I expect the L1Z1X to acquire something fancy though. Reason they skipped production secondary. What will it be...? Light/Wave? Bioweapon? 2 Tac actions? Type IV?
We should really stop sending out our long term plans in twitter messages.
I PLAY the secondary ability, spending a Strategy Allocation Counter, exhausting Tempesta (1R) Rigel II (1R) Rigel III (1R) and Gral (1R) to acquire Type IV Drive for 4R (6R base + 2R for racial tech - 4R for blue specialization).
Void Slayer on
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Sardakk N'orr: Play the primary ability of the (4) Production Strategy Card, exhausting Tren'lak (1R), Quinarra (3R), Lazar (1R), Sakulag (2R), 2 Trade Goods (TG 2 --> 0), +2R from the primary to build 1 Cruiser (2R), 1 Carrier (3R), 1 Mechanized Unit (2R), and 2 PDS (4R) at Quinarra.
Saar plays on the secondary (SA 3 --> 2), exhausting Lisis II (1R), Ragh (2R), and Arinam (1R) to build 1 Carrier (3R) and 2 Fighters (1R) at Hope's End.
Hacan plays on the secondary (SA 2 --> 1), exhausting Arretze (2R), Hercant (1R), Garbozia (2R), 3 Trade Goods (TG 6 --> 3), +1R from Sarween Tools to build 1 Dreadnought (5R), 1 Cruiser (2R), and 1 PDS (2R) at Arretze.
Yin plays on the secondary (SA 3 --> 2), exhausting Darien (4R) to build 1 Carrier (3R) and 2 Fighters (1R) at Darien. The L1z1x Mindnet: Activate the Arinam-Meer system. (CP 2 --> 1)
Move in 1 Cruiser and 1 Ground Force from Gral.
Land 1 Ground Force on Arinam.
The L1z1x-Saar trade agreement is broken. The Yin Brotherhood: Play the primary ability of the (6) Warfare II* Strategy Card, placing the High Alert token in the Yin Home System.
No players play on the secondary. The Mentak Coalition: Play the primary ability of the (7) Technology Strategy Card, exhausing Moll Primus (4R), Faunus (1R), Lor (1R), +2R from tech specialty (Faunus) to gain Deep Space Cannon and Stasis Capsules.
L1z1x plays on the secondary (SA 2 --> 1), exhausting Gral (1R), Rigel II (1R), Rigel III (1R), Tempesta (1R), +4R from tech specialty to gain Type IV Drive.
Saar plays on the secondary (SA 2 --> 1), exhausting Hope's End (3R), Lisis (2R), Velnor (2R), and 2 Trade Goods (TG 6 --> 4) to gain racial technology Floating Factory.
Hacan plays on the secondary (SA 1 --> 0), exhausting Bereg (3R), 2 Trade Goods (TG 3 --> 1), +1R from tech specialty (Bereg) to gain Hylar V Assault Laser.
Yin plays on the secondary (SA 2 --> 1), exhausting Industrex (2R), Tequ'ran (2R), and 2 Trade Goods (TG 5 --> 3) to gain Antimass Deflectors.
The Emirates of Hacan: 0 VP The Clan of Saar: 0 VP Sardakk N'orr: 0 VP The Yin Brotherhood: 0 VP The Mentak Coalition: 0 VP The L1z1x Mindnet: 0 VP
Public Objectives
[1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn.
5 Stage I Objectives and 5 Stage II Objectives remain in the deck.
Secret Objectives The Clan of Saar: 2 Secret Objectives The Emirates of Hacan: 2 Secret Objectives The Yin Brotherhood: 2 Secret Objectives The Mentak Coalition: 2 Secret Objectives Sardakk N'orr: 2 Secret Objectives The L1z1x Mindnet: 2 Secret Objectives
Trade Contracts: Saar [2], Yin [1]
Technology: Enviro Compensator, Sarween Tools, Hylar V Assault Laser
Worlds: X - Arretze (2R, 0I) X - Hercant (1R, 1I) X - Kamdorn (0R, 1I) X - Bereg (3R, 1I, R) X - Cormund (2R, 0I) X - Garbozia (2R, 1I, G) X - Lirta IV (2R, 3I, G)
Trade Contracts: N'orr [1] (L1z1x [1])
Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Type IV Drive, Inheritance Systems
Worlds: R - [0.0.0] (5R, 0I) X - Arinam (1R, 2I, B) X - Gral (1R, 1I, B) R - Rigel I (0R, 1I, G) X - Rigel II (1R, 2I) X - Rigel III (1R, 1I, B) X - Tempesta (1R, 1I, B (x2))
Neutral Worlds
N - Mecatol Rex (1R, 6I)
N - Abyz (3R, 0I)
N - Arcturus (1R, 1I)
N - Bellatrix (0R, 1I, R)
N - Centauri (1R, 3I)
N - Fria (2R, 0I, B)
N - Mallice (0R, 3I)
N - Mellon (0R, 2I)
N - Quann (2R, 1I, G)
N - Sumerian (2R, 2I, TG (x2))
N - Tsion (2R, 2I, TG (x2))
N - Zohbat (3R, 1I, B)
Order of Play The Clan of Saar: (1) LeadershipCurrent Player (@Auralynx) The Emirates of Hacan: (3) Assembly Sardakk N'orr: (4) Production The L1z1x Mindnet: (5) Trade II The Yin Brotherhood: (6) Warfare II* The Mentak Coalition: (7) Technology II
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AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
Activate Tsion / Bellatrix. Move All The Things (even the dock) except 1 GF from Hope's End to it. Take over both worlds, collect Space Loot.
