So, sat down and made 4 Star Wars chars based on what my players seemed interested in. Can someone have a glance through them and see if the group seems semi tenable/not entirely terrible builds?
So, sat down and made 4 Star Wars chars based on what my players seemed interested in. Can someone have a glance through them and see if the group seems semi tenable/not entirely terrible builds?
So, sat down and made 4 Star Wars chars based on what my players seemed interested in. Can someone have a glance through them and see if the group seems semi tenable/not entirely terrible builds?
So, sat down and made 4 Star Wars chars based on what my players seemed interested in. Can someone have a glance through them and see if the group seems semi tenable/not entirely terrible builds?
R5-PT - I think you skilled them as a Technician (Mechanic) before switching to Engineer (Mechanic) - I like the Engineer (Mechanic) skills a little better. I'd go with Computers, Knowledge (Education), Mechanics x2, Piloting (Space) x2, Ranged (Light), and Vigilance personally.
Huh? I'm only using Age of Rebellion so there's no way for me to have skilled him as a Technician. Though which skills are an error?
R5-PT has a couple ranks in non-Career Skills (Astrogation, Piloting (Planetary)). Since those are Career Skills for the Technician (Mechanic), I figured you probably started them as Technician then switched over to Engineer. If I'm wrong, no worries; they just need those two Skills switched to Career Skills then they're good to go.
I paid XP for those to make sure the group had those skills. It's a tad inefficient but someone had to cover the ace aspect a bit.
Ah, then R5-PT is light a few Skills. Droids get 6 Career Skills (instead of the usual 4) and 3 Specialization Skills (instead of the usual 2). AoR p54 has the details, under the Special Abilities bullet point.
Made thread. It's a leeeeettle scratchy because I've rushed it together but hopefully the campaign setting looks good! I'll add more stuff tomorrow because today has been a write off essentially for any sort of planning
I paid XP for those to make sure the group had those skills. It's a tad inefficient but someone had to cover the ace aspect a bit.
Ah, then R5-PT is light a few Skills. Droids get 6 Career Skills (instead of the usual 4) and 3 Specialization Skills (instead of the usual 2). AoR p54 has the details, under the Special Abilities bullet point.
Oh yeah! Will fix that tommorow. Nice catch, I was bound to miss something.
Started doing some early work on a custom campaign setting. I usually find myself getting overwhelmed when I make custom settings because I try to define EVERYTHING before i even start thinking of adventures. But this time I am going to follow the 'bullseye' method and just create one small area then work outward as needed. Here is the map of the first area (I am currently filling in the features within).
Started doing some early work on a custom campaign setting. I usually find myself getting overwhelmed when I make custom settings because I try to define EVERYTHING before i even start thinking of adventures. But this time I am going to follow the 'bullseye' method and just create one small area then work outward as needed. Here is the map of the first area (I am currently filling in the features within).
It will randomly generate you a big hex map. There is a TON of more stuff on this map that I haven't touched but I kept generating maps until I found one with a region close to what i had in mind for The Chalice. I will use that as a buildpoint as I go further away.
Started doing some early work on a custom campaign setting. I usually find myself getting overwhelmed when I make custom settings because I try to define EVERYTHING before i even start thinking of adventures. But this time I am going to follow the 'bullseye' method and just create one small area then work outward as needed. Here is the map of the first area (I am currently filling in the features within).
The area is called "The Chalice"
Cool. But where's the town or city your players will inevitably loot?
Started doing some early work on a custom campaign setting. I usually find myself getting overwhelmed when I make custom settings because I try to define EVERYTHING before i even start thinking of adventures. But this time I am going to follow the 'bullseye' method and just create one small area then work outward as needed. Here is the map of the first area (I am currently filling in the features within).
The area is called "The Chalice"
Cool. But where's the town or city your players will inevitably loot?
First session of a friends Fragged Empire campaign on Wednesday.
Which gives me tommorow to finalize a level 3 character sheet (the other players were too fussy at how restrictive 3 resources is). Twi-far is obvious. Past that I'm not sure. Probably a skill nerd with a gun and youthful optimism as her misguided cause.
