In celebration of Eve’s newest expansion, Revelations III, we’re back in G&T to get the word out about new improvements and to let our Mac and Linux friends know that they’re no longer left out in the cold! See post 2 for details.
IF YOU WANT TO JOIN THE PENNY ARCADE CORP, SCROLL TO THE MERCH INDUSTRIAL BANNER AND READ THE TOP SECTION.
This thread is for expansion discussion and newbie recruitment. More general discussion goes here
Atari Mu: "No more than two weeks into the game, I found myself in the middle of a massive ambush of seven enemy capital ships. Being in a tiny ship myself, I rushed to the front-lines to try and do my part. I exploded in about thirty seconds.
It was glorious."
Gentlemen, welcome to The Great War... in Space. Welcome to EVE Online.
EVE Online is an MMO set in the space region called New Eden, irrevocably separated from Earth after an inexplicable incident involving the Eve Gate, the one connection between New Eden and Earth.
The game world spans thousands of solar systems, divided into several regions of varying security level from 1.0 to 0.0 -- the former being highly patrolled by NPC police, the latter being lawless territory for the largest player corporations to war over. It would take several hours at best to travel from one side of the galaxy to another.
The game world is vast, not only in a spatial sense, but in a population sense. Eve Online is entirely unsharded -- every single player shares the same game world, with between 15,000 - 35,000 players online at any given time.
Besides the sheer size of the gamespace, there are several things which divide EVE from the rest of the MMOs on the market, and make it something truly special.
There are no goals except those which you make for yourself. There are no professions, no classes, no titles that the game assigns your character based on your decisions on character creation.
You are what you do. No more, no less. Corp-level gameplay is based on a sandbox philosophy – players are free to run the economy, build infrastructure, forge alliances, and wage wars.
In Eve, everyone learns new skills at almost exactly the same rate as everyone else -- in real-time, not based on killing NPCs. Furthermore, skills continue to train while you're offline, so even if you have to take a two-week hiatus, you're still going to progress in skill assuming you set a sufficiently long-term skill to train. So set a skill, and then go fly around doing whatever you want. Or log out and go to the bar. Or set one of the longer skills to train, and take a few weeks off -- when you get back, you'll have that painfully long skill out of the way.
The skill system is deep AND broad; to learn to do everything
at peak efficiency would take something on the order of at least seven years -- and by then there'll be more to train anyway, rest assured. On the other hand, the broadness of skills available allow a relatively new player to become proficient in a short time by focusing on a particular race's ships, particular ship classes, on trading, or on mining and production.
The Stakes Matter:
PVP in Eve matters because there are stakes involved. When you lose your ship, you lose your ship. There's insurance, but that will often only cover most of the hull cost (on tech 2 ships, it won't even cover much of that). Modules, cargo, special implants all can be destroyed. And if your modules/cargo weren't destroyed, rest assured your opponent will almost certainly loot them from your wreck. But that's just on a personal level -- PVP has greater ramifications on a corporation and alliance level, as player groups numbering in the thousands war over 0.0 territory, the richest areas in the game. Losing a battle might not only mean the loss of your ship -- it might mean the loss of your home, whereas victory will propel your corp to new heights of power.
The Great War:
It’s no exaggeration to say that there has never been a more momentous time to start playing Eve. Political tensions and maneuvering have culminated in a conflict whose scope is unprecedented in the game’s four-and-a-half year history. On one side: The Band of Brothers alliance and their various vassal entities, once considered the most powerful force in the game. On the other: The Coalition, a collection of many alliances who have joined together for the purpose of removing BoB from conquerable space. Together, the two sides encompass tens of thousands of pilots, and neither will rest until the other is annihilated. As a member of the Goonswarm alliance, a major Coalition entity, Merch Industrial is an active participant in this war which will completely reshape the political landscape.
JOINING MERCH INDUSTRIAL
Quick step-by-step guide to joining. READ THIS.
0) Create a trial
and post in this thread so we know you're coming. Mention your in-game name.
1) Do the tutorial -- stop after the first mission or two, but do everything up through that.
2) Dock in an office station of the corp (listed below). Click the “Offices” tab on the right and Apply to Merch Industrial. Mention your PA forum name in your application.
3) Wait to be accepted.
