BrodyThe WatchThe First ShoreRegistered Userregular
If I wanted to watch the cards, try and find where he is cheating, and push the advantage onto Coke, I'm guessing that would be a Dex check, and that I could use my knowledge of Sleight of Hand from being a cut purse?
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
If I wanted to watch the cards, try and find where he is cheating, and push the advantage onto Coke, I'm guessing that would be a Dex check, and that I could use my knowledge of Sleight of Hand from being a cut purse?
You sure can. Neat thing about 13th age is that characters only have 2-4 skills, so really all you have to do is roll a d20 and I can ferret out the rest of the information myself.
BrodyThe WatchThe First ShoreRegistered Userregular
Sorry, its early and my reading comprehension is a little low, but I won't get a chance to post for another ~four hours. Do I see him sliding the card up his sleeve, or I slid a card up my sleeve. And do I just RP the card swap, or do I need another check?
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
Sorry, its early and my reading comprehension is a little low, but I won't get a chance to post for another ~four hours. Do I see him sliding the card up his sleeve, or I slid a card up my sleeve. And do I just RP the card swap, or do I need another check?
admanbunionize your workplaceSeattle, WARegistered Userregular
You rolled to see if you could cheat him and you succeeded, so you can cheat him. I believe @Carnarvon was just trying to give you a good narrative window for it.
I had a campaign recently where I had a rogue/ranger with maxed out acrobatics, who fell in a ten-foot pit. The DC was high enough to climb and jump that, at level six, I couldn't get out on a 20. Meanwhile the wizard cast a fly spell and was fine. Oh, and there was that time my character died falling from a ladder. Like, a regular ladder. It wasn't even a broken ladder, I just rolled a 2 and woops! 4d6 damage.
God I hate d20 skill systems.
In my head I normally categorize things as difficult (climbing a mountain), improbable (climbing a mountain without gear), and 'legendary' (climbing Everest without gear). If it's difficult, it's normally fail-forward, e.g. you climb the ladder but something bad happens. Improbable will typically be pass/fail with an explicit failure state (you have contracted Frost Bite and are attacked by yetis), and Legendary tasks are only possible with good reason.
For a professional, trained card-cheat to cheat at cards against people who aren't trained against card cheats, that just seems like something you should be able to do?
Alright, for this fight the four of you are Nearby and the enemies (one Large boar and two Mobs of four Small boars) are all in one Group. How you are positioned, or rather, who is Behind who, is up to you.
I doubt it'll change much, but Faren does get to go at init. 22.
Don't feel the need to wait to post in order. I'll run a recap at the top of the round for the order things happen in (like if you kill some boars before they deal damage).
I'll let players win initiative ties with monsters, and between players we'll go in alphabetical order (A'ras, Asuzan, Faren, Gunbjorn).
Intercepts are still a thing. From what I've read, unless otherwise stated, the party is a Group. People in the group can be Behind another person in their group. If someone (a boar) tries to Engage a person (A'ras) who is Behind another person (Gunbjorn), the person in front (Gunbjorn) can try to Intercept. A person who is engaged, however, cannot Intercept.
So, Big Boar engages Gunbjorn, and everyone else is Behind Gunbjorn, then Gunbjorn cannot intercept the boarling. Feel free to correct me.
admanbunionize your workplaceSeattle, WARegistered Userregular
So if I'm understanding this correctly, I hit the mooks four times doing 14 damage each time (halved because I blew that hit role real bad) for a total of 56 damage to the mook group?
And also 1 damage each to Asuzan and Faren -- sorry guys!
A mook counts as one enemy that gets one attack for each X hp in the group (as in, one mook has 6HP, so 10 mooks is one dude with 60hp and 10 attacks), and every time it loses X hp, it loses an attack.
So, right now there is Big Boar, 3 Mooks on Faren, 2 Mooks on Asuzan, and 3 Mooks where you jumped away from. Each group of mooks is one target, so you deal 14 damage to BB, group 1, group 2, and group 3. If I hadn't split them up (and had 8 attacks against, say, Faren), you'd only be doing 14 damage to BB and group 1.
BrodyThe WatchThe First ShoreRegistered Userregular
Unless I'm misreading things, my PD was higher than the first coals'n'ashes deal, which I assumed meant I didn't take any ongoing damage, before its most recent monster roll.
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
Unless I'm misreading things, my PD was higher than the first coals'n'ashes deal, which I assumed meant I didn't take any ongoing damage, before its most recent monster roll.
Woops, must have looked at someone else's PD score.
Also, yes, everyone but Gunbjorn is free. I wrote everything not accounting for A'ras killing stuff, then had to rewrite. Woops!
Posts
http://forums.penny-arcade.com/discussion/207248/pbp-ic-where-is-the-gold/p1?new=1
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
You sure can. Neat thing about 13th age is that characters only have 2-4 skills, so really all you have to do is roll a d20 and I can ferret out the rest of the information myself.
But yes, 1d20+dex+cutpurse would be appropriate.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
You slid the card up your sleeve.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Hah. I wish I could say I was unfamiliar with that style but I figured that's where you were coming from.
God I hate d20 skill systems.
In my head I normally categorize things as difficult (climbing a mountain), improbable (climbing a mountain without gear), and 'legendary' (climbing Everest without gear). If it's difficult, it's normally fail-forward, e.g. you climb the ladder but something bad happens. Improbable will typically be pass/fail with an explicit failure state (you have contracted Frost Bite and are attacked by yetis), and Legendary tasks are only possible with good reason.
For a professional, trained card-cheat to cheat at cards against people who aren't trained against card cheats, that just seems like something you should be able to do?
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Which...Geth hates me so this should be fun.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
I definitely don't want to be in front.
Don't feel the need to wait to post in order. I'll run a recap at the top of the round for the order things happen in (like if you kill some boars before they deal damage).
I'll let players win initiative ties with monsters, and between players we'll go in alphabetical order (A'ras, Asuzan, Faren, Gunbjorn).
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
So, Big Boar engages Gunbjorn, and everyone else is Behind Gunbjorn, then Gunbjorn cannot intercept the boarling. Feel free to correct me.
Yes, they are a Group.
And also 1 damage each to Asuzan and Faren -- sorry guys!
So, right now there is Big Boar, 3 Mooks on Faren, 2 Mooks on Asuzan, and 3 Mooks where you jumped away from. Each group of mooks is one target, so you deal 14 damage to BB, group 1, group 2, and group 3. If I hadn't split them up (and had 8 attacks against, say, Faren), you'd only be doing 14 damage to BB and group 1.
Also, let me know if the rolls aren't right for some reason. Haven't played 13th Age before.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
You can do something like
"I attack the goblin.
Girth, roll 1d20+eleventy"
Then after reading the die roll, edit the post with your maneuver. I believe that does not change your die roll?
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Woops, must have looked at someone else's PD score.
Also, yes, everyone but Gunbjorn is free. I wrote everything not accounting for A'ras killing stuff, then had to rewrite. Woops!