It helped that FFX had some really interesting battles that made full use of the options that they had and required you to think strategically and plan ahead. Like most RPGs, you could theoretically just cheese them by mega grinding, but the game didn't really encourage you to do so.
Some of FFX's major battles were the most fun I've ever had with the FF battle system. I never got into the optional stuff, but fights like the Seymours, Sin pieces, and especially Yunalesca were a blast. They were challenging and tense, and when you beat them you felt like you'd actually done something.
Compare with, say, FF8, where you literally have to handicap yourself, or just refuse to do the easy thing and Renzokuken every enemy to death in a couple of turns.
I just did it pressing the correct button in approximately the amount of time it took for the action to be completed. I don't know if that's easier than it used to be.
I love FFX's combat system on a basic level, but hate the SMT-esque simplicity of "Counter X enemy type with Y character". If they brought this kind of turn-based back, I'd want all party members in combat at all times (no swapping), and no reliance on such a simple counter/weakness mechanic.
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Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
Been playing a lot of Smash Bros this week, trying to clear the challenge board, beat Classic 9.0 without dying. Been using Cloud, cause. Well. Cloud!
When I was reading the Smash Wiki for info on his moves, I came across this bit talking about the origins of Omnislash;
Even if the player doesn't learn Omnislash, Cloud will still have it during the final confrontation against Sephiroth. This battle uses a different battle model for Cloud, making Omnislash look slightly different.
...whaaat? So I go look it up and holy shit. Cloud indeed has a higher detail character model in the final battle.
how the hell did I never notice this before? What's the story with this? Is there a reason they used this one higher detail model for one scene?
I think they redid it so there's a larger margin to press the button prompts (since the old way really wouldn't grok with a touchscreen interface), and possibly allowed you to make some mistakes?
Nobody remembers the singer. The song remains.
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Kai_SanCommonly known as Klineshrike!Registered Userregular
Been playing a lot of Smash Bros this week, trying to clear the challenge board, beat Classic 9.0 without dying. Been using Cloud, cause. Well. Cloud!
When I was reading the Smash Wiki for info on his moves, I came across this bit talking about the origins of Omnislash;
Even if the player doesn't learn Omnislash, Cloud will still have it during the final confrontation against Sephiroth. This battle uses a different battle model for Cloud, making Omnislash look slightly different.
...whaaat? So I go look it up and holy shit. Cloud indeed has a higher detail character model in the final battle.
how the hell did I never notice this before? What's the story with this? Is there a reason they used this one higher detail model for one scene?
I mean, the obvious would be because its because of its significance. From my memory, isn't the whole battle scene like empty space? Seems like they put all the processing power into the models at that point.
Also could be because it was done at the end of the games dev cycle, and someone had a better model laying around and they figured what better place to use it?
I certainly never noticed though, but at that point in the game you really aren't paying attention to that.
I think they redid it so there's a larger margin to press the button prompts (since the old way really wouldn't grok with a touchscreen interface), and possibly allowed you to make some mistakes?
I think you might still need no mistakes, because on my first attempt I made about 4 and got like 71%. But the timing is waaay easier. When I first played FFIX back in the day it took so many tries. I got it on my second this time.
Been playing a lot of Smash Bros this week, trying to clear the challenge board, beat Classic 9.0 without dying. Been using Cloud, cause. Well. Cloud!
When I was reading the Smash Wiki for info on his moves, I came across this bit talking about the origins of Omnislash;
Even if the player doesn't learn Omnislash, Cloud will still have it during the final confrontation against Sephiroth. This battle uses a different battle model for Cloud, making Omnislash look slightly different.
...whaaat? So I go look it up and holy shit. Cloud indeed has a higher detail character model in the final battle.
how the hell did I never notice this before? What's the story with this? Is there a reason they used this one higher detail model for one scene?
It could also be for a much dumber reason. IIRC you got to disc 3 shortly before the final fight so they simply had the space for the larger model textures.
Reminds me of my favorite crazy little detail: the battle scar that Cloud gets from that final fight across his left eyebrow is permanent, and can be seen at certain scenes in Advent Children.
Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
it's unfortunate he also gets shot in the intro to AC, right in the same place as his scar. I misattributed the scar to that intro injury, y'know?
