Well, Doomtown Reloaded has been discontinued, that may or may not be a big deal to you.
Yeah, I've heard. I figure it's the best time to get into it if ever, since everything is still available. Plus I don't have to worry about whether or not I should get new cards.
While two core sets is going to have a lot of cards that you won't use all the time, doing so will get you 4 Jokers (enough for two decks). Other Jokers were only ever given out at events and are kind of BS. That's if you're buying cards for two people; if you're only going for yourself, one set will be enough. Some cards only had two in the core set, but I don't think they're that important.
I'm planning on building playable decks for four players (probably up to six with the other two factions). Are the jokers that big a boost for a deck?
Jokers are... Well, they're wild. They mean that 2/54 of your deck is legally whatever you want it to be at that moment. But if you're sleeving cards, you can stick any old thing in there and just call it a Joker.
GNU Terry Pratchett
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
Some of the boosters have other joker types as well. I haven't played enough to know how useful jokers are - they're great for getting in a draw hand, but if you get one in your play hand, it's completely useless.
0
Custom SpecialI know I am, I'm sure I am,I'm Sounders 'til I die!Registered Userregular
Just kidding...now I do have Imperial Assault on the way.
Next step is making a campaign happen!
Another win for Polania in Scythe tonight, raising them to 5-0 with my group, but 1) it was super close (I had 68 to second place's 63; I also had possession of the Factory and was in the highest popularity score bracket) 2) second place was the one who placed the 6th star (I had 5), and 3) I actually managed a "no mech" victory! Can't really blame Polania's abilities for that if I only used the encounter one. Managed to win two combats in the process too — including the one I used to claim the Factory.
Gods this game is so good.
Also played a weird session of Vast: Dragon vs. Cave vs. Thief. Got the Dragon win but man the Cave really has no chance in that scenario.
Vyolynce on
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697 @vyolynce@mastodon.social
+3
CaptainPeacockBoard Game HoarderTop o' the LakeRegistered Userregular
Had a great yet aborted game of Dead of Winter.
4p with betrayer. First crisis was fuel, so we needed 4. I went first and chipped in a card. Dad chipped in 2, did some searching, chipped in a third. Wife didn't contribute. Last goes Mom. She puts a card in, but then we start discussing as a group. 4 cards mean we either pass, or if one is wrong then adding another doesn't make a difference. So my wife hands her card back to her.
Shuffle the pile and flip. 3 fuel, 1 medicine.
I know I'm solid, so I look right at my Dad and say he's the betrayer. He claims innocencell. My wife doesn't believe me (because she never does). I lobby and plead, declaring that on my next turn I'm calling for exile. Since I go last, I'm likely to be voted out first. Thankfully we call it on the next turn as we realize it's midnight.
So I flip my agenda to show I wasn't the betrayer. My Dad flips his... revealing he wasn't either. It was then that my Mom flips hers over with a grin to reveal that it was her. It only takes a moment to dawn on us what had happened.
When my wife gave my Mom her card back from the crisis pile, she gave her the wrong one. So my Mom, seeing she was given the wrong card, plays the betrayer role true and doesn't say a word. If we'd continued the game, she'd have us fighting amongst ourselves until the whole thing fell apart! Or, more likely, they'd have exiled me, then exiled my Dad. Since neither of us were betrayer, I believe that would have won her the game anyway.
Cluck cluck, gibber gibber, my old man's a mushroom, etc.
I played in a game once where the guy setting up the loyalty deck managed to not include any Cylon or Sympathiser cards. An hour and a half later we twigged and checked and ritually murdered the transgressor.
I played in a game once where the guy setting up the loyalty deck managed to not include any Cylon or Sympathiser cards. An hour and a half later we twigged and checked and ritually murdered the transgressor.
I confess to being guilty of this crime. Man we breezed through that game, lauding our gaming prowess, etc.... oh... wait... umm.... good game everyone?
Random confession time. One time I made a big mistake when setting up a game of Battlestar Galactica and all players became Cylons :biggrin:
I had that happen one time I was playing (didn't set up the loyalty deck). The moment after the second person revealed themselves to be a Cylon, you just felt the pressure drop in the room as everyone started putting together why the game was going so rough.
Pandemic: Legacy updates! Last update (February) is here.
