Chaos Bolt Unleashes a devastating blast of chaos, causing [ 1 + 500% of Spell Power ] Chaos damage. Chaos Bolt always critically strikes and your critical strike chance increases its damage. 40 yd range. Instant. 100 yd range. Instant.
Datamining errors are such teases.
It could be referring to the dimensional rift chaos bolt. As far as the rest of the pvp changes go it seems they went all in with destro shadow burn instant build. Instant immolate / conflagration/ shadow burn should hurt.
Crafting is absolutely too tedious. Obliterum is actually a really good idea but the investment is so high that no one who needs it can afford it.
Alchemy has become the centre of the AH I'm sure. There simply aren't enough mats and the market is going crazy. They should add some herbalism / alchemy daily WQs to remove stress.
Potions are even worse than flasks, armor pots go for 600 on my server now, and that is potentially per attempt. Mythic raids must burn 15k gold per attempt in food+pots on top of the flasks.
And yeah Nomi is garbage. Today I got a recipe for the first time this week.
It was a 1star for bacony bits, which I already have 2 star in.
Well at least that panda bastard isn't fucking just me with that. I've gotten two of those. I assume he's broken with regards to bacon.
Bacon is explicitly broken and isn't getting fixed until 7.1 - once you have rank 1 don't waste bacon on him until the patch
Didn't they include codes in the DVD edition that came out in the states recently? Think I remember something about it on GAF. Should be plenty of them kicking about if they were included.
Oh, didn't know about that. I will have to look. Did anyone here happen to get the DVD of the movie?
I did
You get Gul'dan for HoTS, Mediv for Hearthstone and a code for a free copy of wow if you want to get a 2nd or possibly a third account
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Warlock82Never pet a burning dogRegistered Userregular
So a bunch of my old friends from my guild last expansion had server transferred, and they invited me to raid with them tonight. We full cleared Emerald Nightmare normal. It was awesome
This also meant I could finish that part of the Suramar quest chain, which, apparently that's all you need to do? I never did Arcway or Court of Stars but I got the Good Suramaritan achievement and Rank 1 Pathfinder. *shrug* Also, surprisingly involved quest chain even after finishing the raid portion.
I seriously wish cross-realm guilds were a thing. They SHOULD be a thing, the realms are way too spread out right now. I'd love to be in their guild but I really don't want to server transfer and abandon all my alts (which are all feeding each other with complementary professions and such).
I find it hard to believe an ilvl +30 item is still not worth it if it doesnt have your number 1 secondary stat on it; if the stat weights are that far off they need to rebalance
I find it hard to believe an ilvl +30 item is still not worth it if it doesnt have your number 1 secondary stat on it; if the stat weights are that far off they need to rebalance
They do...and eventually they might. You can't expect those kinds of changes outside a big patch!
And what if they're to busy in the next big patch? be reasonable!
Just hope they get around to it before the next expansion. Like all the other outstanding class issues.
EnclaveofGnomes on
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Kevin CristI make the devil hit his kneesand say the 'our father'Registered Userregular
Wow, compared to Normal, LFR Ursoc is sad.
I get Why it's like that, but I was expecting a bit more.
I find it hard to believe an ilvl +30 item is still not worth it if it doesnt have your number 1 secondary stat on it; if the stat weights are that far off they need to rebalance
30 item levels would almost always outweigh secondaries if it was an item that had primary stat on it, but jewelry doesn't.
If you want access to mythics use the group finder. You are not locked out of mythics because you're playing by yourself. Hell I did normal Xavius last night using the group finder.
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Group finder for me is just people looking for heals or a tank or well another problem
If you want access to mythics use the group finder. You are not locked out of mythics because you're playing by yourself. Hell I did normal Xavius last night using the group finder.
!
Group finder for me is just people looking for heals or a tank or well another problem
I mean... you can literally see a group looking for dps on that list lol. Illidan just happens to be a server with a huge chinese user base. Just like azralon and ragnaros are brazilian or other south american countries. It's always taken dps longer to find groups for anything. Even using lfr or lfd queues, dps queues are often 10x that of healers or tanks. It's one of the reasons I don't usually play solely dps classes, it is much easier and faster to just switch to a healer spec and go right away.
