So are weapons allowed in Elysium in Regent Julia court? Is this summons to an Elysium? I would be armed if it's allowed so I wanted to ask, assuming my char would know.
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
Weapons are typically never allowed in any Elysium, unless you hold office or have a damn good reason. Your character should know better, unless your Sire wasn't much for Elysium or politics.
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited September 2016
This is a relative approximation of the woman.
One roll per post, apparently.
Good to know. (I imagine it's to avoid editing for better rolls.)
cj iwakura on
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
I assume no one is accepting the vitae offered. It restores a blood point if taken.
Seeing the die rolls, I'm going to be asking for help when I reach a point of needing one because Ardent's latest roll has me staring at the screen like O_O.
I don't honestly understand yet what the roll patterns are for skills here, probably just need an example to start.
The next step is understanding the needs of the system. I feel like I'm understand the that number of dice you roll is based on the points you have in attribute/skill (or whatever the combo of those is).
Is the 8 or more is a success and/or reroll any 10s a V:tM or NWoD requirement? Have the rulebooks, but I didn't get farther than character creation for now.
8 succeeds is an nWoD thing, I think. Original V:TM had variable difficulty numbers, but if CJ is running this with the nWoD rules it's always going to be 8. The o10 thing might change based on some abilities, though.
8 succeeds is an nWoD thing, I think. Original V:TM had variable difficulty numbers, but if CJ is running this with the nWoD rules it's always going to be 8. The o10 thing might change based on some abilities, though.
Not always. If I remember correctly Vampires are sometimes rolling against difficulty 7 for Discipline-enhanced rolls?
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
Unless it's something I deem more challenging than normal, I'll typically allow it to succeed with 1 success. I'll be up front when a situation will make it more challenging.
Feel free to ask prior to making a roll.
I honestly forgot about the o10 rule, so feel free to add that in going forward. (I'd been under the impression that 10s just resulted in exceptional successes.)
The next step is understanding the needs of the system. I feel like I'm understand the that number of dice you roll is based on the points you have in attribute/skill (or whatever the combo of those is).
Is the 8 or more is a success and/or reroll any 10s a V:tM or NWoD requirement? Have the rulebooks, but I didn't get farther than character creation for now.
You're pretty much spot on. To give another example(from the NWoD book), you'd roll Wits+Investigation to examine an area. If you had 3 in Wits and 4 in Investigation, it'd be 7d10. But if you have, say, 2 points in Auspex, and are using that as well, it'd be 9d10.
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MaclayInsquequo Totus Es UnusHere and ThereRegistered Userregular
@Fencingsax I don't think Danny would be opposed to people referring to him by a nickname, if Max thinks 'Mouse' would be a good fit based on what he's seen, he's welcome to see if it sticks. But I don't think Danny has been 'Mouse' yet.
If Lizzy when out the side where Sybil had a smoke, would that be considered leaving? I was thinking of smoothing things out with her but that one line about the Lobby was opened and nothing else makes me wonder.
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
Technically, but if she stays in the immediate area, a complaint is unlikely.
So I am thinking of running a vampire game hoped to get some thoughts and ideas and feedback.
My main idea (before I get into plotting) is to run the game much more as a narrative with a lot of hidden information. The basic structure would be that the prince of a city has given your group a task and expects you to carry it out.
Players would then have to report back individually and as a group every month of in game time. So a player might give me two tasks they want to complete in the time and how they want to complete it and what they bring and what resources they're willing to use so on and so forth and I make the rolls and tell them how they fare and then they get to write up a report to the rest of the group.
Thus the only "scenes" as it were would be the stories each character tells to the rest of the group.
This lets players do all their long writing without things getting bogged down. It lets them interact with NPCs and write about how they reacted without waiting for the GM to tell them what is up. It lets combat happen without a lot of game slowdown. And also lets players take actions against other players/be sneaky/play like actual goddamn vampires. As a nice side benefit it means that the posting/writing requirements for the GM isn't 4+ times that of a player.
I haven't figured out exactly how I am going to structure things (like how many "actions" do you get per week) or how I am going to build/present the game world or what exactly the over plot is et al. But I figured I can start work on the first part which would be figuring out how to structure things(at least for the start)
So I am thinking of running a vampire game hoped to get some thoughts and ideas and feedback.
My main idea (before I get into plotting) is to run the game much more as a narrative with a lot of hidden information. The basic structure would be that the prince of a city has given your group a task and expects you to carry it out.
Players would then have to report back individually and as a group every month of in game time. So a player might give me two tasks they want to complete in the time and how they want to complete it and what they bring and what resources they're willing to use so on and so forth and I make the rolls and tell them how they fare and then they get to write up a report to the rest of the group.
Thus the only "scenes" as it were would be the stories each character tells to the rest of the group.
This lets players do all their long writing without things getting bogged down. It lets them interact with NPCs and write about how they reacted without waiting for the GM to tell them what is up. It lets combat happen without a lot of game slowdown. And also lets players take actions against other players/be sneaky/play like actual goddamn vampires. As a nice side benefit it means that the posting/writing requirements for the GM isn't 4+ times that of a player.
