WTF this game is coming out in October?!?!? And they're showing it to us now?!?!?
Fuck these guys.
DON'T SHOW IT TO ME UNLESS I CAN BUY IT NOW YOU ASSHOLES
As is tradition, once it releases it will be the worst Civ and a huge step back. Then it'll be a few xpacs and be okay. Then Civ 7 Will drop and Civ 6 Will be the best Civ.
I just want civ6 to come out today so civ5 can finally be the best Civ and I can truly appreciate it.
Nationalism -- boost by declaring war using a casus belli? Inspiration from Europa Universalis perhaps?
Merchant Republic on Exploration feels a little strange. Merchant Republics didn't do much of that and were on decline when the Age of Exploration began (or shortly after anyway).
I didn't even know this game had a separate civics research tree like this, so looks like I'm pretty behind on the news.
Okay the end of that civics tree does not gel in terms of significance with the rest of it.
You all know which one I'm talking about here.
Social Media?
I disagree. I think it's easy to brush it off due to how much of its content is useless noise in our lives, but it's a pretty important development that's already having significant enough of an effect that autocratic nations regularly ban or otherwise control it. We're still in its early stages, too.
Fleur de Alys on
Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
I am incredibly excited for this game. The only way I could be more excited was if they said they were getting rid of that stupid "conquering a city cuts its population in half" mechanic.
I haven't watched all of that gameplay video to see if there are any wars within which cities change hands.
One I've seen went from 3 population to 2. Filthy Robot said he did an Aztec conquering spree game, but he hasn't uploaded it yet.
What I do know is that there's no mandatory waiting period while the city is completely useless, instead the city has some growth/production penalties until peace is made and its status is solidified. Which indicates to me there will be more Paradox style peace deals?
Self-righteousness is incompatible with coalition building.
It's just a weird mechanic all around. I guess it's to give a penalty to losing a city and having to take it back, but you already have the penalty of having lost the city in the first place. It leads to the situation where if someone takes your city (killing half the population) and then you take it back the next turn you also kill half the remaining population. A population that still identifies as being part of your civilization, that's why they are rioting and so unhappy. It's dumb, and leads to every war in the entire game where a city changes hands being a genocide.
Paradox-style war mechanics would be pretty awesome. Maybe not as complex, but like a war goal and/or peace terms would be great. Course who knows if the AI will be good enough to handle that. Previously you couldn't even do a straight up luxury trade with someone you're friendly with without the terms being completely lopsided in their favor.
Think it's just an artifact of the early days when they didn't have any system to keep the city from being immediately useful. Then it became tradition and no one has thought about taking it out. Hopefully this time they do.
Self-righteousness is incompatible with coalition building.
I didn't even know this game had a separate civics research tree like this, so looks like I'm pretty behind on the news.
Yeah, one of the big initiatives of Civ 6 is to make science less overpowered compared to other yields. The civics tree is one way they're tackling that problem. The Eureka boosts are another.
They get two units (!) every time they build a light cavalry or their horse archer unique unit. Which does not require horses to build. They also all have the charge promotion effectively and heal slightly after killing a unit. They have a unique tile improvement that provides faith and gold if built next to pastures which can't be built on hills or next to each other. Their agenda is that they get exceptionally angry with surprise declarations of war.
Self-righteousness is incompatible with coalition building.
They get two units (!) every time they build a light cavalry or their horse archer unique unit. Which does not require horses to build. They also all have the charge promotion effectively and heal slightly after killing a unit. They have a unique tile improvement that provides faith and gold if built next to pastures which can't be built on hills or next to each other. Their agenda is that they get exceptionally angry with surprise declarations of war.
I'm just glad to see that cities don't need to be on the coast to make full use of the sea. That's always bugged me. Sometimes 1 tile inland would be nice, don't see why that means a lighthouse is impossible to build and suddenly fish are less edible.
The Casus Belli system sounds super interesting, I wonder what some of the conditions outside of reconquest are. I guess gone are the days of intentionally being a dick to a civ until they declare on you, to circumvent the warmonger penalty.
The Casus Belli system sounds super interesting, I wonder what some of the conditions outside of reconquest are. I guess gone are the days of intentionally being a dick to a civ until they declare on you, to circumvent the warmonger penalty.