Similarly I remember there was a lot of confusion back when it first came out as to why Kadaj freaks out when he examines the JENOVA box in the church, because people thought the big chunk missing from the side was from Rufus shooting it earlier - and Kadaj checks the box out after that bit and is happy. They missed the fact that the damage happens when Cloud catches up to Kadaj on the highway - he attacks the box, not Kadaj, and the camera focuses on Cloud's arm getting sliced instead of the box.
I think they redid it so there's a larger margin to press the button prompts (since the old way really wouldn't grok with a touchscreen interface), and possibly allowed you to make some mistakes?
I think you might still need no mistakes, because on my first attempt I made about 4 and got like 71%. But the timing is waaay easier. When I first played FFIX back in the day it took so many tries. I got it on my second this time.
Playing it with a Xbox controller is messing with my mind, though.
"Press X!"
[presses A]
I think they redid it so there's a larger margin to press the button prompts (since the old way really wouldn't grok with a touchscreen interface), and possibly allowed you to make some mistakes?
I think you might still need no mistakes, because on my first attempt I made about 4 and got like 71%. But the timing is waaay easier. When I first played FFIX back in the day it took so many tries. I got it on my second this time.
Playing it with a Xbox controller is messing with my mind, though.
"Press X!"
[presses A]
Damn you muscle memory.
Yeah it's even worse on FFVIII using a PS4 controller on steam.
Press B1! ....
Enter in code 2134 (Presses B2, B1, B3, and B4 but the game thinks it's supposed to be B3, B2, B4, B1).
Squall uses B6 to activate his gunblade! ....I'm going to assume that's R1 and mapped properly....
Delphinidaes on
NNID: delphinidaes Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
My mind can mentally map XBox button prompts to the equivalent PS buttons, because fuck if I'm not using a PS4 controller for PC controller play when it's the best controller out there right now.
But yeah, the DINPUT # prompts totally lose me and I have no idea what to push. If A game uses those for non 360/XB1 pads I just trick my computer to thinking my PS4 pad is one of those.
I think they redid it so there's a larger margin to press the button prompts (since the old way really wouldn't grok with a touchscreen interface), and possibly allowed you to make some mistakes?
I think you might still need no mistakes, because on my first attempt I made about 4 and got like 71%. But the timing is waaay easier. When I first played FFIX back in the day it took so many tries. I got it on my second this time.
Playing it with a Xbox controller is messing with my mind, though.
"Press X!"
[presses A]
Damn you muscle memory.
For a moment I thought you were talking about it not displaying remapped keys properly*, but I then I got what you were saying.
*For the faults this port has (no volume/music control among others) I do like that it handles rebound keys well.
Yoko Shimomura is responsible for many incredible pieces of music. Top of the list?
- Dearly Beloved, main theme from the Kingdom Hearts series
- Beware the Forest Mushrooms, the forest maze theme from Super Mario RPG
- Megalomania, boss music from LiveALive
- Pain the Universe, boss music from Legend of Mana
- GUILE'S THEME, from Street Fighter 2! Say whaaaaaaat?!
Yoko Shimomura is responsible for many incredible pieces of music. Top of the list?
- Dearly Beloved, main theme from the Kingdom Hearts series
- Beware the Forest Mushrooms, the forest maze theme from Super Mario RPG
- Megalomania, boss music from LiveALive
- Pain the Universe, boss music from Legend of Mana
- GUILE'S THEME, from Street Fighter 2! Say whaaaaaaat?!
Yeah, the first time I went back and played Super Mario RPG after playing Legend of Mana I was like waitaminute.
The mushroom town (or mushroom forest, I forget which) track is reaaaally similar to one of the LoM ones.
Chocobo Hot and Cold with super speed mode is actually tolerable!
The timer doesn't go down so you can almost always get the item cap bonus, and frequently the 2 items in 5 seconds bonus.
I got 300 points in one run.
Took me 10-15 minutes to get everything in the first chocobo forest and almost 2000 points.
edit: Also man, the Steam discussion forum for FFIX has some garbage threads.
I kinda liked hot and cold. I got really good at it. It's really pretty easy once you realize that the treasures seem to have spawn points rather than being completely random.
