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[Civilization] New civs, leaders, game features announced as a new season. Vampires!

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Posts

  • Inquisitor77Inquisitor77 2 x Penny Arcade Fight Club Champion A fixed point in space and timeRegistered User regular
    Abbalah wrote: »
    So greenmangaming sent me an email with a voucher for 22% off Civ 6, and I can't use it unless I'm logged in, and if I'm logged in and try to use it it tells me members don't need vouchers anymore and that logging in will give me the lowest price, and yet it still wants to charge me $80.

    Any idea what gives? Does this email exist purely to mock me?

    $80? I'm going to assume you're out of the United States, because full price would be $60 here...

  • AbbalahAbbalah Registered User regular
    Abbalah wrote: »
    So greenmangaming sent me an email with a voucher for 22% off Civ 6, and I can't use it unless I'm logged in, and if I'm logged in and try to use it it tells me members don't need vouchers anymore and that logging in will give me the lowest price, and yet it still wants to charge me $80.

    Any idea what gives? Does this email exist purely to mock me?

    $80? I'm going to assume you're out of the United States, because full price would be $60 here...

    Deluxe edition. It's not an issue with the voucher working for the deluxe vs standard, though, because it wants to charge me full price for either.

  • JusticeforPlutoJusticeforPluto Registered User regular
    https://civilization.com/news/entries/civilization-vi-shape-your-world-with-active-progression

    This system seems cool. Basically what you do in world (like what you build and where you settle) will effect how and when you can unlock certain techs and civics. The example they have was that costal starts make it easier to get into ship building and the related techs.

  • enlightenedbumenlightenedbum Registered User regular
    It's not quite as cool as that in practice, I don't think. Still neat.

    Self-righteousness is incompatible with coalition building.
  • Fleur de AlysFleur de Alys Biohacker Registered User regular
    Yeah, that was the announced feature I was most excited about. Then I saw that it basically boiled down to a "quest system" where fulfilling a requirement gives you half off on a tech.

    It was enough of a bummer that it pushed the game from Day One to Big Sale And Maybe First DLC for me.

    Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
  • enlightenedbumenlightenedbum Registered User regular
    edited September 2016
    https://www.youtube.com/watch?v=VSCTlpEM9Vw

    Pericles leads. Why Gorgo is on the leader list in the one preview video remains a mystery for now then.

    They get an extra wildcard slot no matter what government they're in.
    Hoplites get bonuses for adjacent Hoplites.
    The Acropolis replaces the Theater District. Has to be built on a hill, gets larger adjacency bonuses for being next to other districts, especially the city center.
    They get bonus culture for every city-state they are suzerain over.

    The wildcard policy alone makes them extremely intriguing to me.

    enlightenedbum on
    Self-righteousness is incompatible with coalition building.
  • A duck!A duck! Moderator, ClubPA mod
    Looks like this game's Poland in terms of adaptiveness. Feels like the first civ where you can 100% play the map.

  • RamiRami Registered User regular
    So for the last week I've been trying to beat Civ 5 on Deity (I only play on King) and it might just be the hardest video game I've ever played. I have no idea how you could succeed, certainly tech/culture victories are impossible and military you're always going to be 1 or 2 techs behind. I tried to stack the deck in my favour as much as possible, by picking archipelago maps and a strong naval civ, choosing enemy civs that aren't military minded. I even turned barbs off because jesus christ I couldn't move outside of my city without being killed by barbs at a higher military tech level than I was.

    I had 1 game go pretty far; I got to the sweet spot of Navigation, where the frigate and privateer become the strongest naval units and don't get replaced until about 2 eras later. So we're all on the same page, and I surround an enemy capital with 9 frigates (all my iron) and 10 privateers. Usually I park a slightly wounded privateer by the city because the AI always targets the wounded units first and privateers can heal anywhere, then my frigates bombard the city until low enough to capture with a privateer.

    Except I couldn't scratch it, the 5 frigates that could get close enough to fire could only bring it down by about 22 hp, and then it healed 20 back every turn. By the time I had enough 3rd promotion frigates (+1 range) and I could bring enough guns on it to bring it down everyone else was spitting out submarines and battleships and I was basically fucked.