To make sure it is clear, only one Trade Good is gained via the Saar racial ability, since Tsion is a trade station and not a planet. (All three Ground Forces were landed on Bellatrix, as a further clarification.)
To make sure it is clear, only one Trade Good is gained via the Saar racial ability, since Tsion is a trade station and not a planet. (All three Ground Forces were landed on Bellatrix, as a further clarification.)
Preda is up with the next action.
Noted. Still ok!
Preda, if you wouldn't mind leaving me Hope's End, I'd be appreciative, but your call.
I spend a Command counter from Command Pool and do a transfer action between Bereg/Lirta and Hacan Home system.
A cruiser, the Dreadnought and the carrier carrying a PDS and both ground Ground troops from Arretze will move from Home system to B/L, The carrier there will move back to home system without carring anything (the fighters remain with the other carrier). The PDS and a GT will be landed on Bereg, the second GT on Lirta. Than I'll produce with Arretze Space dock. I'll spend my last TG (1 extra from sarween tools) to build 2 fighter and 2 GT.
@Preda, the Fighters in Bereg-Lirta IV cannot be left there since Transfer Action movement is simultaneous and the Fighters cannot be temporarily left without support. (See the FAQ, page 5.) Please revise your orders!
Do not worry! We will be increasing the size of our dreadnought offer, three for the price of one. If you wish to accept the deal move into range and prompt delivery will be authorized.
(Don't invade or I'll send three dreadnoughts at you!)
Spend a CC from CP to Activate [0.0.0] for a Tactical Action.
Move in the Dreadnought from Tempesta, leaving the ground force.
Exhaust [0.0.0] (5r) and spend three trade goods to produce two dreadnoughts at [0.0.0]
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
The Clan of Saar: Activate the Tsion-Bellatrix system. (CP 2 --> 1)
Move in 2 Cruisers, 2 Carriers, 1 Space Dock, 5 Fighters, and 3 Ground Forces from Hope's End.
Land 3 Ground Forces on Bellatrix.
Use racial ability to gain 1 Trade Good. (TG 4 --> 5) The Emirates of Hacan: Activate the Hacan Home System and Bereg-Lirta IV. (CP 2 --> 1)
Transfer 1 Carrier and 2 Fighters from Bereg-Lirta IV to Hacan Home System.
Transfer 1 Dreadnought, 1 Cruiser, 1 Carrier, 2 Ground Forces, and 1 PDS from Arretze to Bereg-Lirta IV.
Land 1 Ground Force and 1 PDS on Bereg and 1 Ground Force on Lirta IV.
Exhaust 1 Trade Good (TG 1 --> 0) +1R from Sarween Tools to build 2 Fighters (1R) and 2 Ground Forces (1R) at Arretze. Sardakk N'orr: Activate the Arcturus-Sumerian system. (CP 2 --> 1)
Move in 1 Cruiser from Lazar-Sakulag. The L1z1x Mindnet: Activate the L1z1x Home System. (CP 1 --> 0)
Move in 1 Dreadnought from Tempesta.
Exhaust [0.0.0] (5R) and 3 Trade Goods (TG 3 --> 0) to build 2 Dreadnoughts (8R) at [0.0.0].
The Emirates of Hacan: 0 VP The Clan of Saar: 0 VP Sardakk N'orr: 0 VP The Yin Brotherhood: 0 VP The Mentak Coalition: 0 VP The L1z1x Mindnet: 0 VP
Public Objectives
[1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn.
5 Stage I Objectives and 5 Stage II Objectives remain in the deck.
Secret Objectives The Clan of Saar: 2 Secret Objectives The Emirates of Hacan: 2 Secret Objectives The Yin Brotherhood: 2 Secret Objectives The Mentak Coalition: 2 Secret Objectives Sardakk N'orr: 2 Secret Objectives The L1z1x Mindnet: 2 Secret Objectives
Worlds: X - Lisis II (1R, 0I) X - Ragh (2R, 1I) X - Bellatrix (0R, 1I, R) X - Hope's End (3R, 0I, GF (x2)) X - Lisis (2R, 2I) X - Meer (0R, 4I) X - Tsion (2R, 2I, TG (x2)) X - Velnor (2R, 0I, R)
Trade Contracts: Saar [2], Yin [1]
Technology: Enviro Compensator, Sarween Tools, Hylar V Assault Laser
Worlds: X - Arretze (2R, 0I) X - Hercant (1R, 1I) X - Kamdorn (0R, 1I) X - Bereg (3R, 1I, R) X - Cormund (2R, 0I) X - Garbozia (2R, 1I, G) X - Lirta IV (2R, 3I, G)
Trade Contracts: N'orr [1] (L1z1x [1])
Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Type IV Drive, Inheritance Systems
Worlds: X - [0.0.0] (5R, 0I) X - Arinam (1R, 2I, B) X - Gral (1R, 1I, B) R - Rigel I (0R, 1I, G) X - Rigel II (1R, 2I) X - Rigel III (1R, 1I, B) X - Tempesta (1R, 1I, B (x2))
Neutral Worlds
N - Mecatol Rex (1R, 6I)
N - Abyz (3R, 0I)
N - Arcturus (1R, 1I)
N - Centauri (1R, 3I)
N - Fria (2R, 0I, B)
N - Mallice (0R, 3I)
N - Mellon (0R, 2I)
N - Quann (2R, 1I, G)
N - Zohbat (3R, 1I, B)
Order of Play The Clan of Saar: (1) Leadership The Emirates of Hacan: (3) Assembly Sardakk N'orr: (4) Production The L1z1x Mindnet: (5) Trade II The Yin Brotherhood: (6) Warfare II*Current Player The Mentak Coalition: (7) Technology II
@El Skid, which Cruisers and Ground Forces are you moving? You have one valid Cruiser and Ground Force in Moll Primus which you can risk moving through the Gravity Rift and two Cruisers in Arnor-Lor, with one Ground Force on Arnor and two on Lor. Could you revise your order to be more specific?