Gah fucking FFT. There I was, just cruising through story battles with ninja Ramza thinking to myself "This is way easier than I remember". Then BAM, Velius and friends stopped by just to say fuck you and kicked over some flowers on their way out. Spent way too many attempts trying to beat him legit before I decided to cheese it with yell spam, and even that took a couple of tries to get the movement and timing down.
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silence1186Character shields down!As a wingmanRegistered Userregular
Gah fucking FFT. There I was, just cruising through story battles with ninja Ramza thinking to myself "This is way easier than I remember". Then BAM, Velius and friends stopped by just to say fuck you and kicked over some flowers on their way out. Spent way too many attempts trying to beat him legit before I decided to cheese it with yell spam, and even that took a couple of tries to get the movement and timing down.
To be fair, that one fight is an order of magnitude harder than pretty much anything else in that game. That one level destroyed so many save files as unwinnable.
Chocobo Hot and Cold with super speed mode is actually tolerable!
The timer doesn't go down so you can almost always get the item cap bonus, and frequently the 2 items in 5 seconds bonus.
I got 300 points in one run.
Took me 10-15 minutes to get everything in the first chocobo forest and almost 2000 points.
edit: Also man, the Steam discussion forum for FFIX has some garbage threads.
Holy shit why haven't I thought to turbo Hot and Cold?
Well aside from how it's basically uncontrollable.
- The Four Horsemen of the Apocalypse (2017, colorized)
Yoko Shimomura is responsible for many incredible pieces of music. Top of the list?
- Dearly Beloved, main theme from the Kingdom Hearts series
- Beware the Forest Mushrooms, the forest maze theme from Super Mario RPG
- Megalomania, boss music from LiveALive
- Pain the Universe, boss music from Legend of Mana
- GUILE'S THEME, from Street Fighter 2! Say whaaaaaaat?!
She worked for capcom before coming to square. She didn't just compose Guile's theme, she was actually the main composer for Street Fighter 2.
Gah fucking FFT. There I was, just cruising through story battles with ninja Ramza thinking to myself "This is way easier than I remember". Then BAM, Velius and friends stopped by just to say fuck you and kicked over some flowers on their way out. Spent way too many attempts trying to beat him legit before I decided to cheese it with yell spam, and even that took a couple of tries to get the movement and timing down.
To be fair, that one fight is an order of magnitude harder than pretty much anything else in that game. That one level destroyed so many save files as unwinnable.
Yeah it's shocking how big of a difficulty jump it is. I don't even know how you'd get past Wiegraf if you were running a caster or support Ramza.
Wait, there's a legit way to beat Velius without Yell Spam?
I came close (got lucky with crits) my first attempt. Was probably only about 150hp away when I died, but I haven't seen any strategies that are consistent other than abusing yell.
You can always grind a melee fighter class beforehand for a while. It takes longer than yelling, but it's what I did my first playthrough because I didn't know about the yell trick.
Well. Second playthrough. My first one died in that horrible castle
Yeah, my first playthrough I had a pretty legit ninja or samurai ramza, that had either bushido or throw as his second active ability. You can do a lot of damage throwing certain kinds of weapons (axes mainly), and you can heal pretty well with the healy katana.
My strategy consisted of high brave and auto potion. I used auto potion for like everything. Just sell all the low tier ones and every time he hits, Ramza recovers 150 health automatically. Gave a lot of wiggle room.
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silence1186Character shields down!As a wingmanRegistered Userregular
I used the the Monk skill that would refill your HP to full as a counter whenever it was reduced to critical. Two Lightning Stabs from Wiegraf put me at critical but not dead, so he couldn't kill me.
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Kai_SanCommonly known as Klineshrike!Registered Userregular
Making ramza a black mage makes most of the game a joke, btw.
Posts
Some of FFX's major battles were the most fun I've ever had with the FF battle system. I never got into the optional stuff, but fights like the Seymours, Sin pieces, and especially Yunalesca were a blast. They were challenging and tense, and when you beat them you felt like you'd actually done something.
Compare with, say, FF8, where you literally have to handicap yourself, or just refuse to do the easy thing and Renzokuken every enemy to death in a couple of turns.
