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[SWTOR] Next chapter of KotFE coming March 10: Disavowed

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Posts

  • ShadowenShadowen Snores in the morning LoserdomRegistered User regular
    I will say there do seem to be some odd glitches with the Star Fortress RNG, if RNG it truly is; once, on my Juggernaut, I got the same opening level layout, down to the last side room, at least three times in a row.

  • OwenashiOwenashi Registered User regular
    Anyone want info on the upcoming Eternal Championship addition to the game? SWTOR.com posted info on it and here it is via Dulfy.
    Dulfy.net wrote:
    Hi everyone,

    I’d like to share some additional details on the Eternal Championship with you. This will touch on several topics as follow:

    What is the story behind the Eternal Championship?
    • The Eternal Championship is the latest trend in entertainment among Zakuul’s decadent upper class, who happily “tour” the lower levels of their capital to watch their social underlings engage in brutal death matches for fortune and glory.
    • More details regarding the backstory will be revealed next week in the Developer Live Stream with Charles Boyd!
    • Leading up to the launch of Game Update 4.2, we’ll also post a Developer Blog about the Eternal Championship.

    How does the Eternal Championship work?
    • You start the Eternal Championship by picking up an access Mission, similar to a Flashpoint. You begin at Round 1, and then attempt to complete as many rounds as you can. Completing each round will grant you a certain number of Common Data Crystals. After every round, you check-in to decide whether you want to continue or cash out. The total number of Common Data Crystals you obtain depends on how many rounds you complete.
    • You can repeat the Eternal Championship as many times as you wish by picking up the access Mission again.
    • There are 3 weekly Missions to defeat Boss 5, Boss 7, and Boss 10 respectively. Completing each of these will grant you rewards, which will be explained later on.

    Composition of the fights for each round.
    • Each round consists of a single fight with a boss encounter. In most cases, they will involve adds.
    • For Rounds 1-5, they involve a single major mechanic in addition to other combat abilities. These rounds are catered towards players that have just finished Chapters 1-9, and are intended to guide you towards more complex fights. This could involve defeating mobs in a specific order, stepping out of AoE indicators, managing multiple mobs at once, interrupting abilities, etc. As you get further in the rounds, you might see a combination of these at the same time. The goal is to show these mechanics, rather than punish you for failing to deal with them. You will see the impact and cause the fight to take longer, but you won’t be one-shotted because of it.
    • Once you step into Round 6 and continue on to Round 10, unsuccessfully dealing with these mechanics has a more significant impact. Because the Eternal Championship is being catered to a wider audience, we have to strike a balance between being challenging versus frustrating. Hardcore raiders with full 224 gear will most likely not have too much trouble beating these fights, but hopefully they’re interesting enough that the consensus is that they’re cool to play through.
    • There were multiple posts asking if these fights will be tuned for each class, or even change depending on what class you play. The answer is that it’ll be the same for each class, but we’re aiming to balance it so that all classes will be able to get past it. Some will undoubtedly be easier than others, but we’re trying our best to make sure that it’s not too frustrating for the others.

    Gear drops for the Weekly Missions.
    • As mentioned in an earlier post, the Eternal Championship is intended for players to have an alternate way to gear up to a higher tier of gear other than grouping up for a Flashpoint or Operation. I’ve seen several posts about gear suggestions, and here’s our current plan based on the input we’ve seen so far.
      • Weekly 1 for defeating Boss 5: Rewards choice of 204 rating static gear.
      • Why: The first 5 rounds are intended for players coming straight from the chapters, and as such rewards you with gear that is higher rating than what you’ve been getting so far (190).
      • Weekly 2 for defeating Boss 7: Rewards an “Arena Token” that can be exchanged for a choice of 208 rating static gear.
      • Why: Rounds 6-7 are catered towards players working towards Tactical Flashpoints, and as such rewards you equivalent rating gear from completing those.
      • Weekly 3 for defeating Boss 10: Rewards multiple “Arena Tokens” that can be exchanged for a choice of 216 rating static gear.
      • Why: Rounds 8-10 are catered towards players working towards HM Flashpoints and SM Ops, and as such rewards you equivalent rating gear from completing those.
    • What exactly is static gear? They’re gear pieces that have pre-determined stats that cannot be changed. The other type of gear is moddable gear, which have modifications that can be swapped out to change the stats and get the best build possible for the player’s respective class/discipline. Moddable gear can be purchased using Data Crystals from the vendors found on the Fleet and Odessen.
    • Now some of you might be thinking “Why reward static gear?” The main purpose is to help solo players gear up, not necessarily be the most optimized stat-wise. Getting an upgrade would generally help improve the player’s damage/defense/healing output, but not necessarily hit the best combination of numbers/stat modifiers. Also, we didn’t want to diminish the moddable gear that you can get from the Data Crystal vendors. Again, the intent is to allow players to gain higher tiers of gear over a period of time. Grouping up for a Flashpoint or Operation will gear you up faster, but we didn’t want to limit players who don’t frequently group from getting the gear altogether.
    • We are introducing a new “Arena Token” (final name TBD) that can be exchanged for 208 or 216 rating static gear from a vendor. Completing Round 10 will give you enough tokens to get a 216 piece off the bat. If you’re only able to clear Round 7, you can get a 208 piece or save up to get a 216 piece. The tokens are Bound to Legacy, so you can trade them to your alts if desired/needed.
    • The 3 weeklies also reward you with Common and Glowing Data Crystals. So for players who are so inclined to delve into modifications and change the stats for your gear, you have the option of getting the moddable gear from the Data Crystal vendors once you’ve saved up enough.
    • Gear with set bonuses are still reserved for Operations. Those are unique to that content and will remain as such.


