As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/

Hes evolving into a...[Star Fox]?

1246

Posts

  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    Maybe I'm in the minority but I just want a modern take on Star Fox without any gimmicks, on foot bs, non-arwing vehicles, or whacky control schemes. I always loved Star Fox 64 because it's basically a three dimensional take on games like R-Type. Zipping head on into waves of enemies and obstacles and topped off with epic boss fights. Just give me like... 20 hours of that, in HD, polished, beautiful, fast, with modern sensibilities. Oh and lots of cheesy one-liners.

    cs6f034fsffl.jpg
  • StericaSterica Yes Registered User, Moderator mod
    That's basically what Zero is. I mean, 64 still had its share of gimmicky vechicles.

    YL9WnCY.png
  • urahonkyurahonky Registered User regular
    I feel like 20 hours of Arwing shooting would get really boring after a while. I like variety.

  • RamiRami Registered User regular
    Honestly, I liked the landmaster and the sub in 64. Though I'd prefer the sub differentiated more from the Arwing than just moving slower.

    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
    sig.gif
  • QuiotuQuiotu Registered User regular
    urahonky wrote: »
    I feel like 20 hours of Arwing shooting would get really boring after a while. I like variety.

    Some of us really liked Ace Combat until Assault Horizon killed it for a while, because they thought just shooting with fighter jets wasn't enough.

    I'd kill for an arcade flight shooter that didn't suck. The days of Ace Combat and Wing Commander are in no rush to come back it seems.

    wbee62u815wj.png
  • DirtyDirty Registered User regular
    I think breaking up the rail-shooting with other game types is cool. The problem is it's often broken up with bad gameplay.

  • ArteenArteen Adept ValeRegistered User regular
    Ending spoilers:
    "This game is dedicated to our wingman who fell in battle."

    <3

  • EnlongEnlong Registered User regular
    Honestly, I quite liked pretty much every gameplay type in Assault.

    What I didn't like was the Arwing sections in Adventure, for being pretty mindless and token.

  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    I liked using the Landmaster in 64. I didn't like trying to hit specific targets to stop a train.

    qjWUWdm.gif1edr1cF.gifJZuC7sH.png
    Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
  • The WolfmanThe Wolfman Registered User regular
    I remember the sub in 64 being pretty much a hectic button masher. Mash the barrel roll for invincibility, mash the fire button and shoot anything that moves, and boom enjoy your medal.

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • ArteenArteen Adept ValeRegistered User regular
    Star Fox Zero has an identity crisis. On one hand, it's a franchise reboot that plays heavily on nostalgia for the widely loved Star Fox 64. On the other, the game is just as much a "Wii U GamePad experiment" as it is a Star Fox game, if not moreso.

    Ultimately, I wish the game was one or the other. Either be a proper spiritual sequel to Star Fox 64, unencumbered by all the gamepad experimentation, or make it a game entirely (and direct) about the cockpit view. That Zero plays so heavily on the Star Fox 64 nostalgia while not actually trying to be that is what leaves a sour taste in my mouth.

  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    Quiotu wrote: »
    urahonky wrote: »
    I feel like 20 hours of Arwing shooting would get really boring after a while. I like variety.

    Some of us really liked Ace Combat until Assault Horizon killed it for a while, because they thought just shooting with fighter jets wasn't enough.

    I'd kill for an arcade flight shooter that didn't suck. The days of Ace Combat and Wing Commander are in no rush to come back it seems.

    I really never played Ace Combat until assault horizon
    I thought it fun but some crap as I could not air break and do other high g tricks the other fighters could do

  • EnlongEnlong Registered User regular
    "You beat us again? I'm never gonna live this down!"
    "You got that right!"

    Fox is brutal.

  • jothkijothki Registered User regular
    The non-Arwing sections in Assault weren't that bad, and were frequently even good. The problem is that I spent most of the time wanting to fly around, while the game wouldn't let me for long stretches.

    Sauria was nice, what with having access to all three types of gameplay and being able to switch between them somewhat at will. It also did a good job of justifying the Landmaster as something other than a ground-bound Arwing, since you could see its shots hitting much harder against the same targets.

  • KrathoonKrathoon Registered User regular
    The game looks pretty good to me, just not $60 good.

    I doubt it will drop much in price anytime soon. Still, there are two games in there.

  • GlalGlal AiredaleRegistered User regular
    Enlong wrote: »
    Honestly, I quite liked pretty much every gameplay type in Assault.
    I really enjoyed Assault, it was just... short. So, so short.