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El SkidThe frozen white northRegistered Userregular
Oh sorry. Move the Arnor-Lor ones, taking a GF from each planet. Apologies that wasn't clear, I posted it at 4 am >_<
The Yin Brotherhood: Activate the Quann system. (CP 4 --> 3)
Move in the High Alert Token, 2 Destroyers, 1 Carrier, 4 Fighters, and 2 Ground Forces from Darien and 1 Destroyer, 1 Carrier, 2 Fighters, and 2 Ground Forces from Industrex.
Land 4 Ground Forces on Quann. The Mentak Coalition: Activate the Abyz-Fria system. (CP 2 --> 1)
Move in 2 Cruisers and 1 Ground Force from each of Arnor and Lor.
Land 1 Ground Force on each of Abyz and Fria. The Clan of Saar: Pass turn. The Emirates of Hacan: Pass turn. Sardakk N'orr: Activate the Nebula system "Demon's Maze". (CP 1 --> 0)
Move in 1 Cruiser, 1 Carrier, 1 Ground Force, and 2 PDS from Quinarra.
The Emirates of Hacan: 0 VP The Clan of Saar: 0 VP Sardakk N'orr: 0 VP The Yin Brotherhood: 0 VP The Mentak Coalition: 0 VP The L1z1x Mindnet: 0 VP
Public Objectives
[1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn.
5 Stage I Objectives and 5 Stage II Objectives remain in the deck.
Secret Objectives The Clan of Saar: 2 Secret Objectives The Emirates of Hacan: 2 Secret Objectives The Yin Brotherhood: 2 Secret Objectives The Mentak Coalition: 2 Secret Objectives Sardakk N'orr: 2 Secret Objectives The L1z1x Mindnet: 2 Secret Objectives
Worlds: X - Lisis II (1R, 0I) X - Ragh (2R, 1I) X - Bellatrix (0R, 1I, R) X - Hope's End (3R, 0I, GF (x2)) X - Lisis (2R, 2I) X - Meer (0R, 4I) X - Tsion (2R, 2I, TG (x2)) X - Velnor (2R, 0I, R)
Trade Contracts: Saar [2], Yin [1]
Technology: Enviro Compensator, Sarween Tools, Hylar V Assault Laser
Worlds: X - Arretze (2R, 0I) X - Hercant (1R, 1I) X - Kamdorn (0R, 1I) X - Bereg (3R, 1I, R) X - Cormund (2R, 0I) X - Garbozia (2R, 1I, G) X - Lirta IV (2R, 3I, G)
Trade Contracts: N'orr [1] (L1z1x [1])
Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Type IV Drive, Inheritance Systems
Worlds: X - [0.0.0] (5R, 0I) X - Arinam (1R, 2I, B) X - Gral (1R, 1I, B) R - Rigel I (0R, 1I, G) X - Rigel II (1R, 2I) X - Rigel III (1R, 1I, B) X - Tempesta (1R, 1I, B (x2))
Neutral Worlds
N - Mecatol Rex (1R, 6I)
N - Arcturus (1R, 1I)
N - Centauri (1R, 3I)
N - Mallice (0R, 3I)
N - Mellon (0R, 2I)
N - Zohbat (3R, 1I, B)
Order of Play The Clan of Saar: (1) LeadershipPASSED The Emirates of Hacan: (3) AssemblyPASSED Sardakk N'orr: (4) Production The L1z1x Mindnet: (5) Trade IICurrent Player (@Void Slayer) The Yin Brotherhood: (6) Warfare II* The Mentak Coalition: (7) Technology II
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
The L1z1x Mindnet: Pass turn. The Yin Brotherhood: Activate the Yin Home System. (CP 3 --> 2)
Exhaust 3 Trade Goods (TG 3 --> 0) to build 1 Destroyer (1R), 2 Fighters (1R), and 2 Ground Forces (1R) at Darien. The Mentak Coalition: Activate the Mentak Home System and Faunus. (CP 1 --> 0)
Transfer 1 Cruiser, 1 Carrier, 1 Fighter, 1 Ground Force, and 1 PDS from Moll Primus to Faunus.
Land 1 Ground Force and 1 PDS on Faunus.
Exhaust Arnor (2R) and 1 Trade Good (TG 1 --> 0) to build 2 Destroyers (2R) and 2 Ground Forces (1R) at Moll Primus. Sardakk N'orr: Pass turn. The Yin Brotherhood: Pass turn. The Mentak Coalition: Pass turn.
The Emirates of Hacan: 0 VP The Clan of Saar: 0 VP Sardakk N'orr: 0 VP The Yin Brotherhood: 0 VP The Mentak Coalition: 0 VP The L1z1x Mindnet: 0 VP
Public Objectives
[1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn.