March:
So we played this game two weeks ago and I forgot to do the update. We played Quarantine Specialist/Medic/Operations Expert/Scientist with 2 funding, and had a pretty interesting shuffle. The very first Player Card was an Epidemic which led to another long stretch between Epidemics like we had in February, and the disease cubes were decently spread out. Fortunately the first player's turn involved knocking two 3-cube locations down to 2 cubes, so we didn't have an Outbreak on the initial infected cities draw. We won again with zero outbreaks, which is a marvel to me as I've never really seen games of Epidemic play out like that. We eradicated the Yellow disease and decided to name it "The Trops", which is short for it's actual name which has fourteen syllables and is effectively unpronounceable. Chosen upgrades were Stage 1 research on The Trops and a permanent research station in Seoul.
At this point, the Medic has the "can cure adjacent cities" upgrade, as well as the "spends extra action to leave a 3-cube city" scar. The Dispatcher has the "look at the top two Infection cards at the start of your turn" upgrade. The Quarantine Expert and the Researcher are co-workers, and the Scientist and the Operations Expert are Rivals. The Trops has one disease upgrade and The Protomolecule has two. We have permanent research stations in Atlanta, Karachi and Seoul. The Baghdad city card has the unfunded event to discard up to 3 cards and remove 3 cubes of matching colors from the map.
Due to our streak of low- and no-outbreak games, Baghdad and Riyadh are at panic level 2 and Cairo and Bangkok are at panic level 1. I have been checking the rules fairly obsessively to make sure we're not accidentally making the game any easier, and so far we've been good. The combination of Quarantine Expert and Operations Expert offers an unparalleled ability to safeguard multiple regions of the map, but something's gotta give eventually.
April: (pictures!)
We played this game last night, our first game with zero funding. The initial spread of 9 cities was great; no color had two 3-cubes, and only two CoDa cities were drawn; they were both 2-cubes and both two steps away from our research station in Karachi. I took the Quarantine Specialist again, and that's where I started. Our Medic started in Seoul near a 3-cube and a 2-cube, and our Dispatcher and Operations Expert started in Atlanta. We were all amused at the month's initial mission briefing; "Carry on, but put this reminder on the Infection track's 3rd space" felt ominous.
We played a few rounds in which we managed a quick cure on Red. Our Medic drew a third red card, and I had both Seoul and Tokyo, and we have that research station in Seoul. Our dispatcher moved me from Baghdad to Karachi, then I took a shuttle flight from Karachi to Seoul. I shared Seoul with the Medic and moved to Tokyo, finishing with a remote quarantine elsewhere. Then our Medic moved to Tokyo and took that card from me before moving back to Seoul to research the cure. Shortly thereafter we hit that second Epidemic; I turned over the story card and laughed at the ten panels to be opened.
Zombies Faded. Who would have guessed?
It was decided that the two C0da cities already on the board should be kept quarantined at all costs, in the hope of preventing as much Fade emergence as possible. Our third Epidemic did not bring up a C0da city from the bottom of the deck, but our fourth one did...
Fuck. City Zero, right on top of the Research Station. There's no way that bites us in the ass down the road. Again, luck was with us and we didn't draw Karachi in the post-Epidemic infection stage. Our Medic was in the area and we decided that she should move there immediately to quarantine. "It's ok, you're not really in a city full of Faded, you're in the basement of the research station, directing people putting up plastic and caution tape and shit. Totally safe. Look at it this way; you'll probably be the last to die if anything goes wrong."
And a good thing too, because Karachi was drawn very quickly thereafter. (That's me in Blue holding down that other C0da city in quarantine from a previous turn.)
Of course, I immediately moved to Karachi to reestablish Quarantine, and remote re-Quarantined Baghdad for good measure. Fuck you, Baghdad.
With the area on lockdown our Medic left for parts less translucent, eradicating Red at one point with the help of additional movement from the Dispatcher. Our Operations Expert used his abilities to move to other hotspots, establishing Military bases along the way, cleaning up northern Europe and eventually curing Blue. With only 4 cards left in the character deck our dispatcher cured Yellow for the victory.