    Anyway last night I managed to win, by cheesing the shit out of it. It is the hollowest accomplishment of my life.

    But deity level is basically unplayable anyway.

    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
    sig.gif
  • KadokenKadoken Giving Ends to my Friends and it Feels Stupendous Registered User regular
    https://www.youtube.com/watch?v=VSCTlpEM9Vw

    Pericles leads. Why Gorgo is on the leader list in the one preview video remains a mystery for now then.

    They get an extra wildcard slot no matter what government they're in.
    Hoplites get bonuses for adjacent Hoplites.
    The Acropolis replaces the Theater District. Has to be built on a hill, gets larger adjacency bonuses for being next to other districts, especially the city center.
    They get bonus culture for every city-state they are suzerain over.

    The wildcard policy alone makes them extremely intriguing to me.

    http://youtube.com/watch?v=MYtjpIwamos

  • A duck!A duck! Moderator, ClubPA mod
    edited September 2016
    Rami wrote: »
    So for the last week I've been trying to beat Civ 5 on Deity (I only play on King) and it might just be the hardest video game I've ever played. I have no idea how you could succeed, certainly tech/culture victories are impossible and military you're always going to be 1 or 2 techs behind. I tried to stack the deck in my favour as much as possible, by picking archipelago maps and a strong naval civ, choosing enemy civs that aren't military minded. I even turned barbs off because jesus christ I couldn't move outside of my city without being killed by barbs at a higher military tech level than I was.

    I had 1 game go pretty far; I got to the sweet spot of Navigation, where the frigate and privateer become the strongest naval units and don't get replaced until about 2 eras later. So we're all on the same page, and I surround an enemy capital with 9 frigates (all my iron) and 10 privateers. Usually I park a slightly wounded privateer by the city because the AI always targets the wounded units first and privateers can heal anywhere, then my frigates bombard the city until low enough to capture with a privateer.

    Except I couldn't scratch it, the 5 frigates that could get close enough to fire could only bring it down by about 22 hp, and then it healed 20 back every turn. By the time I had enough 3rd promotion frigates (+1 range) and I could bring enough guns on it to bring it down everyone else was spitting out submarines and battleships and I was basically fucked.

    Anyway last night I managed to win, by cheesing the shit out of it. It is the hollowest accomplishment of my life.

    But deity level is basically unplayable anyway.

    My only Diety win was with Venice (of all people), and required me going back and replaying 40 turns after Brazil sniped a cultural victory the turn I was casting ballots for world leader.

    Raging barbarians is so much in the players favor that I've stopped playing with it on. I can usually run a sweep a few dozen turns in and pick up 3 or 4 workers out of the settlers that get caught, since the game never gives them an escort.

    Archipelago is also largely stacked against the player. The sooner you can have other civs sending caravans at you the better, and they definitely get land routes faster than sea ones. It also slows down conquest, which is required on higher levels to deal with runaways.

    A duck! on
  • enlightenedbumenlightenedbum Registered User regular
    Rami wrote: »
    So for the last week I've been trying to beat Civ 5 on Deity (I only play on King) and it might just be the hardest video game I've ever played. I have no idea how you could succeed, certainly tech/culture victories are impossible and military you're always going to be 1 or 2 techs behind. I tried to stack the deck in my favour as much as possible, by picking archipelago maps and a strong naval civ, choosing enemy civs that aren't military minded. I even turned barbs off because jesus christ I couldn't move outside of my city without being killed by barbs at a higher military tech level than I was.

    I had 1 game go pretty far; I got to the sweet spot of Navigation, where the frigate and privateer become the strongest naval units and don't get replaced until about 2 eras later. So we're all on the same page, and I surround an enemy capital with 9 frigates (all my iron) and 10 privateers. Usually I park a slightly wounded privateer by the city because the AI always targets the wounded units first and privateers can heal anywhere, then my frigates bombard the city until low enough to capture with a privateer.

