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Twilight Imperium Game 11 - Round 7: Game Over!

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    LykouraghLykouragh Registered User regular
    Discard Emergency Repairs. 1 counter to S and one to C, S/F/C->2/5/2. Use Sumerian's refresh ability, but not Mirage's.

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    PredaPreda Registered User regular
    1 CC in CP and 1 in SA. 1/5/1. No refresh.

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    El SkidEl Skid The frozen white northRegistered User regular
    1 CC in CP and 1 in SA. 1/6/1

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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    1 each in CP and SA. Discard Experimental Weaponry.

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    +2 CP

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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    +2 to SA

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    MrBlarneyMrBlarney Registered User regular
    edited August 2016
    Round 6: Start of Strategy Phase

    Claim Objectives
    The L1z1x Mindnet: [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn. (VP 2 --> 3)
    The Emirates of Hacan: [1 VP] I have at least 5 Technology Advances. (VP 2 --> 3)
    The Clan of Saar: [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas. (SA 5 --> 3, CP 4 --> 3; VP 3 --> 4)
    The Mentak Coalition: [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn. (VP 2 --> 3)
    Sardakk N'orr: [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn. (VP 2 --> 3)
    Refresh Abilities
    Sardakk N'orr: Use the refresh ability of Sumerian to gain 2 Trade Goods. (TG 2 --> 4)
    Allocate Counters
    The L1z1x Mindnet: AC 1 --> 2; SA 0 --> 2
    The Emirates of Hacan: AC 1 --> 2; SA 0 --> 1, CP 0 --> 1
    The Clan of Saar: AC 3 --> 4; SA 3 --> 4, CP 3 --> 4
    Discard Action Card "Experimental Weaponry" to comply with Limits to Individual Power. (AC 4 --> 3)
    The Mentak Coalition: AC 1 --> 2; SA 0 --> 1, CP 0 --> 1
    Sardakk N'orr: AC 3 --> 4; SA 1 --> 2, CP 1 --> 2
    Discard Action Card "Emergency Repairs" to comply with Limits to Individual Power. (AC 4 --> 3)
    The Yin Brotherhood: AC 1 --> 2; CP 2 --> 4

    Current Map: Start of Strategy Phase

    Current Technologies

    Victory Points and Objectives
    The Clan of Saar: 4 VP
    The L1z1x Mindnet: 3 VP
    The Emirates of Hacan: 3 VP
    Sardakk N'orr: 3 VP
    The Mentak Coalition: 3 VP
    The Yin Brotherhood: 2 VP

    Public Objectives
    [1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn.: N'orr, Mentak
    [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: Hacan. Yin, N'orr, Mentak, Saar
    [1 VP] I control Mecatol Rex.: Saar
    [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn.: Hacan, Yin, L1z1x, Mentak, N'orr
    [1 VP] I have Technology Advances in all 4 colors.
    [1 VP] I have at least 5 Technology Advances.: Hacan
    5 Stage II Objectives remain in the deck.

    Secret Objectives
    The Clan of Saar: [2 VP] Usurper: I control Mecatol Rex; I have a Space Dock and at least 6 Ground Forces or Mechanized Units here.
    The Emirates of Hacan: 2 Secret Objectives
    The Yin Brotherhood: 2 Secret Objectives
    The Mentak Coalition: 2 Secret Objectives
    Sardakk N'orr: 2 Secret Objectives
    The L1z1x Mindnet: [2 VP] Focused: I control at least 4 planets with the same technology specialty.

    The Clan of Saar: Auralynx
    Trade Goods: 1
    Action Cards: 3
    Political Cards: 2

    Strategy Allocation: 4
    Fleet Supply: 5
    Command Pool: 4

    Trade Contracts: Mentak [1] (Saar [2])
    Technology: Antimass Deflectors, XRD Transporter, Cybernetics, Floating Factory

    Worlds:
    R - Mecatol Rex (1R, 6I)
    R - Meer (0R, 4I)
    The Emirates of Hacan: Preda
    Trade Goods: 0
    Action Cards: 2
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 5
    Command Pool: 1

    Trade Contracts: Yin [1] (Hacan [3])
    Technology: Enviro Compensator, Sarween Tools, Hylar V Assault Laser, Deep Space Cannon, War Sun, Stasis Capsules

    Worlds:
    R - Arretze (2R, 0I)
    R - Hercant (1R, 1I)
    R - Kamdorn (0R, 1I)
    R - Bereg (3R, 1I, R)
    R - Cormund (2R, 0I)
    R - Garbozia (2R, 1I, G)
    R - Hope's End (3R, 0I, GF (x2))
    R - Lirta IV (2R, 3I, G)
    The Yin Brotherhood: Phyphor
    Trade Goods: 1
    Action Cards: 2
    Political Cards: 3