When I was reading the Smash Wiki for info on his moves, I came across this bit talking about the origins of Omnislash;
...whaaat? So I go look it up and holy shit. Cloud indeed has a higher detail character model in the final battle.
how the hell did I never notice this before? What's the story with this? Is there a reason they used this one higher detail model for one scene?
I think they redid it so there's a larger margin to press the button prompts (since the old way really wouldn't grok with a touchscreen interface), and possibly allowed you to make some mistakes?
I mean, the obvious would be because its because of its significance. From my memory, isn't the whole battle scene like empty space? Seems like they put all the processing power into the models at that point.
Also could be because it was done at the end of the games dev cycle, and someone had a better model laying around and they figured what better place to use it?
I certainly never noticed though, but at that point in the game you really aren't paying attention to that.
I was too busy doing things like laughing at Cloud Omnislashing Sephiroth using the nail bat.
- The Four Horsemen of the Apocalypse (2017, colorized)
I think you might still need no mistakes, because on my first attempt I made about 4 and got like 71%. But the timing is waaay easier. When I first played FFIX back in the day it took so many tries. I got it on my second this time.
It could also be for a much dumber reason. IIRC you got to disc 3 shortly before the final fight so they simply had the space for the larger model textures.
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
Similarly I remember there was a lot of confusion back when it first came out as to why Kadaj freaks out when he examines the JENOVA box in the church, because people thought the big chunk missing from the side was from Rufus shooting it earlier - and Kadaj checks the box out after that bit and is happy. They missed the fact that the damage happens when Cloud catches up to Kadaj on the highway - he attacks the box, not Kadaj, and the camera focuses on Cloud's arm getting sliced instead of the box.
That movie is packed with lil' details huh.
Playing it with a Xbox controller is messing with my mind, though.
"Press X!"
[presses A]
Damn you muscle memory.
Yeah it's even worse on FFVIII using a PS4 controller on steam.
Press B1! ....
Enter in code 2134 (Presses B2, B1, B3, and B4 but the game thinks it's supposed to be B3, B2, B4, B1).
Squall uses B6 to activate his gunblade! ....I'm going to assume that's R1 and mapped properly....
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
But yeah, the DINPUT # prompts totally lose me and I have no idea what to push. If A game uses those for non 360/XB1 pads I just trick my computer to thinking my PS4 pad is one of those.
// Switch: SW-5306-0651-6424 //
*For the faults this port has (no volume/music control among others) I do like that it handles rebound keys well.
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
I love her work
- Dearly Beloved, main theme from the Kingdom Hearts series
- Beware the Forest Mushrooms, the forest maze theme from Super Mario RPG
- Megalomania, boss music from LiveALive
- Pain the Universe, boss music from Legend of Mana
- GUILE'S THEME, from Street Fighter 2! Say whaaaaaaat?!
Steam: TheArcadeBear
.....I kind of want it.
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
Yeah, the first time I went back and played Super Mario RPG after playing Legend of Mana I was like waitaminute.
The mushroom town (or mushroom forest, I forget which) track is reaaaally similar to one of the LoM ones.
The timer doesn't go down so you can almost always get the item cap bonus, and frequently the 2 items in 5 seconds bonus.
I got 300 points in one run.
Took me 10-15 minutes to get everything in the first chocobo forest and almost 2000 points.
edit: Also man, the Steam discussion forum for FFIX has some garbage threads.
Angler? As in fishing?
....... Fuck.
To be fair, that one fight is an order of magnitude harder than pretty much anything else in that game. That one level destroyed so many save files as unwinnable.
Holy shit why haven't I thought to turbo Hot and Cold?
Well aside from how it's basically uncontrollable.
- The Four Horsemen of the Apocalypse (2017, colorized)
She worked for capcom before coming to square. She didn't just compose Guile's theme, she was actually the main composer for Street Fighter 2.
Yeah it's shocking how big of a difficulty jump it is. I don't even know how you'd get past Wiegraf if you were running a caster or support Ramza.
I came close (got lucky with crits) my first attempt. Was probably only about 150hp away when I died, but I haven't seen any strategies that are consistent other than abusing yell.
Well. Second playthrough. My first one died in that horrible castle
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