Didn't you roll a 1 on your "set kime on fire" check?
> Stand on MamaWolf's shoulders to reach the latch
The door swings open to a small Dwarven chapel. The front of the room features a large anvil shaped altar, accompanied by two Ever-Burning Braziers - one on each side. The braziers and altar seem to be hewn from the same stone as the rest of the chapel. The entire construction seems to have been sculpted and crafted from the very stone of the cave. On the altar is a two-handed Warhammer.
Erann Thundercracker
Str 12
Dex 14
Con 12
Int 16
Wis 12
Cha 6
Level 4 Dwarven Investigator, True Neutral
HP: 25 / 25
AC: 17 (+4 armor, +1 enhancement, +2 Dex)
Fortitude +2, Reflex +6, Will +5
Base Attack: +3
Regular attacks: Warhammer +1 at +5 vs AC for 1d8+2, Heavy Crossbow at +5 vs AC for 1d10
Deity: Norgorber
Equipment (6000): Goggles of Minute Seeing (2500), Warhammer +1 (2000), Chain Shirt +1 (1000), Potion of Cat's Grace (300), Heavy Crossbow (50), 20 bolts (2), Thieves' Tools (30), 10' Pole (.05), Flask of Acid (10), Flask of Alchemist's Fire (20), Formula Book (15), various mundane stuff worth not more than 72.95.
Favored Class: Investigator (+1 Perception, +2 Trap Sense for stonework)
Class Features: Alchemy, Swift Alchemy, Inspiration (5/5), Trapfinding (+2 to Perception / Disable Device vs Traps), Poison Lore, Poison Resistance, Keen Recollection, Trap Sense (+1 Reflex / Dodge to AC vs traps), Studied Combat (+2 insight to melee attack / damage rolls for 3 rounds after swift* action to study opponent), Studied Strike 1d6
Half-elf bard 4
CG Medium humanoid (elf, human) Init +2; Senses low-light vision; Perception +8
DefenseAC 15, touch 13, flat-footed 13 (+2 armor, +1 deflection, +2 Dex) hp 34 (4d8+8) Fort +3, Ref +6, Will +3; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep
OffenseSpeed 30 ft. Melee +1 short sword +4 (1d6+1/19-20) Ranged mwk shortbow +6 (1d6/×3) Special Attacks bardic performance 15 rounds/day (countersong, distraction, fascinate [DC 17], inspire competence +2, inspire courage +1) Bard Spells Known (CL 4th; concentration +9)
. . 2nd (2/day)—blur, glitterdust (DC 17)
. . 1st (5/day)—disguise self, feather fall, grease, sleep (DC 16), vanish[APG] (DC 16), ventriloquism (DC 16)
. . 0 (at will)—detect magic, light, lullaby (DC 15), mage hand, read magic, summon instrument
StatisticsStr 10, Dex 15, Con 14, Int 12, Wis 8, Cha 20 Base Atk +3; CMB +3; CMD 16 Feats Antagonize[UM], Arcane Strike, Skill Focus (Acrobatics) Skills Acrobatics +12, Appraise +6, Bluff +11, Diplomacy +10, Disguise +10, Escape Artist +7, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (nobility) +7, Perception +8, Sleight of Hand +9, Stealth +9; Racial Modifiers +2 Perception Languages Common, Dwarven, Elven SQ arcane training, bardic knowledge +2, elf blood, versatile performance (comedy) Other Gear +1 padded armor, +1 short sword, mwk shortbow, ring of protection +1, 205 gp
Special AbilitiesAntagonize Use Diplomacy or Intimidate to goad creatures Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction. Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level. Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks. Bardic Performance (standard action, 15 rounds/day) Your performances can create magical effects. Elf Blood Half-elves count as both elves and humans for any effect related to race. Elven Immunities - Sleep You are immune to magic sleep effects. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Versatile Performance (Comedy) +0 (Ex) You may substitute the final value of your Perform: Comedy skill for Bluff or Intimidate checks
"Call came in about an hour ago. Woman said she saw an enormous flock of seagulls circling around down near the docks."
"It's the docks. Of course there are going to be seagulls."
"You'll want to see this."
When I arrived, a scene eerily similar to the mayor's bathroom lay before me: organs strewn about, as though a person had just exploded. Shooing away a few gulls who were fighting over a scrap (was it a bit of intestine?), I picked up a wallet that had to have belonged to the vic. The name on the license inside: Cythraul.
Live list: 21
Brody
Gizzy
kime
38thdoe
Auralynx
ObiFett
AustinP0027
MamaWolf
Green
Grunt's Ghosts
JPants
premium
WACriminal
Raiden333
corvidae
discrider
Moridin889
Preda Burnage
MagicPrime
chamberlain
JusticeForPluto
Dead list: 2
Kilnaga D1
Cythraul N1
Votes needed to execute: 11
Day end:
Saturday, approximately 11PM Eastern USA (~48 hours from this post)
Posts
Didn't you roll a 1 on your "set kime on fire" check?