I'm curious as well, though I'm sure making them declare on you might still work best in some cases if none of the six approved causes happens to fit. It might even be easier now with the different civilization leaders liking and disliking different things, like if some guys hates you hogging all the wonders so you can do that and get them to declare war on you.
If you want to watch two dummies playing a preview build and making a lot of mistakes due to their super-familiarity with Civ 5 and playing with those ingrained strategies, look no further!
EDIT: Upon a little more thought, they do do a pretty good job of getting the eurekas to improve their science rate, so that's something.
enlightenedbum on
Self-righteousness is incompatible with coalition building.
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Inquisitor772 x Penny Arcade Fight Club ChampionA fixed point in space and timeRegistered Userregular
edited August 2016
Guy on the right is the worst backseat gamer. Also, has no idea how to just enjoy a game.
Edit: Also, Jesus Christ shut the fuck up about playing optimally (in a 15-minute session?! ya you really gonna win this one buddy) and making declarative statements about what you should and shouldn't do. It's like this guy has never actually played more than one version of Civ in his life. The only constant between all the Civ games is that Gandhi is a dick. Everything else is up for grabs.
Inquisitor77 on
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SnicketysnickThe Greatest Hype Man inWesterosRegistered Userregular
Looks like they are keeping the feel of Germany from Civ5 (heavily industrial, but weighted towards conquest). Like the idea of extra policies as a trait, it's a nice subtle bonus that can easily be moved over to other civs with different preferences.
Those Ü-boats are pretty cool and in line with their tactics during the World Wars. I'm just not sure about their industrial district, whats the logic there?
Also a pet peeve: Germany's cultural and philosophical accomplishments go unnoticed again. I mean: Germany is the country of Heidelberg and Bauhaus just as much as it is the country of the Wirtschafswunder and the Hanze-cities.
Germans get stereotyped in the States. Industrious warriors, which is basically what they've been in every Civ game. Frederick got to be philosophical in 4 and that's the best they get.
Self-righteousness is incompatible with coalition building.
There are some wonders that give extra policy slots as well. Alhambra gives a military one, the Forbidden Palace gives a diplomatic one, and the Potala Palace gives a wildcard one.
So if you really wanted to go crazy, you could play as Fred, build both Alhambra and the Potala Palace, choose Fascism as your government, and have nine military policies in effect at the same time.
Messing around with the policies is the thing I'm most excited for, so that's a good reason to play Germany. And I should probably be more willing to experiment with beating up city-states. From what I saw they should all get allied pretty quick and it seems harder to dislodge enemies from them, so if you're fighting wars you might come up against them more frequently anyway.
Self-righteousness is incompatible with coalition building.
Guy on the right is the worst backseat gamer. Also, has no idea how to just enjoy a game.
Edit: Also, Jesus Christ shut the fuck up about playing optimally (in a 15-minute session?! ya you really gonna win this one buddy) and making declarative statements about what you should and shouldn't do. It's like this guy has never actually played more than one version of Civ in his life. The only constant between all the Civ games is that Gandhi is a dick. Everything else is up for grabs.
Yeah he knows Civ 5 incredibly well and wins the majority of their multiplayer games he's involved in, so is super narrow-minded about what strategies work and what don't. I only linked it because I already watch their videos and I really like them but it's not a great intro to their personalities. Hence why I said "two dummies".
I like seeing what's new in the game through the lens of them fucking up at it though. There's a bit in the second video involving the first civilization they meet that is just perfect it's so dumb.
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Inquisitor772 x Penny Arcade Fight Club ChampionA fixed point in space and timeRegistered Userregular
Guy on the right is the worst backseat gamer. Also, has no idea how to just enjoy a game.
Edit: Also, Jesus Christ shut the fuck up about playing optimally (in a 15-minute session?! ya you really gonna win this one buddy) and making declarative statements about what you should and shouldn't do. It's like this guy has never actually played more than one version of Civ in his life. The only constant between all the Civ games is that Gandhi is a dick. Everything else is up for grabs.
Yeah he knows Civ 5 incredibly well and wins the majority of their multiplayer games he's involved in, so is super narrow-minded about what strategies work and what don't. I only linked it because I already watch their videos and I really like them but it's not a great intro to their personalities. Hence why I said "two dummies".
I like seeing what's new in the game through the lens of them fucking up at it though. There's a bit in the second video involving the first civilization they meet that is just perfect it's so dumb.
