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Twilight Imperium Game 10 - Game Over!

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    El SkidEl Skid The frozen white northRegistered User regular
    Nekro PASS

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
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    MrBlarneyMrBlarney Registered User regular
    Card goes through. @El Skid is up to act.

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    El SkidEl Skid The frozen white northRegistered User regular
    El Skid wrote: »
    Nekro PASS
    Phyphor wrote: »

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    MrBlarneyMrBlarney Registered User regular
    I have no idea why this page didn't show up. My apologies!

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    LykouraghLykouragh Registered User regular
    Activate Saudor. Move everything in there (3 cruisers and a carrier with 2 fighters, 3 GF, and a shock troop for Laz/Sak, Dreadnought and carrier with 4 fighters and 2 GF from Jord). Drop all the troops, take casualties on GF first. S/F/C->1/7/0

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    MrBlarneyMrBlarney Registered User regular
    I'll need to confirm any battle orders from @jakobagger before proceeding with resolution.

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Not playing anything.

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    MrBlarneyMrBlarney Registered User regular
    Round 6 - Invasion of Saudor

    Pre-Combat Round

    Sol has 1 Shock Troop and 5 Ground Forces.
    Yssaril has 2 Ground Forces.

    Sol has 1 Dreadnought for bombardment.

    Geth roll 1d10t5 for Sol Bombardment

    Sol Bombardment:
    1d10t5 0 [1d10t5=3]

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    MrBlarneyMrBlarney Registered User regular
    Bombardment misses.

    Combat Round 1

    Geth roll 1d10t5+5d10t8 for Sol
    Geth roll 2d10t8 for Yssaril

    Sol:
    1d10t5+5d10t8 2 [1d10t5=6] [5d10t8=10, 2, 7, 1, 4]
    Yssaril:
    2d10t8 1 [2d10t8=7, 8]

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    MrBlarneyMrBlarney Registered User regular
    Sol scores two hits, destroying 2 Yssaril Ground Forces.
    Yssaril scores one hit, destroying 1 Sol Shock Troop. (Remember that shock troops must be taken as casualties before ground forces.)
    One Sol Ground Force promotes into a Shock Troop.
    Combat resolves in favor of Sol.

    @Phyphor, it is your turn to act.

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Activate Sol.

    Move in all from Mallice except destroyer, + carrier from Bereg w/ 2 mechs from Lirta IV + GF + 3 fighters

    Land everything (3 mech, 5 GF)


    @Lykouragh to declare combat orders

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    LykouraghLykouragh Registered User regular
    I've got nothing :(.

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    MrBlarneyMrBlarney Registered User regular
    Round 6 - Invasion of Jord

    Naalu has 3 Mechanized Units and 5 Ground Forces.
    Sol has 2 Ground Forces.

    Geth roll 6d10t6+5d10t8 for Naalu
    Geth roll 2d10t8 for Sol

    Naalu:
    6d10t6+5d10t8 4 [6d10t6=7, 7, 2, 6, 3, 10] [5d10t8=6, 5, 2, 1, 2]
    Sol:
    2d10t8 0 [2d10t8=1, 1]

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    MrBlarneyMrBlarney Registered User regular
    Naalu scores 4 hits; Sol destroys 2 Ground Forces.
    Combat resolves in favor of Naalu.

    Game state update coming soon.

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    MrBlarneyMrBlarney Registered User regular
    edited December 2015
    Round 6: Action Phase Update 6

    The Naalu Collective: Play Action Card "Unexpected Action", removing the Naalu command counter from the Mallice system. (AC 6 --> 5)
    The Yssaril Tribes: Play Action Card "Insubordination", removing one command counter from Sol's Command Pool. (AC 7 --> 6; Sol CP 2 --> 1)
    The Nekro Virus: Pass turn.
    Federation of Sol: Activate the Saudor system. (CP 1 --> 0)
    Move in 3 Cruisers, 1 Carrier, 2 Fighters, 1 Shock Troop, and 3 Ground Forces from Sakulag and 1 Dreadnought, 1 Carrier, 4 Fighters, and 2 Ground Forces from Jord.
    Land 1 Shock Troop and 5 Ground Forces on Saudor.
    During invasion combat, Sol loses 1 Ground Force while Yssaril loses 2 Ground Forces; combat resolves in favor of Sol.
    The Naalu Collective: Activate the Sol Home System. (CP 1 --> 0)
    Move in Naalu Flagship, 2 Cruisers, 1 Carrier, 4 Fighters, 1 Mechanized Unit, and 4 Ground Forces from Mallice and 1 Carrier, 3 Fighters, 2 Mechanized Units, and 1 Ground Force from Bereg-Lirta IV.
    Land 3 Mechanized Units and 5 Ground Forces on Jord.
    During invasion combat, Naalu suffers no losses while Sol loses 2 Ground Forces; combat resolves in favor of Naalu and 1 Sol Space Dock is destroyed.