I find it silly I have had to wait for DPS when I que on my warrior for tanking
My paladin tank doesn't have that problem that often but more of healers phoning it in
I find it silly I have had to wait for DPS when I que on my warrior for tanking
My paladin tank doesn't have that problem that often but more of healers phoning it in
My guild's main tank has been complaining about the same thing. Well, healers seem to be a bigger bottleneck than DPS, but there certainly seem to be more tanks queuing now than before.
Regarding the healer bottleneck, I've found pug healing somewhat annoying this expansion due to numerous mechanics that require DPS to play attention, which they are extremely reluctant to do. Basically as a healer it seems you're expected to outgear the content so you can carry the group while they fail at mechanics, plus also handle interrupts together with the tank. And you should also DPS a bit or people will complain. I've been healing pugs since vanilla and heard every complaint so I can deal, but I can see how the current pug environment might make many people reluctant to join as healers.
Yeah in the first two weeks I could queue tank and always get a bonus chest.
Now those only seem to be up 20% of the time.
I have an impressive ilvl (861) so people happily take me in the group finder, though tank raid spots seem scarce. I tried to pug a heroic yesterday to see if I could get a bit of experience in (I need some rotation practice on Ursoc HC, the fact that both the DBM and the Fatboss video which people seem to follow do it unoptimally, leading to tank deaths, is really throwing me off on the 3 tries I did)
I find it silly I have had to wait for DPS when I que on my warrior for tanking
My paladin tank doesn't have that problem that often but more of healers phoning it in
My guild's main tank has been complaining about the same thing. Well, healers seem to be a bigger bottleneck than DPS, but there certainly seem to be more tanks queuing now than before.
Regarding the healer bottleneck, I've found pug healing somewhat annoying this expansion due to numerous mechanics that require DPS to play attention, which they are extremely reluctant to do. Basically as a healer it seems you're expected to outgear the content so you can carry the group while they fail at mechanics, plus also handle interrupts together with the tank. And you should also DPS a bit or people will complain. I've been healing pugs since vanilla and heard every complaint so I can deal, but I can see how the current pug environment might make many people reluctant to join as healers.
This man speaks the truth. I'm always going OOM in PUG mythic dungeon boss fights because DPS can't seem to be bothered to learn the mechanics, and it's up to me to blow all my cooldowns and mana saving them. That's kind of the way healing has always been, but this expansion it seems like there are more avoidable damage mechanics, and DPS seem to think the damage is just something the healers are expected to deal with.
Steam: Spawnbroker
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Kai_SanCommonly known as Klineshrike!Registered Userregular
I find it hard to believe an ilvl +30 item is still not worth it if it doesnt have your number 1 secondary stat on it; if the stat weights are that far off they need to rebalance
They did a thing this expansion with secondaries to make them actually matter early on, rather than give meaningless totals (like 12% crit in the first tier) so choices barely matter till late in the expansion.
You get lots of secondary stats now and they scale with ilvl like garbage. Like, I saw a ring that is 895 ilvl and it had barely 1500 crit. I have an 835 ring with 1200ish. And its not just odd distribution of the other secondary too. I think the 895 had 700 of the other one and mine has 500. However, you can tell this is just secondaries because my ring is 800ish stam and he 895 was over 1500 stam.
This is basically why a bad secondary on a high ilvl is bad compared to a good on on a low ilvl. Because the increase is so low. This is mostly jewelery as stated, but some classes get so much from a secondary if a main piece lacks it the main stat isn't all that valuable. Like even in the worst cases, most classes would have 1.0 main stat weight and 0.9 best secondary.
It is kind of cool though, because it makes gear kind of like how it used to be in Vanilla and TBC where just getting the next tier of gear wasn't always a 100% improvement across the board.
I have begun a Mythic tour guide for guildees project this week, where I take in some dudes who don't play much but want to move on, and are in that 825 - 835 zone where heroics become low value but you can forget about a pug dps spot.