We definitely got lucky with the shuffle again this game. Red was cured via the sharing of knowledge of two adjacent cities, one of them containing a research station, and I believe blue/yellow were drawn up to 5 for their cures without any knowledge sharing. I might be recalling incorrectly, there; I seem to remember discussion of passing Milan to our Op Expert. It turned out that most of the C0da cities were buried in the infection deck, but not so low as to be drawn from the bottom. We had one outbreak in yellow, Mexico City I think, nowhere near any other trouble areas. The end of the player deck came very quickly, though; if we'd had to coordinate Share Knowledge more then we certainly would have seen additional outbreaks. I think that's our biggest blind spot and one I try to think about often; our turns need not only to treat disease and quarantine, but set up Share Knowledge where appropriate as well.
Chosen upgrades were giving the Medic the dogtags and giving the Operations Expert the Local Pressure upgrade, which allows him to Quarantine adjacent cities if he's in a military base. We figure if we get an unlucky sequence of C0da city infections then he can fly to the center of the area and establish a military base, then quarantine all adjacent hot spots. There's several cities in the C0da region with 4 connections to C0da cities, and a couple with 5, so that should be a potent character/upgrade combination.
We didn't think of a name for Red, so we're talking about it on Facebook. I suggested "Bigpox" but I'm sure we can do better.
And finally, a rules question related to the mid-April stuff;
We decided that Faded are treated like cubes, not finding any mention in the rules that they weren't. Is that wrong? The principle concern was "can we still Quarantine Faded cities and prevent Faded infections/outbreaks?" It also occurs to me that even if we were right, when the Medic left Karachi she probably didn't spend an extra action to do so due to her Scar, but I don't think that would have had an effect on the outcome of the game.
And finally, a rules question related to the mid-April stuff;
We decided that Faded are treated like cubes, not finding any mention in the rules that they weren't. Is that wrong? The principle concern was "can we still Quarantine Faded cities and prevent Faded infections/outbreaks?" It also occurs to me that even if we were right, when the Medic left Karachi she probably didn't spend an extra action to do so due to her Scar, but I don't think that would have had an effect on the outcome of the game.
They are not the same.
Anything that explicitly refers to "cubes" (as many of the event cards do) applies to cubes only, not Faded. There are rules you should have been instructed to add to the rulebook for Faded figures.
Faded figures are equivalent to cubes in most ways, but only in the cases where the rules explicitly say so. You can certainly use quarantines to stop the placement of Faded figures; that's one of their primary use cases.
And finally, a rules question related to the mid-April stuff;
We decided that Faded are treated like cubes, not finding any mention in the rules that they weren't. Is that wrong? The principle concern was "can we still Quarantine Faded cities and prevent Faded infections/outbreaks?" It also occurs to me that even if we were right, when the Medic left Karachi she probably didn't spend an extra action to do so due to her Scar, but I don't think that would have had an effect on the outcome of the game.
They are not the same.
Anything that explicitly refers to "cubes" (as many of the event cards do) applies to cubes only, not Faded. There are rules you should have been instructed to add to the rulebook for Faded figures.
Faded figures are equivalent to cubes in most ways, but only in the cases where the rules explicitly say so. You can certainly use quarantines to stop the placement of Faded figures; that's one of their primary use cases.
Fair enough. We weren't playing with any Event cards, but I don't think we would have said "Faded = Cubes" if we had any that affected Cubes. I think the only interactions we had that particular game were applying Quarantine to a Faded city and having our Medic leave a 3-Faded city without spending an extra action. I think that Scar specifically refers to Cubes, though, so that was probably proper anyway.
Did you move the Medic with the Dispatcher before the start of his turn? If not, he should have gained a Scar for starting in a city with a Faded in it.
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
Did you move the Medic with the Dispatcher before the start of his turn? If not, he should have gained a Scar for starting in a city with a Faded in it.
Is it for starting a turn in a city with Faded, or only being in a city when it becomes Faded?
Did you move the Medic with the Dispatcher before the start of his turn? If not, he should have gained a Scar for starting in a city with a Faded in it.
Is it for starting a turn in a city with Faded, or only being in a city when it becomes Faded?
Any turn you start in a city with 1 or more faded figures. Basically never end your turn in one, but the dispatcher could come in handy to avoid that as well.