    Except I couldn't scratch it, the 5 frigates that could get close enough to fire could only bring it down by about 22 hp, and then it healed 20 back every turn. By the time I had enough 3rd promotion frigates (+1 range) and I could bring enough guns on it to bring it down everyone else was spitting out submarines and battleships and I was basically fucked.

    Anyway last night I managed to win, by cheesing the shit out of it. It is the hollowest accomplishment of my life.

    But deity level is basically unplayable anyway.

    Small thing that will improve your gameplay a ton:

    1) Make every city production focused
    2) Every time a city grows, pick the tile yourself. Emphasize food early moving towards hammers.

    This takes advantage of a weird priority thing in the game where the turn a city grows the new citizen produces all the yields of the tile it chooses to work... except food. By making your cities hammer focused, the AI governor will select a hill on that first turn. Over the course of a game (especially in the early game) that's a bunch of extra hammers that helps snowball. That trick alone is probably worth a difficulty level.

    Self-righteousness is incompatible with coalition building.
  • hippofanthippofant ティンク Registered User regular
    edited September 2016
    Rami wrote: »
    So for the last week I've been trying to beat Civ 5 on Deity (I only play on King) and it might just be the hardest video game I've ever played. I have no idea how you could succeed, certainly tech/culture victories are impossible and military you're always going to be 1 or 2 techs behind. I tried to stack the deck in my favour as much as possible, by picking archipelago maps and a strong naval civ, choosing enemy civs that aren't military minded. I even turned barbs off because jesus christ I couldn't move outside of my city without being killed by barbs at a higher military tech level than I was.

    I had 1 game go pretty far; I got to the sweet spot of Navigation, where the frigate and privateer become the strongest naval units and don't get replaced until about 2 eras later. So we're all on the same page, and I surround an enemy capital with 9 frigates (all my iron) and 10 privateers. Usually I park a slightly wounded privateer by the city because the AI always targets the wounded units first and privateers can heal anywhere, then my frigates bombard the city until low enough to capture with a privateer.

    Except I couldn't scratch it, the 5 frigates that could get close enough to fire could only bring it down by about 22 hp, and then it healed 20 back every turn. By the time I had enough 3rd promotion frigates (+1 range) and I could bring enough guns on it to bring it down everyone else was spitting out submarines and battleships and I was basically fucked.

    Anyway last night I managed to win, by cheesing the shit out of it. It is the hollowest accomplishment of my life.

    But deity level is basically unplayable anyway.

    Small thing that will improve your gameplay a ton:

    1) Make every city production focused
    2) Every time a city grows, pick the tile yourself. Emphasize food early moving towards hammers.

    This takes advantage of a weird priority thing in the game where the turn a city grows the new citizen produces all the yields of the tile it chooses to work... except food. By making your cities hammer focused, the AI governor will select a hill on that first turn. Over the course of a game (especially in the early game) that's a bunch of extra hammers that helps snowball. That trick alone is probably worth a difficulty level.

    IIRC, basically a city's resource generation happens in order. So food comes first, and if a wild citizen appears, it appears before any of the other generation cycles. So the trick doesn't just work for hammers, but hammers is pretty much the best resource to use it on.

    Also, in general, city governors are terrible. They'll choose high gold luxury tiles over food/hammer tiles early in the game, for example, and that's often enough to cost you a full difficulty level. It's a lot of extra micromanagement, but putting citizens down manually helps a lot.

    Deity is serious bullshit though. AFAIK, most people have to engage in all sorts of shenanigans to make it. (Like this, and also doing stuff with Great Scientists and whatnot.)

    hippofant on
  • enlightenedbumenlightenedbum Registered User regular
    My deity win for the achievement was a tiny duel map as Atilla, so yeah.

    Self-righteousness is incompatible with coalition building.
  • Ivan HungerIvan Hunger Registered User regular
    So I take it Fred and Perry are going to be mortal enemies in pretty much every game that has both of them.