  • ArteenArteen Adept ValeRegistered User regular
    I would've had a lot more fondness for Assault if the non-Arwing controls were better. It was a neat idea, especially in the multiplayer., but didn't play as well as it should.

    I also wasn't a huge fan of the art style or characterization of the cast, compared to 64.

  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    I don't know Assault, the Star Fox bobblehead and one other item not Star Fox related are some of the items I have that upset my brother that I have them
    I really forgot how assault plays and plan on playing it this weekend to see what it was like

  • RidleySariaRidleySaria AnaheimRegistered User regular
    Assault's multiplayer had a ton of potential. Jumping in and out of vehicles was really cool. Too bad that potential was squandered by Nintendo's onlineaphobia.

    -- Switch friend code: 2978-3296-1491 -- PSN: RidleySaria -- Genshin Impact UID: 607033509 --
  • LarsLars Registered User regular
    I loved the Fireburst Pod weapon.

    If I remember right, it was possible to get that weapon, hop into an Arwing, fly up into the air, get out and walk out onto the Arwing and plant the Fireburst Pod on top of it, and then fly over your enemies to rain fiery death everywhere.

    Or that might have required you hopping on top of an Arwing that someone else was flying, I can't really remember.

  • cloudeaglecloudeagle Registered User regular
    I'm far from the first to say this, but it's wacky how Zero is a game that uses the gamepad functions terribly packaged with a game that uses the gamepad functions wonderfully.

    Switch: 3947-4890-9293
  • CantidoCantido Registered User regular
    I tore the first two stages apart, I love the controls.

    3DS Friendcode 5413-1311-3767
  • TimFijiTimFiji Beast Lord Halfway2AnywhereRegistered User regular
    Cantido wrote: »
    I tore the first two stages apart, I love the controls.

    You and I? We're bros

    Switch: SW-2322-2047-3148 Steam: Archpriest
      Selling Board Games for Medical Bills
    • CantidoCantido Registered User regular
      TimFiji wrote: »
      Cantido wrote: »
      I tore the first two stages apart, I love the controls.

      You and I? We're bros

      Seizure warning?

      More like siezurelicious.

      3DS Friendcode 5413-1311-3767
    • Mr KhanMr Khan Not Everyone WAHHHRegistered User regular
      Oh god the Smash 4 Fox. I'll always cringe when he yells "Landmaster!" No idea why, but it's so un-fitting.

    • klemmingklemming Registered User regular
      Just played the first level, and I can see the controls growing on me.
      I'm clumsy with them right now, but on the other hand, I haven't had to deal with learning a really new control scheme since figuring out how twin-stick FPS controls worked.
      I can definitely see how this wouldn't review well, though. If you've got loads of stuff to do and you have to get it done relatively fast, the last thing you want is to learn a whole new control scheme, especially if that's never been a concern with practically every other game you play.

      Also played the first level of Guard. I like it, but I bet I hit a point where it's just a little too overwhelming. I tend to get that way on tower defense games.

      Nobody remembers the singer. The song remains.
    • StericaSterica Yes Registered User, Moderator mod
      I get the feeling Nintendo saw the favorable impression of Splatoon's motion controls and figured they'd work out in Zero.

      YL9WnCY.png
    • KriegaffeKriegaffe Registered User regular
      I died three times on the Hidden Plans level. I felt the controls were functional and kind of cool before, but I'm gonna have to get better to get through this.

      I'm also not sure how revisiting levels works from a plot perspective. Like...
      • I unlocked a secret path in a earlier level using a vehicle received on a later level;
      • and during the unlocked sequence, Fox remarks on events that happened in that later level;
      • But if the earlier level is happening after the later level...
      • ... did the events of the earlier level happen the first time I played it?

      In SF and SF64 all the different pathways seemed like different possible ways history could have played out. Whereas in this it seems like all pathways are part of the same single story... including the fact Fox and the Team went to locations multiple times... which kinda makes no sense at all.

    • EnlongEnlong Registered User regular
      Perhaps we can handwave it by saying the portals screw with time as well as space.

    • DirtyDirty Registered User regular
      So, I just finished the last boss. ... I will say the good outweighed the bad, but barely. Some aspects of the controls do simply take practice, but other aspects are simply garbage. Dividing the game across two screens is unintuitive. It's bad design, and at no point did it ever come close to feeling necessary. If this game were designed for one screen, it'd easily be twice as fun.