4) Once accepted, new tabs on your mailbox will show up -- Corp and Alliance. Read the corp mails by Rhonyn Peacemaker for instructions on joining our forums. To Evemail Rhonyn, right click his name in your mailbox and click Send Message -- DO NOT REPLY TO THE CORP MAIL ITSELF, OR YOU WILL BE SENDING THE MAIL TO THE ENTIRE CORP. ALSO DO NOT SEND OR REPLY TO ANY MAILS IN THE ALLIANCE MAILBOX.
5) While waiting for forums access, say “Hi” in corp chat so that we can call you a dirty spy. Join the MRCHI-Help channel to ask any newbie questions you have or to otherwise get help from vets that are free.
6) Once you've been approved on our forums, read the "NEWBIES READ THIS" sticky in our General forums, which will also have a LOT of resources -- info on newbie programs we run like Mentors, frigate caches, newbie ops, guides to help you get going, and links to other great Eve information.
While you work on that, join the PennyArcade channel in-game. This channel is only lightly used but is open to all Penny Arcade Eve players.
Warouh VI - Moon 5 - Joint Harvesting Mineral Reserve (Amarr)
Ishisomo VIII - Propel Dynamics Factory (Caldari) -- NOT Ishisomo VII - Moon 14 - Propel Dynamics Factory
Slays VII - Moon 3 - Center for Advanced Studies School (Gallente)
Nourvukainen VII - Moon 4 - Caldari Construction Productions Plant (Caldari)
Aralgrund I - Moon 1 - Freedom Extension Storage (Minmatar)
If you find that one of these has been closed just post here so I can update the listing.
Why didn't I get accepted yet / I got rejected you guys are jerks
If you are rejected, or you application is not processed, please consider the following:
1) Did you act like a faggot?
2) Were you rude or abrasive in your application?
3) Did you do something to piss Rhonyn Peacemaker off?
If any of these are "yes," please feel free to fuck off.
Otherwise, just send a quick ingame evemail to Rhonyn Peacemaker telling him what your situation is (in a concise manner) and he will be more than happy to approve your application. Do not send multiple applications, or multiple evemails within a 24 hour period.
In conclusion, anyone with an active PA forums account is welcome to join the PA corp, assuming you don't do monumentally stupid things that piss off the recruitment director. So be a little patient, and be polite and concise if you Evemail him.
About Merch Industrial
What began as a small industrial corp that was barely able to defend itself has evolved into something quite grand. A year ago we were a bunch of know-nothing noobs struggling along on the fringe of NPC space, working to grow our strength against pirates looking for easy prey. After being taken in by the Goonswarm alliance (from the Something Awful forums) we were shown our first taste of true 0.0 space. After living, building, and fighting alongside the goons for many months, we eventually became an official member corp of the alliance. We now take part in all areas of alliance activity, fueling the war effort with our resources, manufacturing, and combat pilots.
As a corporation, we produce a wide variety of non-capital vessels, and several capital-class models as well. Many individuals in the corporation are quite the burgeoning industrialists themselves, producing modules and ships for sale either in the alliance’s 0.0 territory. There are younger members who earn their way up by salvaging NPC wrecks left by older “ratters” (NPC-hunters). There are mining specialists, who can strip asteroid belts dry in a blink, and haulers who can take that sweet ore to a production facility. The PVP wing has full-time combat pilots and many more part-timers, constantly fighting our enemies as part of the Goonswarm fleet. Most of us participate in many or all of these activities -- the multifaceted gameplay of Eve allows you to give it all a try, and many of us do.
The course of the Great War has been kind to our side, with much enemy territory being captured and divvied up among the various Coalition entities. In November alone three whole enemy regions have been conquered and assimilated. Out of these areas, Merch Industrial has claimed a former BoB station as our share of the spoils. As our first corp-owned 0.0 space, this is a major milestone for us.
Eve can be a dangerous place for a new player, but with a bit of readily available assistance from older members you can be on the way to massive profit in no time. Do not be afraid to ask questions, whether it is in this thread or in-game.
Many older players are more than happy to help you in whatever way possible, whether it's advice or a bit of cash to get started. We might be busy at any given moment, but we WILL help you adjust to the realities of 0.0 space if you ask for our advice and assistance. Be sure to read your corp mails for more information on getting settled in.
We strongly encourage you to take part in our 0.0 operations in Goonspace so that you can get the most out of your initial Eve experience. Don’t head out to our 0.0 space before you’re a Merch though, as you’ll likely be shot on sight and won’t be able to dock at any station. Instead, you'll want to wait until you've been accepted into the corp so we can tell you how to podjump (the best way to get to our 0.0 headquarters), toss a few ISK your way so you can get started out here, and help you pick a playstyle as well as find someone to shoot at.