    Other than Data Crystals and Gear, what else can you get from doing the Eternal Championship?
    • Boss 7 has a chance to drop a new minipet.
    • Boss 10 has a chance to drop a new mount.
    • New achievements and titles.
    • If you have any ideas for achievements or titles, definitely share those. I saw one particular post about giving unique titles for each class that completes Round 10, which is great! We’ll be looking into it.
    I hope that this gives you a better idea of what the Eternal Championship is all about. Definitely appreciate all the feedback on gear ratings and difficulty. If you see anything that you have suggestions on or have an alternate opinion about, please share it.

    Thanks everyone!

  • Commodore75Commodore75 gothenburg.seRegistered User regular
    spoilered for whining
    Why: The first 5 rounds are intended for players coming straight from the chapters, and as such rewards you with gear that is higher rating than what you’ve been getting so far (190).
    I thought you got better drops than 190 through chapters 1-9. i190 is what you get on your instant lvl 60 character.
    Why: Rounds 6-7 are catered towards players working towards Tactical Flashpoints, and as such rewards you equivalent rating gear from completing those.
    [...]
    Why: Rounds 8-10 are catered towards players working towards HM Flashpoints and SM Ops, and as such rewards you equivalent rating gear from completing those.
    I don't get why they would reward people with equivalent rating gear to the gear that drops from the content they are preparing for. Wouldn't that mean they then would have no reason to do that content for gear.
    Granted, there are plenty of reasons to do content, gear is just one of them. But I don't see the need for removing that reason.
    And I don't think the “Why reward static gear?” answer makes much sense wrt this.

    But it looks like it is indeed intended to teach people to respect mechanics in fights. That's nice.
    And as long as people do this content, doesn't really matter to me what the rewards are.

  • OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    I dislike static weapons, because dammit I want my weapon to match my outfit!

  • VoodooVVoodooV Registered User regular
    So I see there is a hidden achievement in the star fortresses that can only be done if you've finished The Shroud mission chain. I finished the 2nd to last H4 (which was kinda fun for a jumping game) which was pretty easy to solo. but according to dulfy, you need a group of four for clickables to finish the last H4.

    Has anyone heard if they're going to revamp it to make it solo-able?

  • htmhtm Registered User regular
    So once you're comfortably in 208/216 gear, what's the best thing to do with glowing blue data crystals? I don't really want to spend them cherry-picking mods/enhancements, because that's tedious, but... I'm not sure if there are any other worthy uses of them.

  • finnithfinnith ... TorontoRegistered User regular
    htm wrote: »
    So once you're comfortably in 208/216 gear, what's the best thing to do with glowing blue data crystals? I don't really want to spend them cherry-picking mods/enhancements, because that's tedious, but... I'm not sure if there are any other worthy uses of them.

    You can exchange them for those Isotope things from the vendor that sells companion gifts on Odessen. They sell for ~100K per on the GTN I think.

    Bnet: CavilatRest#1874
    Steam: CavilatRest
  • Commodore75Commodore75 gothenburg.seRegistered User regular
    edited January 2016
    finnith wrote: »
    htm wrote: »
    So once you're comfortably in 208/216 gear, what's the best thing to do with glowing blue data crystals? I don't really want to spend them cherry-picking mods/enhancements, because that's tedious, but... I'm not sure if there are any other worthy uses of them.

    You can exchange them for those Isotope things from the vendor that sells companion gifts on Odessen. They sell for ~100K per on the GTN I think.

    Definitely depends on the server. They go for under 40k on TRE.
    The Companion Gifts might also be worth considering. Both for use and GTN. (Or were the bought with other crystals?)

    Commodore75 on
  • CambiataCambiata Commander Shepard The likes of which even GAWD has never seenRegistered User regular
    finnith wrote: »
    htm wrote: »
    So once you're comfortably in 208/216 gear, what's the best thing to do with glowing blue data crystals? I don't really want to spend them cherry-picking mods/enhancements, because that's tedious, but... I'm not sure if there are any other worthy uses of them.

    You can exchange them for those Isotope things from the vendor that sells companion gifts on Odessen. They sell for ~100K per on the GTN I think.