    Current Map: Round 6, Action Phase Update 6

    Current Technologies

    Victory Points and Objectives
    The Naalu Collective: 6 VP
    Federation of Sol: 5 VP
    The Barony of Letnev: 4 VP
    The Nekro Virus: 4 VP
    The Yssaril Tribes: 3 VP
    Universities of Jol-Nar: 2 VP

    Public Objectives
    [1 VP] I took control of 3 planets this turn.: Naalu, Letnev, Yssaril, Sol, Nekro
    [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn.: Sol, Naalu, Letnev, Nekro
    [1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.: Yssaril, Sol, Letnev, Naalu
    [1 VP] I have at least 5 Technology Advances.: Jol-Nar, Nekro, Sol, Naalu, Yssaril, Letnev
    [1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn.
    [1 VP] I have Technology Advances in all 4 colors.: Sol
    [2 VP] I control 10 planets outside my Home System.
    4 Stage II Objectives remain in the deck.

    Secret Objectives
    The Naalu Collective: [2 VP] Technocrat: I control at least 6 planets with a technology specialty.; 1 Secret Objective
    The Yssaril Tribes: 1 Secret Objective
    The Barony of Letnev: 1 Secret Objective
    The Nekro Virus: 1 Secret Objective
    Federation of Sol: 1 Secret Objective
    Universities of Jol-Nar: 1 Secret Objective

    Special Objectives
    Seed of an Empire: The players with the fewest victory points gain 1 victory point.: Nekro, Jol-Nar

    The Nekro Virus: El Skid
    Trade Goods: 11
    Action Cards: 3
    Political Cards: 3

    Strategy Allocation: 1
    Fleet Supply: 5
    Command Pool: 0

    Trade Contracts: Sol [2], Jol-Nar [3]
    Technology: Gen Synthesis, Dacxive Animators, Cybernetics, Hylar V Assault Laser, XRD Transporters, Antimass Deflectors, Gravity Drive, Enviro Compensator, Sarween Tools

    Worlds:
    X - Abyz (3R, 0I)
    X - Fria (2R, 0I, B)
    X - Lisis (2R, 2I)
    X - Lodor (3R, 1I, G)
    X - Velnor (2R, 0I, R)
    The Yssaril Tribes: jakobagger
    Trade Goods: 3
    Action Cards: 7
    Political Cards: 3

    Strategy Allocation: 1
    Fleet Supply: 6
    Command Pool: 4

    Trade Contracts: Letnev [1], Naalu [1]
    Technology: Antimass Deflectors, XRD Transporters, Enviro Compensator, Sarween Tools, Micro Technology, Neural Motivator

    Worlds:
    R - Retillion (2R, 3I)
    X - Shalloq (1R, 2I)
    X - El'nath (2R, 0I, B)
    X - Lazar (1R, 0I)
    Federation of Sol: Lykouragh
    Trade Goods: 2
    Action Cards: 4
    Political Cards: 1

    Strategy Allocation: 1
    Fleet Supply: 7
    Command Pool: 1

    Trade Contracts: Nekro [1], Letnev [1]
    Technology: Antimass Deflectors, Gravity Drive, XRD Transporters, Cybernetics, Stasis Capsules, Neural Motivator, Enviro Compensator, Hylar V Assault Laser

    Worlds:
    X - Arnor (2R, 1I)
    R - Coorneeq (1R, 2I, R)
    R - Lor (1R, 2I, R)
    R - Perimiter (2R, 2I)
    X - Resculon (2R, 0I)
    X - Sakulag (2R, 1I)
    X - Saudor (2R, 2I)
    Universities of Jol-Nar: XeadinMC
    Trade Goods: 9
    Action Cards: 5
    Political Cards: 3

    Strategy Allocation: 1
    Fleet Supply: 4
    Command Pool: 1

    Trade Contracts: Nekro [2], Naalu [2]
    Technology: Hylar V Assault Laser, Antimass Deflectors, XRD Transporters, Type IV Drive, Maneuvering Jets, Enviro Compensator, Sarween Tools, Micro Technology, Neural Motivator, Neural Computing, Cybernetics