    Strategy Allocation: 3
    Fleet Supply: 7
    Command Pool: 4

    Trade Contracts: Hacan [3], N'orr [2]
    Technology: Hylar V Assault Laser, Automated Defense Turrets, Deep Space Cannon, Antimass Deflectors, Gravity Drive

    Worlds:
    R - Darien (2R, 4I)
    R - Bellatrix (0R, 1I, R)
    R - Industrex (2R, 0I, R (x2))
    R - Mellon (0R, 2I)
    R - Quann (2R, 1I, G)
    R - Tequ'ran (2R, 0I, R)
    R - Torkan (0R, 3I, B)
    R - Tsion (2R, 2I, TG (x2))
    R - Zohbat (3R, 1I, B)
    The Mentak Coalition: El Skid
    Trade Goods: 0
    Action Cards: 2
    Political Cards: 4

    Strategy Allocation: 1
    Fleet Supply: 6
    Command Pool: 1

    Trade Contracts: Saar [1], L1z1x [1]
    Technology: Hylar V Assault Laser, Deep Space Cannon, Automated Defense Turrets, Enviro Compensator, Stasis Capsules, Antimass Deflectors, Gravity Drive

    Worlds:
    R - Moll Primus (4R, 1I)
    R - Abyz (3R, 0I)
    R - Arnor (2R, 1I)
    R - Faunus (1R, 3I, G (x2))
    R - Fria (2R, 0I, B)
    R - Lor (1R, 2I, R)
    Sardakk N'orr: Lykouragh
    Trade Goods: 4
    Action Cards: 3
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 5
    Command Pool: 2

    Trade Contracts: Yin [1], L1z1x [1]
    Technology: Hylar V Assault Laser, Deep Space Cannon, Enviro Compensator, Stasis Capsules

    Worlds:
    R - Tren'lak (1R, 0I)
    R - Quinarra (3R, 1I)
    R - Arcturus (1R, 1I)
    R - Lazar (1R, 0I)
    R - Lisis (2R, 2I)
    R - Lodor (3R, 1I, G)
    R - Mirage (1R, 2I, F (x2))
    R - Sakulag (2R, 1I)
    X - Sumerian (2R, 2I, TG (x2))
    R - Velnor (2R, 0I, R)
    The L1z1x Mindnet: Void Slayer
    Trade Goods: 0
    Action Cards: 2
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 8
    Command Pool: 1

    Trade Contracts: N'orr [1], Mentak [1]
    Technology: Enviro Compensator, Micro Technology, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Automated Defense Turrets, Type IV Drive, Advanced Fighters, Light/Wave Deflector, Inheritance Systems

    Worlds:
    R - [0.0.0] (5R, 0I)
    R - Arinam (1R, 2I, B)
    R - Gral (1R, 1I, B)
    R - Lisis II (1R, 0I)
    R - Mallice (0R, 3I)
    R - Ragh (2R, 1I)
    R - Rigel I (0R, 1I, G)
    R - Rigel II (1R, 2I)
    R - Rigel III (1R, 1I, B)
    R - Tempesta (1R, 1I, B (x2))

    Neutral Worlds and Special Effects
    N - Centauri (1R, 3I)

    Free Trade (LAW): Each time a player receives Trade Goods from active trade agreements, they receive 1 additional Trade Good.
    Limits to Individual Power (LAW): The Action Card hand limit is 3. Whenever a player draws a new Action Card, he must immediately discard down to 3.

    Order of Play
    The Emirates of Hacan: ( @Preda )
    The Yin Brotherhood:
    The Mentak Coalition:
    Sardakk N'orr:
    The L1z1x Mindnet:
    The Clan of Saar:

    Each player may now select a Strategy Card in turn order. The (2) Diplomacy II and (5) Trade II Strategy Cards each have a Bonus counter; when a player selects one of these cards, they may immediately convert the Bonus counter into a Trade Good or allocate a Command Counter.

    MrBlarney on
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    PredaPreda Registered User regular
    Leadership
    @Phyphor

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    MrBlarneyMrBlarney Registered User regular
    @Phyphor, you're up for selecting a Strategy Card.

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
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    El SkidEl Skid The frozen white northRegistered User regular
    Bureaucracy

    @Lykouragh

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    LykouraghLykouragh Registered User regular
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    MrBlarneyMrBlarney Registered User regular
    @Void Slayer to select a Strategy Card, @Lykouragh, you have a bonus counter from selecting Trade II to resolve.