  • AldoAldo Hippo Hooray Registered User regular
    And if you just really want that $#%@!ing achievement.
    https://www.youtube.com/watch?v=7pNwiAB3-2I

  • AbbalahAbbalah Registered User regular
    hippofant wrote: »
    Rami wrote: »
    So for the last week I've been trying to beat Civ 5 on Deity (I only play on King) and it might just be the hardest video game I've ever played. I have no idea how you could succeed, certainly tech/culture victories are impossible and military you're always going to be 1 or 2 techs behind. I tried to stack the deck in my favour as much as possible, by picking archipelago maps and a strong naval civ, choosing enemy civs that aren't military minded. I even turned barbs off because jesus christ I couldn't move outside of my city without being killed by barbs at a higher military tech level than I was.

    I had 1 game go pretty far; I got to the sweet spot of Navigation, where the frigate and privateer become the strongest naval units and don't get replaced until about 2 eras later. So we're all on the same page, and I surround an enemy capital with 9 frigates (all my iron) and 10 privateers. Usually I park a slightly wounded privateer by the city because the AI always targets the wounded units first and privateers can heal anywhere, then my frigates bombard the city until low enough to capture with a privateer.

    Except I couldn't scratch it, the 5 frigates that could get close enough to fire could only bring it down by about 22 hp, and then it healed 20 back every turn. By the time I had enough 3rd promotion frigates (+1 range) and I could bring enough guns on it to bring it down everyone else was spitting out submarines and battleships and I was basically fucked.

    Anyway last night I managed to win, by cheesing the shit out of it. It is the hollowest accomplishment of my life.

    But deity level is basically unplayable anyway.

    Small thing that will improve your gameplay a ton:

    1) Make every city production focused
    2) Every time a city grows, pick the tile yourself. Emphasize food early moving towards hammers.

    This takes advantage of a weird priority thing in the game where the turn a city grows the new citizen produces all the yields of the tile it chooses to work... except food. By making your cities hammer focused, the AI governor will select a hill on that first turn. Over the course of a game (especially in the early game) that's a bunch of extra hammers that helps snowball. That trick alone is probably worth a difficulty level.

    IIRC, basically a city's resource generation happens in order. So food comes first, and if a wild citizen appears, it appears before any of the other generation cycles. So the trick doesn't just work for hammers, but hammers is pretty much the best resource to use it on.

    Also, in general, city governors are terrible. They'll choose high gold luxury tiles over food/hammer tiles early in the game, for example, and that's often enough to cost you a full difficulty level. It's a lot of extra micromanagement, but putting citizens down manually helps a lot.

    Deity is serious bullshit though. AFAIK, most people have to engage in all sorts of shenanigans to make it. (Like this, and also doing stuff with Great Scientists and whatnot.)

    Randomized deity advice follows:
    Trade and research agreements are really important on deity. Early trade routes are significant, especially because the AI will have a significant tech lead on you early on, so you'll likely be able to get +4 (or more) research from each trade caravan at a point in the game where you're only getting 8 per turn baseline. Establishing a bunch of research agreements and then rushing Porcelain Tower is usually the thing that will make the game start to turn in your favor.

    You'll find yourself selling your resources a lot for cash (Saudi Arabia is really good on Deity as a result - their unique market replacement gives you more stuff to sell, and AI gold bonuses means they'll always have enough money to buy.)

    You can't afford to go to war early [unless you're doing something really specific], and to prevent it you'll want to keep your neighbors at war with each other as much as possible - I usually find the most aggressive guy on the map and start bribing him to declare war on everybody. This can sometimes take basically all of your gold income for the duration of the deal; it's usually worth it.

    If you're able to pick up a religion, forget about spreading it. Take Interfaith Dialogue, build as many missionaries as you can as early as you can, and send them straight to the largest holy city you can get them to. AI gets huge bonuses to all their yields, so A)they generate so much faith you'll never be able to keep up with their missionary spam to spread your religion anyway, and B)their cities will be enormous. It's not uncommon to be able to generate 120-150 beakers per spread religion at a point in the game where your civ is generating 60-80 per turn, meaning each missionary is worth about 2/3 of a great scientist.

    Play tall. The AI will declare war at the drop of a hat if you have too many cities, and you can't afford to have that happen until the midgame. Go Tradition, build 3-4 cities in the best spots you can find, try to grow them as big as you can.