5 Stage I Objectives and 5 Stage II Objectives remain in the deck.
Secret Objectives The Clan of Saar: 2 Secret Objectives The Emirates of Hacan: 2 Secret Objectives The Yin Brotherhood: 2 Secret Objectives The Mentak Coalition: 2 Secret Objectives Sardakk N'orr: 2 Secret Objectives The L1z1x Mindnet: 2 Secret Objectives
Worlds: X - Lisis II (1R, 0I) X - Ragh (2R, 1I) X - Bellatrix (0R, 1I, R) X - Hope's End (3R, 0I, GF (x2)) X - Lisis (2R, 2I) X - Meer (0R, 4I) X - Tsion (2R, 2I, TG (x2)) X - Velnor (2R, 0I, R)
Trade Contracts: Saar [2], Yin [1]
Technology: Enviro Compensator, Sarween Tools, Hylar V Assault Laser
Worlds: X - Arretze (2R, 0I) X - Hercant (1R, 1I) X - Kamdorn (0R, 1I) X - Bereg (3R, 1I, R) X - Cormund (2R, 0I) X - Garbozia (2R, 1I, G) X - Lirta IV (2R, 3I, G)
Trade Contracts: N'orr [1] (L1z1x [1])
Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Type IV Drive, Inheritance Systems
Worlds: X - [0.0.0] (5R, 0I) X - Arinam (1R, 2I, B) X - Gral (1R, 1I, B) R - Rigel I (0R, 1I, G) X - Rigel II (1R, 2I) X - Rigel III (1R, 1I, B) X - Tempesta (1R, 1I, B (x2))
Neutral Worlds
N - Mecatol Rex (1R, 6I)
N - Arcturus (1R, 1I)
N - Centauri (1R, 3I)
N - Mallice (0R, 3I)
N - Mellon (0R, 2I)
N - Zohbat (3R, 1I, B)
Order of Play The Clan of Saar: The Emirates of Hacan: Sardakk N'orr: The L1z1x Mindnet: The Yin Brotherhood: The Mentak Coalition:
No players have satisfied the currently open Public Objective card. If you want to claim a Secret Objective, feel free to do so with your counter allocations. Each player draws 1 Action Card and 2 Command Counters for allocation. Post your allocations in the thread. Saar has refresh abilities available for Hope's End and Tsion. N'orr has refresh abilities available for Mirage and Sumerian.
MrBlarney on
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El SkidThe frozen white northRegistered Userregular
Posts
We should really stop sending out our long term plans in twitter messages.
I PLAY the secondary ability, spending a Strategy Allocation Counter, exhausting Tempesta (1R) Rigel II (1R) Rigel III (1R) and Gral (1R) to acquire Type IV Drive for 4R (6R base + 2R for racial tech - 4R for blue specialization).
Sardakk N'orr: Play the primary ability of the (4) Production Strategy Card, exhausting Tren'lak (1R), Quinarra (3R), Lazar (1R), Sakulag (2R), 2 Trade Goods (TG 2 --> 0), +2R from the primary to build 1 Cruiser (2R), 1 Carrier (3R), 1 Mechanized Unit (2R), and 2 PDS (4R) at Quinarra.
Saar plays on the secondary (SA 3 --> 2), exhausting Lisis II (1R), Ragh (2R), and Arinam (1R) to build 1 Carrier (3R) and 2 Fighters (1R) at Hope's End.
Hacan plays on the secondary (SA 2 --> 1), exhausting Arretze (2R), Hercant (1R), Garbozia (2R), 3 Trade Goods (TG 6 --> 3), +1R from Sarween Tools to build 1 Dreadnought (5R), 1 Cruiser (2R), and 1 PDS (2R) at Arretze.
Yin plays on the secondary (SA 3 --> 2), exhausting Darien (4R) to build 1 Carrier (3R) and 2 Fighters (1R) at Darien.
The L1z1x Mindnet: Activate the Arinam-Meer system. (CP 2 --> 1)
Move in 1 Cruiser and 1 Ground Force from Gral.
Land 1 Ground Force on Arinam.
The L1z1x-Saar trade agreement is broken.
The Yin Brotherhood: Play the primary ability of the (6) Warfare II* Strategy Card, placing the High Alert token in the Yin Home System.
No players play on the secondary.
The Mentak Coalition: Play the primary ability of the (7) Technology Strategy Card, exhausing Moll Primus (4R), Faunus (1R), Lor (1R), +2R from tech specialty (Faunus) to gain Deep Space Cannon and Stasis Capsules.
L1z1x plays on the secondary (SA 2 --> 1), exhausting Gral (1R), Rigel II (1R), Rigel III (1R), Tempesta (1R), +4R from tech specialty to gain Type IV Drive.
Saar plays on the secondary (SA 2 --> 1), exhausting Hope's End (3R), Lisis (2R), Velnor (2R), and 2 Trade Goods (TG 6 --> 4) to gain racial technology Floating Factory.
Hacan plays on the secondary (SA 1 --> 0), exhausting Bereg (3R), 2 Trade Goods (TG 3 --> 1), +1R from tech specialty (Bereg) to gain Hylar V Assault Laser.
Yin plays on the secondary (SA 2 --> 1), exhausting Industrex (2R), Tequ'ran (2R), and 2 Trade Goods (TG 5 --> 3) to gain Antimass Deflectors.
Current Map: Action Phase Update 3
Current Technologies
Victory Points and Objectives
The Clan of Saar: 0 VP
Sardakk N'orr: 0 VP
The Yin Brotherhood: 0 VP
The Mentak Coalition: 0 VP
The L1z1x Mindnet: 0 VP
Public Objectives
[1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn.
