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Enter the Gungeon: That's when I reach for my revolver
Enter the Gungeon is a Roguelike or Roguelite or whatever the hell we're calling these games nowadays by Dodge Roll. It's very similar to the Binding of Isaac, with the general progression being the same: you clear rooms, kill a floor's boss, and repeat on succeeding floors until you get to the final boss. An entire playthrough takes maybe an hour, but the replayability is deep due to the randomized items, floor layouts, boss encounters, and unlocks that add more stuff to the game. The game also features permadeath, so once you die you have to start over. As common in these games, there are also multiple characters with different starting items that encourage different playstyles.
Gungeon differs from Isaac in that it's more focused on shooting and skilled play over hoping you get an overpowered combination of items that lets you steamroll the game. You have a dodge roll button that gives you invulnerability frames, along with a limited number of blanks on each floor that destroy bullets and knock back enemies. Rather than altering one weapon with passives, there's also more emphasis on amassing a ton of varied guns with different properties, and carefully managing ammo between encounters. The game is also particularly stingy with health pickups, and the only reliable way to increase your max HP is to defeat a boss without taking a hit. So yeah, it's a bit harder. Also, instead of stale memes and dead baby jokes, the game has gun puns. Gungeon also has local co-op, and even a few items specific to that mode.
Here are hot tips for novice Gungeoneers.
- The Ammonomicon describes item functions, enemies, and so forth. It's not exact numbers, but it should give you an idea of what something will do so you don't waste it or hurt yourself.
- It's better to save blanks for bosses as beating them flawlessly nets a heart container.
- Many guns do not have perfect accuracy and will spread like a normal gun. Take this into consideration when attacking distant enemies.
- Ammo can be a very precious resource, and it may behoove you to stick with your starter weapon (has infinite ammo) when you can afford to do so. You really don't want to be stuck fighting a boss with a bad weapon.
- Rolling away from a bullet is more likely to damage you, as only the first half of the dodge animation makes you invulnerable. If you dodge away from a bullet, it is very likely you will waste the i-frames as the bullet catches up to you, only for it to hit you once you are in the vulnerable latter half of the dodge.
- Rooms can spawn additional enemies once the initial batch have been cleared out. You know a room is cleared when currency starts flying towards you, but traps are still active.
- You get new blanks with each floor, so don't let them go to waste.
- Chests can be shot for a chance at random drops if you lack a key. However it's best to finish the whole floor before doing so, as rooms and the boss have a chance to drop them.
The game is out on Steam for $14.99 and also a collector's edition for like ten bucks more that includes a comic, soundtrack and gun unlock.
Have a trailer:
If you need gameplay, here is Northernlion doing a playthrough. Intentionally short to minimize spoilers