    Definitely depends on the server. They go for under 40k on TRE.
    The Companion Gifts might also be worth considering. Both for use and GTN. (Or were the bought with other crystals?)

    Companion gifts are both with the lower level crystals, the green ones. I buy those all the time when I have enough greens. I hadn't figured out what to use the blues for either, but those isotopes are something at least.

    "If you divide the whole world into just enemies and friends, you'll end up destroying everything" --Nausicaa of the Valley of Wind
  • htmhtm Registered User regular
    Cambiata wrote: »
    finnith wrote: »
    htm wrote: »
    So once you're comfortably in 208/216 gear, what's the best thing to do with glowing blue data crystals? I don't really want to spend them cherry-picking mods/enhancements, because that's tedious, but... I'm not sure if there are any other worthy uses of them.

    You can exchange them for those Isotope things from the vendor that sells companion gifts on Odessen. They sell for ~100K per on the GTN I think.

    Definitely depends on the server. They go for under 40k on TRE.
    The Companion Gifts might also be worth considering. Both for use and GTN. (Or were the bought with other crystals?)

    Companion gifts are both with the lower level crystals, the green ones. I buy those all the time when I have enough greens. I hadn't figured out what to use the blues for either, but those isotopes are something at least.

    The isotope thing might be a good idea. I'll have to see what it's used for and what it sells for. Thanks!

    Otherwise, I buy advisor crates with the green crystals. Odd there's not an equivalent currency dump for the blues. If the isotope mat doesn't work out, I guess I'll just launder gear to the next alt I'm going to put through KotFE. Which will probably be my Agent.

    I finally got the Remnant Underworld Agent chest last night, so now I can send my Agent to Zakuul in style.

  • CambiataCambiata Commander Shepard The likes of which even GAWD has never seenRegistered User regular
    What would be really great is if the game let you trade your crystals for other crystals. Even if it only let you trade down instead of up. They let you do that with PVP tokens, not sure why they never considered it for PVE.

    "If you divide the whole world into just enemies and friends, you'll end up destroying everything" --Nausicaa of the Valley of Wind
  • Commodore75Commodore75 gothenburg.seRegistered User regular
    http://www.swtor.com/community/showthread.php?p=8766035#edit8766035
    Hey folks,

    Recently, we announced that starting in Game Update 4.1, only the final boss in each Nightmare Operation would have a 100% chance to drop 224 gear. The dev team has been very actively following all of the feedback that you in the community have been posting regarding this change. With that in mind, they are making one additional change… Starting in Game Update 4.2 all bosses in Nightmare Operations will drop 224 rating gear.

    We saw a lot of feedback over the past few weeks where many of you felt strongly that Nightmare should be a guaranteed source for the best gear, even if that means the priority HM was equivalent. The reason that we did not make it this way initially is we had concerns about players ability to gain best in slot gear extremely quickly. However, if a group of players is skilled enough to run through multiple Nightmare Operations in a single week, we should reward that appropriately.

    Again, just to remind you of the current timeline for these changes:
    Game Update 4.1 (Chapter X) – The final boss of each NiM Operation is guaranteed to drop 224. All other NiM bosses have a chance for 224.
    Game Update 4.2 (Chapter XI) – All bosses in each NiM Operations are guaranteed to drop 224.
    The only reason we are not making all changes for 4.1 is the development time required to implement and test these changes. We want to make sure we get these changes implemented and working properly, and unfortunately we cannot complete all of this in time for 4.1.

    Thanks everyone for your continued feedback.

    -eric
    Eric Musco | Community Manager
    Sanity restored?

  • CambiataCambiata Commander Shepard The likes of which even GAWD has never seenRegistered User regular
    "We didn't want people getting the best gear too fast!" Then don't offer it as part of a HM, you entire box of tools?

    "If you divide the whole world into just enemies and friends, you'll end up destroying everything" --Nausicaa of the Valley of Wind
  • finnithfinnith ... TorontoRegistered User regular
    htm wrote: »
    Cambiata wrote: »
    finnith wrote: »
    htm wrote: »
    So once you're comfortably in 208/216 gear, what's the best thing to do with glowing blue data crystals? I don't really want to spend them cherry-picking mods/enhancements, because that's tedious, but... I'm not sure if there are any other worthy uses of them.

    You can exchange them for those Isotope things from the vendor that sells companion gifts on Odessen. They sell for ~100K per on the GTN I think.

    Definitely depends on the server. They go for under 40k on TRE.
    The Companion Gifts might also be worth considering. Both for use and GTN. (Or were the bought with other crystals?)

    Companion gifts are both with the lower level crystals, the green ones. I buy those all the time when I have enough greens. I hadn't figured out what to use the blues for either, but those isotopes are something at least.

    The isotope thing might be a good idea. I'll have to see what it's used for and what it sells for. Thanks!

