He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Claim Objectives The L1z1x Mindnet: [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn. (VP 2 --> 3) The Emirates of Hacan: [1 VP] I have at least 5 Technology Advances. (VP 2 --> 3) The Clan of Saar: [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas. (SA 5 --> 3, CP 4 --> 3; VP 3 --> 4) The Mentak Coalition: [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn. (VP 2 --> 3) Sardakk N'orr: [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn. (VP 2 --> 3) Refresh Abilities Sardakk N'orr: Use the refresh ability of Sumerian to gain 2 Trade Goods. (TG 2 --> 4) Allocate Counters The L1z1x Mindnet: AC 1 --> 2; SA 0 --> 2 The Emirates of Hacan: AC 1 --> 2; SA 0 --> 1, CP 0 --> 1 The Clan of Saar: AC 3 --> 4; SA 3 --> 4, CP 3 --> 4
Discard Action Card "Experimental Weaponry" to comply with Limits to Individual Power. (AC 4 --> 3) The Mentak Coalition: AC 1 --> 2; SA 0 --> 1, CP 0 --> 1 Sardakk N'orr: AC 3 --> 4; SA 1 --> 2, CP 1 --> 2
Discard Action Card "Emergency Repairs" to comply with Limits to Individual Power. (AC 4 --> 3) The Yin Brotherhood: AC 1 --> 2; CP 2 --> 4
The Clan of Saar: 4 VP The L1z1x Mindnet: 3 VP The Emirates of Hacan: 3 VP Sardakk N'orr: 3 VP The Mentak Coalition: 3 VP The Yin Brotherhood: 2 VP
Public Objectives
[1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn.: N'orr, Mentak
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: Hacan. Yin, N'orr, Mentak, Saar
[1 VP] I control Mecatol Rex.: Saar
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn.: Hacan, Yin, L1z1x, Mentak, N'orr
[1 VP] I have Technology Advances in all 4 colors.
[1 VP] I have at least 5 Technology Advances.: Hacan
5 Stage II Objectives remain in the deck.
Secret Objectives The Clan of Saar: [2 VP] Usurper: I control Mecatol Rex; I have a Space Dock and at least 6 Ground Forces or Mechanized Units here. The Emirates of Hacan: 2 Secret Objectives The Yin Brotherhood: 2 Secret Objectives The Mentak Coalition: 2 Secret Objectives Sardakk N'orr: 2 Secret Objectives The L1z1x Mindnet: [2 VP] Focused: I control at least 4 planets with the same technology specialty.
Trade Contracts: Yin [1] (Hacan [3])
Technology: Enviro Compensator, Sarween Tools, Hylar V Assault Laser, Deep Space Cannon, War Sun, Stasis Capsules
Worlds: R - Arretze (2R, 0I) R - Hercant (1R, 1I) R - Kamdorn (0R, 1I) R - Bereg (3R, 1I, R) R - Cormund (2R, 0I) R - Garbozia (2R, 1I, G) R - Hope's End (3R, 0I, GF (x2)) R - Lirta IV (2R, 3I, G)
Trade Contracts: Hacan [3], N'orr [2]
Technology: Hylar V Assault Laser, Automated Defense Turrets, Deep Space Cannon, Antimass Deflectors, Gravity Drive
Worlds: R - Darien (2R, 4I) R - Bellatrix (0R, 1I, R) R - Industrex (2R, 0I, R (x2)) R - Mellon (0R, 2I) R - Quann (2R, 1I, G) R - Tequ'ran (2R, 0I, R) R - Torkan (0R, 3I, B) R - Tsion (2R, 2I, TG (x2)) R - Zohbat (3R, 1I, B)
Trade Contracts: N'orr [1], Mentak [1]
Technology: Enviro Compensator, Micro Technology, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Automated Defense Turrets, Type IV Drive, Advanced Fighters, Light/Wave Deflector, Inheritance Systems
Worlds: R - [0.0.0] (5R, 0I) R - Arinam (1R, 2I, B) R - Gral (1R, 1I, B) R - Lisis II (1R, 0I) R - Mallice (0R, 3I) R - Ragh (2R, 1I) R - Rigel I (0R, 1I, G) R - Rigel II (1R, 2I) R - Rigel III (1R, 1I, B) R - Tempesta (1R, 1I, B (x2))
Neutral Worlds and Special Effects
N - Centauri (1R, 3I)
Free Trade (LAW): Each time a player receives Trade Goods from active trade agreements, they receive 1 additional Trade Good. Limits to Individual Power (LAW): The Action Card hand limit is 3. Whenever a player draws a new Action Card, he must immediately discard down to 3.
