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[Destiny] Patch 2.2.0: "Wear What You Want, Yeeesss?" - Variks, the Fashionable

GMaster7GMaster7 Goggles PaesanoRegistered User regular
edited April 2016 in Games and Technology
We called it the Traveler, and its arrival changed us forever. Great cities were built on Mars and Venus; Mercury became a garden world. Human lifespan tripled. It was a time of miracles. We stared out at the galaxy and knew that it was our Destiny to walk in the light of other stars.

But the Traveler had an enemy. A Darkness - which had hunted it for eons, across the black gulfs of space, centuries after our Golden Age began. This Darkness... found us. And that was the end of everything.


That is, until Peter Dinklage Nolan North found you, Guardian!

7wqy627to2qz.jpg

Destiny: Penny Arcade G&T Saves the Universe and Everything in It is an online multiplayer action role-playing sci-fi-fantasy *deep breath* first-person shooter for PlayStation 4, PlayStation 3, Xbox One, and Xbox 360 and the first title in a proposed 10-year, zillion-dollar franchise from Bungie and Activision. It’s MMO-like – think gear, skill trees, leveling up, and party play – with an emphasis on exploration and discovery. As of September 15, 2015, we have entered Year Two of Destiny, which has ushered in a host of new content, quality of life changes, UI improvements, weapon balance tweaks, and whole new ways to play. At its core, Destiny is still a cooperative role-playing FPS with levels and rep to grind and new and exciting gear and weapons to seek out. But it's getting a whole lot bigger with version 2.0 and its biggest expansion yet, The Taken King.

Still relevant: The game is set in our own solar system, 700 years in the future, following a prosperous period of exploration and colonization ushered in by the arrival of the “Traveler,” a mysterious celestial body (pictured above). The Golden Age came to an abrupt end as a result of a momentous event called “the Collapse,” a calamity that wiped out human colonies everywhere. Humanity has retreated to the Last City on Earth, our shared home and the launching point for our journey back to the stars, and from within its walls, we have begun to rebuild. We have begun to fight back. But even as we stand tall, our Light visible in the canyons and craters of far-off worlds, blinding our enemies with its brilliance, the Darkness threatens to close in around us. And everything we know about our enemy is about to change.

destiny-the-taken-king-listing-thumb-01-us-16jun15?$Icon$

The Taken King

In Year One of Destiny, we the Wise and Noble Guardians of Pax Arcadia traveled through space and time in defense of Human, Awoken, and Exo, rising to meet every challenge and ultimately emerging from a year's worth of adventures bearing the spoils of war and the bounty of exotic weapons, sturdy and stylish armor, fortune, and fame. Today, the Tower stands because of the bravery and sacrifice of our ranks. Our legend is known far and wide across the bloodied fields of the Crucible. We have earned the favor of the Queen and now protect her Reef from those who would tear it apart.

At times, our successes seemed inevitable, almost routine. We traveled backward and forward through time; we crushed our foes underfoot in encounter after encounter; we destroyed the heart of a god - more than once. But we faced trials as well, true challenges that required complete cooperation and tested our limits, especially when we plunged into the depths of the Dark Below and stood face-to-hideous-face with Crota, Hive Prince and Son of Oryx. In time, he fell like the rest. We took his wretched, cursed husk and held it aloft as a trophy.

Now a deeper Darkness stirs. From the shadows beyond, Oryx himself has learned of our triumph, and he will not abide our insolence, our courage - our Legend. He is assembling a mysterious, twisted force that he plans to unleash upon our world. It is our duty to stop him. Prepare yourselves, Arcadians: the Taken King comes for us all.

destiny-thetakenking-screen-04-us-15jun15?$TwoColumn_Media$

Join the ranks of Pax Arcadia! Our clan is on both systems!
(and with the new firmware, we now have a PS4 Community!)

oys3p1lw64ty.png

We've assembled a Bungie.net group - and within that group, a PlayStation clan and an Xbox clan - so that PA G&Ters can play together. We're Pax Arcadia, and we're currently making our way through endgame content and crushing the Crucible in six-man fireteams on a nightly basis!

Edit (Sept. 22, 2015): We presently have room in the PA clan on Xbox One, but we're full up at the 100-person cap on the PS4 side for both PA and PA2. That being said, we're typically cycling people out for inactivity lasting over six months and spots tend to open up very frequently! Follow the instructions below!