    Otherwise, I buy advisor crates with the green crystals. Odd there's not an equivalent currency dump for the blues. If the isotope mat doesn't work out, I guess I'll just launder gear to the next alt I'm going to put through KotFE. Which will probably be my Agent.

    I finally got the Remnant Underworld Agent chest last night, so now I can send my Agent to Zakuul in style.

    Yeah I'm at work so I'm pretty sure I got the price of the Isotopes completely off (sorry). They're probably the most profitable outlay for your glowing crystals still. If you're not at level 20 influence with the Alliance specialists you can make money from buying companion gifts with your common crystals also, the level 6 ones do sell for a decent price and you can get a lot of crystals just by doing heroics/flashpoints.

    I'm finally getting into doing operations with my guild on my Sentinel. It's nice to hit 5K dps consistently with Hayete's rotation. As it turns out though I'm really bad at some operations (my lack of spatial awareness at the end of Terror from Beyond really comes into play).

    Bnet: CavilatRest#1874
    Steam: CavilatRest
  • StrikorStrikor Calibrations? Calibrations! Registered User regular
    Players got best-in-slot gear the first freaking week by running EV HM over and over on different characters, since they made it the VERY FIRST ONE.

    But yay, finally.

  • CambiataCambiata Commander Shepard The likes of which even GAWD has never seenRegistered User regular
    Strikor wrote: »
    Players got best-in-slot gear the first freaking week by running EV HM over and over on different characters, since they made it the VERY FIRST ONE.

    But yay, finally.

    I often get the feeling that Bioware is completely unaware how much alts are a thing in this game. I don't think I've ever met an endgame raider that didn't have at least a couple of alts. Some of them have multiple alts of the exact same class (me, for example).

    "If you divide the whole world into just enemies and friends, you'll end up destroying everything" --Nausicaa of the Valley of Wind
  • finnithfinnith ... TorontoRegistered User regular
    Cambiata wrote: »
    Strikor wrote: »
    Players got best-in-slot gear the first freaking week by running EV HM over and over on different characters, since they made it the VERY FIRST ONE.

    But yay, finally.

    I often get the feeling that Bioware is completely unaware how much alts are a thing in this game. I don't think I've ever met an endgame raider that didn't have at least a couple of alts. Some of them have multiple alts of the exact same class (me, for example).

    One of our guild founders has 23 alts at 65. Bioware would have to be crazy/incompetent to not realize that this is a thing. I can't imagine it's something that's hard to find out.

    Bnet: CavilatRest#1874
    Steam: CavilatRest
  • CambiataCambiata Commander Shepard The likes of which even GAWD has never seenRegistered User regular
    finnith wrote: »
    Cambiata wrote: »
    Strikor wrote: »
    Players got best-in-slot gear the first freaking week by running EV HM over and over on different characters, since they made it the VERY FIRST ONE.

    But yay, finally.

    I often get the feeling that Bioware is completely unaware how much alts are a thing in this game. I don't think I've ever met an endgame raider that didn't have at least a couple of alts. Some of them have multiple alts of the exact same class (me, for example).

    One of our guild founders has 23 alts at 65. Bioware would have to be crazy/incompetent to not realize that this is a thing. I can't imagine it's something that's hard to find out.

    Well, being afraid that people will somehow be able to gear too quickly if you make nightmare modes give nightmare gear, while not being equally afraid of the same outcome if you let people run an easy elevated HM 10 or 20 times in a week indicates incompetence, yeah.

    "If you divide the whole world into just enemies and friends, you'll end up destroying everything" --Nausicaa of the Valley of Wind
  • StrikorStrikor Calibrations? Calibrations! Registered User regular
    Hey folks,

    Right now, when you make a brand new Start at 60 character, the armor that your character is wearing is Bind on Legacy. This has allowed players to make characters with the purpose of moving that armor appearance around to other characters. What we have seen on our side is that this has created a large increase in players creating characters just to get the armor sets, and then deleting those characters. This has created a negative impact on the data side. In order address this, we need to make some changes to how that gear works.

    Starting in Game Update 4.1, the gear that comes with a Start at 60 character will be Bind on Pickup. This change will also affect all existing Start at 60 gear. Now, we know that there is a lot of interest in having those appearance available to characters. So here is a list of where you can attain those appearances in-game in 4.1:
    Sith Warrior – Alliance Supply Crate
    Sith Inquisitor - Alliance Supply Crate
    Imperial Agent – Crafted (Grade 8)
    Bounty Hunter – Crafted (Grade 8)
    Jedi Knight - Alliance Supply Crate
    Jedi Consular – Crafted (Grade 8)
    Smuggler – Crafted (Grade 8)
    Trooper – Crafted (Grade 9)
    Note that all of this gear is currently Faction specific. We are looking into adding non-Faction specific versions in the future.

    Thanks everyone!

    -eric

    Well, shit.

