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MIGHT: Team arena brawler with fun and fast-paced combat.

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MIGHT is a team arena brawler with fun and fast-paced combat.

https://www.youtube.com/watch?v=NflIJcrdMUY

Features
  • Cursor-based aim and WASD movement rewards skillful play.
  • Battle in exciting team versus team combat against players around the world.
  • Full controller support, including local play with up to four players.
  • Choose from many different classes, each with their own unique playstyle.
  • A number of upcoming classes and arenas to be added to the game at no cost.
  • Classes are easy to pick up and play, but take time to master.
  • Dedicated servers to ensure good connectivity between all players.
  • Netcode optimized for low ping and instant response to player actions.
  • Compete in the seasonal rankings or play just for fun.
  • Fair matchmaking that pits you against players of your own skill level.
  • Earn unique titles, avatars and in-game cosmetics.

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The Details
In MIGHT two teams are pitted against each other in fair and fast-paced arena combat. No parts of the game are locked away behind a tiresome grind. Once you start playing MIGHT you have access to all classes, from the in-your-face Ravager to the strategic Hunter that rather picks off his enemies from a distance. Whether you just want to have some fun with a couple of friends or try to fight your way to the top of the leaderboards, MIGHT will have something for you. With in-game cosmetic rewards, titles and player portraits you will be able to show off your achievements to both friends and enemies.

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You can sign up for the MIGHT beta at getmight.com but HERE is 50 beta keys so that Penny-Arcade readers may instantly activate their account.

More Info
STEAM Greenlight: Vote for us to get MIGHT onto Steam!
Website: https://www.getmight.com/
Twitter: @mightgame
Facebook: http://www.facebook.com/might
Reddit: https://www.reddit.com/r/mightgame
Discord We love feedback from the players so please feel free to join us and chat with us directly about the game!

Posts

  • MIGHTMIGHT getmight.com SwedenRegistered User regular
    Super stoked to be up on Penny-Arcade. I'm Pixels one of the three guys behind MIGHT. Thanks for checking us out!

    We've released another patch that is just about to go live. Here are the changes.

    Game Changes
    • Initial support for hand controller is now available, enable it in the game settings. Currently you can not rebind controller input, this will be updated soon.
    Class Changes
    • Witch Doctor: Fixed issue where Infuse projectile sometimes flew too far.
    • Druid: Lash will now trigger its damage even if broken early by damage.
    • Druid: Lash root visual made more obvious.
    • Druid: Wisp now activates faster after being placed.
    • Druid: Eclipse blind fixed.
    UI Changes
    • Hunter: Hunt tooltip is working again.
    • Fixed issue with range-indicator ring being cut off.
    • General UI style updates
    • Improved chat interface
    • Improved the key-binding UI for mouse and keyboard

  • MIGHTMIGHT getmight.com SwedenRegistered User regular
    Yesterday we held the EU beta event and we had more people than MIGHT has ever seen before which was great! There were plenty of games going at once and it lasted for quite a while. Now, on Saturday June 18th we're holding an event for the NA players. The NA event will start at 10 PM EST / 7 PM PST (see here for local times).

    We hope to see just as many people for the NA event! We've set our alarms and are ready to wake up at 04:00 in the morning to join in as well so feel free to hop into our Discord during the event if you want to chat with us or have any questions.

    The Greenlight campaign is going great and we're very thankful for the support we've gotten so far but we still need your help so please tell your friends and get them to come vote for our game. Every vote helps!

    We're working on the next patch where we'll release the beginning of the new matchmaking system. Up next is ranks etc as well! I've started sketching out the next class but will hold off before revealing what that's going to be for a lil' bit longer. The Guardian is currently receiving some buffs too. We felt that his RMB ability felt a bit lackluster since he could only negate one projectile and then the ability went on CD. What we've done now is to increase his Shield Blocks uptime slightly and allow him to negate any projectiles hitting his shield during the uptime. It feels much better, has a satisfying sound upon blocking and just looks way better too:

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    We hope to see you in the arena tomorrow!

  • MIGHTMIGHT getmight.com SwedenRegistered User regular
    Another patch is now live. Here are the patch notes for 0.3.5.64!

    Backend Changes
    • New matchmaking which is faster and respects when you queued is now live, in preparation for the ranking system.
    Graphics Changes
    • Updated map with new look
    Game Changes
    • Damage from the sudden death fog now scales, starting at 120 per second when sudden death begins and stopping at 520 per second when the ring is at its smallest.
    Class Changes
    • Guardian: Fixed rotation of shield and replaced mace model.
    • Guardian: Shield Block no longer heals the Guardian when blocking an attack.
    • Guardian: Shield Block duration increased from 1 sec to 1.5 sec. Now also allows cancelling an ongoing block.
    • Guardian: Shield Block no longer interrupted from forces.
    • Guardian: Protect shield base health increased from 125 to 150.
    • Guardian: Protect now also gives the Guardian a heal over time.
    • Guardian: Protect run speed bonus increased from 35% to 40%.
    • Guardian: Shattering Slam stun duration increased from 0.5 sec to 0.75 sec.
    • Guardian: Shattering Slam range increased from 6 to 8.
    • Witch Doctor: Infusion now has a more fitting icon.
    • Duelist: Rispote will no longer block debuffs from area of effect spells.
    • Ravager: Lowered run speed bonus for Second Wind from 35% to 25%.
    • Ravager: Lowered health from 1200 to 1100.
    UI Changes
    • Updated more of menu and hud styling to fit the updated UI look
    • Added current health value display to health bar

    Don't miss the NA play test tonight by the way!