    City-State allies are a big deal - aside from the actual bonuses, they get the same yield bonuses actual AIs do and as a result will often have a military that's better than yours until the late game. Take advantage of this - use the money you're getting from all your trade routes and luxury sales to ally as many city-states as you can, especially those that border you and/or belligerent AIs; they'll be a valuable military buffer when you eventually do get declared on. Also Diplomatic Victory is likely the easiest/most reliable way to win on Deity - it's one of the few areas in which the AI yield bonuses don't help them that much and it usually becomes possible before the AI can finish the space race.

    The Great Scientist thing is about optimizing them - they give you an amount of science equal to what you've generated yourself over the course of the last 6 turns (I think it's 8 on normal? I usually play on quick), so if you're going to pop them you want to do it when your research is already high - usually 6 turns after you've finished Universities or Public Schools in all your cities.

    If you have to go to war, ranged units are king - the AI will have more units than you, so you can't afford to trade hits back and forth in melee, you need to kill stuff without taking damage back. You can try to rush crossbowmen, but it can be difficult to beat the AI there. I usually try to beat the AI to Artillery and then capitalize on the period of time where I've got artillery and the AI doesn't to kneecap a threat and take a few cities. If you're Saudi Arabia, you can often get aggressive much earlier because Camel Archers are insane - hit and runs with those allow you to whittle down enemy units and even bombard and capture cities without taking any return fire, something you otherwise can't really do until Artillery.

    Don't bother with early wonders - AI production bonuses are too big, and early on you won't have had enough time to level the field with incremental advantages yet. The only way you're ever going to get the great library on deity is to conquer the city an AI built it in, and production spent on a wonder you don't get is a substantial blow, especially early on. The more you play, the more you'll get a feel for which ones you can go after (Depending on the map, you'll occasionally be able to get Hanging Gardens, for example, and the Oracle often goes surprisingly late).

    Be cautious about your ideology, and once you've declared one try to get it declared as the word ideology as soon as you can even if you piss off the neighbors doing so - the AI will almost always have a tourism advantage over you, and will also almost always pick a different ideology from you, and then you'll take a big happiness hit because of ideology dissatisfaction. It can sometimes be worth it to deliberately delay an ideology and give up the free tenets for getting it early just so there will be some major AIs on the same ideology as you.

    Basically, aside from demanding really optimal play in general, a big part of succeeding on Deity is understanding that the AI bonuses are so big they're often literally insurmountable, and so using them against the AI wherever you can. They get huge gold bonuses and near-infinite money - so they always have money to trade you for stuff, and if you've got enough stuff to trade, you can get near-infinite money. They get huge populations - so Interfaith Dialogue is worth twice as many beakers as normal. They get huge production bonuses - so City-State allies are much more valuable, but often still cost the same, etc.

  • DarkMechaDarkMecha The Outer SpaceRegistered User regular
    I'm really excited for Civ 6, especially the active progression system. Playing to the strengths of the map and just trying to make the best of it is one of my favorite things about 4x games, especially Civ. It's like a story that unfolds, often hilariously when you start out with a bad spot, but that can be fun too.

    One thing I hope they improve is the AI diplomacy. Civ 5's isn't bad IMO, but it could still be better and more interesting. I've been playing the new Master of Orion and I've found it very frustrating that the AI is seemingly oblivious to other AIs being way ahead / winning. It's like they just don't know or care, so they won't rally to fight the guy across the galaxy stomping everyone and about to win a victory type of some kind. Instead they stubbornly demand unfair deals with me and refuse alliances constantly. Has made the game feel stale and play out about the same every time, which is a real shame. For any gripes I've had with Civ 5's AI, I don't remember it being that oblivious.

    Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
  • enlightenedbumenlightenedbum Registered User regular
    Civ 5's diplomatic AI is capricious and random and holds a fucking grudge forever, even if you were allied in a war earlier.

    Still though, it's way better than it was. I miss Civ 4's diplomacy.