  • StrikorStrikor Calibrations? Calibrations! Registered User regular
    Oh, and this as well. Spoilered for length:
    With the release of 4.0 we made a pass at focusing and streamlining Crew Skills and with 4.1 we are continuing this effort. We want crafting to remain an important alternative to Mission and Operation gear. With the release of 4.1 we are releasing an alternative to the KotFE gear. This new tier of gear will be the best craftable gear that does not require exotic crafting materials, and to support this tier, we are introducing a new grade of crafting materials and missions. With this new change, we want Crafting to remain an important alternative means to collecting the most powerful gear in the galaxy – whether you’re looking to gain an edge in combat, or turning a tidy profit on the Galactic Trade Network.

    There are a few terms that we will be using throughout these posts, here are the terms that you will be seeing and what their meaning is:
    Crafting skill – The experience you have built up with a particular Crew Skill
    Rating – The ‘quality’ of an individual item
    Grade – This refers to one of the 9 “levels” of Crew Skills; this includes Materials, Schematics, and Missions
    General Crafting Changes
    Here’s a look at some of the broader, system-wide changes we will be implementing with 4.1. We will be going into greater detail for each Crew Skill and Mission in the following sections.
    Crafting skill increases from 500 to 550
    Introduces a new Grade, Grade 9
    New Grade 9 crafting materials for all skills
    New Grade 9 Schematics
    New Grade 9 Missions
    New harvest nodes
    Color Crystals
    All crafted Color Crystals have had their level requirement removed
    Expertise Color Crystals can no longer be trained, they are now sold directly from the “PvP Items” Vendor on the Fleet
    Grade 8 – Grade 9 Transition
    With this update, numerous items that previously required Grade 8 crafting materials will now require Grade 9 crafting materials
    To help ease the player transition from Grade 8 to Grade 9, we have introduced a new Crew Skill vendor on both fleets that will sell Grade 9 materials for their comparable Grade 8 materials at a 1:1 ratio. *This new vendor is temporary and will be removed with Game Update 4.2 (Chapter XI)
    Grade 9 Materials have also been added to the Jawa Scrap Vendors.
    Trainable Rating 208, 216, and 220 Items
    All existing 208 Rating crafted items are being increased to Artifact (purple) quality
    Their item rating is being increased from 208 to 212
    Current stat configurations will remain, but their values will be increased
    Crafting 212, 216 and 220 items will now require Grade 9 materials. With the item rating increase there will be an additional Grade 9 Artifact Quality material cost for the 212 items
    These changes are retroactive on current 208 crafted items
    The crafting skill required to craft these items will remain unchanged
    Augments - There will be no new augments with 4.1. However existing 200 & 208 rating augments will now be part of Grade 9, as such we will be making the following changes to the existing rating 200 & 208 Augments:
    All Existing MK-8 and Unassigned Augment Slots will automatically become MK-9 Augment Slots. These are specifically the slots that are created when you use an augment kit on an item.
    Rating 200 & 208 Augments will now require an MK-9 Augment Slot
    All Rating 200 & 208 Augments will now require Grade 9 Materials to craft
    The new MK-9 Augment kit will be sold by the new vendor; they can be purchased for MK-8 Augment Kits
    The crafting skill required to craft these augments will remain unchanged

    Individual Crafting Crew Skill Changes
    Armormech:
    New Grade 9 Armor Assembly Component
    New Rating 200 & 208 Armor
    New MK-9 Augment Kit
    Rating 200 & 208 Endurance Armorings
    Synthweaving:
    New Grade 9 Synth Bonded Attachment
    New Rating 200 & 208 Armor
    New MK-9 Augment Kit
    Rating 200 & 208 Mastery Armorings
    Armstech:
    New Grade 9 Arms Assembly Component
    New Rating 200 & 208 Weapons & Offhands
    New MK-9 Augment Kit
    Rating 200 & 208 Barrels
    Artifice
    New Grade 9 Artifice Bonded Attachment
    New Rating 200 & 208 Weapons
    New Rating 200 & 208 Off-hands
    Rating 200 & 208 Hilts
    New Rating 200 & 208 Relics
    New Dye Modules
    New Color Crystals
    Can now only craft Rating 136 (+41 stat) Crystals
    All other Crystal Schematics have been moved to the archive section
    All blue, red, yellow, green, and orange Crystals and Schematics have been removed from vendors. They are now trainable from the Artifice trainer at the following Grades*:
    Grade 1: Blue Crystal
    Grade 2: Red Crystal
    Grade 3: Yellow Crystal
    Grade 4: Green Crystal
    Grade 5: Orange Crystal
    *All crafted color crystals have had their costs adjusted to the appropriate Grade. Their Slicing material cost has also been replaced with Treasure Hunting materials.
    We felt low level Crystals no longer had a purpose in the game, as such we removed them and enabled Artifice crafters to craft max level Crystals usable by all levels immediately.
    Expertise Color Crystals are no longer trainable.
    The following Color Crystal Schematics have had their skill requirement reduced to skill level 350:
    White-Purple-Blue
    White-Yellow-Orange
    New rating 212 Relics can now be crafted by Artifice
    In support of the new Relics being craftable we wanted to ensure Relics found in Operations are still superior to crafted and Mission Relics. As such we have changed the stat allocations of Relics found in Operations. The abilities of these Relics remain unchanged, however they now have an additional stat added on to them. DPS & Healing Relics have lost a little bit of endurance to gain Critical Rating, and Tank Relics have lost a little bit of Mastery to gain some Shield Rating.
    Cybertech
    New Grade 9 Cyber Assembly Component
    New Rating 200 & 208 Earpieces
    Rating 200 & 208 Mods & Enhancements
    New Grade 9 Grenades
    Biochem
    New Grade 9 Cell Graft
    New Rating 200 & 208 Implants
    New Grade 9 Stimpaks, Adrenals, & Medpaks
    A new Grade 9 Accuracy Stimpack will now be trainable, this Stimpack grants Accuracy and Critical Rating.
    There will be no Grade 9 Accuracy Adrenal, the existing Accuracy Adrenal will remain unchanged to be replaced by the aforementioned Accuracy Stimpak.
    All existing Shield/Absorb Adrenals have changed. They all now grant a shield that absorbs 20% of damage, up to a large amount of damage for 15 seconds. The shield ends either when the damage threshold is reached, or the duration ends.