  • MIGHTMIGHT getmight.com SwedenRegistered User regular
    We've added something that a lot of people have been asking for: Class Descriptions!

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    These are available on our website for now at getmight.com/classes. We're keeping these fairly bare-bones for now as so many little tweaks are happening all the time that we are waiting with adding numbers on the website. We're planning on adding videos of each spell down the line as well. Up next is an in-game viewer that lets you browse the classes as well as see the tooltips for each spell.

    Another patch is about to be released and this is a big one! We'll be adding the ranking system so that you now can gain and lose ranks while matchmaking in MIGHT. We're really looking forward to adding ranks as it gives another incentive to play for the more competitive oriented players. Later on in development we'll be adding more fluff around the ranking system with proper player profiles, rewards for climbing in the ranks and reaching new leagues etc.

  • MIGHTMIGHT getmight.com SwedenRegistered User regular
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    The first more bare-bones iteration of ranked mode is now live in MIGHT! With the latest patch players can now raise in the rankings when playing. Soon we'll be adding a in-game profile viewer where players can check out their own stats and current ranking as well as other players info. On our website we're also tracking the current top 50 and this will later be available in the game as well. There's a lot more to come in the future such as proper leagues (iron, bronze, silver etc), rewards for raising in the rankings, unique titles etc so this is just the beginning!

  • MIGHTMIGHT getmight.com SwedenRegistered User regular
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    After only two weeks we've been Greenlit. We're so grateful to the community for the awesome support that you've shown us during this time and we hope that you continue to support MIGHT in the future. We'll be posting a larger announcement soon with what's to come but for now we just wanted to say thank you to everyone that voted, commented and checked MIGHT out!

  • MIGHTMIGHT getmight.com SwedenRegistered User regular
    MIGHT has passed through the Steam Greenlight process and is now being prepared to be released on Steam. During Steam Integration we're closing down the MIGHT beta and focusing on getting it ready for the real Steam release.

    I'd like to thank everyone who has played MIGHT during the beta period and I'm really grateful for all the great comments and feedback you've given us. More updates are coming and a new class is being launched sometime shortly after we're up on Steam so stay tuned and thanks for your continued support!

  • kimekime Queen of Blades Registered User regular
    This looks interesting, sad I missed the Beta. What's the expected price point when you fully release on Steam, and ideas?

    Are you able to share how large the active player base got during the Beta?

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
  • MIGHTMIGHT getmight.com SwedenRegistered User regular
    kime wrote: »
    This looks interesting, sad I missed the Beta. What's the expected price point when you fully release on Steam, and ideas?

    Are you able to share how large the active player base got during the Beta?

    We're working hard on the steam integration and are aiming to release it very soon. Within two weeks if things go well so hopefully you can check it out soon :)

    During the beta we had around 1300 registered users but players online at the same time were a lot lower. We saw great use of our Discord server where people could find others to queue with or against. The main hurdle we're facing now for the Steam launch is to get the game out there and make people aware of it. Class balancing, ranking system etc are all hard things to work on but we've definitely found that for this game the absolutely most hard thing is to get it out there and get enough players online. When you have a single-player game it's fine if players trickle in a bit more but even if thousands of people buy MIGHT on the first day they are in different timezones, login at different times and it can cause the game to seem really empty. We're trying to get onto more gaming sites now and all other media we can to create more awareness.

    The price for the game will be $4.99 and that is for the entire game. We don't have any tiresome grind, large paywalls of any kind and so on and just want to bring a fun game to the players for a price we find fair.

  • MIGHTMIGHT getmight.com SwedenRegistered User regular
    MIGHT has been approved by Valve and our Store is now live and set as Coming Soon. We're just waiting on the final build approval before we put it up for sale so it shouldn't be more than a day or two.

    You can check us out on STEAM here: http://store.steampowered.com//app/497270?beta=0

    Here it is, sitting nicely in our Steam libraries:
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  • MIGHTMIGHT getmight.com SwedenRegistered User regular
    Our live build was approved quicker than we thought and MIGHT is now available on Steam: http://store.steampowered.com/app/497270

    This is a big day and we're happy to have been able to get this far this fast. We'll be working around the clock as usual to fix any launch issues that may ensue and keep improving MIGHT. Work on the first patch that will add in a new class is already underway as well.

    The game is 10% of right now ($4,49) so if you're interested now is a good time to check it out!

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