Progress has been made tonight. Rough cut of the surrounding continent with political borders, and some main settlements inside The Chalice. I am not focusing on any of the outside areas aside from rough themes and ideas so that I can focus on where the action is going to be - but I know questions will be asked so I at least need that rough idea down.
Nice. Every time I use Hexographer I find myself spending a ridiculous amount of time trying to decide whether I need hills between mountains and other terrain.
Blue - Arcadian Alliance - Main political power of the region. Consists of a very old standing alliance between seven nations. Within the lifetime of the current King of Arcadia, who is also the Grand Marshal of the Alliance, they've added 2 more previous rivals to the Alliance by way of the King's marriage. I know that the capital of Arcadia is at the tip of that straight. I haven't came up with names for the actual cities/towns inside the Chalice itself yet, other than I know the Garrison to the east on the mountain range will be known as "The Rook" and its counterpart garrison on the desert side has been in ruins for a very long time.
Yellow - Independent/Enclave City State - In this case a very old and established city of insular Wood-elves within the Chalice itself.
Red - Hostile Factions - One featured is that of a vanquished demon's stronghold.
Orange - Other Factions - The city in the corner is called "The City of Glass" and is ruled by a Efreeti called "The Red King" the marked lands around the city are expansive flats of shattered glass from the melted sands created last time an army tried to march on the King.
Nice. Every time I use Hexographer I find myself spending a ridiculous amount of time trying to decide whether I need hills between mountains and other terrain.
I am glad it's not just me. I have argued with myself if I need to have a gradient of terrain hexes, or just say screw it and make harsh lines.
Nice. Every time I use Hexographer I find myself spending a ridiculous amount of time trying to decide whether I need hills between mountains and other terrain.
Kinda feels like a question of if you're talking east coast mountains or west coast mountains. Well in the US at least.
Because magic! Nobody will look twice at sharp mountains when every other fantasy book series has a Spine of the World. Just say "These are the really tall mountains of my setting."
To expand on the palantor because Twitter doesn't have enough room to put it she's specifically one who hunts down mechanoids. I basically went for the options I have models on the way for.
Posts
http://eclipsephase.com/eclipse-phase-new-year-sale
I thought just the core book was free to download.
https://drive.google.com/open?id=0BzLVdwK69AioTkswWWQxMDVZaUE
They just get so much, 110xp, two extra skills and 2 in every stat is a lot of value. Even if it's spread around a bit.
Crotch height headbutts are the most optimized headbutts you can have. I approve.
Depends if you're using the higher stats, if you do, they're deffo worth it.
I was torn between no weapon or dumb weapon for the droid.
Dumb weapon won out.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Linky
Oh yeah! Will fix that tommorow. Nice catch, I was bound to miss something.
The area is called "The Chalice"
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
What'd you use to draw that up?
Well, now we know what I'll be doing with my random puttering around time this week.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
Somewhere in the Triple Ring, probably.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
Which gives me tommorow to finalize a level 3 character sheet (the other players were too fussy at how restrictive 3 resources is). Twi-far is obvious. Past that I'm not sure. Probably a skill nerd with a gun and youthful optimism as her misguided cause.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
Spoiler alert!
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
Yellow - Independent/Enclave City State - In this case a very old and established city of insular Wood-elves within the Chalice itself.
Red - Hostile Factions - One featured is that of a vanquished demon's stronghold.
Orange - Other Factions - The city in the corner is called "The City of Glass" and is ruled by a Efreeti called "The Red King" the marked lands around the city are expansive flats of shattered glass from the melted sands created last time an army tried to march on the King.
I am glad it's not just me. I have argued with myself if I need to have a gradient of terrain hexes, or just say screw it and make harsh lines.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
Kinda feels like a question of if you're talking east coast mountains or west coast mountains. Well in the US at least.
To expand on the palantor because Twitter doesn't have enough room to put it she's specifically one who hunts down mechanoids. I basically went for the options I have models on the way for.
I'm incredibly hype for the models.
My only problem with it was the difficulty of undoing added landmarks. But that was probably me being dumb.
I think I am going to do all my city/landmark/etc placement in photoshop. A lot more flexibility.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)