5 Stage I Objectives and 5 Stage II Objectives remain in the deck.
Secret Objectives
The Clan of Saar: 2 Secret Objectives
The Emirates of Hacan: 2 Secret Objectives
The Yin Brotherhood: 2 Secret Objectives
The Mentak Coalition: 2 Secret Objectives
Sardakk N'orr: 2 Secret Objectives
The L1z1x Mindnet: 2 Secret Objectives
The Clan of Saar: Auralynx
Action Cards: 1
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 2
Trade Contracts: Hacan [3] (Saar [1])
Technology: Antimass Deflectors, XRD Transporter, Floating Factory
Worlds:
X - Lisis II (1R, 0I)
X - Ragh (2R, 1I)
X - Hope's End (3R, 0I, GF (x2))
X - Lisis (2R, 2I)
X - Meer (0R, 4I)
X - Velnor (2R, 0I, R)
Action Cards: 3
Political Cards: 2
Strategy Allocation: 0
Fleet Supply: 4
Command Pool: 2
Trade Contracts: Saar [2], Yin [1]
Technology: Enviro Compensator, Sarween Tools, Hylar V Assault Laser
Worlds:
X - Arretze (2R, 0I)
X - Hercant (1R, 1I)
X - Kamdorn (0R, 1I)
X - Bereg (3R, 1I, R)
X - Cormund (2R, 0I)
X - Garbozia (2R, 1I, G)
X - Lirta IV (2R, 3I, G)
Action Cards: 1
Political Cards: 1
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 4
Trade Contracts: Hacan [3], N'orr [2]
Technology: Hylar V Assault Laser, Automated Defense Turrets, Antimass Deflectors
Worlds:
X - Darien (2I, 4R) (R/I values swapped)
X - Industrex (2R, 0I, R (x2))
X - Tequ'ran (2R, 0I, R)
X - Torkan (0R, 3I, B)
Action Cards: 2
Political Cards: 3
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 2
Trade Contracts: (Mentak [1], Mentak [1])
Technology: Hylar V Assault Laser, Deep Space Cannon, Enviro Compensator, Stasis Capsules
Worlds:
X - Moll Primus (4R, 1I)
R - Arnor (2R, 1I)
X - Faunus (1R, 3I, G (x2))
X - Lor (1R, 2I, R)
Action Cards: 1
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Yin [1], L1z1x [1]
Technology: Hylar V Assault Laser, Deep Space Cannon
Worlds:
X - Tren'lak (1R, 0I)
X - Quinarra (3R, 1I)
X - Lazar (1R, 0I)
X - Lodor (3R, 1I, G)
X - Mirage (1R, 2I, F (x2))
X - Sakulag (2R, 1I)
Action Cards: 1
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 1
Trade Contracts: N'orr [1] (L1z1x [1])
Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Type IV Drive, Inheritance Systems
Worlds:
R - [0.0.0] (5R, 0I)
X - Arinam (1R, 2I, B)
X - Gral (1R, 1I, B)
R - Rigel I (0R, 1I, G)
X - Rigel II (1R, 2I)
X - Rigel III (1R, 1I, B)
X - Tempesta (1R, 1I, B (x2))
Neutral Worlds
N - Abyz (3R, 0I)
N - Arcturus (1R, 1I)
N - Bellatrix (0R, 1I, R)
N - Centauri (1R, 3I)
N - Fria (2R, 0I, B)
N - Mallice (0R, 3I)
N - Mellon (0R, 2I)
N - Quann (2R, 1I, G)
N - Sumerian (2R, 2I, TG (x2))
N - Tsion (2R, 2I, TG (x2))
N - Zohbat (3R, 1I, B)
Order of Play
The Clan of Saar: (1) Leadership Current Player (@Auralynx)
The Emirates of Hacan: (3) Assembly
Sardakk N'orr: (4) Production
The L1z1x Mindnet: (5) Trade II
The Yin Brotherhood: (6) Warfare II*
The Mentak Coalition: (7) Technology II
@Preda is up with the next action.
Noted. Still ok!
Preda, if you wouldn't mind leaving me Hope's End, I'd be appreciative, but your call.
A cruiser, the Dreadnought and the carrier carrying a PDS and both ground Ground troops from Arretze will move from Home system to B/L, The carrier there will move back to home system without carring anything (the fighters remain with the other carrier). The PDS and a GT will be landed on Bereg, the second GT on Lirta. Than I'll produce with Arretze Space dock. I'll spend my last TG (1 extra from sarween tools) to build 2 fighter and 2 GT.
TG0/AC3/PC2
SA0/FS4/CP1
@Kaneski
@Kaneski
Move the cruiser from Lazar/Sakulag, taking control of Sumerian Station
@Void Slayer is up next, and I'd really appreciate that dreadnought getting out of homeworld strike range
(Don't invade or I'll send three dreadnoughts at you!)
Spend a CC from CP to Activate [0.0.0] for a Tactical Action.
Move in the Dreadnought from Tempesta, leaving the ground force.
Exhaust [0.0.0] (5r) and spend three trade goods to produce two dreadnoughts at [0.0.0]
The Clan of Saar: Activate the Tsion-Bellatrix system. (CP 2 --> 1)
Move in 2 Cruisers, 2 Carriers, 1 Space Dock, 5 Fighters, and 3 Ground Forces from Hope's End.
Land 3 Ground Forces on Bellatrix.
Use racial ability to gain 1 Trade Good. (TG 4 --> 5)
The Emirates of Hacan: Activate the Hacan Home System and Bereg-Lirta IV. (CP 2 --> 1)
Transfer 1 Carrier and 2 Fighters from Bereg-Lirta IV to Hacan Home System.