    Mission Crew Skill changes
    With the release of 4.0 we unlocked all Crew Skill Missions. While this made it easier for players to run the specific Missions they wanted, it also exposed how redundant and unorganized these Missions were. With 4.1 we made a pass to both simplify and organize these Missions so that you have less Missions, but they are more focused on the things you really need.

    For reference in this section, order of result from best to worst:
    Wealthy
    Rich
    Bountiful
    Abundant
    Moderate

    General Changes:
    Wealthy, Rich, and Bountiful are the only result of Missions that can provide Artifact (purple) quality crafting materials
    Prosperous level Missions no longer exist. All existing prosperous Mission Schematics that are currently in players inventories will be converted to Wealthy Schematics with the release of 4.1
    All non-material specific Missions, such as lockboxes and vendor materials, now have only one result level. For example there are no longer any Moderate or Rich Companion Gift Missions, they are now simply “Companion Gift Missions”
    Companion Gift Missions are now only available in Grade 1-5, in order to be consistent with the Companion Gift Ranks. Example, Companion Gifts of Rank 4 are only available from Grade 4 Missions
    Companion Gift Missions no longer reward Premium (green) Quality. These Missions now reward Protoype (blue) quality, or Artifact (purple) quality on a critical result
    There are now Moderate, Abundant, Bountiful, or Rich Material Missions for every Grade.
    Most Mission skills have two Missions, per Grade, per Yield. In the future, we will look to address any instances where there is only one Mission.
    Mission credit costs have been standardized. Mission costs are now based on the type of Mission and its Grade.
    Missions will now progress in the following order as the skill is improved:
    Moderate
    Vendor Materials
    Abundant
    Companion Gifts
    Bountiful
    Lockboxes / Color Crystals
    Rich
    Wealthy
    To accommodate these changes, a number of Missions have been moved between different Grades. A small amount of Missions have been removed altogether, but we will look to reintroduce them in the future
    Investigation:
    Two Moderate, Abundant, Bountiful, and Rich Missions per Grade
    Three Companion Gift Missions per Grade
    Missions have a chance to reward a craftable armor or weapon Schematic if a critical result is achieved
    Treasure Hunting
    Mostly two Moderate, Abundant, Bountiful, and Rich Missions per Grade; there are some gaps we hope to fill in the future
    Three Companion Gift Missions per Grade
    Two Lockbox Missions per Grade that drop new lockboxes
    Lockbox Missions will reward two lockboxes when a critical result is achieved
    Lockboxes now always drop a small amount of credits
    Lockboxes now drop a single item from the random drop tables appropriate to the Grade of the lockbox
    Diplomacy
    Mostly two Moderate, Abundant, Bountiful, and Rich Missions per Grade;there are some gaps we hope to fill in the future
    Three Companion Gift Missions per Grade
    Companion Gift Missions no longer grant light or dark side points
    Wealthy Missions no longer grant light or dark side points
    Underworld Trading
    Mostly two Moderate, Abundant, Bountiful, and Rich Metal Missions per Grad;, there are some gaps we hope to fill in the future
    Mostly two Moderate, Abundant, Bountiful, and Rich Fabric Missions per Grade; there are some gaps we hope to fill in the future
    Three Companion Gift Missions per Grade
    Slicing
    Mostly two Moderate, Abundant, Bountiful, and Rich Missions per Grade;there are some gaps we hope to fill in the future
    Two Lockbox Missions per Grade that drop new lockboxes
    Lockbox Missions will reward Mission discoveries when a critical is achieved
    Lockboxes contain a sizable amount of credits that sometimes offset the cost of the Mission.
    Archaeology
    Mostly two Moderate, Abundant, Bountiful, and Rich Missions per Grade, there are some gaps we hope to fill in the future
    One vendor material Mission per Grade.
    One Color Crystal Mission per Grade
    Scavenging & Bioanalysis
    Mostly two Moderate, Abundant, Bountiful, and Rich Missions per Grade, there are some gaps we hope to fill in the future
    One vendor material Mission per Grade.
    Thank you all for taking the time to read through all of the changes we have planned for Game Update 4.1. As always, these changes are subject to change and you should review the 4.1 Patch Notes for the final changes.

