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Twilight Imperium Game 11 - Round 7: Game Over!

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    +2 FS

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    MrBlarneyMrBlarney Registered User regular
    edited September 2016
    Round 7: Start of Strategy Phase

    Claim Objectives
    The Emirates of Hacan: [1 VP] I have Technology Advances in all 4 colors. (VP 5 --> 6)
    The L1z1x Mindnet: [2 VP] I have at least 9 Technology Advances. (VP 5 --> 7)
    Sardakk N'orr: [1 VP] I have at least 5 Technology Advances. (VP 5 --> 6)
    The Yin Brotherhood: [1 VP] I have at least 5 Technology Advances. (VP 4 --> 5)
    The Mentak Coalition: [1 VP] I have at least 5 Technology Advances. (VP 6 --> 7)
    Allocate Counters
    The Emirates of Hacan: AC 2 --> 3; SA 1 --> 3
    The L1z1x Mindnet: AC 3 --> 4; SA 1 --> 2, CP 2 --> 3
    Discard Action Card "Military Foresight" to comply with Limits to Individual Power. (AC 4 --> 3)
    Sardakk N'orr: AC 3 --> 4; FS 6 --> 7, CP 0 --> 1
    Discard Action Card "Flanking Tactic" to comply with Limits to Individual Power. (AC 4 --> 3)
    The Clan of Saar: AC 3 --> 4; CP 4 --> 6
    Discard Action Card "Friendly Fire" to comply with Limits to Individual Power. (AC 4 --> 3)
    The Yin Brotherhood: AC 2 --> 3; FS 8 --> 10
    The Mentak Coalition: AC 1 --> 2; CP 1 --> 3

    Current Map: Start of Strategy Phase

    Current Technologies

    Victory Points and Objectives
    The L1z1x Mindnet: 7 VP
    The Mentak Coalition: 7 VP
    The Clan of Saar: 6 VP
    The Emirates of Hacan: 6 VP
    Sardakk N'orr: 6 VP
    The Yin Brotherhood: 5 VP

    Public Objectives
    [1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn.: N'orr, Mentak
    [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: Hacan. Yin, N'orr, Mentak, Saar
    [1 VP] I control Mecatol Rex.: Saar
    [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn.: Hacan, Yin, L1z1x, Mentak, N'orr
    [1 VP] I have Technology Advances in all 4 colors.: Mentak, Hacan
    [1 VP] I have at least 5 Technology Advances.: Hacan, N'orr, Yin, Mentak
    [2 VP] I have at least 9 Technology Advances.: L1z1x
    4 Stage II Objectives remain in the deck.

    Secret Objectives
    The Clan of Saar: [2 VP] Usurper: I control Mecatol Rex; I have a Space Dock and at least 6 Ground Forces or Mechanized Units here.
    The Emirates of Hacan: 2 Secret Objectives
    The Yin Brotherhood: 2 Secret Objectives
    The Mentak Coalition: 2 Secret Objectives
    Sardakk N'orr: 2 Secret Objectives
    The L1z1x Mindnet: [2 VP] Focused: I control at least 4 planets with the same technology specialty.

    Imperial Mandate - Each player receives two victory points. (Political card resolved Round 6.)

    The Clan of Saar: Auralynx
    Trade Goods: 2
    Action Cards: 3
    Political Cards: 2

    Strategy Allocation: 5
    Fleet Supply: 5
    Command Pool: 6

    Trade Contracts: Mentak [1] (Saar [2])
    Technology: Antimass Deflectors, XRD Transporter, Cybernetics, Floating Factory

    Worlds:
    R - Mecatol Rex (1R, 6I)
    R - Meer (0R, 4I)
    The Emirates of Hacan: Preda
    Trade Goods: 1
    Action Cards: 3
    Political Cards: 3

    Strategy Allocation: 3
    Fleet Supply: 6
    Command Pool: 2

    Trade Contracts: Yin [1] (Hacan [3])
    Technology: Enviro Compensator, Sarween Tools, Hylar V Assault Laser, Deep Space Cannon, War Sun, Stasis Capsules, Antimass Deflectors