Transfer 1 Dreadnought, 1 Cruiser, 1 Carrier, 2 Ground Forces, and 1 PDS from Arretze to Bereg-Lirta IV.
Land 1 Ground Force and 1 PDS on Bereg and 1 Ground Force on Lirta IV.
Exhaust 1 Trade Good (TG 1 --> 0) +1R from Sarween Tools to build 2 Fighters (1R) and 2 Ground Forces (1R) at Arretze.
Sardakk N'orr: Activate the Arcturus-Sumerian system. (CP 2 --> 1)
Move in 1 Cruiser from Lazar-Sakulag.
The L1z1x Mindnet: Activate the L1z1x Home System. (CP 1 --> 0)
Move in 1 Dreadnought from Tempesta.
Exhaust [0.0.0] (5R) and 3 Trade Goods (TG 3 --> 0) to build 2 Dreadnoughts (8R) at [0.0.0].
Current Map: Action Phase Update 4
Current Technologies
Victory Points and Objectives
The Clan of Saar: 0 VP
Sardakk N'orr: 0 VP
The Yin Brotherhood: 0 VP
The Mentak Coalition: 0 VP
The L1z1x Mindnet: 0 VP
Public Objectives
[1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn.
5 Stage I Objectives and 5 Stage II Objectives remain in the deck.
Secret Objectives
The Clan of Saar: 2 Secret Objectives
The Emirates of Hacan: 2 Secret Objectives
The Yin Brotherhood: 2 Secret Objectives
The Mentak Coalition: 2 Secret Objectives
Sardakk N'orr: 2 Secret Objectives
The L1z1x Mindnet: 2 Secret Objectives
The Clan of Saar: Auralynx
Action Cards: 1
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 1
Trade Contracts: Hacan [3] (Saar [1])
Technology: Antimass Deflectors, XRD Transporter, Floating Factory
Worlds:
X - Lisis II (1R, 0I)
X - Ragh (2R, 1I)
X - Bellatrix (0R, 1I, R)
X - Hope's End (3R, 0I, GF (x2))
X - Lisis (2R, 2I)
X - Meer (0R, 4I)
X - Tsion (2R, 2I, TG (x2))
X - Velnor (2R, 0I, R)
Action Cards: 3
Political Cards: 2
Strategy Allocation: 0
Fleet Supply: 4
Command Pool: 1
Trade Contracts: Saar [2], Yin [1]
Technology: Enviro Compensator, Sarween Tools, Hylar V Assault Laser
Worlds:
X - Arretze (2R, 0I)
X - Hercant (1R, 1I)
X - Kamdorn (0R, 1I)
X - Bereg (3R, 1I, R)
X - Cormund (2R, 0I)
X - Garbozia (2R, 1I, G)
X - Lirta IV (2R, 3I, G)
Action Cards: 1
Political Cards: 1
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 4
Trade Contracts: Hacan [3], N'orr [2]
Technology: Hylar V Assault Laser, Automated Defense Turrets, Antimass Deflectors
Worlds:
X - Darien (2I, 4R) (R/I values swapped)
X - Industrex (2R, 0I, R (x2))
X - Tequ'ran (2R, 0I, R)
X - Torkan (0R, 3I, B)
Action Cards: 2
Political Cards: 3
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 2
Trade Contracts: (Mentak [1], Mentak [1])
Technology: Hylar V Assault Laser, Deep Space Cannon, Enviro Compensator, Stasis Capsules
Worlds:
X - Moll Primus (4R, 1I)
R - Arnor (2R, 1I)
X - Faunus (1R, 3I, G (x2))
X - Lor (1R, 2I, R)
Action Cards: 1
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 1
Trade Contracts: Yin [1], L1z1x [1]
Technology: Hylar V Assault Laser, Deep Space Cannon
Worlds:
X - Tren'lak (1R, 0I)
X - Quinarra (3R, 1I)
X - Lazar (1R, 0I)
X - Lodor (3R, 1I, G)
X - Mirage (1R, 2I, F (x2))
X - Sakulag (2R, 1I)
X - Sumerian (2R, 2I, TG (x2))
Action Cards: 1
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 0
Trade Contracts: N'orr [1] (L1z1x [1])
Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Type IV Drive, Inheritance Systems
Worlds:
X - [0.0.0] (5R, 0I)
X - Arinam (1R, 2I, B)
X - Gral (1R, 1I, B)
R - Rigel I (0R, 1I, G)
X - Rigel II (1R, 2I)
X - Rigel III (1R, 1I, B)
X - Tempesta (1R, 1I, B (x2))
Neutral Worlds
N - Abyz (3R, 0I)
N - Arcturus (1R, 1I)
N - Centauri (1R, 3I)
N - Fria (2R, 0I, B)
N - Mallice (0R, 3I)
N - Mellon (0R, 2I)
N - Quann (2R, 1I, G)
N - Zohbat (3R, 1I, B)
Order of Play
The Clan of Saar: (1) Leadership
The Emirates of Hacan: (3) Assembly
Sardakk N'orr: (4) Production
The L1z1x Mindnet: (5) Trade II
The Yin Brotherhood: (6) Warfare II* Current Player
The Mentak Coalition: (7) Technology II
Did you not move them to Bereg/Lirta @Preda?
@Phyphor has the next action.
Move 2 cruisers from Arnor-Lor, picking up 1 GF from each planet. Land 1 GF per planet and claim them.
@Auralynx
Updated the order for specificity
Pass.
@Kaneski
Move in Cruiser & Carrier from Homeworld, carrying 2 PDS + 1 GF, leaving the MU behind.