    Worlds:
    R - Jol (1R, 2I)
    R - Nar (2R, 3I)
    The Barony of Letnev: Daemonis
    Trade Goods: 14
    Action Cards: 4
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 5
    Command Pool: 1

    Trade Contracts: Yssaril [2], Sol [2]
    Technology: Hylar V Assault Laser, Deep Space Cannon, Duranium Armor, Antimass Deflectors, XRD Transporters, Enviro Compensator, Noneuclidean Shielding

    Worlds:
    X - Arc Prime (4R, 0I)
    X - Wren Terra (2R, 1I)
    X - Primor (2R, 1I, GF (x2))
    X - Sem-Lore (3R, 2I, Y)
    X - Tar'mann (1R, 1I)
    X - Tequ'ran (2R, 0I, R)
    R - Torkan (0R, 3I, B)
    X - Vega Major (2R, 1I)
    X - Vega Minor (1R, 2I, B)
    X - Wellon (1R, 2I)
    The Naalu Collective: Phyphor
    Trade Goods: 2
    Action Cards: 5
    Political Cards: 5

    Strategy Allocation: 0
    Fleet Supply: 4
    Command Pool: 0

    Trade Contracts: Yssaril [1], Jol-Nar [1]
    Technology: Antimass Deflectors, XRD Transporters, Gravity Drive, Enviro Compensator, Sarween Tools, Cybernetics, Hylar V Assault Laser

    Worlds:
    R - Maaluuk (0R, 2I)
    R - Druaa (3R, 1I)
    X - Jord (4R, 2I)
    X - Mordai II (4R, 0I)
    R - Bellatrix (0R, 1I, R)
    X - Bereg (3R, 1I, R)
    R - Faunus (1R, 3I, G (x2))
    R - Lirta IV (2R, 3I, G)
    R - Mallice (0R, 3I)
    X - Quann (2R, 1I, G)
    X - Tsion (2R, 2I, TG (x2))

    Neutral Worlds and Special Effects
    N - Mecatol Rex (1R, 6I)

    Core Stability (LAW): During each Status Phase, all Action Cards that would normally be claimed by players are drawn as a group and placed face up on the table. The player with the highest unexhausted influence may choose his Action Cards first, followed by the player with the second-most unexhausted influence, etc., with ties broken starting from the Speaker and moving clockwise.

    Productivity Spike: Jol-Nar's space dock on Nar has an increased production capacity by its influence value, three, until the end of Round 6.
    Enemy of the Throne: The next player to win a Space Battle against Letnev gains 2 Trade Goods, 1 Command Counter, and 1 Action Card. This effect is then discarded.

    Order of Play
    The Naalu Collective: (0) Assembly
    The Yssaril Tribes: (4) Production Current Player (@jakobagger)
    Universities of Jol-Nar: (5) Trade II PASSED
    The Barony of Letnev: (6) Warfare II PASSED
    The Nekro Virus: (7) Technology II PASSED
    Federation of Sol: (8) Bureaucracy

    MrBlarney on
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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited December 2015
    Tactical action in my home system:

    tap Retillion for 2R and spend 2TG. With Sarween Tools that's 5R.

    Build 1 carrier and 4 fighters.

    jakobagger on
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    MrBlarneyMrBlarney Registered User regular
    @Lykouragh, your turn to act.

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    MrBlarneyMrBlarney Registered User regular
    No, wait. Where are you getting all those resources from? You only have Retillion unexhausted, which has a resource value of 2. @jakobagger, can you revise or clarify your orders?

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited December 2015
    MrBlarney wrote: »
    No, wait. Where are you getting all those resources from? You only have Retillion unexhausted, which has a resource value of 2. @jakobagger, can you revise or clarify your orders?

    I can never remember what's going on so I tend to just trust the latest update blindly. I think it showed me having more unexhusted planets before your edit?

    I will edit my order, one sec.

    E: done, I think.

    jakobagger on
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    LykouraghLykouragh Registered User regular
    Pass

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Also pass. All yours @jakobagger

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    MrBlarneyMrBlarney Registered User regular
    jakobagger wrote: »
    MrBlarney wrote: »
    No, wait. Where are you getting all those resources from? You only have Retillion unexhausted, which has a resource value of 2. jakobagger, can you revise or clarify your orders?