Having undergeared dps seems to make people listen to explanations better since you can't still law through.
It is actually really important in mythic+ to know and dodge mechanics. Because saving healer mana is speed, stopping spawns or healing mobs saves time.
On that note: Bring DKs to Blackrook Hold.
You can control undead all mobs before boss1, the archers of the final pack before boss2, and the lancers before the final boss. You can get about 50k dps out of them, you can rechain them, and you can take the edge of some hard pulls. (But not the three hardest, all immune)
I find it silly I have had to wait for DPS when I que on my warrior for tanking
My paladin tank doesn't have that problem that often but more of healers phoning it in
My guild's main tank has been complaining about the same thing. Well, healers seem to be a bigger bottleneck than DPS, but there certainly seem to be more tanks queuing now than before.
Regarding the healer bottleneck, I've found pug healing somewhat annoying this expansion due to numerous mechanics that require DPS to play attention, which they are extremely reluctant to do. Basically as a healer it seems you're expected to outgear the content so you can carry the group while they fail at mechanics, plus also handle interrupts together with the tank. And you should also DPS a bit or people will complain. I've been healing pugs since vanilla and heard every complaint so I can deal, but I can see how the current pug environment might make many people reluctant to join as healers.
This man speaks the truth. I'm always going OOM in PUG mythic dungeon boss fights because DPS can't seem to be bothered to learn the mechanics, and it's up to me to blow all my cooldowns and mana saving them. That's kind of the way healing has always been, but this expansion it seems like there are more avoidable damage mechanics, and DPS seem to think the damage is just something the healers are expected to deal with.
As a tank, the most bemusing complaint that I hear from melee DPS is that I move trash mobs too much. In some cases, "too much" means rotating a trash pack 90° or pulling them about five yards in a given direction in order to move them out of a poop cloud or avoid a frontal AOE cone on the ground.
I've queued for a few Normal mode dungeons to see how I feel about healing. After doing a few Normal modes, I'm slightly terrified. As DPS I just follow the mob around, avoid standing in stuff, interrupt as appropriate, take positive steps towards my own survival as appropriate, and blow cooldowns as often as possible except when they should be saved for appropriate moments. As a tank I just avoid standing in stuff, move the mob away from bad stuff, time cooldowns for specific abilities or transitions unless those don't matter in which case I use them whenever the group takes large amounts of damage and the healer needs to catch up, interrupt as appropriate, and keep an eye out for things that I need to pick up.
As a healer, it's like I'm trying to play two games at once, one in which I'm juggling keep bars topped up using a variety of different abilities, and one in which I'm trying to avoid standing in stuff. And that's not even being a good healer, that's being a passable healer. I've got an ilevel as a healer close to 850, but I feel like I'm having trouble with Normals. I'm not splitting my attention very well at all.
Civics is not a consumer product that you can ignore because you don’t like the options presented.
My friends took me on a Mythic run as a DPS and kept trying to explain all the Blackrook Hold fights to me, I was like "Dudes, I got this...I'm a healer main. I know all the mechanics to every fight."
I never realized that about healers before I played one, but when you're running a dungeon and you screw up a mechanic? The healer can immediately tell, and they know you messed up, because all of a sudden it's an emergency to keep you alive. That only happens when you Stood In The Bad of this expansion, with a few rare exceptions.
I've queued for a few Normal mode dungeons to see how I feel about healing. After doing a few Normal modes, I'm slightly terrified. As DPS I just follow the mob around, avoid standing in stuff, interrupt as appropriate, take positive steps towards my own survival as appropriate, and blow cooldowns as often as possible except when they should be saved for appropriate moments. As a tank I just avoid standing in stuff, move the mob away from bad stuff, time cooldowns for specific abilities or transitions unless those don't matter in which case I use them whenever the group takes large amounts of damage and the healer needs to catch up, interrupt as appropriate, and keep an eye out for things that I need to pick up.