> Stand on MamaWolf's shoulders to reach the latch
3DS Friend Code: 3110-5393-4113
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From the fire elemental walking on it? That slipped my mind to be quite honest.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
That was a perceive how flammable you were check.
The door swings open to a small Dwarven chapel. The front of the room features a large anvil shaped altar, accompanied by two Ever-Burning Braziers - one on each side. The braziers and altar seem to be hewn from the same stone as the rest of the chapel. The entire construction seems to have been sculpted and crafted from the very stone of the cave. On the altar is a two-handed Warhammer.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
> Retrieve goblin body parts and start a BBQ party!
Geth roll 1d5 for deliciousness
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Note: That doesn't stop your party -- just letting you know that Goblin meat will be raw.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
I drew your character.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
i will try again to kill the remaining goblins.
geth roll 1d20 for attack
no idea what my damage will be, due to animal-concerned rage
Your rage has blinded you! You swing wildly at Goblin #2 but fail to hit.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
That would explain the 1 roll...
Research* has led me to understand that warhammer handles are made of wood.
> Take the warhammer to the fire ele, light the handle on fire. Return to the chapel to continue my BBQ party
* http://m.medieval-life-and-times.info/medieval-weapons/war-hammer.htm
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Geth Roll 1d20+3 to hug
Geth roll 1d20 for deliciousness of cooked goblin meat
3DS Friend Code: 3110-5393-4113
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(Same timestamp or greater)
> Invite gobbie #2 to the BBQ party
Geth roll 1d20 for inviting the second goblin for dinner
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Geth roll 1d20 to hit
Geth roll 2d6 for damage
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
CG Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +8
Defense
AC 15, touch 13, flat-footed 13 (+2 armor, +1 deflection, +2 Dex)
hp 34 (4d8+8)
Fort +3, Ref +6, Will +3; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic
Immune sleep
Offense
Speed 30 ft.
Melee +1 short sword +4 (1d6+1/19-20)
Ranged mwk shortbow +6 (1d6/×3)
Special Attacks bardic performance 15 rounds/day (countersong, distraction, fascinate [DC 17], inspire competence +2, inspire courage +1)
Bard Spells Known (CL 4th; concentration +9)
. . 2nd (2/day)—blur, glitterdust (DC 17)
. . 1st (5/day)—disguise self, feather fall, grease, sleep (DC 16), vanish[APG] (DC 16), ventriloquism (DC 16)
. . 0 (at will)—detect magic, light, lullaby (DC 15), mage hand, read magic, summon instrument
Statistics
Str 10, Dex 15, Con 14, Int 12, Wis 8, Cha 20
Base Atk +3; CMB +3; CMD 16
Feats Antagonize[UM], Arcane Strike, Skill Focus (Acrobatics)
Skills Acrobatics +12, Appraise +6, Bluff +11, Diplomacy +10, Disguise +10, Escape Artist +7, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (nobility) +7, Perception +8, Sleight of Hand +9, Stealth +9; Racial Modifiers +2 Perception
Languages Common, Dwarven, Elven
SQ arcane training, bardic knowledge +2, elf blood, versatile performance (comedy)
Other Gear +1 padded armor, +1 short sword, mwk shortbow, ring of protection +1, 205 gp
Special Abilities
Antagonize Use Diplomacy or Intimidate to goad creatures
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.
Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks.
Bardic Performance (standard action, 15 rounds/day) Your performances can create magical effects.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Versatile Performance (Comedy) +0 (Ex) You may substitute the final value of your Perform: Comedy skill for Bluff or Intimidate checks
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
Island Name: Felinefine
Congratulations! You've WON!
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
You fail at weeping.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
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Other than a folding boat being thrown in the gears.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
That's what I drew at work when I made the first post. Notice the Bug Bear is absent... OR IS HE!?!
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
I carry Kime on my shoulders for the rest of the game
Geth roll 1d20
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
3DS Friend Code: 3110-5393-4113
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"Call came in about an hour ago. Woman said she saw an enormous flock of seagulls circling around down near the docks."
"It's the docks. Of course there are going to be seagulls."
"You'll want to see this."
When I arrived, a scene eerily similar to the mayor's bathroom lay before me: organs strewn about, as though a person had just exploded. Shooing away a few gulls who were fighting over a scrap (was it a bit of intestine?), I picked up a wallet that had to have belonged to the vic. The name on the license inside: Cythraul.
Live list: 21
Dead list: 2
Votes needed to execute: 11
Day end:
Saturday, approximately 11PM Eastern USA (~48 hours from this post)
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
so....those weren't seagulls then?