I haven't figured out exactly how I am going to structure things (like how many "actions" do you get per week) or how I am going to build/present the game world or what exactly the over plot is et al. But I figured I can start work on the first part which would be figuring out how to structure things(at least for the start)
You may want to ask in the general RP thread, but IMO, sounds like it would kill most if not all opportunities for group interaction.
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
Well, no one had talked with the Seneschal as directed... I was going to basically gloss that over, and then yes, that's acceptable. The same night, or the one afterward? Technically there is time that evening, though it's up to group preference.
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
Unless Danny disagrees, that seems to be the case.
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MaclayInsquequo Totus Es UnusHere and ThereRegistered Userregular
Danny doesn't like to be in charge of decision making. He'll acquiesce to majority rule a lot of the time.
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited September 2016
Unless anyone has more to ask of the Seneschal or anyone at Elysium, they are free to leave and prepare before meeting up later.
If you care to do any investigating or use any resources to learn more about Chinatown or the Kuei-Jin, you have that option as well(roll Wits + Investigation + [Background]).
Asking around at Elysium will not require an investigative roll. Asking around the city will.
If I'm in chinatown (I have it written up but not posted) and I want to spot the Kuei-Jin among the people there, would that be Perception, Alertness, and Auspex or Perception, Streetwise, and Auspex?
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
It's assumed you went along, yes. You could try Aura Perception, but you'd be trying to spot one in a crowd. AP requires focusing on one person.
I was mostly just thinking of a general look around and thought "Auspex heightens senses, let's use that" but I guess I'll just not as I'm looking for anyone who stands out as vampire in the crowd.
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PSN: Boozer_777
One roll per post, apparently.
Good to know. (I imagine it's to avoid editing for better rolls.)
Being that Lizzy has been in NYC since 2008, wouldn't she know who or if there was a Malk Primogen?
And that depends on how active Lizzy's been in local politics.
I don't honestly understand yet what the roll patterns are for skills here, probably just need an example to start.
4d10o10h8 1 [4d10o10h8=3, 2, 1, [10, 4]]
4d means 4 dice
10 means 10 sides to the dice
o10 means a result that comes up 10 is rerolled until it is not 10
h8 means count any result greater than 8 as a success.
Orokos -- which is the engine Geth uses to roll -- is very robust.
The "o10h8" was where I got lost.
The next step is understanding the needs of the system. I feel like I'm understand the that number of dice you roll is based on the points you have in attribute/skill (or whatever the combo of those is).
Is the 8 or more is a success and/or reroll any 10s a V:tM or NWoD requirement? Have the rulebooks, but I didn't get farther than character creation for now.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
*shrug* Most of the time it is 8, though.
Edit... I rolled a 12 from a d10?
Geth roll 6d10o10 for Fun!
Feel free to ask prior to making a roll.
I honestly forgot about the o10 rule, so feel free to add that in going forward. (I'd been under the impression that 10s just resulted in exceptional successes.)
8 or higher will count as a success.
You're pretty much spot on. To give another example(from the NWoD book), you'd roll Wits+Investigation to examine an area. If you had 3 in Wits and 4 in Investigation, it'd be 7d10. But if you have, say, 2 points in Auspex, and are using that as well, it'd be 9d10.
My main idea (before I get into plotting) is to run the game much more as a narrative with a lot of hidden information. The basic structure would be that the prince of a city has given your group a task and expects you to carry it out.
Players would then have to report back individually and as a group every month of in game time. So a player might give me two tasks they want to complete in the time and how they want to complete it and what they bring and what resources they're willing to use so on and so forth and I make the rolls and tell them how they fare and then they get to write up a report to the rest of the group.
Thus the only "scenes" as it were would be the stories each character tells to the rest of the group.
This lets players do all their long writing without things getting bogged down. It lets them interact with NPCs and write about how they reacted without waiting for the GM to tell them what is up. It lets combat happen without a lot of game slowdown. And also lets players take actions against other players/be sneaky/play like actual goddamn vampires. As a nice side benefit it means that the posting/writing requirements for the GM isn't 4+ times that of a player.
I haven't figured out exactly how I am going to structure things (like how many "actions" do you get per week) or how I am going to build/present the game world or what exactly the over plot is et al. But I figured I can start work on the first part which would be figuring out how to structure things(at least for the start)
You may want to ask in the general RP thread, but IMO, sounds like it would kill most if not all opportunities for group interaction.
I just read up on them in wikis thanks to Google but I'm not familiar with them myself.
PSN: Boozer_777
Of course, there are likely others who know more, if you care to ask around.
If you care to do any investigating or use any resources to learn more about Chinatown or the Kuei-Jin, you have that option as well(roll Wits + Investigation + [Background]).
Asking around at Elysium will not require an investigative roll. Asking around the city will.