Order of Play The Emirates of Hacan: ( @Preda ) The Yin Brotherhood: The Mentak Coalition: Sardakk N'orr: The L1z1x Mindnet: The Clan of Saar:
Each player may now select a Strategy Card in turn order. The (2) Diplomacy II and (5) Trade II Strategy Cards each have a Bonus counter; when a player selects one of these cards, they may immediately convert the Bonus counter into a Trade Good or allocate a Command Counter.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
Warfare
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El SkidThe frozen white northRegistered Userregular
edited August 2016
Sorry not sorry...
Play a second copy of the same action card as last round:
Signal Jamming
Choose a non-Home system. Take a Command Counter from any other player's reinforcements and place it on the chosen system.
Play: During the Strategy Phase.
Selecting Mecatol Rex again with a Saar counter for targetting.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
Aaaand back to sleep for the round. No sabotage.
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El SkidThe frozen white northRegistered Userregular
The Emirates of Hacan: Select the (1) Leadership Strategy Card. The Yin Brotherhood: Select the (7) Technology II Strategy Card. The Mentak Coalition: Select the (8) Bureaucracy Strategy Card. Sardakk N'orr: Select the (5) Trade II Strategy Card, converting a bonus counter into a command counter allocated to Command Pool. (CP 2 --> 3) The L1z1x Mindnet: Select the (3) Assembly Strategy Card. The Clan of Saar: Select the (6) Warfare II* Strategy Card.
Mentak plays Action Card "Signal Jamming", placing a Command Counter from Saar's reserves into the Mecatol Rex system. (Mentak AC 2 --> 1)
Bonus counters are placed on the (2) Diplomacy and (4) Production Strategy Cards.
Order of Play The Emirates of Hacan: (1) Leadership Current Player ( @Preda ) The L1z1x Mindnet: (3) Assembly Sardakk N'orr: (5) Trade II The Clan of Saar: (6) Warfare II* The Yin Brotherhood: (7) Technology II The Mentak Coalition: (8) Bureaucracy
Exhaust Rigel I(1I), Arinam(2I) and Malice(3I) to add 1 in SA and 2 CC.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Only @Phyphor left to play or pass on the Leadership secondary, with reminder that there is a 16-counter component limit on command counters. This means that at most two more counters may be allocated for Yin at this time.
Play Assembly, take the speaker token and @Auralynx to play a political card.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
edited August 2016
Imperial Mandate
For: Each player receives two victory points.
Against: Each player loses one victory point.
The new one was actively unhelpful so I'm gonna have to throw that out there.
Votes Available The Clan of Saar: 6 votes The Emirates of Hacan: 3 votes The Yin Brotherhood: 12 votes The Mentak Coalition: 1 vote Sardakk N'orr: 6 votes The L1z1x Mindnet: 6 votes
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Posts
Claim Objectives
The L1z1x Mindnet: [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn. (VP 2 --> 3)
The Emirates of Hacan: [1 VP] I have at least 5 Technology Advances. (VP 2 --> 3)
The Clan of Saar: [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas. (SA 5 --> 3, CP 4 --> 3; VP 3 --> 4)
The Mentak Coalition: [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn. (VP 2 --> 3)
Sardakk N'orr: [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn. (VP 2 --> 3)
Refresh Abilities
Sardakk N'orr: Use the refresh ability of Sumerian to gain 2 Trade Goods. (TG 2 --> 4)
Allocate Counters
The L1z1x Mindnet: AC 1 --> 2; SA 0 --> 2
The Emirates of Hacan: AC 1 --> 2; SA 0 --> 1, CP 0 --> 1
The Clan of Saar: AC 3 --> 4; SA 3 --> 4, CP 3 --> 4
Discard Action Card "Experimental Weaponry" to comply with Limits to Individual Power. (AC 4 --> 3)
The Mentak Coalition: AC 1 --> 2; SA 0 --> 1, CP 0 --> 1
Sardakk N'orr: AC 3 --> 4; SA 1 --> 2, CP 1 --> 2
Discard Action Card "Emergency Repairs" to comply with Limits to Individual Power. (AC 4 --> 3)
The Yin Brotherhood: AC 1 --> 2; CP 2 --> 4
Current Map: Start of Strategy Phase
Current Technologies
Victory Points and Objectives
The L1z1x Mindnet: 3 VP
The Emirates of Hacan: 3 VP
Sardakk N'orr: 3 VP
The Mentak Coalition: 3 VP
The Yin Brotherhood: 2 VP
Public Objectives
[1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn.: N'orr, Mentak
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: Hacan. Yin, N'orr, Mentak, Saar
[1 VP] I control Mecatol Rex.: Saar
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn.: Hacan, Yin, L1z1x, Mentak, N'orr
[1 VP] I have Technology Advances in all 4 colors.
