In the stream I referenced above, they did also mention that new victory conditions are coming soon. Not in Asimov, but probably in Heinlein (the next big update).
I don't know if pre-existing influence costs have been adjusted (for stuff like frontier outposts) but I wouldn't be surprised if that was the case. Considering a lot of things now cost influence that didn't used to, it would make sense to take a step back and evaluate how much everything should cost.
I really like the concept of influence as a mechanic. In my mind it's essentially persuading your populous and other space empires to do/acquiesce to a given action.
Perhaps it could be a good way to allow an empire to build tall. A small dense empire could have a whole bunch of influence and so could use it to "buy" various diplomatic options from other empires and such.
Whether they can figure out a nice balance of things to do with it and ways of gaining it remains to be seen. I've still got a lot of faith in Paradox though, they'd have to do a decent number of terrible things with patches to lose that.
Better Looking Battles
Range increase for all weapons, giving more time before close-up engagement.
Combat Computers changed from Aggressive or Defensive into Swarm (close fighting; bonuses to damage, speed and evasion) or Bombardment (long range fighting; bonuses to accuracy, fire rate, and range).
Default ship behaviour changed so that ships will not engage in 'angry beehive' looking battles and will instead try to broadside enemy fleets.
New Map Modes
Diplomatic Map - shows allies, warring empires, rivals, etc.
Opinion Map - what it says on the tin
Attitude Map - another self-explanatory one
Nomad Fleets
In the game right now, Nomads are a simple, rare encounter. In Asimov, Nomads are actual fleets that can come visit your galaxies and interact with you more fully.
Slaves
Slave factions will be added: Docile Slaves, Malcontent Slaves, Abolitionists. Slavers may need to manage these factions or else face revolts.
Wargoals
New wargoals added so that wars can be fought over things other than territory. Added in this patch:
Make Tributary - Tributaries pay a percentage of their resources to their ruler, but are otherwise independant.
Abandon Planet - Kill all populations on a planet
Humiliate - Gives you influence
Open Borders - Give you border access for 10 years
Stop Atrocity - Force the enemy to ban slavery and purging
Diplomatic Incidents
These incidents will occurr between two empires and shake up relations.
Switch Friend Code: SW-1406-1275-7906
+4
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
I think once this hits beta patch, I'm gonna jump back in
Posts
I don't know if pre-existing influence costs have been adjusted (for stuff like frontier outposts) but I wouldn't be surprised if that was the case. Considering a lot of things now cost influence that didn't used to, it would make sense to take a step back and evaluate how much everything should cost.
Perhaps it could be a good way to allow an empire to build tall. A small dense empire could have a whole bunch of influence and so could use it to "buy" various diplomatic options from other empires and such.
Whether they can figure out a nice balance of things to do with it and ways of gaining it remains to be seen. I've still got a lot of faith in Paradox though, they'd have to do a decent number of terrible things with patches to lose that.
http://steamcommunity.com/id/pablocampy
tl;dr
Better Looking Battles
Range increase for all weapons, giving more time before close-up engagement.
Combat Computers changed from Aggressive or Defensive into Swarm (close fighting; bonuses to damage, speed and evasion) or Bombardment (long range fighting; bonuses to accuracy, fire rate, and range).
Default ship behaviour changed so that ships will not engage in 'angry beehive' looking battles and will instead try to broadside enemy fleets.
New Map Modes
Diplomatic Map - shows allies, warring empires, rivals, etc.
Opinion Map - what it says on the tin
Attitude Map - another self-explanatory one
Nomad Fleets
In the game right now, Nomads are a simple, rare encounter. In Asimov, Nomads are actual fleets that can come visit your galaxies and interact with you more fully.
Slaves
Slave factions will be added: Docile Slaves, Malcontent Slaves, Abolitionists. Slavers may need to manage these factions or else face revolts.
Wargoals
New wargoals added so that wars can be fought over things other than territory. Added in this patch:
Make Tributary - Tributaries pay a percentage of their resources to their ruler, but are otherwise independant.
Abandon Planet - Kill all populations on a planet
Humiliate - Gives you influence
Open Borders - Give you border access for 10 years
Stop Atrocity - Force the enemy to ban slavery and purging
Diplomatic Incidents
These incidents will occurr between two empires and shake up relations.
Switch Friend Code: SW-1406-1275-7906
http://steamcommunity.com/id/pablocampy
Switch Friend Code: SW-1406-1275-7906
We will cover the stars with the blood of our enemies if they try and take away our god given right to nerve-staple.
time for my first game of Stellaris in weeks!
http://forums.penny-arcade.com/discussion/199844/paradox-can-into-space-with-stellaris
Blizzard: Pailryder#1101
GoG: https://www.gog.com/u/pailryder
my brave bird soldiers will fight for freedom (to commit atrocities)
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)