To join:
1. Send @GMaster7 (on the PS side) or @ObiFett (on the Xbox side) - or preferably, both - a PM, letting us know that you're joining the group(s) and applying to the clan.
2. Join the Bungie.net group for Pax Arcadia (right here, at this link). If necessary, you can hit up the group for Pax Arcadia II (right here), either instead or in addition, and join that, too. You don't need admin approval to join the groups.
3. Once you're in one or both Bungie.net groups, click "Set as PlayStation Clan" in the banner if you're on PS3/PS4 or "Set as Xbox Clan" in Pax Arcadia's banner if you're on 360/XB1 to officially request admission to that group's respective clan (either PA or PA2). If you're on PSN, you'll probably need to apply to PA2, the overflow clan. If you're on Xbox, you can apply to PA and don't need to mess with PA2.
4. Add yourself to the Pax Arcadia Mega-Roster that we've created to keep track of membership. Use the tabs at the bottom to select your console, and put yourself at the bottom of your tab's list. We'll bump you up to your proper alphabetical placement.
5. If you've sent us a PM and added yourself to the Mega-Roster, we'll accept you as soon as we can.
6. Friend some PAers, hop online, and take to the skies in the name of Pax Arcadia!

Find teammates with The100.io!

If you're looking for teammates for any activity, check out PA's console-specific groups on The100.io, right here:
•Pax Arcadia - Xbox One: https://www.the100.io/groups/1397
•Pax Arcadia - Xbox 360: https://www.the100.io/groups/1398
•Pax Arcadia - PS4: https://www.the100.io/groups/1226

Keeping Track of Things

Guide for anyone getting back into the game, courtesy of reddit and shared with the thread by @Erevar

Destiny Item Manager: Use this Chrome extension to move items between characters and keep track of your gear and inventory! Has more functionality than Bungie.net and is super useful: https://chrome.google.com/webstore/detail/destiny-item-manager/apghicjnekejhfancbkahkhdckhdagna?hl=en

Track your stats - everything you might ever want to know - here: http://www.destinytracker.com

Year Two Emblem Codes from TTK Collector's Edition (codes still being cracked):
3VF-LGC-RLX (Insula Thesauraria)
Redeem Here

Year One Shaders, Emblems, and Grimoire Codes:
Redeem here: http://www.bungie.net/en/User/coderedemption

YKA-RJG-MH9 (Grimoire: Warlock)
3DA-P4X-F6A (Grimoire: Titan)
MVD-4N3-NKH (Grimoire: Hunter)
TCN-HCD-TGY (Grimoire: Rixis)
HDX-ALM-V4K (Grimoire: Old Russia)
473-MXR-3X9 (Grimoire: Hive)
JMR-LFN-4A3 (Grimoire: Moon)
HC3-H44-DKC (Grimoire: Gjallorhorn)
69P-KRM-JJA (Grimoire: Duke MK.44)
69P-VCH-337 (Grimoire: The Tower)
69R-CKD-X7L (Grimoire: Ogre)
69R-DDD-FCP (Grimoire: Valley of the Kings, Mars)
69R-F99-AXG (Grimoire: The Fallen)
69R-VL7-J6A (Grimoire: Red Death)
69X-DJN-74V (Grimoire: The Cabal)
6A7-7NP-3X7 (Grimoire: The Devastated Coast)
6A9-DTG-YGN (Grimoire: Vex Minotaur)
7F9-767-F74 (Emblem: Sign of the Finite)
FJ9-LAM-67F (Emblem: Binding Focus)
JD7-4CM-HJG (Emblem: Illusion of Light)
JDT-NLC-JKM (Emblem: Ab Aeterno)
JNX-DMH-XLA (Emblem: Field of Light)
7CP-94V-LFP (Emblem: Lone Focus, Jagged Edge)
X4C-FGX-MX3 (Emblem: Note of Conquest)
X9F-GMA-H6D (Emblem: The Unimagined Plane)
N3L-XN6-PXF (Emblem: The Reflective Proof)
A7L-FYC-44X (Emblem: Flames of Forgotten Truth)
7MM-VPD-MHP (Shader: Double Banshee)
RXC-9XJ-4MH (Shader: Oracle 99)

Destiny-Massively-Successful-Over-5-Million-Unique-Twitch-Viewers-On-Week-One-459279-2.jpg

PSN: SKI2000G | Steam: GMaster7 | Battle.net: GMaster7#1842 | Twitch: twitch.tv/SKI2000G
GMaster7 on
«134567100

Posts

  • VagabondVagabond Sans Gravitas Glimmer Mafia DonRegistered User regular
    One post into page 99 and we get that new thread smell

    vq2TEKC.png
    XBL: Sans Gravitas, Steam, Destiny, Twitch
    Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)
  • GMaster7GMaster7 Goggles Paesano Registered User regular
    Vagabond wrote: »
    One post into page 99 and we get that new thread smell

    I aim to please. Preemptively. Not the first time I've been told that.

