insubordination", removing one command counter from Sol's Command Pool. (AC 7 --> 6; Sol CP 2 --> 1) The Nekro Virus: Pass turn. Federation of Sol: Activate the Saudor system. (CP 1 --> 0)
Move in 3 Cruisers, 1 Carrier, 2 Fighters, 1 Shock Troop, and 3 Ground Forces from Sakulag and 1 Dreadnought, 1 Carrier, 4 Fighters, and 2 Ground Forces from Jord.
Land 1 Shock Troop and 5 Ground Forces on Saudor.
During invasion combat, Sol loses 1 Ground Force while Yssaril loses 2 Ground Forces; combat resolves in favor of Sol. The Naalu Collective: Activate the Sol Home System. (CP 1 --> 0)
Move in Naalu Flagship, 2 Cruisers, 1 Carrier, 4 Fighters, 1 Mechanized Unit, and 4 Ground Forces from Mallice and 1 Carrier, 3 Fighters, 2 Mechanized Units, and 1 Ground Force from Bereg-Lirta IV.
Land 3 Mechanized Units and 5 Ground Forces on Jord.
During invasion combat, Naalu suffers no losses while Sol loses 2 Ground Forces; combat resolves in favor of Naalu and 1 Sol Space Dock is destroyed.
The Naalu Collective: 6 VP Federation of Sol: 5 VP The Barony of Letnev: 4 VP The Nekro Virus: 4 VP The Yssaril Tribes: 3 VP Universities of Jol-Nar: 2 VP
Public Objectives
[1 VP] I took control of 3 planets this turn.: Naalu, Letnev, Yssaril, Sol, Nekro
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn.: Sol, Naalu, Letnev, Nekro
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.: Yssaril, Sol, Letnev, Naalu
[1 VP] I have at least 5 Technology Advances.: Jol-Nar, Nekro, Sol, Naalu, Yssaril, Letnev
[1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn.
[1 VP] I have Technology Advances in all 4 colors.: Sol
[2 VP] I control 10 planets outside my Home System.
4 Stage II Objectives remain in the deck.
Secret Objectives The Naalu Collective: [2 VP] Technocrat: I control at least 6 planets with a technology specialty.; 1 Secret Objective The Yssaril Tribes: 1 Secret Objective The Barony of Letnev: 1 Secret Objective The Nekro Virus: 1 Secret Objective Federation of Sol: 1 Secret Objective Universities of Jol-Nar: 1 Secret Objective
Special Objectives Seed of an Empire: The players with the fewest victory points gain 1 victory point.: Nekro, Jol-Nar
The Nekro Virus: El Skid
Trade Goods: 11
Action Cards: 3
Political Cards: 3
Worlds: X - Arnor (2R, 1I) R - Coorneeq (1R, 2I, R) R - Lor (1R, 2I, R) R - Perimiter (2R, 2I) X - Resculon (2R, 0I) X - Sakulag (2R, 1I) X - Saudor (2R, 2I)
Trade Contracts: Yssaril [2], Sol [2]
Technology: Hylar V Assault Laser, Deep Space Cannon, Duranium Armor, Antimass Deflectors, XRD Transporters, Enviro Compensator, Noneuclidean Shielding
Worlds: X - Arc Prime (4R, 0I) X - Wren Terra (2R, 1I) X - Primor (2R, 1I, GF (x2)) X - Sem-Lore (3R, 2I, Y) X - Tar'mann (1R, 1I) X - Tequ'ran (2R, 0I, R) R - Torkan (0R, 3I, B) X - Vega Major (2R, 1I) X - Vega Minor (1R, 2I, B) X - Wellon (1R, 2I)
Worlds: R - Maaluuk (0R, 2I) R - Druaa (3R, 1I) X - Jord (4R, 2I) X - Mordai II (4R, 0I) R - Bellatrix (0R, 1I, R) X - Bereg (3R, 1I, R) R - Faunus (1R, 3I, G (x2)) R - Lirta IV (2R, 3I, G) R - Mallice (0R, 3I) X - Quann (2R, 1I, G) X - Tsion (2R, 2I, TG (x2))
Neutral Worlds and Special Effects
N - Mecatol Rex (1R, 6I)
Core Stability (LAW): During each Status Phase, all Action Cards that would normally be claimed by players are drawn as a group and placed face up on the table. The player with the highest unexhausted influence may choose his Action Cards first, followed by the player with the second-most unexhausted influence, etc., with ties broken starting from the Speaker and moving clockwise.
Productivity Spike: Jol-Nar's space dock on Nar has an increased production capacity by its influence value, three, until the end of Round 6. Enemy of the Throne: The next player to win a Space Battle against Letnev gains 2 Trade Goods, 1 Command Counter, and 1 Action Card. This effect is then discarded.