As a healer, it's like I'm trying to play two games at once, one in which I'm juggling keep bars topped up using a variety of different abilities, and one in which I'm trying to avoid standing in stuff. And that's not even being a good healer, that's being a passable healer. I've got an ilevel as a healer close to 850, but I feel like I'm having trouble with Normals. I'm not splitting my attention very well at all.
I would definitely recommend you use a mod that will help you with healing. I use Grid, I find it makes the health bars a lot more manageable and easier to read. I've heard that Healbot is good as well, but I dont have much experience with it. I keep it close to my character, that way my eyes don't have to move very far from watching what's happening to me. I have it set up so 3 corners are taken up by my heal over time spells and one corner is for whether someone has a curse I can cleanse. A lot of fights in this expansion require the healer to cleanse debuffs from the DPS at important times.
I've queued for a few Normal mode dungeons to see how I feel about healing. After doing a few Normal modes, I'm slightly terrified. As DPS I just follow the mob around, avoid standing in stuff, interrupt as appropriate, take positive steps towards my own survival as appropriate, and blow cooldowns as often as possible except when they should be saved for appropriate moments. As a tank I just avoid standing in stuff, move the mob away from bad stuff, time cooldowns for specific abilities or transitions unless those don't matter in which case I use them whenever the group takes large amounts of damage and the healer needs to catch up, interrupt as appropriate, and keep an eye out for things that I need to pick up.
As a healer, it's like I'm trying to play two games at once, one in which I'm juggling keep bars topped up using a variety of different abilities, and one in which I'm trying to avoid standing in stuff. And that's not even being a good healer, that's being a passable healer. I've got an ilevel as a healer close to 850, but I feel like I'm having trouble with Normals. I'm not splitting my attention very well at all.
I would definitely recommend you use a mod that will help you with healing. I use Grid, I find it makes the health bars a lot more manageable and easier to read. I've heard that Healbot is good as well, but I dont have much experience with it. I keep it close to my character, that way my eyes don't have to move very far from watching what's happening to me. I have it set up so 3 corners are taken up by my heal over time spells and one corner is for whether someone has a curse I can cleanse. A lot of fights in this expansion require the healer to cleanse debuffs from the DPS at important times.
Yeha, proobably need to get into that too, because is the same problems that I'm having since I'm new to thos whole "Healing" thing (most of my WoW time back in the day was as a tank).
With regards to gear having the wrong stats, when I was doing EN the other night one of the Shamans got Titanforged belt off of Cenarius. It was a 30 ilevel upgrade for him, and he sharded it because it had no Mastery.
I just don't get that.
I would have kept it, because at the very least there's the chance that stats could end up rebalanced at some point. Or he could change his mind about specs and go Elemental (or Enhancement could be nerfed and he could go Elemental). But that sort of talk came up a couple of times, across two different EN groups.
There are some dos specs where a certain stat really is head and shoulders above the rest. Like for fire mages, isn't crit worth more than int?
Right, but: if they ever switch specs or if Blizzard decides that the current stat weighting is silly then they've just sharded an upgrade.
I can't imagine that bank space is really so valuable that it isn't worthwhile to shrug and toss it in the bank in the off chance it becomes useful at some point.
I don't know enough about the situation, but this seems wrong. The boost to AGI in that belt, alone, should have been worth the loss of Mastery. Was the non-Mastery stat, Vers or Crit?
With regards to gear having the wrong stats, when I was doing EN the other night one of the Shamans got Titanforged belt off of Cenarius. It was a 30 ilevel upgrade for him, and he sharded it because it had no Mastery.
I just don't get that.
I would have kept it, because at the very least there's the chance that stats could end up rebalanced at some point. Or he could change his mind about specs and go Elemental (or Enhancement could be nerfed and he could go Elemental). But that sort of talk came up a couple of times, across two different EN groups.
There are some dos specs where a certain stat really is head and shoulders above the rest. Like for fire mages, isn't crit worth more than int?
Right, but: if they ever switch specs or if Blizzard decides that the current stat weighting is silly then they've just sharded an upgrade.