    PSN: SKI2000G | Steam: GMaster7 | Battle.net: GMaster7#1842 | Twitch: twitch.tv/SKI2000G
  • Al_watAl_wat Registered User regular
    iron banner tomorrow

    clash

    i might be down im not sure yet

  • rndmherorndmhero Registered User regular
    I think I'm only going to get one character through IB this time around. I've been dialing back my Destiny play as of late, and I don't need any of the gear badly enough to grind out 3 rank 5 packages.

    I hope the ticket launcher has a decent vendor roll. I could use a good legendary launcher.

  • Local H JayLocal H Jay Registered User regular
    New thread title suggestion:
    "Biron Banston stars in- Breaking Blues- a DNF Original"

  • Dyvim TvarDyvim Tvar Registered User regular
    Anybody on the xbox up for Trials?

    Everyone is different. Everyone is special.
  • cncaudatacncaudata Registered User regular
    Who needs a shooty gunner guy for a bit tonight? Trials or screwin' around...

    PSN: Broodax- battle.net: broodax#1163
  • Forever ZefiroForever Zefiro cloaked in the midnight glory of an event horizonRegistered User regular
    Dyvim Tvar wrote: »
    Anybody on the xbox up for Trials?

    I could play some, but wasn't XBLive taking a dump ?

    2fbg9lin3kdl.jpg
    XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
  • tastydonutstastydonuts Registered User regular
    It depends on where you are.

    “I used to draw, hard to admit that I used to draw...”
  • Dyvim TvarDyvim Tvar Registered User regular
    Dyvim Tvar wrote: »
    Anybody on the xbox up for Trials?

    I could play some, but wasn't XBLive taking a dump ?

    Seems to be working fine for me.
    I'll be on for a little while anyway. Just @ me in here if you're up for Trialsing and we'll see if we can rope in a third.

    Everyone is different. Everyone is special.
  • Forever ZefiroForever Zefiro cloaked in the midnight glory of an event horizonRegistered User regular
    Dyvim Tvar wrote: »
    Dyvim Tvar wrote: »
    Anybody on the xbox up for Trials?

    I could play some, but wasn't XBLive taking a dump ?

    Seems to be working fine for me.
    I'll be on for a little while anyway. Just @ me in here if you're up for Trialsing and we'll see if we can rope in a third.

    Well @Dyvim Tvar I logged on just fine, so I'm down if there's a 3rd

    2fbg9lin3kdl.jpg
    XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
  • ElementWrathElementWrath Perplexingly Soft MichiganRegistered User regular
  • Dyvim TvarDyvim Tvar Registered User regular
    @ElementWrath come play Trials like all the cool kids.

    Everyone is different. Everyone is special.
  • ArteenArteen Adept ValeRegistered User regular
    Happy 320 Ghost Day!

    (there are no ghosts yet, so don't bother logging in)

  • SirialisSirialis of the Halite Throne. Registered User regular
    So reset happened but Ghost arent there yet or reset didnt happen yet?

  • Dyvim TvarDyvim Tvar Registered User regular
    Reset happened and there are no ghosts yet.

    Everyone is different. Everyone is special.
  • LilnoobsLilnoobs Alpha Queue Registered User regular
    Surprise...?

  • Redcoat-13Redcoat-13 Registered User regular
    There's usually another reset that happens just before Iron Banner starts (i.e. to get the event going). That's when I'd expect the Ghosts to appear tbh.

    PSN Fleety2009
  • Grunt's GhostsGrunt's Ghosts Registered User regular
    Hmm... I'd love to do some Iron Banner but I got to DM some 13th Age tonight to a group of all newbies... Maybe Thursday when I'm off next.

  • DysDys how am I even using this gun Registered User regular
    Reddit says that the sniper from this IB has the most aim assist out of any rifle currently available.

    So if the vendor perks are good, expect to be getting shot a lot with it going forward.

  • SirialisSirialis of the Halite Throne. Registered User regular
    It also has shit for impact, I got one ages ago.