    Self-righteousness is incompatible with coalition building.
  • Ivan HungerIvan Hunger Registered User regular
    The agenda system seems like a bit of a mixed bag. Some leaders hate when their neighbors do well in some aspect of the game, but others hate it when their neighbors fall behind.

    Montezuma hates anyone who has more luxuries than he does.
    Pedro hates anyone who has more great people than he does.
    Qin hates anyone who has more wonders than he does.
    Victoria hates anyone who has a city on any continent where she doesn't have a city.
    Frederick hates anyone who interacts with city states at all.

    Cleopatra hates anyone who has a weak army.
    Catherine hates anyone who doesn't use spies.
    Hojo hates anyone who has a strong army but weak culture.
    Harald hates anyone who has a weak navy.

    It seems like the Leaders in the first category will generally want to team up against the empire that's running away with the game, since that empire will probably be excelling in all aspects, which will trigger each of their individual agendas. The Leaders in the second category, however, will generally want to make peace with the runaway empire, and instead focus on bullying smaller, weaker empires.

  • enlightenedbumenlightenedbum Registered User regular
    There are also a ton of things on the relationship details thing. It seems like you might be able to develop long term allies again, which would be nice.

    Self-righteousness is incompatible with coalition building.
  • AhiMahiAhiMahi Registered User regular
    Clicked purchase button on Steam. I loved all Civ games(except Beyond Earth) so this is no brainer for me. Looking forward to sinking in several hundreds of hours of my life into it.

  • AldoAldo Hippo Hooray Registered User regular
    edited September 2016
    In defense of the AI's flake-y nature: I am reading The Ottoman Endgame by Sean McMeekin and it sounds like the Balkans were just like a CivV game.

    Leading up to the Great War there were the 1st and 2nd Balkan wars where the newly formed Balkan states and the minor states around them are all of a single mind: grab land from the crumbling Ottoman empire. All of these states were backed by the great powers to some extent. However: nothing was set in stone and Bulgaria was royally fucked over by their allies, because they did most of the fighting, while Greece grabbed a few big cities and fertile lands. In the following peace talks Bulgaria had to give up the areas they conquered. In the following war all the alliances had shifted again. From afar it looks like the Balkan states would always work together, but when you read about the ways they screwed each other it becomes apparent that they were only on the same team as long as there was an Ottoman army shelling them and even that was not always the case.

    Other example: During the first month of the Great War the Germans and Ottomans were not formal allies yet and there were even talks with the archnemesis Russia to join an alliance with them. The Russians and Ottomans were just like FrancexEngland for most of written history, a few decades earlier the Tsar's army had marched all the way up to Constantinople and they already called the city Tsargrad up in St Petersburg.

    And here we are complaining about our allies from previous wars, imagine how the Bulgarians felt like when their allies got the spoils of wars that they won, or how the Germans must have felt if they had learned of the talks between the Ottomans and Russians.

    Aldo on
  • Ivan HungerIvan Hunger Registered User regular
    Ave, true to Caesar.

    If you like going super wide, have we got a civ for you.



    Trajan's Column: All newly founded cities start with a free monument.
    All Roads Lead to Rome: All newly founded cities start with a free trading post. Cities founded within trading range of the capital will start with roads connecting them to the capital. Trade routes generate more money when they pass through trading posts in your own cities.
    Legion: Replaces Swordsman. Has more combat strength. Has build charges that it can use to make forts or roads. Costs more production.
    Baths: Replaces Aquaduct district. Provides more housing. Provides Amenities.

  • AbbalahAbbalah Registered User regular
    That seems...really good.

  • BullheadBullhead Registered User regular
    Ave, true to Caesar.

    Legion: Replaces Swordsman. Has more combat strength. Has build charges that it can use to make forts or roads. Costs more production.

    I wonder if the build charges regenerate over turns, or if it's a one time build.

    96058.png?1619393207
  • AbbalahAbbalah Registered User regular
    Video makes it sound like a finite number of charges, just like actual builders (although presumably you keep your swordsman when they're all gone)

    Free roads and two free buildings per city, though - that's a pretty substantial early-game speed boost. And with Baths giving bonus housing they might not be stuck staying wide once they've grabbed a bunch of territory. Neat.