    I can never remember what's going on so I tend to just trust the latest update blindly. I think it showed me having more unexhusted planets before your edit?

    I will edit my order, one sec.

    E: done, I think.
    The edit was to move Saudor from your ownership to Sol's. It was already exhausted, so I don't know where you saw 5 Resources. The updated action looks good, though.

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    MrBlarney wrote: »
    jakobagger wrote: »
    MrBlarney wrote: »
    No, wait. Where are you getting all those resources from? You only have Retillion unexhausted, which has a resource value of 2. jakobagger, can you revise or clarify your orders?

    I can never remember what's going on so I tend to just trust the latest update blindly. I think it showed me having more unexhusted planets before your edit?

    I will edit my order, one sec.

    E: done, I think.
    The edit was to move Saudor from your ownership to Sol's. It was already exhausted, so I don't know where you saw 5 Resources. The updated action looks good, though.

    It is entirely possible I dreamt or hallucinated it!

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    MrBlarneyMrBlarney Registered User regular
    Since Sol and Naalu have passed, it will be your turn to act for the remainder of the round, @jakobagger.

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    PASS

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    You need to use the production ability @jakobagger

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    MrBlarneyMrBlarney Registered User regular
    You may not pass your turn yet, since you have still not activated the primary ability of your chosen Strategy Card. Revised orders, if you would?

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Lol, sorry. Guess I'm real confused, got a lot on my plate at the moment.

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited December 2015
    Activate the primary ability of Production.

    2R from strategy card and 1R from Sarween tools: build 4 fighters and 2 GF.

    PLAY: Policy Paralysis targeting Naalu.
    Choose an opponent. That opponent may not participate in the secondary ability of the currently active Strategy Card.
    Play: Immediately after the primary ability of a Strategy Card is resolved.

    jakobagger on
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    El SkidEl Skid The frozen white northRegistered User regular
    jakobagger wrote: »
    Activate the primary ability of Production.

    2R from strategy card and 1R from Sarween tools: build 4 fighters and 2 GF.

    PLAY: Policy Paralysis targeting Sol.
    Choose an opponent. That opponent may not participate in the secondary ability of the currently active Strategy Card.
    Play: Immediately after the primary ability of a Strategy Card is resolved.

    Sol is actually unable to participate, due to lack of space docks. You sure you want to do that @jakobagger?

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Good point, thanks. You win being targeted by the card instead, as my other neighbour.

    Also wait, how can Sol have no space dock? Did I miss some action card or something?

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    El SkidEl Skid The frozen white northRegistered User regular
    jakobagger wrote: »
    Good point, thanks. You win being targeted by the card instead, as my other neighbour.

    Also wait, how can Sol have no space dock? Did I miss some action card or something?

    Sol just got taken over by the Naalu, who are going to win the game.

    Are you SURE you don't want to target the Naalu instead of me, as I've been sitting here beside you this whole time, able to take your capital and having thus far not done so?

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    El Skid wrote: »
    jakobagger wrote: »
    Good point, thanks. You win being targeted by the card instead, as my other neighbour.

    Also wait, how can Sol have no space dock? Did I miss some action card or something?

    Sol just got taken over by the Naalu, who are going to win the game.

    Are you SURE you don't want to target the Naalu instead of me, as I've been sitting here beside you this whole time, able to take your capital and having thus far not done so?

    Also a good point I guess!

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    I am also unable to use that as I have no CC to spend

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Anyway no sabotages

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    All in al, probably an action card I should have used earlier instead of hoarding it the entire game! See also: how I handle consumables in RPGs.

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    I do the same thing... potion of full healing... ehh not the last boss yet. Yssaril seem geared to AC hoarding anyway

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    MrBlarneyMrBlarney Registered User regular
    Um, so here's where we stand, I think:

    Yssaril plays the primary, with an action card to maybe target and resolve? I guess it's on Naalu?
    Sol passes on the secondary (no Spacedocks)
    Jol-Nar still to play or pass (@XeadinMC)
    Letnev to play or pass (@Daemonis)
    Naalu passes on the secondary (no counters)
    Nekro to play or pass (@El Skid)

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Yeah I think changing my mind twice in one action is already a bit much so the card should just ineffectually fire on Naalu.

    Teaching me a lesson about getting talked into things by other players instead of checking up on the game state myself. Stop being lazy and dumb, Yssaril!

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