Haha, should've said "one asshole and one guy who tolerates the asshole". =P
I'll make a post here with thoughts for those who do not want to watch.
New build! (A day or two old)
With a bug that was checking every player's turn for when to spawn barbarians instead of when the turn timer clicked over. So super raging barbarians.
Mt. Everest is a natural wonder that gives bonuses to missionaries and apostles. More movement in hills.
If you surround a city with units or ZOC, the city won't heal. (!!!) This requires you to also cover coastal tiles, which is the first real impetus to build coastal cities I've seen. Though we'll see if the AI is competent enough to do that.
I Just realized that Germany's bonus military policy is a big deal for Classical Republic which normally has none but seems really powerful otherwise.
Long term planning of districts is going to be a big deal, sounds like.
Units get more XP for kills.
Tool tip indicated the Legion is the Roman unique unit (swordsman) as usual. Also one I didn't recognize, but it looked African?
Hammers seem scarce. Could just be this map. He's not making enough builders could also be a factor.
Based on this, AI Tomyris might be a nightmare in the early game. TONS of horse archers.
Germany's agenda is he wants to monopolize city-states and gets mad at you if you're allying yourself with them. Makes sense given the HRE.
There are promotion trees which are actually depicted.
enlightenedbum on
Self-righteousness is incompatible with coalition building.
its a small thing, but i'm really loving what they're doing with the Fog of War in VI. switching to a hand-drawn map style instead of just making it darker is a nice visually distinct touch.
I didn't pay close enough attention but others did. They brought up the Civilopedia page for Barbarossa so there were links to the other leaders on the side...
1. Catherine de Medici - France
2. Cleopatra - Egypt
3. Frederick Barbarossa - Germany
4. Gandhi - India
5. Gilgamesh - Sumer / Ur
6. Gorgo - Greece / Sparta
7. Harald Hardrada - Norway / Vikings
8. Hojo Tokimune - Japan
9. Montezuma - Aztecs
10. Mvemba a Nzinga - Kongo
11. Pedro II - Brazil
12. Pericles - Greece / Athens
13. Peter - Russia
14. Philip II - Spain
15. Qin Shi Huang - China
16. Saladin - Arabia
17. Teddy Roosevelt - America
18. Tomyris - Scythia
19. Trajan - Rome
20. Victoria - England
Thought:
Athens and Sparta? INTERESTING
Self-righteousness is incompatible with coalition building.
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webguy20I spend too much time on the InternetRegistered Userregular
I'm excited about actually being able to put a city under a true siege.
Dummy #2 is in the driver's seat now, with a new Dummy #3 along for the ride, if Lewis being a backseat driver is what put anyone off from the first few episodes.
I dunno, I really like seeing how the game feels to people so familiar with Civ 5 because that's basically the perspective i'll be coming at it from.
Posts
I just want civ6 to come out today so civ5 can finally be the best Civ and I can truly appreciate it.
You all know which one I'm talking about here.
Merchant Republic on Exploration feels a little strange. Merchant Republics didn't do much of that and were on decline when the Age of Exploration began (or shortly after anyway).
I didn't even know this game had a separate civics research tree like this, so looks like I'm pretty behind on the news.
I disagree. I think it's easy to brush it off due to how much of its content is useless noise in our lives, but it's a pretty important development that's already having significant enough of an effect that autocratic nations regularly ban or otherwise control it. We're still in its early stages, too.
I haven't watched all of that gameplay video to see if there are any wars within which cities change hands.
What I do know is that there's no mandatory waiting period while the city is completely useless, instead the city has some growth/production penalties until peace is made and its status is solidified. Which indicates to me there will be more Paradox style peace deals?
Paradox-style war mechanics would be pretty awesome. Maybe not as complex, but like a war goal and/or peace terms would be great. Course who knows if the AI will be good enough to handle that. Previously you couldn't even do a straight up luxury trade with someone you're friendly with without the terms being completely lopsided in their favor.
https://www.youtube.com/watch?v=S0BCnXYAI1o
Origin: KafkaAU B-Net: Kafka#1778
It doesn't seem out of place in series where one of the victory types involves conquering the world through fashion.
Yeah, one of the big initiatives of Civ 6 is to make science less overpowered compared to other yields. The civics tree is one way they're tackling that problem. The Eureka boosts are another.