      Now I don't believe that the price:length ratio is the most important thing to consider in a game, but it's not something I can ignore either. It's not the early 90s anymore, and people have gotten used to their $60 getting them more than a single afternoon of gameplay. If Nintendo wants to keep making games like Star Fox 64, they need to consider making it a budget/download-only title.

    • Mr KhanMr Khan Not Everyone WAHHHRegistered User regular
      Second play session and the game seems to click a lot more this time, though i HATE when they force the camera lock perspective to show you something that's going on instead of using a cutscene to do it. Sector Gamma was maddening because of those annoying drones, not merely because of where they were but because the game would completely gank your controls while telling you how important they were, no matter if you were in the middle of taking down one of those missiles.

      A map would really help too. I overshot and was attacking the third missile at one point when i should have been attacking the second.

      Titania was intense and beautiful, so was Sector Beta. I guess the Sector Z analogue just sucks because Sector Z always sucked (actively avoided it in StarFox 64 runs. Plus i think you could get more points off of Macbeth anyway).

    • BronzeKoopaBronzeKoopa Registered User regular
      Final boss,
      How can you escape his grapple beam when you destroy one of his hands?

    • ZythonZython Registered User regular
      Glal wrote: »
      Enlong wrote: »
      Honestly, I quite liked pretty much every gameplay type in Assault.
      I really enjoyed Assault, it was just... short. So, so short.

      Yeah, Assault is the game that forgot the importance of replayability in Star Fox.

      Switch: SW-3245-5421-8042 | 3DS Friend Code: 4854-6465-0299 | PSN: Zaithon
      Steam: pazython
    • EnlongEnlong Registered User regular
      Final boss,
      How can you escape his grapple beam when you destroy one of his hands?

      As far as I know?
      All you can do is shoot the hand that's grappling you as fast as you can. Do enough damage and he'll release you

    • KupiKupi Registered User regular
      I just played from power-on to roll credits (the "you did everything wrong" route) in a single sitting.

      I think I'm going to be playing the hell out of this, you guys.

      My favorite musical instrument is the air-raid siren.
    • EnlongEnlong Registered User regular
      I'm glad you're enjoying it.

    • KriegaffeKriegaffe Registered User regular
      Gah! The last boss took all my lives. I've figured out the first few phases and can generally get through them with minimal damage. I think I stunned him and then attempted to fly inside it's mouth and transform into the walker (looking for a hack point) but I seemingly crashed and died instead.

      At times the controls come together perfectly and it's brilliant. I especially like turning to the left whilst using the gyro controls to hit a fixed target on the right. The more practice I get the more awesome I feel about dodging fire and sprawling bullets every which way.

      However there's always something fundamentally disorienting about changing the focus from screen to pad in the middle of a fight. (It's not a problem for the DS/3DS as both screens are the same distance away).

      Two other random things:
      - Wing damage is back! Well, sort of. If you take enough damage you'll lose the blue dual lasers. I don't think that happened in 64, did it?
      - This game reminds me a lot of Taxi from Game & Wario.

    • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
      Played through Corneria just now. Seems like a blast so far, it's just gonna take my brain a bit to adjust. I keep trying to aim with the left stick while looking at the gamepad but I end up crashing into stuff instead. I need to shut off my brain and try to stop that.

      FU7kFbw.png
      Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
    • klemmingklemming Registered User regular
      Kriegaffe wrote: »
      - Wing damage is back! Well, sort of. If you take enough damage you'll lose the blue dual lasers. I don't think that happened in 64, did it?

      No, that was in 64. It was pretty rare to get it once you got used to the game, though. Expert mode made you lose them on the first hit (which abruptly made Katina the hardest level to get through without a scratch, as your AI allies had a habit of flying into you and tearing your wings off).

      Nobody remembers the singer. The song remains.
    • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular

      Been lurking getting impressions but had to share important information:
      Quiotu wrote: »
      urahonky wrote: »
      I feel like 20 hours of Arwing shooting would get really boring after a while. I like variety.

      Some of us really liked Ace Combat until Assault Horizon killed it for a while, because they thought just shooting with fighter jets wasn't enough.

      I'd kill for an arcade flight shooter that didn't suck. The days of Ace Combat and Wing Commander are in no rush to come back it seems.

      Ace Combat 7 is apparently a sequel to 5 so the dream is very much alive.

      wWuzwvJ.png
    Sign In or Register to comment.