    I'm glad color crystals are getting an overhaul. Sometimes, I just want to use a basic blue or green crystal.

  • DonnictonDonnicton Registered User regular
    Now they just have to make them not-worthless for most non-autoattack ranged classes. My color crystal choice being pointless on my Powertech because there's all of two pistols in the game that effectively show their colors with that class(and even then not very well) means that none of this has any bearing on me at all - I'll still just put in whatever color crystal I picked up first.

  • QuidQuid Definitely not a banana Registered User regular
    I've been leveling a Knight and an Inquisitor more or less side by side and dear lord does the Knight have way more running around to do.

  • OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    Scammers trying something new? tumblr_inline_o1mjy5Y2C31rywwr6_500.jpg

    Haven't seen it myself, but it wouldn't surprise me...

  • yossarian_livesyossarian_lives Registered User regular
    Finished the Agent story line a few weeks back (it's as good as everyone has been saying) and finally decided to see the Knight story through. Going male/light side makes it much more tolerable, although it's still a bit saccharine for my tastes.

    Anyway, I've been running a combination of solo flashpoints, heroic missions and exp packs. All of this has resulted in my character hitting level 50 before setting foot on Belasvis. Now I understand why they implemented level scaling.

    "I see everything twice!"


  • StrikorStrikor Calibrations? Calibrations! Registered User regular
    Orca wrote: »
    Scammers trying something new?

    Haven't seen it myself, but it wouldn't surprise me...

    Time for the obligatory "nah, we aren't going to do anything about this" official response!

  • OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    Strikor wrote: »
    Orca wrote: »
    Scammers trying something new?

    Haven't seen it myself, but it wouldn't surprise me...

    Time for the obligatory "nah, we aren't going to do anything about this" official response!

    I desperately wish they would just omit fractions from the GTN display. Nobody gives a shit about a fraction of a credit, even multiplied 99 times.

  • OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    I finally finished up Andronikos Revel's romance, and why is it that every romance path needs to end in marriage? He's a no-strings-attached pirate, I'm a Sith Lord. Why the hell would we marry? Why is this even an option? Argh.

  • ShadowenShadowen Snores in the morning LoserdomRegistered User regular
    Orca wrote: »
    I finally finished up Andronikos Revel's romance, and why is it that every romance path needs to end in marriage? He's a no-strings-attached pirate, I'm a Sith Lord. Why the hell would we marry? Why is this even an option? Argh.

    He's self-aware. He knows there's no way he's going to do better than the Inquisitor. Why not make it official?

  • finnithfinnith ... TorontoRegistered User regular
    @Orca

    BW's fanbase has very specific desires.

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  • TubeTube Registered User admin
    I don't really mind the scammers. They're playing within the rules and have to be at least somewhat clever about it. It shows moxy.

  • PreciousBodilyFluidsPreciousBodilyFluids Registered User regular
    Orca wrote: »
    I finally finished up Andronikos Revel's romance, and why is it that every romance path needs to end in marriage? He's a no-strings-attached pirate, I'm a Sith Lord. Why the hell would we marry? Why is this even an option? Argh.

    This is exactly how I felt about the Agent and Kaliyo. She's a no-strings attached anarchist. My agent made it clear throughout the whole 'relationship' that it meant nothing to him. And suddenly she wants to get married?

    Tragically, this did not prevent Ensign Temple from making the same mistake later on.

  • StrikorStrikor Calibrations? Calibrations! Registered User regular
    HOLY SHIT.
    Hey folks,

    One of the issues we have seen brought up quite a bit in this thread is storage space. Although we aren't adding new bays at this time, one change to help with storage is that any item which previously stacked to 99, will now stack to 9,999. This change is coming in Game Update 4.1

    Thanks!

    -eric

  • CambiataCambiata Commander Shepard The likes of which even GAWD has never seenRegistered User regular
    Strikor wrote: »
    HOLY SHIT.
    Hey folks,

    One of the issues we have seen brought up quite a bit in this thread is storage space. Although we aren't adding new bays at this time, one change to help with storage is that any item which previously stacked to 99, will now stack to 9,999. This change is coming in Game Update 4.1

    Thanks!

    -eric

    Wow, nice. I know that server performance issues are what keeps them from being able to make more storage bays, this is a good compromise.