I can't imagine that bank space is really so valuable that it isn't worthwhile to shrug and toss it in the bank in the off chance it becomes useful at some point.
I don't know enough about the situation, but this seems wrong. The boost to AGI in that belt, alone, should have been worth the loss of Mastery. Was the non-Mastery stat, Vers or Crit?
The belt is crit/haste.
Civics is not a consumer product that you can ignore because you don’t like the options presented.
Chaos Bolt Unleashes a devastating blast of chaos, causing [ 1 + 500% of Spell Power ] Chaos damage. Chaos Bolt always critically strikes and your critical strike chance increases its damage. 40 yd range. Instant. 100 yd range. Instant.
Datamining errors are such teases.
I really don't think this is a tease. It's kinda pointless. maybe pvp it will help i guess, but pve, if you cant follow up CB with other spells like immolate or conflag your wasting eradication buff time.
So I got the demo artifact and well it's neat it and my current demon will talk to each other!
But I do miss imps for days part of demo it was fun to try to get 20+ imps out at once
With regards to gear having the wrong stats, when I was doing EN the other night one of the Shamans got Titanforged belt off of Cenarius. It was a 30 ilevel upgrade for him, and he sharded it because it had no Mastery.
I just don't get that.
I would have kept it, because at the very least there's the chance that stats could end up rebalanced at some point. Or he could change his mind about specs and go Elemental (or Enhancement could be nerfed and he could go Elemental). But that sort of talk came up a couple of times, across two different EN groups.
There are some dos specs where a certain stat really is head and shoulders above the rest. Like for fire mages, isn't crit worth more than int?
Right, but: if they ever switch specs or if Blizzard decides that the current stat weighting is silly then they've just sharded an upgrade.
I can't imagine that bank space is really so valuable that it isn't worthwhile to shrug and toss it in the bank in the off chance it becomes useful at some point.
I don't know enough about the situation, but this seems wrong. The boost to AGI in that belt, alone, should have been worth the loss of Mastery. Was the non-Mastery stat, Vers or Crit?
The belt is crit/haste.
Isn't that why there are ability "scaling" values? You can boil every piece down to -- essentially -- a gearscore for direct comparison.
I realize I'm splitting hairs on this (and agreeing with you in the process), so I'll drop it.
So, I've gotten myself to ilvl 833, and I've run out of solo stuff to do. What can I do to get into some Mythic runs with you guys? I'm generally only on one day a week (Wednesday nights, two little kids are at fault!).
Are you alliance or horde? I'm 837/838 (arcane/frost) mage w/ alliance and ive been looking to get into a mythic.
Alliance as well - Paladin tank / dps.
If you guys are looking for a healer, I am a resto shaman that would be down to heal some.
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Kai_SanCommonly known as Klineshrike!Registered Userregular
I still can't believe that they nixed multi-strike, an actually fun stat, and kept versatility.
I'd sort of like stats that add AOE or a DOT as a percentage of damage done.
I think there was going to be an AOE stat in WoD and it was impossible to balance.
Something adding a DOT would be good though. I think that is definitely interesting and would be unique. The only issue is it really wouldn't work with actual dots, making its balance odd with certain classes. And it seems like EVERY class has like one dot at least.
I understand I'm in a unique situation, but I don't want to have a piece of gear that is otherwise perfect for my setup, but I have to unequip it when we have to handle a CC dungeon/raid trash pack or when I'm near murlocs out in the world.
Posts
Jewelry is weird man.
It could be referring to the dimensional rift chaos bolt. As far as the rest of the pvp changes go it seems they went all in with destro shadow burn instant build. Instant immolate / conflagration/ shadow burn should hurt.
Bacon is explicitly broken and isn't getting fixed until 7.1 - once you have rank 1 don't waste bacon on him until the patch
5k resources for 20 world quests.
I did
You get Gul'dan for HoTS, Mediv for Hearthstone and a code for a free copy of wow if you want to get a 2nd or possibly a third account
This also meant I could finish that part of the Suramar quest chain, which, apparently that's all you need to do? I never did Arcway or Court of Stars but I got the Good Suramaritan achievement and Rank 1 Pathfinder. *shrug* Also, surprisingly involved quest chain even after finishing the raid portion.