  • A duck!A duck! Moderator, ClubPA mod
    edited September 2016
    Apparently the free building is whatever is the lowest cost when founded. Normally that's monuments, but there may be modifiers on cards.

    A duck! on
  • enlightenedbumenlightenedbum Registered User regular
    Well, there's my first game after the traditional America one.

    Self-righteousness is incompatible with coalition building.
  • AhiMahiAhiMahi Registered User regular
    I think they did a fine job giving very unique positive advantage for each civ. With this every game will be a different game. If you factor in all the terrain boost bonus then... then... mind explode?

    It's going to be a long one month :(

  • schussschuss Registered User regular
    AhiMahi wrote: »
    I think they did a fine job giving very unique positive advantage for each civ. With this every game will be a different game. If you factor in all the terrain boost bonus then... then... mind explode?

    It's going to be a long one month :(

    I have one more achievement I want before this drops (Poland can into space), then I'm good.

  • enlightenedbumenlightenedbum Registered User regular
    schuss wrote: »
    AhiMahi wrote: »
    I think they did a fine job giving very unique positive advantage for each civ. With this every game will be a different game. If you factor in all the terrain boost bonus then... then... mind explode?

    It's going to be a long one month :(

    I have one more achievement I want before this drops (Poland can into space), then I'm good.

    So basically the easiest one? :P

    Self-righteousness is incompatible with coalition building.
  • schussschuss Registered User regular
    schuss wrote: »
    AhiMahi wrote: »
    I think they did a fine job giving very unique positive advantage for each civ. With this every game will be a different game. If you factor in all the terrain boost bonus then... then... mind explode?

    It's going to be a long one month :(

    I have one more achievement I want before this drops (Poland can into space), then I'm good.

    So basically the easiest one? :P

    Well, I'm playing on King and am super-rusty, so not as easy as it should be.

  • jdarksunjdarksun Struggler VARegistered User regular
    schuss wrote: »
    AhiMahi wrote: »
    I think they did a fine job giving very unique positive advantage for each civ. With this every game will be a different game. If you factor in all the terrain boost bonus then... then... mind explode?

    It's going to be a long one month :(
    I have one more achievement I want before this drops (Poland can into space), then I'm good.
    There are a handful that seem like I should be able to get (The Golden Path, Model of a Modern Major-General, Barbary Pirate, Ruler of the Seas, He Threw a Car at My Head!) and at least one that I feel like I should already have (Panzer "Shafernator" General), but man. A lot of these are really grindy (1000 tile purchases / trees chopped / temples constructed / etc). I've got 600 hours on record, surely I should have been able to get those naturally.

  • enlightenedbumenlightenedbum Registered User regular
    I didn't get those until well over a thousand hours. Also I forget to build temples most of the time.

    Self-righteousness is incompatible with coalition building.
  • BullheadBullhead Registered User regular
    schuss wrote: »
    schuss wrote: »
    AhiMahi wrote: »
    I think they did a fine job giving very unique positive advantage for each civ. With this every game will be a different game. If you factor in all the terrain boost bonus then... then... mind explode?

    It's going to be a long one month :(

    I have one more achievement I want before this drops (Poland can into space), then I'm good.

    So basically the easiest one? :P

    Well, I'm playing on King and am super-rusty, so not as easy as it should be.

    Poland's excellent at this, it's how I managed both my first immortal and emperor wins.

    96058.png?1619393207
  • BullheadBullhead Registered User regular
    jdarksun wrote: »
    schuss wrote: »
    AhiMahi wrote: »
    I think they did a fine job giving very unique positive advantage for each civ. With this every game will be a different game. If you factor in all the terrain boost bonus then... then... mind explode?

    It's going to be a long one month :(
    I have one more achievement I want before this drops (Poland can into space), then I'm good.
    There are a handful that seem like I should be able to get (The Golden Path, Model of a Modern Major-General, Barbary Pirate, Ruler of the Seas, He Threw a Car at My Head!) and at least one that I feel like I should already have (Panzer "Shafernator" General), but man. A lot of these are really grindy (1000 tile purchases / trees chopped / temples constructed / etc). I've got 600 hours on record, surely I should have been able to get those naturally.