[1 VP] I have at least 5 Technology Advances.: Hacan
5 Stage II Objectives remain in the deck.
Secret Objectives
The Clan of Saar: [2 VP] Usurper: I control Mecatol Rex; I have a Space Dock and at least 6 Ground Forces or Mechanized Units here.
The Emirates of Hacan: 2 Secret Objectives
The Yin Brotherhood: 2 Secret Objectives
The Mentak Coalition: 2 Secret Objectives
Sardakk N'orr: 2 Secret Objectives
The L1z1x Mindnet: [2 VP] Focused: I control at least 4 planets with the same technology specialty.
The Clan of Saar: Auralynx
Action Cards: 3
Political Cards: 2
Strategy Allocation: 4
Fleet Supply: 5
Command Pool: 4
Trade Contracts: Mentak [1] (Saar [2])
Technology: Antimass Deflectors, XRD Transporter, Cybernetics, Floating Factory
Worlds:
R - Mecatol Rex (1R, 6I)
R - Meer (0R, 4I)
Action Cards: 2
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 1
Trade Contracts: Yin [1] (Hacan [3])
Technology: Enviro Compensator, Sarween Tools, Hylar V Assault Laser, Deep Space Cannon, War Sun, Stasis Capsules
Worlds:
R - Arretze (2R, 0I)
R - Hercant (1R, 1I)
R - Kamdorn (0R, 1I)
R - Bereg (3R, 1I, R)
R - Cormund (2R, 0I)
R - Garbozia (2R, 1I, G)
R - Hope's End (3R, 0I, GF (x2))
R - Lirta IV (2R, 3I, G)
Action Cards: 2
Political Cards: 3
Strategy Allocation: 3
Fleet Supply: 7
Command Pool: 4
Trade Contracts: Hacan [3], N'orr [2]
Technology: Hylar V Assault Laser, Automated Defense Turrets, Deep Space Cannon, Antimass Deflectors, Gravity Drive
Worlds:
R - Darien (2R, 4I)
R - Bellatrix (0R, 1I, R)
R - Industrex (2R, 0I, R (x2))
R - Mellon (0R, 2I)
R - Quann (2R, 1I, G)
R - Tequ'ran (2R, 0I, R)
R - Torkan (0R, 3I, B)
R - Tsion (2R, 2I, TG (x2))
R - Zohbat (3R, 1I, B)
Action Cards: 2
Political Cards: 4
Strategy Allocation: 1
Fleet Supply: 6
Command Pool: 1
Trade Contracts: Saar [1], L1z1x [1]
Technology: Hylar V Assault Laser, Deep Space Cannon, Automated Defense Turrets, Enviro Compensator, Stasis Capsules, Antimass Deflectors, Gravity Drive
Worlds:
R - Moll Primus (4R, 1I)
R - Abyz (3R, 0I)
R - Arnor (2R, 1I)
R - Faunus (1R, 3I, G (x2))
R - Fria (2R, 0I, B)
R - Lor (1R, 2I, R)
Action Cards: 3
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 5
Command Pool: 2
Trade Contracts: Yin [1], L1z1x [1]
Technology: Hylar V Assault Laser, Deep Space Cannon, Enviro Compensator, Stasis Capsules
Worlds:
R - Tren'lak (1R, 0I)
R - Quinarra (3R, 1I)
R - Arcturus (1R, 1I)
R - Lazar (1R, 0I)
R - Lisis (2R, 2I)
R - Lodor (3R, 1I, G)
R - Mirage (1R, 2I, F (x2))
R - Sakulag (2R, 1I)
X - Sumerian (2R, 2I, TG (x2))
R - Velnor (2R, 0I, R)
Action Cards: 2
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 8
Command Pool: 1
Trade Contracts: N'orr [1], Mentak [1]
Technology: Enviro Compensator, Micro Technology, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Automated Defense Turrets, Type IV Drive, Advanced Fighters, Light/Wave Deflector, Inheritance Systems