    Worlds:
    R - Arretze (2R, 0I)
    R - Hercant (1R, 1I)
    R - Kamdorn (0R, 1I)
    R - Bereg (3R, 1I, R)
    R - Cormund (2R, 0I)
    R - Garbozia (2R, 1I, G)
    R - Hope's End (3R, 0I, GF (x2))
    R - Lirta IV (2R, 3I, G)
    The Yin Brotherhood: Phyphor
    Trade Goods: 5
    Action Cards: 3
    Political Cards: 4

    Strategy Allocation: 1
    Fleet Supply: 10
    Command Pool: 2

    Trade Contracts: Hacan [3], N'orr [2]
    Technology: Hylar V Assault Laser, Automated Defense Turrets, Deep Space Cannon, Duranium Armor, Antimass Deflectors, Gravity Drive, Cybernetics

    Worlds:
    R - Darien (2R, 4I)
    R - Bellatrix (0R, 1I, R)
    R - Industrex (2R, 0I, R (x2))
    R - Mellon (0R, 2I)
    R - Quann (2R, 1I, G)
    R - Tequ'ran (2R, 0I, R)
    R - Torkan (0R, 3I, B)
    R - Tsion (2R, 2I, TG (x2))
    R - Zohbat (3R, 1I, B)
    The Mentak Coalition: El Skid
    Trade Goods: 0
    Action Cards: 2
    Political Cards: 4

    Strategy Allocation: 1
    Fleet Supply: 6
    Command Pool: 3

    Trade Contracts: Saar [1], L1z1x [1]
    Technology: Hylar V Assault Laser, Deep Space Cannon, Automated Defense Turrets, Enviro Compensator, Stasis Capsules, Antimass Deflectors, Gravity Drive, Mirror Computing

    Worlds:
    R - Moll Primus (4R, 1I)
    R - Abyz (3R, 0I)
    R - Arnor (2R, 1I)
    R - Faunus (1R, 3I, G (x2))
    R - Fria (2R, 0I, B)
    R - Lor (1R, 2I, R)
    Sardakk N'orr: Lykouragh
    Trade Goods: 5
    Action Cards: 3
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 7
    Command Pool: 1

    Trade Contracts: Yin [1], L1z1x [1]
    Technology: Hylar V Assault Laser, Deep Space Cannon, Enviro Compensator, Stasis Capsules, Antimass Deflectors

    Worlds:
    R - Tren'lak (1R, 0I)
    R - Quinarra (3R, 1I)
    R - Arcturus (1R, 1I)
    R - Lazar (1R, 0I)
    R - Lisis (2R, 2I)
    R - Lodor (3R, 1I, G)
    R - Mirage (1R, 2I, F (x2))
    R - Sakulag (2R, 1I)
    R - Sumerian (2R, 2I, TG (x2))
    R - Velnor (2R, 0I, R)
    The L1z1x Mindnet: Void Slayer
    Trade Goods: 0
    Action Cards: 3
    Political Cards: 3

    Strategy Allocation: 2
    Fleet Supply: 8
    Command Pool: 3

    Trade Contracts: N'orr [1], Mentak [1]
    Technology: Enviro Compensator, Micro Technology, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Automated Defense Turrets, Assault Cannon, Type IV Drive, Advanced Fighters, Light/Wave Deflector, Inheritance Systems

    Worlds:
    R - [0.0.0] (5R, 0I)
    R - Arinam (1R, 2I, B)
    R - Gral (1R, 1I, B)
    R - Lisis II (1R, 0I)
    R - Mallice (0R, 3I)
    R - Ragh (2R, 1I)
    R - Rigel I (0R, 1I, G)
    R - Rigel II (1R, 2I)
    R - Rigel III (1R, 1I, B)
    R - Tempesta (1R, 1I, B (x2))

    Neutral Worlds and Special Effects
    N - Centauri (1R, 3I)

    Free Trade (LAW): Each time a player receives Trade Goods from active trade agreements, they receive 1 additional Trade Good.
    Limits to Individual Power (LAW): The Action Card hand limit is 3. Whenever a player draws a new Action Card, he must immediately discard down to 3.