  • DysDys how am I even using this gun Registered User regular
    Actually, I've been meaning to ask: why care about Impact for sniping in PvP, in regards to headshots?

    Can only high impact ones kill a freshly revived person?

  • SirialisSirialis of the Halite Throne. Registered User regular
    edited February 2016
    Dys wrote: »
    Actually, I've been meaning to ask: why care about Impact for sniping in PvP, in regards to headshots?

    Can only high impact ones kill a freshly revived person?

    Pretty much, commonly referred to as Revive Snipers, 1000 Yard Stare, Stillpiercer, Eirene and Black Spindle fits into this category. (one of these 4 is vastly superior, depending on perks, guess which)

    Crimson Doubles kill chart.

    Top 10 Weapons Used (ordered by kills)
    Weapon \ Total Kills \Total Headshots


    1000-Yard Stare | 12,032,152 | 9,267,057
    MIDA Multi-Tool | 10,807,625 | 4,907,581
    The Last Word | 6,568,032 | 1,297,156
    Thorn | 4,104,929 | 1,081,820
    Ice Breaker | 4,097,608 | 2,889,938
    SUROS Regime | 4,050,415 | 1,551,029
    Conspiracy Theory-D | 2,966,275 | 229,985
    Doctrine of Passing | 2,811,954 | 1,042,168
    Zhalo Supercell | 2,455,943 | 753,671
    Red Death | 2,281,300 | 1,067,536

    "Shotguns are still too good... Snipers? They are totally balanced."

    Sirialis on
  • cB557cB557 voOOP Registered User regular
    Ah, didn't know it was that time of month. Should be fun! I think I'll be taking my warlock through this for the first time.

  • Redcoat-13Redcoat-13 Registered User regular
    Sirialis wrote: »
    Dys wrote: »
    Actually, I've been meaning to ask: why care about Impact for sniping in PvP, in regards to headshots?

    Can only high impact ones kill a freshly revived person?

    Pretty much, commonly referred to as Revive Snipers, 1000 Yard Stare, Stillpiercer, Eirene and Black Spindle fits into this category. (one of these 4 is vastly superior, depending on perks, guess which)

    Crimson Doubles kill chart.

    Top 10 Weapons Used (ordered by kills)
    Weapon \ Total Kills \Total Headshots


    1000-Yard Stare | 12,032,152 | 9,267,057
    MIDA Multi-Tool | 10,807,625 | 4,907,581
    The Last Word | 6,568,032 | 1,297,156
    Thorn | 4,104,929 | 1,081,820
    Ice Breaker | 4,097,608 | 2,889,938
    SUROS Regime | 4,050,415 | 1,551,029
    Conspiracy Theory-D | 2,966,275 | 229,985
    Doctrine of Passing | 2,811,954 | 1,042,168
    Zhalo Supercell | 2,455,943 | 753,671
    Red Death | 2,281,300 | 1,067,536

    "Shotguns are still too good... Snipers? They are totally balanced."

    To be fair, the 1000-yard stare sniper rifle has got to be the easiest to obtain, with the vendor version having a good set of perks and I think also being a reward from a quest asking you do a nightfall (again with decent perks).

    Comparing it to Black Spindle is a bit tough, because the latter takes up an exotic slot in a mode where it doesn't start with any ammo.

    What I think is more annoying (to the extent it was just a fun holiday event where winning didn't really matter) from that list though, are the positions of Thorn and Ice Breaker.

    Thorn dampened the advantages of the buff from your partner dying (i.e. the quick recovery) while Icebreaker by-passed the overall game decision to not have you start with special ammo in small pvp game types. I'd hope that if we got event like this, Bungie would take into account those weapons somehow.

    Anyway, how do people feel about the new ammo changes in Trials and similar game modes now that it's been out for a few weeks? It seems like things can spiral / snowball for losing the first round and not getting any special ammo, vs a team that manages to pick special ammo up.

    I certainly understand where Bungie are coming from if the idea is to get people to use primaries more and not get sniped in round one, but I'm not really sure of the application.

    PSN Fleety2009
  • CelianCelian Registered User regular
    Sirialis wrote: »
    Dys wrote: »
    Actually, I've been meaning to ask: why care about Impact for sniping in PvP, in regards to headshots?

    Can only high impact ones kill a freshly revived person?

    Pretty much, commonly referred to as Revive Snipers, 1000 Yard Stare, Stillpiercer, Eirene and Black Spindle fits into this category. (one of these 4 is vastly superior, depending on perks, guess which)

    Crimson Doubles kill chart.