Space is divided into three general security levels on a scale from 1.0 to 0.0. 1.0 to 0.5 is considered high security Empire space, where players who commit aggressive acts against other players will swiftly and inevitably have their ships destroyed by the NPC police organization CONCORD. High security space is not a total guarantor of safety, but it's close.
Note for prospective MRCHI members: We are almost always at war with various other corps and alliances. Declared war participants can shoot each other anywhere, including high-sec space. Often this makes high-sec more dangerous than our 0.0 space.
0.4 to 0.1 is considered low security Empire space, where aggressive acts can take place without CONCORD retribution, but your personal security status will dive and automated turrets around stations and gates will open fire for a time.
0.0 is lawless space, with absolutely no retribution for aggression. It is where the real meaty stuff happens, and it is where the Great War is taking place. It also has the best resources in terms of NPC bounties and asteroids to mine in the game. It's also completely player-run. Players hold sovereignty over space, and players make the wars.
And the current war is the biggest one to-date. For a general idea, let's take a look at the map, which is automatically updated daily.
Click map for the latest version.
The multicolored blobs show the territorial holdings of the many different alliances in 0.0. In the southwest, we have Band of Brothers, Firmus Ixion, Mercenary Coalition, and other members of “The Greater BoB Community,” our enemies in the war. Eastward from there lies our space, marked “Goonswarm,” and that of our Coalition allies. The little squares designate stations, which are the most strategically valuable targets in large-scale warfare.
So who are these allies you mentioned?
This is the alliance that we are a member of, formed by and predominantly made up of Goons from the Something Awful forums. Beyond wiping out BoB, the Goons’ aspirations are to create a utopia of faggotry and lols for themselves and their buddies. The Goons try to not take Eve too seriously, and spend much of their time mocking pubbies who nerd-rage over their antics. This
is how the goons described themselves at this year's Eve fanfest.
RED ALLIANCE and TAU CETI FEDERATION
As Goonswarm’s closest friends, these two alliances complete the power bloc known as the Red Swarm Federation (RSF). RA is a bunch of angry Russians that may very well be the best capital force in the game. Their resilience is phenomenal -- once forced back into a single system by a coalition numbering in the thousands, RA has rebounded and crushed enemy after enemy over the last year. Don’t piss these guys off. TCF, composed of French-speaking corps, is also scarily successful, usually going quiet for a few weeks and then showing up out of nowhere to do something fucking awesome. It’s not surprising to log in and find that TCF has taken a whole constellation.
Interstellar Alcohol Conglomerate
A rather laid-back group, as their name may suggest. They are led by a guy who is famous for losing unimaginably valuable ships in ridiculous ways and starting major wars while drunk. They are a valuable Coalition member, standing up to a brutal all-out BoB offensive over recent months.
And, uh, what about our enemies?
Well, unfortunately you don't become involved in galactic affairs without gaining the enmity of a few of the big boys. Of major note:
BAND OF BROTHERS
Band of Brothers is the archenemy of Goonswarm and the main hostile entity in the Great War. Once heralded as the undisputed most powerful alliance in the game, BoB has been slowly ground down by over nine months of total war, but are hardly out for the count. The Great War will not end until they are removed from their home regions.
Various tenants and allies of BoB
The allies and tenants (often referred to as "pets") of Band of Brothers are too numerous to list here. The most prominent is Mercenary Coalition, a “neutral” mercenary group that controls a section of BoB space in exchange for two weeks of free mercenary work each year. MC has taken several contracts from BoB during the war and executed them with effectiveness, although recently they have been attempting to distance themselves from BoB. The remaining allies are simple renters of BoB territory, and are typically used as ineffectual speedbumps to delay our march towards the BoB home regions.
Update Dec. 26: The Coalition is now driving into several areas of BoB's original space, and the results are striking. Most of BoB's allies and tenants have deemed the war to be lost and have disbanded or fled BoB space. Mercenary Coalition has turned on BoB and started sieging their space, obviously wanting to jump on the winning side and get a share of the spoils. The only remaining ally of any importance is Firmus Ixion (Dec 31 - welp, FIX just died too).
So I'd like to play... What do I do?
Free fourteen day trials are available by clicking this sentence. No emailing other members necessary, no credit card necessary.
But I have some questions!
Keep reading - below are some flashy videos and screenshots, answers to some frequently asked questions, guides to help with character creation, and some comments on various aspects of the game by MRCHI members.