    Order of Play
    The L1z1x Mindnet:
    The Clan of Saar:
    The Emirates of Hacan:
    The Yin Brotherhood:
    The Mentak Coalition:
    Sardakk N'orr:

    Each player may now select a Strategy Card in turn order. The (4) Production Strategy Card has one Bonus counter while the (2) Diplomacy II Strategy Card has two Bonus counters. When a player selects one of these cards, they may immediately convert each Bonus counter into a Trade Good or allocate a Command Counter.

    MrBlarney on
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    MrBlarneyMrBlarney Registered User regular
    Yin has conditional orders to play the following Action Card at the start of the Strategy Phase:

    Strategic Shift
    Choose one Strategy Card. No player may choose that Strategy Card this round.
    Play: During the Strategy Phase, before the first player chooses a Strategy Card.

    Yin targets the (8) Bureaucracy Strategy Card. All other players to declare or decline Sabotage before Strategy Card selection will begin.

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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    No sabotage.

    kshu0oba7xnr.png

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    El SkidEl Skid The frozen white northRegistered User regular
    No sabo

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    LykouraghLykouragh Registered User regular
    no sabo

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    PredaPreda Registered User regular
    No Sabo

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    MrBlarneyMrBlarney Registered User regular
    @Void Slayer, you may select your Strategy Card while choosing to declare or decline Sabotage.

    4463rwiq7r47.png
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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    Pass on Sabatoge

    Choose 6 warfare

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    El SkidEl Skid The frozen white northRegistered User regular
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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Production I guess.

    kshu0oba7xnr.png

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    PredaPreda Registered User regular
    Technology

    @Phyphor

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    PredaPreda Registered User regular
    @Auralynx yuo have to choose your bonus counter.

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Hmm. Leadership it is

    @el skid

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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    edited September 2016
    Like I didn't have enough already.

    I'll take the TG.

    Auralynx on
    kshu0oba7xnr.png

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    El SkidEl Skid The frozen white northRegistered User regular
    Remembering to steal TGs from Yin and N'orr

    Select Assembly

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    El SkidEl Skid The frozen white northRegistered User regular
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    LykouraghLykouragh Registered User regular
    Take Diplomacy I guess, S/F/C->1/8/2

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited September 2016
    edit: actually wait

    Phyphor on
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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Huh you took assembly and not diplomacy

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    El SkidEl Skid The frozen white northRegistered User regular
    I did! I would say "haha I foiled your plan", except I suspect that your cunning plan was to make me take assembly anyway, so I guess not >_<

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    MrBlarneyMrBlarney Registered User regular
    Round 7: Start of Action Phase

    Mentak uses their racial ability to take one Trade Good from each of Yin and N'orr. (Yin TG 5 --> 4; N'orr TG 5 --> 4; Mentak TG 0 --> 2)
    Yin plays Action Card "Strategic Shift", preventing the (8) Bureaucracy Strategy Card from being selected this round.
    The L1z1x Mindnet: Select the (6) Warfare II* Strategy Card.
    The Clan of Saar: Select the (4) Production Strategy Card, converting one bonus counter into a Trade Good. (TG 2 --> 3)
    The Emirates of Hacan: Select the (7) Technology II Strategy Card.
    The Yin Brotherhood: Select the (1) Leadership Strategy Card.
    The Mentak Coalition: Select the (3) Assembly Strategy Card.
    Sardakk N'orr: Select the (2) Diplomacy II Strategy Card, converting two bonus counters into command counters, one allocated to each of Fleet Supply and Command Pool. (FS 7 --> 8, CP 1 --> 2)

    Bonus counters are placed on the (5) Trade II and (8) Bureaucracy Strategy Cards.