The Yin Brotherhood: Activate the Quann system. (CP 4 --> 3)
Move in the High Alert Token, 2 Destroyers, 1 Carrier, 4 Fighters, and 2 Ground Forces from Darien and 1 Destroyer, 1 Carrier, 2 Fighters, and 2 Ground Forces from Industrex.
Land 4 Ground Forces on Quann.
The Mentak Coalition: Activate the Abyz-Fria system. (CP 2 --> 1)
Move in 2 Cruisers and 1 Ground Force from each of Arnor and Lor.
Land 1 Ground Force on each of Abyz and Fria.
The Clan of Saar: Pass turn.
The Emirates of Hacan: Pass turn.
Sardakk N'orr: Activate the Nebula system "Demon's Maze". (CP 1 --> 0)
Move in 1 Cruiser, 1 Carrier, 1 Ground Force, and 2 PDS from Quinarra.
Current Map: Action Phase Update 5
Current Technologies
Victory Points and Objectives
The Clan of Saar: 0 VP
Sardakk N'orr: 0 VP
The Yin Brotherhood: 0 VP
The Mentak Coalition: 0 VP
The L1z1x Mindnet: 0 VP
Public Objectives
[1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn.
5 Stage I Objectives and 5 Stage II Objectives remain in the deck.
Secret Objectives
The Clan of Saar: 2 Secret Objectives
The Emirates of Hacan: 2 Secret Objectives
The Yin Brotherhood: 2 Secret Objectives
The Mentak Coalition: 2 Secret Objectives
Sardakk N'orr: 2 Secret Objectives
The L1z1x Mindnet: 2 Secret Objectives
The Clan of Saar: Auralynx
Action Cards: 1
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 1
Trade Contracts: Hacan [3] (Saar [1])
Technology: Antimass Deflectors, XRD Transporter, Floating Factory
Worlds:
X - Lisis II (1R, 0I)
X - Ragh (2R, 1I)
X - Bellatrix (0R, 1I, R)
X - Hope's End (3R, 0I, GF (x2))
X - Lisis (2R, 2I)
X - Meer (0R, 4I)
X - Tsion (2R, 2I, TG (x2))
X - Velnor (2R, 0I, R)
Action Cards: 3
Political Cards: 2
Strategy Allocation: 0
Fleet Supply: 4
Command Pool: 1
Trade Contracts: Saar [2], Yin [1]
Technology: Enviro Compensator, Sarween Tools, Hylar V Assault Laser
Worlds:
X - Arretze (2R, 0I)
X - Hercant (1R, 1I)
X - Kamdorn (0R, 1I)
X - Bereg (3R, 1I, R)
X - Cormund (2R, 0I)
X - Garbozia (2R, 1I, G)
X - Lirta IV (2R, 3I, G)
Action Cards: 1
Political Cards: 1
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 3
Trade Contracts: Hacan [3], N'orr [2]
Technology: Hylar V Assault Laser, Automated Defense Turrets, Antimass Deflectors
Worlds:
X - Darien (2I, 4R) (R/I values swapped)
X - Industrex (2R, 0I, R (x2))
X - Quann (2R, 1I, G)
X - Tequ'ran (2R, 0I, R)
X - Torkan (0R, 3I, B)
Action Cards: 2
Political Cards: 3
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 1
Trade Contracts: (Mentak [1], Mentak [1])
Technology: Hylar V Assault Laser, Deep Space Cannon, Enviro Compensator, Stasis Capsules
Worlds:
X - Moll Primus (4R, 1I)
X - Abyz (3R, 0I)
R - Arnor (2R, 1I)
X - Faunus (1R, 3I, G (x2))
X - Fria (2R, 0I, B)
X - Lor (1R, 2I, R)
Action Cards: 1
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 0
Trade Contracts: Yin [1], L1z1x [1]
Technology: Hylar V Assault Laser, Deep Space Cannon
Worlds:
X - Tren'lak (1R, 0I)
X - Quinarra (3R, 1I)
X - Lazar (1R, 0I)
X - Lodor (3R, 1I, G)
X - Mirage (1R, 2I, F (x2))
X - Sakulag (2R, 1I)
X - Sumerian (2R, 2I, TG (x2))
Action Cards: 1
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 0
Trade Contracts: N'orr [1] (L1z1x [1])
Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Type IV Drive, Inheritance Systems
Worlds:
X - [0.0.0] (5R, 0I)
X - Arinam (1R, 2I, B)
X - Gral (1R, 1I, B)
R - Rigel I (0R, 1I, G)
X - Rigel II (1R, 2I)
X - Rigel III (1R, 1I, B)
X - Tempesta (1R, 1I, B (x2))
Neutral Worlds
N - Arcturus (1R, 1I)
N - Centauri (1R, 3I)
N - Mallice (0R, 3I)
N - Mellon (0R, 2I)
N - Zohbat (3R, 1I, B)
Order of Play
The Clan of Saar: (1) Leadership PASSED
The Emirates of Hacan: (3) Assembly PASSED
Sardakk N'orr: (4) Production
The L1z1x Mindnet: (5) Trade II Current Player (@Void Slayer)
The Yin Brotherhood: (6) Warfare II*
The Mentak Coalition: (7) Technology II
@El Skid
Activate Faunus and Moll Prumus (token from reserves).
Move Carrier, Cruiser, 1fighter, 1 GF and 1 PDS from HS to Faunus, dropping GF and PDS on the planet.