Hmm... both the Medic and I ended a turn in Karachi, and I believe the Dispatcher moved at least one of us out of there, probably the Medic. I, as the Quarantine Specialist, probably started a turn there. But, if we'd realized that rule then the Dispatcher would definitely have moved us out, as she typically spent several actions each turn moving other pawns. We won't retcon any scars, but we're definitely going to observe that rule going forward and I'll take another look through all the Faded rule additions before we play again.
Resolve is weakening against Seafall, there's a spoiler free review of it up on BGG finally and it's got me itching for it. I don't think I'd have a reliable 3rd player though and it seems like it'd be too easy without one. Although my son plays pretty aggressively, I could just see him ignoring easy resources to attack me just for the fun of it.
0
WearingglassesOf the friendly neighborhood varietyRegistered Userregular
So my in-law's bought the Doomtown:Reloaded base set (Yay!) and the first small expansion (More Yay!) but was unable to get the next ones on account of not being available anywhere (Boo!). I did some scouting and found the Foul Play expansion, is it any good?
Oh man I'm getting antsy for Captain Sonar. According to a random post I found on BGG, the owner stated that there should be stocks heading to the UK. This was 2 weeks ago though. Found a box over in Belgium that I'm sorely tempted to get shipped over, but it's a 25% markup after shipping.
Posts
Jokers are... Well, they're wild. They mean that 2/54 of your deck is legally whatever you want it to be at that moment. But if you're sleeving cards, you can stick any old thing in there and just call it a Joker.
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
Next step is making a campaign happen!
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Thats all I need to hear. I will now own Arboretum in 1-7(probably closer to 7) business days.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
https://www.youtube.com/watch?v=mmiXSOG1BtQ
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Gods this game is so good.
Also played a weird session of Vast: Dragon vs. Cave vs. Thief. Got the Dragon win but man the Cave really has no chance in that scenario.
4p with betrayer. First crisis was fuel, so we needed 4. I went first and chipped in a card. Dad chipped in 2, did some searching, chipped in a third. Wife didn't contribute. Last goes Mom. She puts a card in, but then we start discussing as a group. 4 cards mean we either pass, or if one is wrong then adding another doesn't make a difference. So my wife hands her card back to her.
Shuffle the pile and flip. 3 fuel, 1 medicine.
I know I'm solid, so I look right at my Dad and say he's the betrayer. He claims innocencell. My wife doesn't believe me (because she never does). I lobby and plead, declaring that on my next turn I'm calling for exile. Since I go last, I'm likely to be voted out first. Thankfully we call it on the next turn as we realize it's midnight.
So I flip my agenda to show I wasn't the betrayer. My Dad flips his... revealing he wasn't either. It was then that my Mom flips hers over with a grin to reveal that it was her. It only takes a moment to dawn on us what had happened.
When my wife gave my Mom her card back from the crisis pile, she gave her the wrong one. So my Mom, seeing she was given the wrong card, plays the betrayer role true and doesn't say a word. If we'd continued the game, she'd have us fighting amongst ourselves until the whole thing fell apart! Or, more likely, they'd have exiled me, then exiled my Dad. Since neither of us were betrayer, I believe that would have won her the game anyway.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Choose Your Own Chat 1 Choose Your Own Chat 2 Choose Your Own Chat 3
I've always wanted to do this deliberately.
I confess to being guilty of this crime. Man we breezed through that game, lauding our gaming prowess, etc.... oh... wait... umm.... good game everyone?
I had that happen one time I was playing (didn't set up the loyalty deck). The moment after the second person revealed themselves to be a Cylon, you just felt the pressure drop in the room as everyone started putting together why the game was going so rough.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
It is a much larger box than I was expecting. The quality of the component is stellar. I can't wait to play it sometime.
Oh, Cardhaus also shipped the copy of Arboretum I ordered! Yay!
Now to go back to trying not to buy board games for a while...
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
March:
At this point, the Medic has the "can cure adjacent cities" upgrade, as well as the "spends extra action to leave a 3-cube city" scar. The Dispatcher has the "look at the top two Infection cards at the start of your turn" upgrade. The Quarantine Expert and the Researcher are co-workers, and the Scientist and the Operations Expert are Rivals. The Trops has one disease upgrade and The Protomolecule has two. We have permanent research stations in Atlanta, Karachi and Seoul. The Baghdad city card has the unfunded event to discard up to 3 cards and remove 3 cubes of matching colors from the map.