Order of Play The Naalu Collective: (0) Assembly The Yssaril Tribes: (4) Production Current Player (@jakobagger) Universities of Jol-Nar: (5) Trade IIPASSED The Barony of Letnev: (6) Warfare IIPASSED The Nekro Virus: (7) Technology IIPASSED Federation of Sol: (8) Bureaucracy
MrBlarney on
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jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
edited December 2015
Tactical action in my home system:
tap Retillion for 2R and spend 2TG. With Sarween Tools that's 5R.
No, wait. Where are you getting all those resources from? You only have Retillion unexhausted, which has a resource value of 2. @jakobagger, can you revise or clarify your orders?
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jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
No, wait. Where are you getting all those resources from? You only have Retillion unexhausted, which has a resource value of 2. @jakobagger, can you revise or clarify your orders?
I can never remember what's going on so I tend to just trust the latest update blindly. I think it showed me having more unexhusted planets before your edit?
No, wait. Where are you getting all those resources from? You only have Retillion unexhausted, which has a resource value of 2. jakobagger, can you revise or clarify your orders?
I can never remember what's going on so I tend to just trust the latest update blindly. I think it showed me having more unexhusted planets before your edit?
I will edit my order, one sec.
E: done, I think.
The edit was to move Saudor from your ownership to Sol's. It was already exhausted, so I don't know where you saw 5 Resources. The updated action looks good, though.
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jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
No, wait. Where are you getting all those resources from? You only have Retillion unexhausted, which has a resource value of 2. jakobagger, can you revise or clarify your orders?
I can never remember what's going on so I tend to just trust the latest update blindly. I think it showed me having more unexhusted planets before your edit?
I will edit my order, one sec.
E: done, I think.
The edit was to move Saudor from your ownership to Sol's. It was already exhausted, so I don't know where you saw 5 Resources. The updated action looks good, though.
It is entirely possible I dreamt or hallucinated it!
jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
edited December 2015
Activate the primary ability of Production.
2R from strategy card and 1R from Sarween tools: build 4 fighters and 2 GF.
PLAY: Policy Paralysis targeting Naalu.
Choose an opponent. That opponent may not participate in the secondary ability of the currently active Strategy Card.
Play: Immediately after the primary ability of a Strategy Card is resolved.
2R from strategy card and 1R from Sarween tools: build 4 fighters and 2 GF.
PLAY: Policy Paralysis targeting Sol.
Choose an opponent. That opponent may not participate in the secondary ability of the currently active Strategy Card.
Play: Immediately after the primary ability of a Strategy Card is resolved.
Sol is actually unable to participate, due to lack of space docks. You sure you want to do that @jakobagger?
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jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
Good point, thanks. You win being targeted by the card instead, as my other neighbour.
Also wait, how can Sol have no space dock? Did I miss some action card or something?
Good point, thanks. You win being targeted by the card instead, as my other neighbour.
Also wait, how can Sol have no space dock? Did I miss some action card or something?
Sol just got taken over by the Naalu, who are going to win the game.
Are you SURE you don't want to target the Naalu instead of me, as I've been sitting here beside you this whole time, able to take your capital and having thus far not done so?
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jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
Good point, thanks. You win being targeted by the card instead, as my other neighbour.
Also wait, how can Sol have no space dock? Did I miss some action card or something?
Sol just got taken over by the Naalu, who are going to win the game.
Are you SURE you don't want to target the Naalu instead of me, as I've been sitting here beside you this whole time, able to take your capital and having thus far not done so?
Yssaril plays the primary, with an action card to maybe target and resolve? I guess it's on Naalu?
Sol passes on the secondary (no Spacedocks)
Jol-Nar still to play or pass (@XeadinMC)
Letnev to play or pass (@Daemonis)
Naalu passes on the secondary (no counters)
Nekro to play or pass (@El Skid)
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jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
Yeah I think changing my mind twice in one action is already a bit much so the card should just ineffectually fire on Naalu.
Teaching me a lesson about getting talked into things by other players instead of checking up on the game state myself. Stop being lazy and dumb, Yssaril!
Posts
Pre-Combat Round
Sol has 1 Shock Troop and 5 Ground Forces.
Yssaril has 2 Ground Forces.
Sol has 1 Dreadnought for bombardment.
Geth roll 1d10t5 for Sol Bombardment
Combat Round 1
Geth roll 1d10t5+5d10t8 for Sol
Geth roll 2d10t8 for Yssaril
Yssaril scores one hit, destroying 1 Sol Shock Troop. (Remember that shock troops must be taken as casualties before ground forces.)
One Sol Ground Force promotes into a Shock Troop.
Combat resolves in favor of Sol.
@Phyphor, it is your turn to act.
