Today Nintendo gave fans just a taste of how The Legend of Zelda: Breath of the Wild takes the franchise to new heights. Nintendo’s booth at E3 immerses attendees in the world of the game. As E3 attendees investigate Hyrule, they can explore the game any way they want because the world is so vast and players are not required to take a pre-determined path. This sense of freedom and vastness will truly come alive in the final game when the experience isn't limited by the restrictions of a show floor demo.
During a Nintendo Treehouse: Live demo, Nintendo showed that heroic Link needs to be resourceful as he explores his environment. It’s important for players to become familiar with their surroundings so they can find weapons or collect them from defeated enemies. Food helps Link sustain his hearts and can give him a temporary boost or ability that will sustain him.
The game breaks with some conventions from the series. For example, many of the minor enemies are no longer scattered randomly around the world, as many now live together in colonies. Link can climb towers and massive structures to get a bearing on his surroundings. He can even reach the top of mountains – any mountain he can see, he can climb. He can paraglide to lower areas or even use his shield to slide down a mountain. Link will travel across fields, through forests and to mountain peaks.
The game’s wild world surrounds Link, and he must pay attention to changes in climate, as a shift in weather or temperature can affect the environment and his ability to survive in it. A sudden downpour might douse a roaring campfire or a lightning storm might be attracted to Link’s metallic weapons. Players might need to bundle up with warmer clothes or change into something better suited to the desert heat.
More than 100 Shrines of Trials dot the landscape, waiting for players to discover and explore them in any order they want. As players work their way through the traps and puzzles inside, they’ll earn special items and other rewards that will help them on their adventure. Puzzles in the game often have multiple answers, and secrets can be found everywhere. Exploration and discovery are a huge part of the fun.
The Legend of Zelda: Breath of the Wild is scheduled to launch simultaneously for both the Wii U console and Nintendo’s next system, code-named NX, in 2017.
Blargh this has me very worried
the bolded?
why?
or do you mean the ($5 says Q4) simultaneous launch
It sort of implies there aren't traditional dungeons
Today Nintendo gave fans just a taste of how The Legend of Zelda: Breath of the Wild takes the franchise to new heights. Nintendo’s booth at E3 immerses attendees in the world of the game. As E3 attendees investigate Hyrule, they can explore the game any way they want because the world is so vast and players are not required to take a pre-determined path. This sense of freedom and vastness will truly come alive in the final game when the experience isn't limited by the restrictions of a show floor demo.
During a Nintendo Treehouse: Live demo, Nintendo showed that heroic Link needs to be resourceful as he explores his environment. It’s important for players to become familiar with their surroundings so they can find weapons or collect them from defeated enemies. Food helps Link sustain his hearts and can give him a temporary boost or ability that will sustain him.
The game breaks with some conventions from the series. For example, many of the minor enemies are no longer scattered randomly around the world, as many now live together in colonies. Link can climb towers and massive structures to get a bearing on his surroundings. He can even reach the top of mountains – any mountain he can see, he can climb. He can paraglide to lower areas or even use his shield to slide down a mountain. Link will travel across fields, through forests and to mountain peaks.
The game’s wild world surrounds Link, and he must pay attention to changes in climate, as a shift in weather or temperature can affect the environment and his ability to survive in it. A sudden downpour might douse a roaring campfire or a lightning storm might be attracted to Link’s metallic weapons. Players might need to bundle up with warmer clothes or change into something better suited to the desert heat.
More than 100 Shrines of Trials dot the landscape, waiting for players to discover and explore them in any order they want. As players work their way through the traps and puzzles inside, they’ll earn special items and other rewards that will help them on their adventure. Puzzles in the game often have multiple answers, and secrets can be found everywhere. Exploration and discovery are a huge part of the fun.
The Legend of Zelda: Breath of the Wild is scheduled to launch simultaneously for both the Wii U console and Nintendo’s next system, code-named NX, in 2017.
Blargh this has me very worried
the bolded?
why?
or do you mean the ($5 says Q4) simultaneous launch
It sort of implies there aren't traditional dungeons
They just showed one. It was like a tiny traditional dungeon.
And there are also traditional dungeons on top of that.
There is no reason to be worried about this aspect.
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But as to the question of "What do we do with Link?": wasn't the plot of Wind Waker about Link literally not appearing when the world needed him?
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but he sure seems to quickly dismiss the extremely easily executed concept of link not being a boy
It sort of implies there aren't traditional dungeons
DEFEAT
GANON
That was the backstory but not actually the plot
the plot was ganondorf is back and he has a sweet robe
no seriously did this motherfucker make himself a literal deity in zelda canon now
well, the Treehouse did
They just showed one. It was like a tiny traditional dungeon.
And there are also traditional dungeons on top of that.
There is no reason to be worried about this aspect.
i mean why not have a patriarchy pantheon enforcing the cruel laws of the universe
...oh shit I just got it
Nice
It looks like it refers to the monk you find at the end of that one shrine, so I imagine the other 99 have different names
I wonder if they're all different anagrams for developers
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Just a monk.