    In case you (or others) didn't know, you can enable a log to see how far you are from some of the count ones:

    To activate the log file, first edit My Documents\My Games\Civilization 5\config.ini, and change the line LoggingEnabled = 0 to LoggingEnabled = 1. Then restart the game, and it will create the log file. Go to My Documents\My Games\Sid Meier's Civilization 5\Logs and open achievements_debug.txt.

    Some require you to unload some of the DLCs as units were changed, bonuses changed, etc.

    I've been trying to whore up more of them (I have most of the non scenario ones), the shafernator one is tough to get, it needs a ton of wins and at least one huge army. Also no mods (besides enhanced UI).

    96058.png?1619393207
  • enlightenedbumenlightenedbum Registered User regular
    Poland is worth a difficulty level as far as I'm concerned. Salt Poland is worth two.

    Self-righteousness is incompatible with coalition building.
  • schussschuss Registered User regular
    Bullhead wrote: »
    schuss wrote: »
    schuss wrote: »
    AhiMahi wrote: »
    I think they did a fine job giving very unique positive advantage for each civ. With this every game will be a different game. If you factor in all the terrain boost bonus then... then... mind explode?

    It's going to be a long one month :(

    I have one more achievement I want before this drops (Poland can into space), then I'm good.

    So basically the easiest one? :P

    Well, I'm playing on King and am super-rusty, so not as easy as it should be.

    Poland's excellent at this, it's how I managed both my first immortal and emperor wins.

    Yeah, I'm sure I'm going to win (already) and I'm pre-industrialization, but not sure if I need to worry about someone else getting the diplo or culture win, which has screwed me up in the past.

  • BullheadBullhead Registered User regular
    schuss wrote: »
    Bullhead wrote: »
    schuss wrote: »
    schuss wrote: »
    AhiMahi wrote: »
    I think they did a fine job giving very unique positive advantage for each civ. With this every game will be a different game. If you factor in all the terrain boost bonus then... then... mind explode?

    It's going to be a long one month :(

    I have one more achievement I want before this drops (Poland can into space), then I'm good.

    So basically the easiest one? :P

    Well, I'm playing on King and am super-rusty, so not as easy as it should be.

    Poland's excellent at this, it's how I managed both my first immortal and emperor wins.

    Yeah, I'm sure I'm going to win (already) and I'm pre-industrialization, but not sure if I need to worry about someone else getting the diplo or culture win, which has screwed me up in the past.

    Generally, I try to have enough culture to resist them (so they might convert everyone but me), and enough diplo to hold them off. Usually your science is high enough you should be able to field enough of an army to dissuade anyone from outright attacking you, if no allowing you to attack back. You especially want to snag an ideology all to yourself if you can since it can really boost you.

    96058.png?1619393207
  • schussschuss Registered User regular
    Bullhead wrote: »
    schuss wrote: »
    Bullhead wrote: »
    schuss wrote: »
    schuss wrote: »
    AhiMahi wrote: »
    I think they did a fine job giving very unique positive advantage for each civ. With this every game will be a different game. If you factor in all the terrain boost bonus then... then... mind explode?

    It's going to be a long one month :(

    I have one more achievement I want before this drops (Poland can into space), then I'm good.

    So basically the easiest one? :P

    Well, I'm playing on King and am super-rusty, so not as easy as it should be.

    Poland's excellent at this, it's how I managed both my first immortal and emperor wins.

    Yeah, I'm sure I'm going to win (already) and I'm pre-industrialization, but not sure if I need to worry about someone else getting the diplo or culture win, which has screwed me up in the past.

    Generally, I try to have enough culture to resist them (so they might convert everyone but me), and enough diplo to hold them off. Usually your science is high enough you should be able to field enough of an army to dissuade anyone from outright attacking you, if no allowing you to attack back. You especially want to snag an ideology all to yourself if you can since it can really boost you.

    Yeah, hit industrial first and got first-mover bonus to ideology - way ahead now. Just hope I don't accidentally win some other way.

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