    Order of Play
    The Yin Brotherhood: (1) Leadership Current Player ( @Phyphor )
    Sardakk N'orr: (2) Diplomacy II
    The Mentak Coalition: (3) Assembly
    The Clan of Saar: (4) Production
    The L1z1x Mindnet: (6) Warfare II*
    The Emirates of Hacan: (7) Technology II

    4463rwiq7r47.png
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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Well no, this game has had no cunning plans from me. I really needed to take assembly and have tech go to you to have a chance because this only works if I go first (an additional dread, carrier and 4 fighters from your build kills me outright and even so this is a coin toss)

    Smash. Everything in armor/lor plus the other 3 destroyers to Moll Primus

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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Phyphor wrote: »
    Well no, this game has had no cunning plans from me. I really needed to take assembly and have tech go to you to have a chance because this only works if I go first (an additional dread, carrier and 4 fighters from your build kills me outright and even so this is a coin toss)

    Smash. Everything in armor/lor plus the other 3 destroyers to Moll Primus

    Wish you'd told me.

    kshu0oba7xnr.png

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    MrBlarneyMrBlarney Registered User regular
    edited September 2016
    Round 7 - Battle at Moll Primus

    Yin has 2 Dreadnoughts, 3 Cruisers, 4 Destroyers, 1 Carrier, and 4 Fighters.
    Mentak has Flagship Fourth Moon, 2 Cruisers, 1 Destroyer, 1 Carrier, and 7 Fighters.

    Pre-Battle Effects

    Mentak PDS fire triggers before the battle.
    Mentak uses their racial ability to fire with 2 Cruisers before the first round of combat.
    Anti-fighter Barrage will be resolved after these two effects.

    Geth roll 4d10t6 for Mentak PDS Fire
    Geth roll 2d10t6 for Mentak racial ability

    Mentak PDS Fire:
    4d10t6 2 [4d10t6=9, 3, 2, 10]
    Mentak racial ability:
    2d10t6 1 [2d10t6=5, 8]

    MrBlarney on
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    MrBlarneyMrBlarney Registered User regular
    Mentak PDS fire destroys 2 Yin Fighters.
    Mentak racial ability destroys 1 Yin Fighter.

    Geth roll 3d10t6 for Mentak Anti-Fighter Barrage
    Geth roll 12d10t6 for Yin Anti-Fighter Barrage

    Mentak Anti-Fighter Barrage:
    3d10t6 1 [3d10t6=7, 4, 4]
    Yin Anti-Fighter Barrage:
    12d10t6 5 [12d10t6=10, 2, 7, 5, 1, 5, 6, 8, 4, 7, 5, 3]

    4463rwiq7r47.png
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    MrBlarneyMrBlarney Registered User regular
    Mentak Anti-Fighter Barrage destroys 1 Yin Fighter.
    Yin Anti-Fighter Barrage destroys 5 Mentak Fighters.

    Combat Round 1

    Yin has 2 Dreadnoughts, 3 Cruisers, 4 Destroyers, and 1 Carrier.
    Mentak has Flagship Fourth Moon, 2 Cruisers, 1 Destroyer, 1 Carrier, and 2 Fighters.

    Geth roll 2d10t5+3d10t6+4d10t8+1d10t9 for Yin
    Geth roll 2d10t5+2d10t6+1d10t8+1d10t9+2d10t9 for Mentak

    Yin:
    2d10t5+3d10t6+4d10t8+1d10t9 5 [2d10t5=6, 6] [3d10t6=6, 4, 10] [4d10t8=7, 7, 2, 9] [1d10t9=8]
    Mentak:
    2d10t5+2d10t6+1d10t8+1d10t9+2d10t9 3 [2d10t5=8, 3] [2d10t6=8, 4] [1d10t8=5] [1d10t9=9] [2d10t9=5, 4]

    4463rwiq7r47.png
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    MrBlarneyMrBlarney Registered User regular
    Mentak scores 3 hits, @Phyphor to resolve.
    Yin scores 5 hits, damaging the Mentak Flagship Fourth Moon and destroying 1 Mentak Destroyer, 1 Carrier, and 2 Fighters.

    4463rwiq7r47.png
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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited September 2016
    Kill carrier and 2 destroyers

    As the results stand I'll sacrifice a destroyer to kill the flagship. If instead the flagship remains undamaged and a cruiser is killed instead I'll have to think about it

    Phyphor on
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    El SkidEl Skid The frozen white northRegistered User regular
    Oooohhh I thought your ability just killed something, hence the damaged flgagship. I guess I'd have killed a cruiser instead if I'd thought to read that. If you're offering a chance to chamge my declaration I guess I will? Though impact on the battle will be pretty minimal...