    Top 10 Weapons Used (ordered by kills)
    Weapon \ Total Kills \Total Headshots


    1000-Yard Stare | 12,032,152 | 9,267,057
    MIDA Multi-Tool | 10,807,625 | 4,907,581
    The Last Word | 6,568,032 | 1,297,156
    Thorn | 4,104,929 | 1,081,820
    Ice Breaker | 4,097,608 | 2,889,938
    SUROS Regime | 4,050,415 | 1,551,029
    Conspiracy Theory-D | 2,966,275 | 229,985
    Doctrine of Passing | 2,811,954 | 1,042,168
    Zhalo Supercell | 2,455,943 | 753,671
    Red Death | 2,281,300 | 1,067,536

    "Shotguns are still too good... Snipers? They are totally balanced."

    Shotguns are fine. Snipers are powerful, but have a higher skill ceiling than most guns in the game. Crimson Doubles / Trials tend to draw more of the better PvP crowd, the folks that spent hours upon hours getting good with snipers. It's not like Thorn where you can just pick a 1000-yard Stare and magically start rez-sniping and hitting 4.0 K/Ds.

    Looking at guardian.gg by game modes, if you look at Control, shotties are above snipers. In Clash they are pretty close to the same. Same with Rift.

    The Elimination game types just involves different strategies and makes one person going in close to the enemy team much more dangerous and can leave your orb in a bad spot.

    PSN: BenTheFrenchy || Xbox: TheCanuck || Battle.Net: Celian#1956 || the100.io Pax Group
  • Dyvim TvarDyvim Tvar Registered User regular
    Redcoat-13 wrote: »
    Sirialis wrote: »
    Dys wrote: »
    Actually, I've been meaning to ask: why care about Impact for sniping in PvP, in regards to headshots?

    Can only high impact ones kill a freshly revived person?

    Pretty much, commonly referred to as Revive Snipers, 1000 Yard Stare, Stillpiercer, Eirene and Black Spindle fits into this category. (one of these 4 is vastly superior, depending on perks, guess which)

    Crimson Doubles kill chart.

    Top 10 Weapons Used (ordered by kills)
    Weapon \ Total Kills \Total Headshots


    1000-Yard Stare | 12,032,152 | 9,267,057
    MIDA Multi-Tool | 10,807,625 | 4,907,581
    The Last Word | 6,568,032 | 1,297,156
    Thorn | 4,104,929 | 1,081,820
    Ice Breaker | 4,097,608 | 2,889,938
    SUROS Regime | 4,050,415 | 1,551,029
    Conspiracy Theory-D | 2,966,275 | 229,985
    Doctrine of Passing | 2,811,954 | 1,042,168
    Zhalo Supercell | 2,455,943 | 753,671
    Red Death | 2,281,300 | 1,067,536

    "Shotguns are still too good... Snipers? They are totally balanced."

    To be fair, the 1000-yard stare sniper rifle has got to be the easiest to obtain, with the vendor version having a good set of perks and I think also being a reward from a quest asking you do a nightfall (again with decent perks).

    Comparing it to Black Spindle is a bit tough, because the latter takes up an exotic slot in a mode where it doesn't start with any ammo.

    What I think is more annoying (to the extent it was just a fun holiday event where winning didn't really matter) from that list though, are the positions of Thorn and Ice Breaker.

    Thorn dampened the advantages of the buff from your partner dying (i.e. the quick recovery) while Icebreaker by-passed the overall game decision to not have you start with special ammo in small pvp game types. I'd hope that if we got event like this, Bungie would take into account those weapons somehow.

    Anyway, how do people feel about the new ammo changes in Trials and similar game modes now that it's been out for a few weeks? It seems like things can spiral / snowball for losing the first round and not getting any special ammo, vs a team that manages to pick special ammo up.

    I certainly understand where Bungie are coming from if the idea is to get people to use primaries more and not get sniped in round one, but I'm not really sure of the application.

    Well the solution there is you start with a sidearm and then switch to a sniper either on death or at the end of the round, so then you start the next round with special no matter what. Which is what basically everybody is doing unless they decide to just run with Icebreaker or Invective.
    I'm not really sure that taking one round before everybody hops in the aim boat makes that much of a difference, but I could be wrong.

    Everyone is different. Everyone is special.
  • NosfNosf Registered User regular
    Played some Clash last night on Pantheon. The first 5 minutes of the match were just everyone with a sniper rifle plinking back and forth. Goddamn boring.