I seriously wish cross-realm guilds were a thing. They SHOULD be a thing, the realms are way too spread out right now. I'd love to be in their guild but I really don't want to server transfer and abandon all my alts (which are all feeding each other with complementary professions and such).
They do...and eventually they might. You can't expect those kinds of changes outside a big patch!
And what if they're to busy in the next big patch? be reasonable!
Just hope they get around to it before the next expansion. Like all the other outstanding class issues.
I get Why it's like that, but I was expecting a bit more.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
30 item levels would almost always outweigh secondaries if it was an item that had primary stat on it, but jewelry doesn't.
Group finder for me is just people looking for heals or a tank or well another problem
What, 5k resources. I'm in heaven. Where is he and is this something that pops up every week?
He gives a quest based on what kind of bonus week it is, near the dalaran prison.
I mean... you can literally see a group looking for dps on that list lol. Illidan just happens to be a server with a huge chinese user base. Just like azralon and ragnaros are brazilian or other south american countries. It's always taken dps longer to find groups for anything. Even using lfr or lfd queues, dps queues are often 10x that of healers or tanks. It's one of the reasons I don't usually play solely dps classes, it is much easier and faster to just switch to a healer spec and go right away.
Steam: https://steamcommunity.com/profiles/76561198004484595
My paladin tank doesn't have that problem that often but more of healers phoning it in
My guild's main tank has been complaining about the same thing. Well, healers seem to be a bigger bottleneck than DPS, but there certainly seem to be more tanks queuing now than before.
Regarding the healer bottleneck, I've found pug healing somewhat annoying this expansion due to numerous mechanics that require DPS to play attention, which they are extremely reluctant to do. Basically as a healer it seems you're expected to outgear the content so you can carry the group while they fail at mechanics, plus also handle interrupts together with the tank. And you should also DPS a bit or people will complain. I've been healing pugs since vanilla and heard every complaint so I can deal, but I can see how the current pug environment might make many people reluctant to join as healers.
Now those only seem to be up 20% of the time.
I have an impressive ilvl (861) so people happily take me in the group finder, though tank raid spots seem scarce. I tried to pug a heroic yesterday to see if I could get a bit of experience in (I need some rotation practice on Ursoc HC, the fact that both the DBM and the Fatboss video which people seem to follow do it unoptimally, leading to tank deaths, is really throwing me off on the 3 tries I did)
This man speaks the truth. I'm always going OOM in PUG mythic dungeon boss fights because DPS can't seem to be bothered to learn the mechanics, and it's up to me to blow all my cooldowns and mana saving them. That's kind of the way healing has always been, but this expansion it seems like there are more avoidable damage mechanics, and DPS seem to think the damage is just something the healers are expected to deal with.
They did a thing this expansion with secondaries to make them actually matter early on, rather than give meaningless totals (like 12% crit in the first tier) so choices barely matter till late in the expansion.
You get lots of secondary stats now and they scale with ilvl like garbage. Like, I saw a ring that is 895 ilvl and it had barely 1500 crit. I have an 835 ring with 1200ish. And its not just odd distribution of the other secondary too. I think the 895 had 700 of the other one and mine has 500. However, you can tell this is just secondaries because my ring is 800ish stam and he 895 was over 1500 stam.
This is basically why a bad secondary on a high ilvl is bad compared to a good on on a low ilvl. Because the increase is so low. This is mostly jewelery as stated, but some classes get so much from a secondary if a main piece lacks it the main stat isn't all that valuable. Like even in the worst cases, most classes would have 1.0 main stat weight and 0.9 best secondary.
It is kind of cool though, because it makes gear kind of like how it used to be in Vanilla and TBC where just getting the next tier of gear wasn't always a 100% improvement across the board.
Having undergeared dps seems to make people listen to explanations better since you can't still law through.
