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Gaijinworks localizing Summon Night 6 (PS4/PSV)

cj iwakuracj iwakura The Rhythm RegentBears The Name FreedomRegistered User regular
edited June 2016 in Games and Technology
Guess Summon Night 5 did pretty well for them!

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Last December, GAIJINWORKS introduced English-speaking audiences to the epic Summon Night series of strategy/role-playing games with Summon Night 5 for the PSP™. Today we are announcing that we've been neck-deep in localization work for an English-language version of Bandai Namco’s Summon Night 6: Lost Borders for PlayStation 4 and PlayStation Vita since the beginning of the year. The latest and greatest chapter in the mainline Summon Night saga takes everything that players loved about Summon Night 5 and makes it even bigger and better.

We said that fan support of games like Summon Night 5 would lead to more opportunities for GAIJINWORKS to deliver bigger and better games, and Summon Night 6 is a perfect example: It’s happening because we proved that an audience was there, even on a nearly forgotten platform like the PSP. Now, with the next game appearing on the most popular console in the world at the peak of its popularity, we can finally give this awesome series the global exposure that it deserves, and players are in for a real treat!

Summon Night 6: Lost Borders weaves an emotional tale of friendship and discovery that begins in the sparsely populated “cocoon world” of Fillujah, where the three main characters (Raj, Amu and Ist) live in virtual isolation. Each has a single companion, a flying sidekick with an amazing special power, and they are all surprised when dozens of strangers begin to suddenly appear—literally falling out of the clear, blue sky. Lost Borders can be played and enjoyed without any knowledge of the previous games in the series, but fans will recognize that the mysterious strangers are actually returning characters from all of the mainline Summon Night games.

Released in Japan as a celebration of the series’ 15th anniversary, Summon Night 6: Lost Borders offers gorgeous widescreen graphics presented in high definition, a first for the series. The fully 3-D battle system allows Chain Attacks that happen automatically when an enemy is surrounded by two or more allies; in these situations, each ally can hit the enemy without risk of counterattack. In addition to the Summons that are a hallmark of the series, two allies can team up for a breathtaking “Summon Burst” attack that invokes a devastating magical strike from one of many giant fantastical creatures.

Combat is only one part of the Summon Night 6 experience. The series is well known for its “night conversations”—one-on-one encounters where various characters confide in one another, leading to a web of elaborate, emotional storytelling with many different branching paths. Lost Borders also includes several charming mini-games: One has you fishing for different types of aquatic creatures, while another involves cooking power-up meals using the bounty you’ve caught with your fishing pole.

The game features more than a dozen endings, many of which have sub-endings that can change depending on the player’s affinity level with a particular character. “Summon Night 6 is one of our biggest projects to date,” Ireland explains. “It has enough text to fill about five novels—over 50% more than the huge volume of text that Summon Night 5 had.” Adding to the enormity of the localization task is the fact that the English-language version of Summon Night 6 will feature voice acting: All key events will be voiced, as in the original Japanese version. Recording of the English voice begins this month.

Summon Night 6: Lost Borders is planned for release on the PlayStation®4 and PlayStation®Vita in the first quarter of 2017. Digital (PSN) versions of the game will be downloadable in North America, South America and Europe, with physical retail copies planned for North America. Details will be announced after E3 about a limited-edition deluxe physical version that will only be available for direct presale from our website here.

Some screens:

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More at the site:
http://www.gaijinworks.com/

Presumably Class of Heroes 3 is still happening.

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cj iwakura on

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    PLAPLA The process.Registered User regular
    Still haven't figured out how to get anything onto european PSN. Still talking the talk, though.

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    BursarBursar Hee Noooo! PDX areaRegistered User regular
    Last December, GAIJINWORKS introduced English-speaking audiences to the epic Summon Night series of strategy/role-playing games with Summon Night 5 for the PSP™.
    I guess "technically" correct is the best kind.

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    GNU Terry Pratchett
    PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
    Hit me up on BoardGameArena! User: Loaded D1
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    MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Genuinely kind of surprised they're still around

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    cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    Bursar wrote: »
    Last December, GAIJINWORKS introduced English-speaking audiences to the epic Summon Night series of strategy/role-playing games with Summon Night 5 for the PSP™.
    I guess "technically" correct is the best kind.

    Summon_Night_-_Swordcraft_Story_Coverart.png

    Well, I think we all know he means the mainline SRPGs. :P Always wondered why Atlus never did the proper games, not that I didn't love SS(I did).

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    PLAPLA The process.Registered User regular
    When was the last time "we'll sell it digitally in Europe" actually happened?

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    vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    Region-free console. It's not like this is a 3DS/Wii/WiiU where you have to hack it to play out of region games.

    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
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    PLAPLA The process.Registered User regular
    They seem to think that they'll do it.

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