  • CelianCelian Registered User regular
    Nosf wrote: »
    Played some Clash last night on Pantheon. The first 5 minutes of the match were just everyone with a sniper rifle plinking back and forth. Goddamn boring.

    Well to be fair that's kind of the map layout's fault. Although looking at some streamers play Trials on it a few weeks back, I noticed there are some clear run paths you can make coming from A side that you won't cross the sniping lanes. Still, that map is butts.

    PSN: BenTheFrenchy || Xbox: TheCanuck || Battle.Net: Celian#1956 || the100.io Pax Group
  • Redcoat-13Redcoat-13 Registered User regular
    Dyvim Tvar wrote: »
    Redcoat-13 wrote: »
    Sirialis wrote: »
    Dys wrote: »
    Actually, I've been meaning to ask: why care about Impact for sniping in PvP, in regards to headshots?

    Can only high impact ones kill a freshly revived person?

    Pretty much, commonly referred to as Revive Snipers, 1000 Yard Stare, Stillpiercer, Eirene and Black Spindle fits into this category. (one of these 4 is vastly superior, depending on perks, guess which)

    Crimson Doubles kill chart.

    Top 10 Weapons Used (ordered by kills)
    Weapon \ Total Kills \Total Headshots


    1000-Yard Stare | 12,032,152 | 9,267,057
    MIDA Multi-Tool | 10,807,625 | 4,907,581
    The Last Word | 6,568,032 | 1,297,156
    Thorn | 4,104,929 | 1,081,820
    Ice Breaker | 4,097,608 | 2,889,938
    SUROS Regime | 4,050,415 | 1,551,029
    Conspiracy Theory-D | 2,966,275 | 229,985
    Doctrine of Passing | 2,811,954 | 1,042,168
    Zhalo Supercell | 2,455,943 | 753,671
    Red Death | 2,281,300 | 1,067,536

    "Shotguns are still too good... Snipers? They are totally balanced."

    To be fair, the 1000-yard stare sniper rifle has got to be the easiest to obtain, with the vendor version having a good set of perks and I think also being a reward from a quest asking you do a nightfall (again with decent perks).

    Comparing it to Black Spindle is a bit tough, because the latter takes up an exotic slot in a mode where it doesn't start with any ammo.

    What I think is more annoying (to the extent it was just a fun holiday event where winning didn't really matter) from that list though, are the positions of Thorn and Ice Breaker.

    Thorn dampened the advantages of the buff from your partner dying (i.e. the quick recovery) while Icebreaker by-passed the overall game decision to not have you start with special ammo in small pvp game types. I'd hope that if we got event like this, Bungie would take into account those weapons somehow.

    Anyway, how do people feel about the new ammo changes in Trials and similar game modes now that it's been out for a few weeks? It seems like things can spiral / snowball for losing the first round and not getting any special ammo, vs a team that manages to pick special ammo up.

    I certainly understand where Bungie are coming from if the idea is to get people to use primaries more and not get sniped in round one, but I'm not really sure of the application.

    Well the solution there is you start with a sidearm and then switch to a sniper either on death or at the end of the round, so then you start the next round with special no matter what. Which is what basically everybody is doing unless they decide to just run with Icebreaker or Invective.
    I'm not really sure that taking one round before everybody hops in the aim boat makes that much of a difference, but I could be wrong.

    I did see people using sidearms, I just assumed that swapping out to a sniper either on death or at the end of a round, the ammo would go back to zero.

    Interesting to know at any rate.

    PSN Fleety2009
  • CelianCelian Registered User regular
    Redcoat-13 wrote: »
    Dyvim Tvar wrote: »
    Redcoat-13 wrote: »
    Sirialis wrote: »
    Dys wrote: »
    Actually, I've been meaning to ask: why care about Impact for sniping in PvP, in regards to headshots?

    Can only high impact ones kill a freshly revived person?

    Pretty much, commonly referred to as Revive Snipers, 1000 Yard Stare, Stillpiercer, Eirene and Black Spindle fits into this category. (one of these 4 is vastly superior, depending on perks, guess which)

    Crimson Doubles kill chart.