Hopefully the guy behind EUI is already working on this game so he's ready for release. Made the Civ5 UI soooo much better.
New Civ! Scythia!
Summary:
Finally, the Klingons have come to Civ.
Qapla'!
Diplomacy post. No civ preview today, hopefully on Thursday to go along with the live stream they're doing from whichever conference.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
I'm curious as well, though I'm sure making them declare on you might still work best in some cases if none of the six approved causes happens to fit. It might even be easier now with the different civilization leaders liking and disliking different things, like if some guys hates you hogging all the wonders so you can do that and get them to declare war on you.
https://www.youtube.com/watch?v=jXtakVshUg8
EDIT: Upon a little more thought, they do do a pretty good job of getting the eurekas to improve their science rate, so that's something.
Edit: Also, Jesus Christ shut the fuck up about playing optimally (in a 15-minute session?! ya you really gonna win this one buddy) and making declarative statements about what you should and shouldn't do. It's like this guy has never actually played more than one version of Civ in his life. The only constant between all the Civ games is that Gandhi is a dick. Everything else is up for grabs.
https://www.youtube.com/watch?v=RgvfU-1ycUs
Looks like they are keeping the feel of Germany from Civ5 (heavily industrial, but weighted towards conquest). Like the idea of extra policies as a trait, it's a nice subtle bonus that can easily be moved over to other civs with different preferences.
D3 Steam #TeamTangent STO
Also a pet peeve: Germany's cultural and philosophical accomplishments go unnoticed again. I mean: Germany is the country of Heidelberg and Bauhaus just as much as it is the country of the Wirtschafswunder and the Hanze-cities.
So if you really wanted to go crazy, you could play as Fred, build both Alhambra and the Potala Palace, choose Fascism as your government, and have nine military policies in effect at the same time.
Yeah he knows Civ 5 incredibly well and wins the majority of their multiplayer games he's involved in, so is super narrow-minded about what strategies work and what don't. I only linked it because I already watch their videos and I really like them but it's not a great intro to their personalities. Hence why I said "two dummies".
I like seeing what's new in the game through the lens of them fucking up at it though. There's a bit in the second video involving the first civilization they meet that is just perfect it's so dumb.
Haha, should've said "one asshole and one guy who tolerates the asshole". =P
New build! (A day or two old)
With a bug that was checking every player's turn for when to spawn barbarians instead of when the turn timer clicked over. So super raging barbarians.
Mt. Everest is a natural wonder that gives bonuses to missionaries and apostles. More movement in hills.
If you surround a city with units or ZOC, the city won't heal. (!!!) This requires you to also cover coastal tiles, which is the first real impetus to build coastal cities I've seen. Though we'll see if the AI is competent enough to do that.
I Just realized that Germany's bonus military policy is a big deal for Classical Republic which normally has none but seems really powerful otherwise.
Long term planning of districts is going to be a big deal, sounds like.
Units get more XP for kills.
Tool tip indicated the Legion is the Roman unique unit (swordsman) as usual. Also one I didn't recognize, but it looked African?
Hammers seem scarce. Could just be this map. He's not making enough builders could also be a factor.
Based on this, AI Tomyris might be a nightmare in the early game. TONS of horse archers.
Germany's agenda is he wants to monopolize city-states and gets mad at you if you're allying yourself with them. Makes sense given the HRE.
There are promotion trees which are actually depicted.
2. Cleopatra - Egypt
3. Frederick Barbarossa - Germany
4. Gandhi - India
5. Gilgamesh - Sumer / Ur
6. Gorgo - Greece / Sparta
7. Harald Hardrada - Norway / Vikings
8. Hojo Tokimune - Japan
9. Montezuma - Aztecs
10. Mvemba a Nzinga - Kongo
11. Pedro II - Brazil
12. Pericles - Greece / Athens
13. Peter - Russia
14. Philip II - Spain
15. Qin Shi Huang - China
16. Saladin - Arabia
17. Teddy Roosevelt - America
18. Tomyris - Scythia
19. Trajan - Rome
20. Victoria - England
Thought:
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Dummy #2 is in the driver's seat now, with a new Dummy #3 along for the ride, if Lewis being a backseat driver is what put anyone off from the first few episodes.
I dunno, I really like seeing how the game feels to people so familiar with Civ 5 because that's basically the perspective i'll be coming at it from.