    "If you divide the whole world into just enemies and friends, you'll end up destroying everything" --Nausicaa of the Valley of Wind
  • OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    YESSSSSSSSSS

  • SnicketysnickSnicketysnick The Greatest Hype Man in WesterosRegistered User regular
    Orca wrote: »
    I finally finished up Andronikos Revel's romance, and why is it that every romance path needs to end in marriage? He's a no-strings-attached pirate, I'm a Sith Lord. Why the hell would we marry? Why is this even an option? Argh.

    This is exactly how I felt about the Agent and Kaliyo. She's a no-strings attached anarchist. My agent made it clear throughout the whole 'relationship' that it meant nothing to him. And suddenly she wants to get married?

    Tragically, this did not prevent Ensign Temple from making the same mistake later on.

    Vector did the same thing to me, the whole time I maintained I wasn't interested in anything that would tie me down (winky), banged him, then he proposed and I refused, but in a later conversation he talked about us being married. I was...put out by that to say the least.

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  • OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    The thing is that it shows a remarkable lack of confidence in their own characters. Kaliyo makes it abundantly clear she's just there for the good times, Andronikos the same thing. Maybe they could change their minds, but that sort of thing needs to be a slow burn over the course of the entire game, with a LOT more showing what's going on. Not just the "hey, I know I said I'm just here because I like the way you murder everyone, but actually, I would like to have your babies/I would like you to bear my babies".

    The relatively small amounts of companion dialog fundamentally make that sort of approach untenable.

  • htmhtm Registered User regular
    Orca wrote: »
    The thing is that it shows a remarkable lack of confidence in their own characters. Kaliyo makes it abundantly clear she's just there for the good times, Andronikos the same thing. Maybe they could change their minds, but that sort of thing needs to be a slow burn over the course of the entire game, with a LOT more showing what's going on. Not just the "hey, I know I said I'm just here because I like the way you murder everyone, but actually, I would like to have your babies/I would like you to bear my babies".

    The relatively small amounts of companion dialog fundamentally make that sort of approach untenable.

    Yeah, but most of the player base chooses their husbandos/waifus based solely on non-story aesthetic reasons, and then they get very very salty when they can't have a non-sequitir idealized Hollywood romance with them. And before you know it, there's a 900 page thread on BSN.

    So all SWTOR romances end in marriage to save the sanity of the BSN Community Managers and to keep the BSN host servers from melting.

  • SnicketysnickSnicketysnick The Greatest Hype Man in WesterosRegistered User regular
    htm wrote: »
    Orca wrote: »
    The thing is that it shows a remarkable lack of confidence in their own characters. Kaliyo makes it abundantly clear she's just there for the good times, Andronikos the same thing. Maybe they could change their minds, but that sort of thing needs to be a slow burn over the course of the entire game, with a LOT more showing what's going on. Not just the "hey, I know I said I'm just here because I like the way you murder everyone, but actually, I would like to have your babies/I would like you to bear my babies".

    The relatively small amounts of companion dialog fundamentally make that sort of approach untenable.

    Yeah, but most of the player base chooses their husbandos/waifus based solely on non-story aesthetic reasons, and then they get very very salty when they can't have a non-sequitir idealized Hollywood romance with them. And before you know it, there's a 900 page thread on BSN.

    So all SWTOR romances end in marriage to save the sanity of the BSN Community Managers and to keep the BSN host servers from melting.

    Which would be fine except for the fact that in most cases you can only romance one particular companion so there's not really a choice beyond "Do I want a romance with this character" which is often answered by "Well if that's my option I won't bother". (Or it was for me at least)

    7qmGNt5.png
    D3 Steam #TeamTangent STO
  • DaimarDaimar A Million Feet Tall of Awesome Registered User regular
    htm wrote: »
    Orca wrote: »
    The thing is that it shows a remarkable lack of confidence in their own characters. Kaliyo makes it abundantly clear she's just there for the good times, Andronikos the same thing. Maybe they could change their minds, but that sort of thing needs to be a slow burn over the course of the entire game, with a LOT more showing what's going on. Not just the "hey, I know I said I'm just here because I like the way you murder everyone, but actually, I would like to have your babies/I would like you to bear my babies".

    The relatively small amounts of companion dialog fundamentally make that sort of approach untenable.

    Yeah, but most of the player base chooses their husbandos/waifus based solely on non-story aesthetic reasons, and then they get very very salty when they can't have a non-sequitir idealized Hollywood romance with them. And before you know it, there's a 900 page thread on BSN.

    So all SWTOR romances end in marriage to save the sanity of the BSN Community Managers and to keep the BSN host servers from melting.

    Which would be fine except for the fact that in most cases you can only romance one particular companion so there's not really a choice beyond "Do I want a romance with this character" which is often answered by "Well if that's my option I won't bother". (Or it was for me at least)

    Corso and Jorgan don't deserve love.

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  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    anybody have experience with migrating their authenticator to a new phone? I looked around the site for a minute but couldn't figure out how to do it.

    NREqxl5.jpg
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