Due to our streak of low- and no-outbreak games, Baghdad and Riyadh are at panic level 2 and Cairo and Bangkok are at panic level 1. I have been checking the rules fairly obsessively to make sure we're not accidentally making the game any easier, and so far we've been good. The combination of Quarantine Expert and Operations Expert offers an unparalleled ability to safeguard multiple regions of the map, but something's gotta give eventually.
April: (pictures!)
We played a few rounds in which we managed a quick cure on Red. Our Medic drew a third red card, and I had both Seoul and Tokyo, and we have that research station in Seoul. Our dispatcher moved me from Baghdad to Karachi, then I took a shuttle flight from Karachi to Seoul. I shared Seoul with the Medic and moved to Tokyo, finishing with a remote quarantine elsewhere. Then our Medic moved to Tokyo and took that card from me before moving back to Seoul to research the cure. Shortly thereafter we hit that second Epidemic; I turned over the story card and laughed at the ten panels to be opened.
Zombies Faded. Who would have guessed?
It was decided that the two C0da cities already on the board should be kept quarantined at all costs, in the hope of preventing as much Fade emergence as possible. Our third Epidemic did not bring up a C0da city from the bottom of the deck, but our fourth one did...
Fuck. City Zero, right on top of the Research Station. There's no way that bites us in the ass down the road. Again, luck was with us and we didn't draw Karachi in the post-Epidemic infection stage. Our Medic was in the area and we decided that she should move there immediately to quarantine. "It's ok, you're not really in a city full of Faded, you're in the basement of the research station, directing people putting up plastic and caution tape and shit. Totally safe. Look at it this way; you'll probably be the last to die if anything goes wrong."
And a good thing too, because Karachi was drawn very quickly thereafter. (That's me in Blue holding down that other C0da city in quarantine from a previous turn.)
Of course, I immediately moved to Karachi to reestablish Quarantine, and remote re-Quarantined Baghdad for good measure. Fuck you, Baghdad.
With the area on lockdown our Medic left for parts less translucent, eradicating Red at one point with the help of additional movement from the Dispatcher. Our Operations Expert used his abilities to move to other hotspots, establishing Military bases along the way, cleaning up northern Europe and eventually curing Blue. With only 4 cards left in the character deck our dispatcher cured Yellow for the victory.
We definitely got lucky with the shuffle again this game. Red was cured via the sharing of knowledge of two adjacent cities, one of them containing a research station, and I believe blue/yellow were drawn up to 5 for their cures without any knowledge sharing. I might be recalling incorrectly, there; I seem to remember discussion of passing Milan to our Op Expert. It turned out that most of the C0da cities were buried in the infection deck, but not so low as to be drawn from the bottom. We had one outbreak in yellow, Mexico City I think, nowhere near any other trouble areas. The end of the player deck came very quickly, though; if we'd had to coordinate Share Knowledge more then we certainly would have seen additional outbreaks. I think that's our biggest blind spot and one I try to think about often; our turns need not only to treat disease and quarantine, but set up Share Knowledge where appropriate as well.
Chosen upgrades were giving the Medic the dogtags and giving the Operations Expert the Local Pressure upgrade, which allows him to Quarantine adjacent cities if he's in a military base. We figure if we get an unlucky sequence of C0da city infections then he can fly to the center of the area and establish a military base, then quarantine all adjacent hot spots. There's several cities in the C0da region with 4 connections to C0da cities, and a couple with 5, so that should be a potent character/upgrade combination.
We didn't think of a name for Red, so we're talking about it on Facebook. I suggested "Bigpox" but I'm sure we can do better.
And finally, a rules question related to the mid-April stuff;
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Faded figures are equivalent to cubes in most ways, but only in the cases where the rules explicitly say so. You can certainly use quarantines to stop the placement of Faded figures; that's one of their primary use cases.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
THANKS. Picked up what may have been the last one? Or they lie about stock to push sales. Whatevs. Got it.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Until then, could someone @me whenever there's a page that's not full of spoilers I can't open?
Thanks.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
Still don't read them.
You will want them all.
:shake shake:
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
ADDICTS YE BE WARNED
Antsy in my pantsies!
http://steamcommunity.com/id/pablocampy