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    MrBlarneyMrBlarney Registered User regular
    It's actually pretty impactful since the attacker takes casualties first; the presence of Fourth Moon on the field would prevent Yin from making use of the Dreadnoughts' Sustain Damage ability for one more round, and it has a higher combat value. Even though it is already Round 7, I feel like I should be fair to allow the smart play for a Cruiser to be destroyed rather than the Fourth Moon damaged. (I probably should have overridden the battle orders in the first place, now that I think about it.) Does this change your use of the racial ability, @Phyphor? Or we can do the house-rule compromise, Mentak keeps their damaged Fourth Moon for the next combat round, but not their flagship's special ability, with Yin able to use their racial ability to trade a Destroyer for a Cruiser.

    4463rwiq7r47.png
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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    While either killing the flagship outright or the houserule would be strictly superior for me, I dislike taking advantage of incorrect play based on a rule misread like that, so he can swap to killing a cruiser and I will sacrifice a destroyer to kill the other cruiser

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    MrBlarneyMrBlarney Registered User regular
    Alright, then let that be done.

    Yin destroys 2 Destroyers and 1 Carrier.

    Combat Round 2

    Before the start of the combat round, Yin sacrifices 1 Destroyer to land 1 hit on a Mentak Cruiser, destroying it.

    Yin has 2 Dreadnoughts, 3 Cruisers, and 1 Destroyer.
    Mentak has Flagship Fourth Moon.

    Geth roll 2d10t5+3d10t6+1d10t8 for Yin
    Geth roll 2d10t5 for Mentak

    Yin:
    2d10t5+3d10t6+1d10t8 3 [2d10t5=7, 6] [3d10t6=2, 10, 4] [1d10t8=2]
    Mentak:
    2d10t5 1 [2d10t5=1, 6]

    4463rwiq7r47.png
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    MrBlarneyMrBlarney Registered User regular
    Mentak scores 1 hit: @Phyphor, which unit takes the hit?
    Yin scores 3 hits, destroying Mentak Flagship Fourth Moon.
    Combat will resolve in favor of Yin.

    @Lykouragh, you have the next action.

    4463rwiq7r47.png
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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Destroyer

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    LykouraghLykouragh Registered User regular
    Play Diplomacy 2, choosing option (a) Choose one system containing a planet you control. Each opponent must place one of his Command Counters into the system from his reinforcements.

    on Sumerian/Arcturus

    Diplo secondaries up I guess: Secondary Ability: Peaceful Annexation Spend 1 Command Counter from your Strategy Allocation area and 3 Influence to claim an empty planet adjacent to a system you control. Place your Command Marker on the planet.

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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Lykouragh wrote: »
    Play Diplomacy 2, choosing option (a) Choose one system containing a planet you control. Each opponent must place one of his Command Counters into the system from his reinforcements.

    on Sumerian/Arcturus

    Diplo secondaries up I guess: Secondary Ability: Peaceful Annexation Spend 1 Command Counter from your Strategy Allocation area and 3 Influence to claim an empty planet adjacent to a system you control. Place your Command Marker on the planet.

    Do you care if I trade up to Lisis or Velnor from Meer?

    kshu0oba7xnr.png

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    LykouraghLykouragh Registered User regular
    Auralynx wrote: »
    Lykouragh wrote: »
    Play Diplomacy 2, choosing option (a) Choose one system containing a planet you control. Each opponent must place one of his Command Counters into the system from his reinforcements.

    on Sumerian/Arcturus

    Diplo secondaries up I guess: Secondary Ability: Peaceful Annexation Spend 1 Command Counter from your Strategy Allocation area and 3 Influence to claim an empty planet adjacent to a system you control. Place your Command Marker on the planet.

    Do you care if I trade up to Lisis or Velnor from Meer?

    Nothing I can do to stop you... :)

    It's the last round, I don't think the populations of those planets will mind a change in their allegiances.

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    El SkidEl Skid The frozen white northRegistered User regular
    PASS on diplomacy secondary.

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    MrBlarneyMrBlarney Registered User regular
    Gonna need to confirm play/passes from everyone on this one since there are a lot of planets that are empty on the board.

    4463rwiq7r47.png
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