Move in all from Mallice except destroyer, + carrier from Bereg w/ 2 mechs from Lirta IV + GF + 3 fighters
Land everything (3 mech, 5 GF)
@Lykouragh to declare combat orders
Naalu has 3 Mechanized Units and 5 Ground Forces.
Sol has 2 Ground Forces.
Geth roll 6d10t6+5d10t8 for Naalu
Geth roll 2d10t8 for Sol
Combat resolves in favor of Naalu.
Game state update coming soon.
The Naalu Collective: Play Action Card "Unexpected Action", removing the Naalu command counter from the Mallice system. (AC 6 --> 5)
The Yssaril Tribes: Play Action Card "Insubordination", removing one command counter from Sol's Command Pool. (AC 7 --> 6; Sol CP 2 --> 1)
The Nekro Virus: Pass turn.
Federation of Sol: Activate the Saudor system. (CP 1 --> 0)
Move in 3 Cruisers, 1 Carrier, 2 Fighters, 1 Shock Troop, and 3 Ground Forces from Sakulag and 1 Dreadnought, 1 Carrier, 4 Fighters, and 2 Ground Forces from Jord.
Land 1 Shock Troop and 5 Ground Forces on Saudor.
During invasion combat, Sol loses 1 Ground Force while Yssaril loses 2 Ground Forces; combat resolves in favor of Sol.
The Naalu Collective: Activate the Sol Home System. (CP 1 --> 0)
Move in Naalu Flagship, 2 Cruisers, 1 Carrier, 4 Fighters, 1 Mechanized Unit, and 4 Ground Forces from Mallice and 1 Carrier, 3 Fighters, 2 Mechanized Units, and 1 Ground Force from Bereg-Lirta IV.
Land 3 Mechanized Units and 5 Ground Forces on Jord.
During invasion combat, Naalu suffers no losses while Sol loses 2 Ground Forces; combat resolves in favor of Naalu and 1 Sol Space Dock is destroyed.
Current Map: Round 6, Action Phase Update 6
Current Technologies
Victory Points and Objectives
Federation of Sol: 5 VP
The Barony of Letnev: 4 VP
The Nekro Virus: 4 VP
The Yssaril Tribes: 3 VP
Universities of Jol-Nar: 2 VP
Public Objectives
[1 VP] I took control of 3 planets this turn.: Naalu, Letnev, Yssaril, Sol, Nekro
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn.: Sol, Naalu, Letnev, Nekro
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.: Yssaril, Sol, Letnev, Naalu
[1 VP] I have at least 5 Technology Advances.: Jol-Nar, Nekro, Sol, Naalu, Yssaril, Letnev
[1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn.
[1 VP] I have Technology Advances in all 4 colors.: Sol
[2 VP] I control 10 planets outside my Home System.
4 Stage II Objectives remain in the deck.
Secret Objectives
The Naalu Collective: [2 VP] Technocrat: I control at least 6 planets with a technology specialty.; 1 Secret Objective
The Yssaril Tribes: 1 Secret Objective
The Barony of Letnev: 1 Secret Objective
The Nekro Virus: 1 Secret Objective
Federation of Sol: 1 Secret Objective
Universities of Jol-Nar: 1 Secret Objective
Special Objectives
Seed of an Empire: The players with the fewest victory points gain 1 victory point.: Nekro, Jol-Nar
The Nekro Virus: El Skid
Action Cards: 3
Political Cards: 3
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 0
Trade Contracts: Sol [2], Jol-Nar [3]
Technology: Gen Synthesis, Dacxive Animators, Cybernetics, Hylar V Assault Laser, XRD Transporters, Antimass Deflectors, Gravity Drive, Enviro Compensator, Sarween Tools
Worlds:
X - Abyz (3R, 0I)
X - Fria (2R, 0I, B)
X - Lisis (2R, 2I)
X - Lodor (3R, 1I, G)
X - Velnor (2R, 0I, R)
Action Cards: 7
Political Cards: 3
Strategy Allocation: 1
Fleet Supply: 6
Command Pool: 4
Trade Contracts: Letnev [1], Naalu [1]
Technology: Antimass Deflectors, XRD Transporters, Enviro Compensator, Sarween Tools, Micro Technology, Neural Motivator
Worlds:
R - Retillion (2R, 3I)
X - Shalloq (1R, 2I)
X - El'nath (2R, 0I, B)
X - Lazar (1R, 0I)
Action Cards: 4
Political Cards: 1
Strategy Allocation: 1
Fleet Supply: 7
Command Pool: 1
Trade Contracts: Nekro [1], Letnev [1]
Technology: Antimass Deflectors, Gravity Drive, XRD Transporters, Cybernetics, Stasis Capsules, Neural Motivator, Enviro Compensator, Hylar V Assault Laser
Worlds:
X - Arnor (2R, 1I)
R - Coorneeq (1R, 2I, R)
R - Lor (1R, 2I, R)
R - Perimiter (2R, 2I)
X - Resculon (2R, 0I)
X - Sakulag (2R, 1I)
X - Saudor (2R, 2I)
