Is that your animation as well, or is it stock in unity? Model seems fine enough, it's a pretty simple design, but it's executed efficiently and seems to look alright in-engine. I'm not deep enough into 3D to nitpick further.
Do you have anything else to show? We'd love to see more.
yes the goal is the enemys in very short time and in good quality to complete. so i use the zremesher and dynamesh to make the low poly mehs ..and dont handmade.
Your modelling on both the sword and the mummy seem a little rushed - there are areas that are a bit lumpy, things that are supposed to be straight are actually curved (it looks like you did the central part of the blade in one single stroke, by hand - it's a little wobbly). It looks like you didn't really pay enough attention to the mummy's hands...they look too smoothly tapered towards the ends, which can be what happens when you initially make hands in ZBrush but don't go back in tweak them (by adding bone structure, thinning some area out, adding mass in other areas, etc).
If you're willing to go back and fix these issues, I think it would be a good thing for you to do. Have some photo reference next to you while you model, and really try to pay a little more attention to accuracy and craftsmanship. Try not to rush through. There's a lot of little things you can go back and tweak with your mummy model and your sword model - a great start would be to check out some reference for each, and see what your models might benefit from.
If you're not interested in going back and fixing them, definitely do this for your next models, at least. Making assets like these for a game can take time! So don't worry about speed.
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Do you have anything else to show? We'd love to see more.
some other works on my website ..
http://www.tom3d.de/
and here if i made more monsters :biggrin:
ah the animation i have done ..with my new mocap suite .. made in my living room
If you're willing to go back and fix these issues, I think it would be a good thing for you to do. Have some photo reference next to you while you model, and really try to pay a little more attention to accuracy and craftsmanship. Try not to rush through. There's a lot of little things you can go back and tweak with your mummy model and your sword model - a great start would be to check out some reference for each, and see what your models might benefit from.
If you're not interested in going back and fixing them, definitely do this for your next models, at least. Making assets like these for a game can take time! So don't worry about speed.
Oh, you're doing this with a mouse? Yes! Very tricky indeed. A tablet will help that a lot.