Exhaust Arnor (2R) + spend 1 TG to build a 2 GF (1R) and 2 Destroyers (2R) at Moll Primus
@Kaneski
The L1z1x Mindnet: Pass turn.
The Yin Brotherhood: Activate the Yin Home System. (CP 3 --> 2)
Exhaust 3 Trade Goods (TG 3 --> 0) to build 1 Destroyer (1R), 2 Fighters (1R), and 2 Ground Forces (1R) at Darien.
The Mentak Coalition: Activate the Mentak Home System and Faunus. (CP 1 --> 0)
Transfer 1 Cruiser, 1 Carrier, 1 Fighter, 1 Ground Force, and 1 PDS from Moll Primus to Faunus.
Land 1 Ground Force and 1 PDS on Faunus.
Exhaust Arnor (2R) and 1 Trade Good (TG 1 --> 0) to build 2 Destroyers (2R) and 2 Ground Forces (1R) at Moll Primus.
Sardakk N'orr: Pass turn.
The Yin Brotherhood: Pass turn.
The Mentak Coalition: Pass turn.
Current Map: Start of Status Phase
Current Technologies
Victory Points and Objectives
The Clan of Saar: 0 VP
Sardakk N'orr: 0 VP
The Yin Brotherhood: 0 VP
The Mentak Coalition: 0 VP
The L1z1x Mindnet: 0 VP
Public Objectives
[1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn.
5 Stage I Objectives and 5 Stage II Objectives remain in the deck.
Secret Objectives
The Clan of Saar: 2 Secret Objectives
The Emirates of Hacan: 2 Secret Objectives
The Yin Brotherhood: 2 Secret Objectives
The Mentak Coalition: 2 Secret Objectives
Sardakk N'orr: 2 Secret Objectives
The L1z1x Mindnet: 2 Secret Objectives
The Clan of Saar: Auralynx
Action Cards: 1
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 1
Trade Contracts: Hacan [3] (Saar [1])
Technology: Antimass Deflectors, XRD Transporter, Floating Factory
Worlds:
X - Lisis II (1R, 0I)
X - Ragh (2R, 1I)
X - Bellatrix (0R, 1I, R)
X - Hope's End (3R, 0I, GF (x2))
X - Lisis (2R, 2I)
X - Meer (0R, 4I)
X - Tsion (2R, 2I, TG (x2))
X - Velnor (2R, 0I, R)
Action Cards: 3
Political Cards: 2
Strategy Allocation: 0
Fleet Supply: 4
Command Pool: 1
Trade Contracts: Saar [2], Yin [1]
Technology: Enviro Compensator, Sarween Tools, Hylar V Assault Laser
Worlds:
X - Arretze (2R, 0I)
X - Hercant (1R, 1I)
X - Kamdorn (0R, 1I)
X - Bereg (3R, 1I, R)
X - Cormund (2R, 0I)
X - Garbozia (2R, 1I, G)
X - Lirta IV (2R, 3I, G)
Action Cards: 1
Political Cards: 1
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 2
Trade Contracts: Hacan [3], N'orr [2]
Technology: Hylar V Assault Laser, Automated Defense Turrets, Antimass Deflectors
Worlds:
X - Darien (2I, 4R) (R/I values swapped)
X - Industrex (2R, 0I, R (x2))
X - Quann (2R, 1I, G)
X - Tequ'ran (2R, 0I, R)
X - Torkan (0R, 3I, B)
Action Cards: 2
Political Cards: 3
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 0
Trade Contracts: (Mentak [1], Mentak [1])
Technology: Hylar V Assault Laser, Deep Space Cannon, Enviro Compensator, Stasis Capsules
Worlds:
X - Moll Primus (4R, 1I)
X - Abyz (3R, 0I)
X - Arnor (2R, 1I)
X - Faunus (1R, 3I, G (x2))
X - Fria (2R, 0I, B)
X - Lor (1R, 2I, R)
Action Cards: 1
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 0
Trade Contracts: Yin [1], L1z1x [1]
Technology: Hylar V Assault Laser, Deep Space Cannon
Worlds:
X - Tren'lak (1R, 0I)
X - Quinarra (3R, 1I)
X - Lazar (1R, 0I)
X - Lodor (3R, 1I, G)
X - Mirage (1R, 2I, F (x2))
X - Sakulag (2R, 1I)
X - Sumerian (2R, 2I, TG (x2))
Action Cards: 1
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 0
Trade Contracts: N'orr [1] (L1z1x [1])
Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Type IV Drive, Inheritance Systems
Worlds:
X - [0.0.0] (5R, 0I)
X - Arinam (1R, 2I, B)
X - Gral (1R, 1I, B)
R - Rigel I (0R, 1I, G)
X - Rigel II (1R, 2I)
X - Rigel III (1R, 1I, B)
X - Tempesta (1R, 1I, B (x2))
Neutral Worlds
N - Arcturus (1R, 1I)
N - Centauri (1R, 3I)
N - Mallice (0R, 3I)
N - Mellon (0R, 2I)
N - Zohbat (3R, 1I, B)
Order of Play
The Clan of Saar:
The Emirates of Hacan:
Sardakk N'orr:
The L1z1x Mindnet:
The Yin Brotherhood:
The Mentak Coalition:
No players have satisfied the currently open Public Objective card. If you want to claim a Secret Objective, feel free to do so with your counter allocations. Each player draws 1 Action Card and 2 Command Counters for allocation. Post your allocations in the thread. Saar has refresh abilities available for Hope's End and Tsion. N'orr has refresh abilities available for Mirage and Sumerian.