    Top 10 Weapons Used (ordered by kills)
    Weapon \ Total Kills \Total Headshots


    1000-Yard Stare | 12,032,152 | 9,267,057
    MIDA Multi-Tool | 10,807,625 | 4,907,581
    The Last Word | 6,568,032 | 1,297,156
    Thorn | 4,104,929 | 1,081,820
    Ice Breaker | 4,097,608 | 2,889,938
    SUROS Regime | 4,050,415 | 1,551,029
    Conspiracy Theory-D | 2,966,275 | 229,985
    Doctrine of Passing | 2,811,954 | 1,042,168
    Zhalo Supercell | 2,455,943 | 753,671
    Red Death | 2,281,300 | 1,067,536

    "Shotguns are still too good... Snipers? They are totally balanced."

    To be fair, the 1000-yard stare sniper rifle has got to be the easiest to obtain, with the vendor version having a good set of perks and I think also being a reward from a quest asking you do a nightfall (again with decent perks).

    Comparing it to Black Spindle is a bit tough, because the latter takes up an exotic slot in a mode where it doesn't start with any ammo.

    What I think is more annoying (to the extent it was just a fun holiday event where winning didn't really matter) from that list though, are the positions of Thorn and Ice Breaker.

    Thorn dampened the advantages of the buff from your partner dying (i.e. the quick recovery) while Icebreaker by-passed the overall game decision to not have you start with special ammo in small pvp game types. I'd hope that if we got event like this, Bungie would take into account those weapons somehow.

    Anyway, how do people feel about the new ammo changes in Trials and similar game modes now that it's been out for a few weeks? It seems like things can spiral / snowball for losing the first round and not getting any special ammo, vs a team that manages to pick special ammo up.

    I certainly understand where Bungie are coming from if the idea is to get people to use primaries more and not get sniped in round one, but I'm not really sure of the application.

    Well the solution there is you start with a sidearm and then switch to a sniper either on death or at the end of the round, so then you start the next round with special no matter what. Which is what basically everybody is doing unless they decide to just run with Icebreaker or Invective.
    I'm not really sure that taking one round before everybody hops in the aim boat makes that much of a difference, but I could be wrong.

    I did see people using sidearms, I just assumed that swapping out to a sniper either on death or at the end of a round, the ammo would go back to zero.

    Interesting to know at any rate.

    We saw a lot of Icebreakers in Trials on Monday night. We were facing much higher skilled teams / professional carries so lots of Icebreakers. It's still a 1-shot headshot in Trials, so getting a sniper bullet in the first 10 secs was a big friggin deal.

    PSN: BenTheFrenchy || Xbox: TheCanuck || Battle.Net: Celian#1956 || the100.io Pax Group
  • NosfNosf Registered User regular
    Seen on reddit: "Go get your Ghosts guardians! ....the nightfall has reset."

  • Redcoat-13Redcoat-13 Registered User regular
    Celian wrote: »
    Redcoat-13 wrote: »
    Dyvim Tvar wrote: »
    Redcoat-13 wrote: »
    Sirialis wrote: »
    Dys wrote: »
    Actually, I've been meaning to ask: why care about Impact for sniping in PvP, in regards to headshots?

    Can only high impact ones kill a freshly revived person?

    Pretty much, commonly referred to as Revive Snipers, 1000 Yard Stare, Stillpiercer, Eirene and Black Spindle fits into this category. (one of these 4 is vastly superior, depending on perks, guess which)

    Crimson Doubles kill chart.

    Top 10 Weapons Used (ordered by kills)
    Weapon \ Total Kills \Total Headshots


    1000-Yard Stare | 12,032,152 | 9,267,057
    MIDA Multi-Tool | 10,807,625 | 4,907,581
    The Last Word | 6,568,032 | 1,297,156
    Thorn | 4,104,929 | 1,081,820
    Ice Breaker | 4,097,608 | 2,889,938
    SUROS Regime | 4,050,415 | 1,551,029
    Conspiracy Theory-D | 2,966,275 | 229,985
    Doctrine of Passing | 2,811,954 | 1,042,168
    Zhalo Supercell | 2,455,943 | 753,671
    Red Death | 2,281,300 | 1,067,536

    "Shotguns are still too good... Snipers? They are totally balanced."

    To be fair, the 1000-yard stare sniper rifle has got to be the easiest to obtain, with the vendor version having a good set of perks and I think also being a reward from a quest asking you do a nightfall (again with decent perks).

    Comparing it to Black Spindle is a bit tough, because the latter takes up an exotic slot in a mode where it doesn't start with any ammo.

    What I think is more annoying (to the extent it was just a fun holiday event where winning didn't really matter) from that list though, are the positions of Thorn and Ice Breaker.