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    LykouraghLykouragh Registered User regular
    Sorry, Command with the counter, S/F/C->2/5/3

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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    Assembly

    @MrBlarney

    Missed the first notification, thanks.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    MrBlarneyMrBlarney Registered User regular
    @Auralynx has the last Strategy Card selection.

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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Warfare

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    El SkidEl Skid The frozen white northRegistered User regular
    edited August 2016
    Sorry not sorry...

    Play a second copy of the same action card as last round:

    Signal Jamming
    Choose a non-Home system. Take a Command Counter from any other player's reinforcements and place it on the chosen system.
    Play: During the Strategy Phase.

    Selecting Mecatol Rex again with a Saar counter for targetting.

    Sabotages?

    El Skid on
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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    Seriously? No sabotage.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Aaaand back to sleep for the round. No sabotage.

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    El SkidEl Skid The frozen white northRegistered User regular
    edited August 2016
    Auralynx wrote: »
    Aaaand back to sleep for the round. No sabotage.

    You weren't to know the guy you were pissing off while moving all your forces into a non-home system had 2 signal jamming cards...

    El Skid on
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    LykouraghLykouragh Registered User regular
    No sabotage

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    PredaPreda Registered User regular
    No Sabotage.

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    MrBlarneyMrBlarney Registered User regular
    Whoops, left this aside for too long. @Phyphor, confirm Sabotage or not?

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Nope

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    MrBlarneyMrBlarney Registered User regular
    Round 5: Start of Action Phase

    The Emirates of Hacan: Select the (1) Leadership Strategy Card.
    The Yin Brotherhood: Select the (7) Technology II Strategy Card.
    The Mentak Coalition: Select the (8) Bureaucracy Strategy Card.
    Sardakk N'orr: Select the (5) Trade II Strategy Card, converting a bonus counter into a command counter allocated to Command Pool. (CP 2 --> 3)
    The L1z1x Mindnet: Select the (3) Assembly Strategy Card.
    The Clan of Saar: Select the (6) Warfare II* Strategy Card.
    Mentak plays Action Card "Signal Jamming", placing a Command Counter from Saar's reserves into the Mecatol Rex system. (Mentak AC 2 --> 1)

    Bonus counters are placed on the (2) Diplomacy and (4) Production Strategy Cards.



    Order of Play
    The Emirates of Hacan: (1) Leadership Current Player ( @Preda )
    The L1z1x Mindnet: (3) Assembly
    Sardakk N'orr: (5) Trade II
    The Clan of Saar: (6) Warfare II*
    The Yin Brotherhood: (7) Technology II
    The Mentak Coalition: (8) Bureaucracy

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    PredaPreda Registered User regular
    Immediate Leadership! I Exaust Lirta and Kamdorn for 5 CC, 2 each in SA and CP and one in FS 3/6/3.

    Everyone Secondary.

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    LykouraghLykouragh Registered User regular
    Tap Mirage for a counter into FS, S/F/C->2/6/3

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    El SkidEl Skid The frozen white northRegistered User regular
    Play on Leadership secondary

    Exhaust Faunus(3I), Lor(2I), and Arnor(1I) for 3 CCs

    Place 1 in SA and 2 in CP -> 2/6/3

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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Exhaust Meer, 2 SA.

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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    Exhaust Rigel I(1I), Arinam(2I) and Malice(3I) to add 1 in SA and 2 CC.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    MrBlarneyMrBlarney Registered User regular
    Only @Phyphor left to play or pass on the Leadership secondary, with reminder that there is a 16-counter component limit on command counters. This means that at most two more counters may be allocated for Yin at this time.

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Exhaust mellon +1 FS

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    MrBlarneyMrBlarney Registered User regular
    Looking good. @Void Slayer, it's your action.

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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    Play Assembly, take the speaker token and @Auralynx to play a political card.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    edited August 2016
    Imperial Mandate
    For: Each player receives two victory points.
    Against: Each player loses one victory point.

    The new one was actively unhelpful so I'm gonna have to throw that out there.

    Auralynx on
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    MrBlarneyMrBlarney Registered User regular
    Votes Available
    The Clan of Saar: 6 votes
    The Emirates of Hacan: 3 votes
    The Yin Brotherhood: 12 votes
    The Mentak Coalition: 1 vote
    Sardakk N'orr: 6 votes
    The L1z1x Mindnet: 6 votes

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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    Discard Flanking Speed

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    MrBlarneyMrBlarney Registered User regular
    No discussion? Then let's get to voting! @Auralynx is first.

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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    For

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