Worlds:
R - [0.0.0] (5R, 0I)
R - Arinam (1R, 2I, B)
R - Gral (1R, 1I, B)
R - Lisis II (1R, 0I)
R - Mallice (0R, 3I)
R - Ragh (2R, 1I)
R - Rigel I (0R, 1I, G)
R - Rigel II (1R, 2I)
R - Rigel III (1R, 1I, B)
R - Tempesta (1R, 1I, B (x2))
Neutral Worlds and Special Effects
Free Trade (LAW): Each time a player receives Trade Goods from active trade agreements, they receive 1 additional Trade Good.
Limits to Individual Power (LAW): The Action Card hand limit is 3. Whenever a player draws a new Action Card, he must immediately discard down to 3.
Order of Play
The Emirates of Hacan: ( @Preda )
The Yin Brotherhood:
The Mentak Coalition:
Sardakk N'orr:
The L1z1x Mindnet:
The Clan of Saar:
Each player may now select a Strategy Card in turn order. The (2) Diplomacy II and (5) Trade II Strategy Cards each have a Bonus counter; when a player selects one of these cards, they may immediately convert the Bonus counter into a Trade Good or allocate a Command Counter.
@Phyphor
@el skid
@Lykouragh
@Void Slayer
@MrBlarney
Missed the first notification, thanks.
Play a second copy of the same action card as last round:
Signal Jamming
Choose a non-Home system. Take a Command Counter from any other player's reinforcements and place it on the chosen system.
Play: During the Strategy Phase.
Selecting Mecatol Rex again with a Saar counter for targetting.
Sabotages?
You weren't to know the guy you were pissing off while moving all your forces into a non-home system had 2 signal jamming cards...
The Emirates of Hacan: Select the (1) Leadership Strategy Card.
The Yin Brotherhood: Select the (7) Technology II Strategy Card.
The Mentak Coalition: Select the (8) Bureaucracy Strategy Card.
Sardakk N'orr: Select the (5) Trade II Strategy Card, converting a bonus counter into a command counter allocated to Command Pool. (CP 2 --> 3)
The L1z1x Mindnet: Select the (3) Assembly Strategy Card.
The Clan of Saar: Select the (6) Warfare II* Strategy Card.
Mentak plays Action Card "Signal Jamming", placing a Command Counter from Saar's reserves into the Mecatol Rex system. (Mentak AC 2 --> 1)
Bonus counters are placed on the (2) Diplomacy and (4) Production Strategy Cards.
Order of Play
The Emirates of Hacan: (1) Leadership Current Player ( @Preda )
The L1z1x Mindnet: (3) Assembly
Sardakk N'orr: (5) Trade II
The Clan of Saar: (6) Warfare II*
The Yin Brotherhood: (7) Technology II
The Mentak Coalition: (8) Bureaucracy
Everyone Secondary.
Exhaust Faunus(3I), Lor(2I), and Arnor(1I) for 3 CCs
Place 1 in SA and 2 in CP -> 2/6/3
The new one was actively unhelpful so I'm gonna have to throw that out there.
The Clan of Saar: 6 votes
The Emirates of Hacan: 3 votes
The Yin Brotherhood: 12 votes
The Mentak Coalition: 1 vote
Sardakk N'orr: 6 votes
The L1z1x Mindnet: 6 votes