Action Cards: 5
Political Cards: 3
Strategy Allocation: 1
Fleet Supply: 4
Command Pool: 1
Trade Contracts: Nekro [2], Naalu [2]
Technology: Hylar V Assault Laser, Antimass Deflectors, XRD Transporters, Type IV Drive, Maneuvering Jets, Enviro Compensator, Sarween Tools, Micro Technology, Neural Motivator, Neural Computing, Cybernetics
Worlds:
R - Jol (1R, 2I)
R - Nar (2R, 3I)
Action Cards: 4
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 1
Trade Contracts: Yssaril [2], Sol [2]
Technology: Hylar V Assault Laser, Deep Space Cannon, Duranium Armor, Antimass Deflectors, XRD Transporters, Enviro Compensator, Noneuclidean Shielding
Worlds:
X - Arc Prime (4R, 0I)
X - Wren Terra (2R, 1I)
X - Primor (2R, 1I, GF (x2))
X - Sem-Lore (3R, 2I, Y)
X - Tar'mann (1R, 1I)
X - Tequ'ran (2R, 0I, R)
R - Torkan (0R, 3I, B)
X - Vega Major (2R, 1I)
X - Vega Minor (1R, 2I, B)
X - Wellon (1R, 2I)
Action Cards: 5
Political Cards: 5
Strategy Allocation: 0
Fleet Supply: 4
Command Pool: 0
Trade Contracts: Yssaril [1], Jol-Nar [1]
Technology: Antimass Deflectors, XRD Transporters, Gravity Drive, Enviro Compensator, Sarween Tools, Cybernetics, Hylar V Assault Laser
Worlds:
R - Maaluuk (0R, 2I)
R - Druaa (3R, 1I)
X - Jord (4R, 2I)
X - Mordai II (4R, 0I)
R - Bellatrix (0R, 1I, R)
X - Bereg (3R, 1I, R)
R - Faunus (1R, 3I, G (x2))
R - Lirta IV (2R, 3I, G)
R - Mallice (0R, 3I)
X - Quann (2R, 1I, G)
X - Tsion (2R, 2I, TG (x2))
Neutral Worlds and Special Effects
Core Stability (LAW): During each Status Phase, all Action Cards that would normally be claimed by players are drawn as a group and placed face up on the table. The player with the highest unexhausted influence may choose his Action Cards first, followed by the player with the second-most unexhausted influence, etc., with ties broken starting from the Speaker and moving clockwise.
Productivity Spike: Jol-Nar's space dock on Nar has an increased production capacity by its influence value, three, until the end of Round 6.
Enemy of the Throne: The next player to win a Space Battle against Letnev gains 2 Trade Goods, 1 Command Counter, and 1 Action Card. This effect is then discarded.
Order of Play
The Naalu Collective: (0) Assembly
The Yssaril Tribes: (4) Production Current Player (@jakobagger)
Universities of Jol-Nar: (5) Trade II PASSED
The Barony of Letnev: (6) Warfare II PASSED
The Nekro Virus: (7) Technology II PASSED
Federation of Sol: (8) Bureaucracy
tap Retillion for 2R and spend 2TG. With Sarween Tools that's 5R.
Build 1 carrier and 4 fighters.
I can never remember what's going on so I tend to just trust the latest update blindly. I think it showed me having more unexhusted planets before your edit?
I will edit my order, one sec.
E: done, I think.
It is entirely possible I dreamt or hallucinated it!
2R from strategy card and 1R from Sarween tools: build 4 fighters and 2 GF.
PLAY: Policy Paralysis targeting Naalu.
Choose an opponent. That opponent may not participate in the secondary ability of the currently active Strategy Card.
Play: Immediately after the primary ability of a Strategy Card is resolved.
Sol is actually unable to participate, due to lack of space docks. You sure you want to do that @jakobagger?
Also wait, how can Sol have no space dock? Did I miss some action card or something?
Sol just got taken over by the Naalu, who are going to win the game.
Are you SURE you don't want to target the Naalu instead of me, as I've been sitting here beside you this whole time, able to take your capital and having thus far not done so?
Also a good point I guess!
Yssaril plays the primary, with an action card to maybe target and resolve? I guess it's on Naalu?
Sol passes on the secondary (no Spacedocks)
Jol-Nar still to play or pass (@XeadinMC)
Letnev to play or pass (@Daemonis)
Naalu passes on the secondary (no counters)
Nekro to play or pass (@El Skid)
Teaching me a lesson about getting talked into things by other players instead of checking up on the game state myself. Stop being lazy and dumb, Yssaril!