It is actually really important in mythic+ to know and dodge mechanics. Because saving healer mana is speed, stopping spawns or healing mobs saves time.
On that note: Bring DKs to Blackrook Hold.
You can control undead all mobs before boss1, the archers of the final pack before boss2, and the lancers before the final boss. You can get about 50k dps out of them, you can rechain them, and you can take the edge of some hard pulls. (But not the three hardest, all immune)
As a tank, the most bemusing complaint that I hear from melee DPS is that I move trash mobs too much. In some cases, "too much" means rotating a trash pack 90° or pulling them about five yards in a given direction in order to move them out of a poop cloud or avoid a frontal AOE cone on the ground.
I've queued for a few Normal mode dungeons to see how I feel about healing. After doing a few Normal modes, I'm slightly terrified. As DPS I just follow the mob around, avoid standing in stuff, interrupt as appropriate, take positive steps towards my own survival as appropriate, and blow cooldowns as often as possible except when they should be saved for appropriate moments. As a tank I just avoid standing in stuff, move the mob away from bad stuff, time cooldowns for specific abilities or transitions unless those don't matter in which case I use them whenever the group takes large amounts of damage and the healer needs to catch up, interrupt as appropriate, and keep an eye out for things that I need to pick up.
As a healer, it's like I'm trying to play two games at once, one in which I'm juggling keep bars topped up using a variety of different abilities, and one in which I'm trying to avoid standing in stuff. And that's not even being a good healer, that's being a passable healer. I've got an ilevel as a healer close to 850, but I feel like I'm having trouble with Normals. I'm not splitting my attention very well at all.
I never realized that about healers before I played one, but when you're running a dungeon and you screw up a mechanic? The healer can immediately tell, and they know you messed up, because all of a sudden it's an emergency to keep you alive. That only happens when you Stood In The Bad of this expansion, with a few rare exceptions.
I would definitely recommend you use a mod that will help you with healing. I use Grid, I find it makes the health bars a lot more manageable and easier to read. I've heard that Healbot is good as well, but I dont have much experience with it. I keep it close to my character, that way my eyes don't have to move very far from watching what's happening to me. I have it set up so 3 corners are taken up by my heal over time spells and one corner is for whether someone has a curse I can cleanse. A lot of fights in this expansion require the healer to cleanse debuffs from the DPS at important times.
Yeha, proobably need to get into that too, because is the same problems that I'm having since I'm new to thos whole "Healing" thing (most of my WoW time back in the day was as a tank).
I don't know enough about the situation, but this seems wrong. The boost to AGI in that belt, alone, should have been worth the loss of Mastery. Was the non-Mastery stat, Vers or Crit?
The belt is crit/haste.
I really don't think this is a tease. It's kinda pointless. maybe pvp it will help i guess, but pve, if you cant follow up CB with other spells like immolate or conflag your wasting eradication buff time.
I'm a dps cloth int caster. If you want to force it down our throats do it on PvP gear where you actually might use the defensive half of it.
Yes I did get 4 drops including my mythic chest yesterday all with massive amounts of versatility, how did you guess?
At least for warlocks you don't want it in pvp either. Haste for the haste god , crit for the crit throne.
But everyone needs the defensive part of it.
not all damage is avoidable. Any damage reduction is useful just maybe not to the deeps numbers.
what was fun about it? it was just crit that looked different in floating combat text.
But I do miss imps for days part of demo it was fun to try to get 20+ imps out at once
Isn't that why there are ability "scaling" values? You can boil every piece down to -- essentially -- a gearscore for direct comparison.
I realize I'm splitting hairs on this (and agreeing with you in the process), so I'll drop it.
I'd sort of like stats that add AOE or a DOT as a percentage of damage done.
If you guys are looking for a healer, I am a resto shaman that would be down to heal some.
I think there was going to be an AOE stat in WoD and it was impossible to balance.
Something adding a DOT would be good though. I think that is definitely interesting and would be unique. The only issue is it really wouldn't work with actual dots, making its balance odd with certain classes. And it seems like EVERY class has like one dot at least.