    Thorn dampened the advantages of the buff from your partner dying (i.e. the quick recovery) while Icebreaker by-passed the overall game decision to not have you start with special ammo in small pvp game types. I'd hope that if we got event like this, Bungie would take into account those weapons somehow.

    Anyway, how do people feel about the new ammo changes in Trials and similar game modes now that it's been out for a few weeks? It seems like things can spiral / snowball for losing the first round and not getting any special ammo, vs a team that manages to pick special ammo up.

    I certainly understand where Bungie are coming from if the idea is to get people to use primaries more and not get sniped in round one, but I'm not really sure of the application.

    Well the solution there is you start with a sidearm and then switch to a sniper either on death or at the end of the round, so then you start the next round with special no matter what. Which is what basically everybody is doing unless they decide to just run with Icebreaker or Invective.
    I'm not really sure that taking one round before everybody hops in the aim boat makes that much of a difference, but I could be wrong.

    I did see people using sidearms, I just assumed that swapping out to a sniper either on death or at the end of a round, the ammo would go back to zero.

    Interesting to know at any rate.

    We saw a lot of Icebreakers in Trials on Monday night. We were facing much higher skilled teams / professional carries so lots of Icebreakers. It's still a 1-shot headshot in Trials, so getting a sniper bullet in the first 10 secs was a big friggin deal.

    It's slightly disappointing hearing that even though I've got an Icebreaker in the bank.

    It certainly seems to be against the spirit of what Bungie were hoping to achieve with the special ammo changes (I'm sure when they spoke about the changes, they even brought up the story of how annoying it was running towards the enemy in round one and eating a sniper shot in the head at the start).

    PSN Fleety2009
  • DysDys how am I even using this gun Registered User regular
    What kind of new weapons would you guys like to see in the sequel?

    I could imagine a submachine gun would work well as a secondary. Fits that awkward medium range just past shotguns and inside auto rifles, and could be useful as a shield eater in PvE. Sidearms work for this right now, but a trade-off in possible accuracy for piles of bullets would work well I think, depending on situation. I would totally rock one alongside a scout rifle in PvP.

  • Redcoat-13Redcoat-13 Registered User regular
    In a world in which I don't have to worry about balance changes, I would quite like to see the ability to dual wield pistols and perhaps side arms.

    Perhaps that comes at the cost at not being able to aim down the sites, or only certain pistols can be used (i.e. they drop as a pair, but fill up one slot)?

    PSN Fleety2009
  • CelianCelian Registered User regular
    I want more defensive capabilities in the game more so than weapons. This would be a boon in both PvE and PvP. Granted Shadestep isn't as useful in PvE, it'd be neat to have those "oh-shit" buttons that can help you avoid some really shitty situations in one way or another.

    PSN: BenTheFrenchy || Xbox: TheCanuck || Battle.Net: Celian#1956 || the100.io Pax Group
  • NosfNosf Registered User regular
    I'd love to see snipers toned down, Pulse Rifles, Shotguns (other than CT-D which is all anyone uses) fixed up some, and Hand Cannons fixed too.

  • BeezelBeezel There was no agreement little morsel..Registered User regular
    edited February 2016
    I didn't get a ghost. what is this bullshit?

    ......oh. oh nm ignore me. God dammit I hate being awake in the day.

    Beezel on
    PSN: Waybackkidd
    "...only mights and maybes."
  • CelianCelian Registered User regular
    Ghosts will likely be sent out when servers resets again for Iron Banner at 1 PM EST.

    PSN: BenTheFrenchy || Xbox: TheCanuck || Battle.Net: Celian#1956 || the100.io Pax Group
  • Local H JayLocal H Jay Registered User regular
    The sniper favored meta is definitely starting to wear on me (and a lot of others, too). I don't mind headshot kills, but rez snipers and the special ammo 'fix' are garbage. Nothing worse than trying to pick up a teammate only to have them instantly explode into death and get you killed in the process. Special ammo change only encouraged people to bust out old broken guns, the sidearm exploit, use regen ammo guns, and primary-secondaries like NLB and Universal Remote. That change is a half measure, that doesn't address the strength of snipers.

    Two changes I can see making a difference:
    -Make precision damage null for 3 seconds post-rez. You can still take damage, but the equivalent of a bodyshot worth.
    -Reduce headshot damage with them. It should still kill in one shot, but I shouldn't be able to put down a person in a super with a single sniper shot.

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