I finished FFXIII and thoroughly enjoyed it.
In fact, I enjoyed it so much that I've ordered a 3D print of Lightning's pendant.
Ending spoilers:
I liked Barthandelus as the villain. His plan had so many redundancies that there wasn't even a way to stop him.
Until, of course, the power of friendship saved the day.
"Somewhere, something incredible is waiting to be known." - Sharon Begley
I'm obviously biased because for whatever reason FF13 is my second favorite Final Fantasy, and my first favorite-playing Final Fantasy. I love the gameplay so much in that game, it was a complete joy for me. I even did all the dumb high level grindy optional garbage that I never do in the other games, just because it meant more time experiencing that battle system.
I gave up on 13-2 after a few hours. Never bothered with 13-3.
Fang isn't in either of them so what's the point engaging with new mechanics I hate?
i'm like thirty some hours into smt iv: apocalypse and it is amazing to me how much i love this game considering how much i hate every member of my party (but especially hallelujah)
i just really like making these monsters and gods to fight other monsters and gods
i can't wait to side with lucifer as i have a feeling choosing a side is coming up
I thought Serah and Noel were great. Time traveling buddy cop adventure was pretty compelling. More so than any of the motivations 13 gave.
On the other hand both the villain of 13 and 13-2 were garbage. It's like someone read what a Xanatos gambit was and decided to write a character based on the concept without actually understanding why it's a good trope or that it needs particularly good writing to support it.
Which hot damn FF13 and it's sequels did not have.
On the other hand both the villain of 13 and 13-2 were garbage. It's like someone read what a Xanatos gambit was and decided to write a character based on the concept without actually understanding why it's a good trope or that it needs particularly good writing to support it.
Which hot damn FF13 and it's sequels did not have.
I can't speak for the sequels, but I didn't have any major problems with 13 and I loved the gambit.
What do you see as the issues?
"Somewhere, something incredible is waiting to be known." - Sharon Begley
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
I actually disagree that 13-2 had better gameplay.
The monsters usually had pretty limited skillsets and most of the time I found myself just wanting a 3rd human.
I actually disagree that 13-2 had better gameplay.
The monsters usually had pretty limited skillsets and most of the time I found myself just wanting a 3rd human.
???
Most of the monsters had fairly large ability lists with the option to add other skills. While they were monsters it was mechanically just a role slot reskinned. Except some semi interesting wrinkles with being able to stack types for bonuses or whatnot.
But there wasn't much mechanically different from having lightning switch between com/Rav or having a red/blue chocobo.
I mean except the chocobo having more personality.
Hmm, so 2.5 hours in to FFXIII and eeeh, it's not as bad as it sounded base on complaints here, but it's not great. However, so far it only seems slightly more anime than FFXV, and just now getting access to the Paradigm system, it's on the right trajectory to be a more enjoyable FF game.
Someone said that for some time I ought to just run past enemies because there'll be time to catch up on character progression, how long should I do that for?
Don't do that.
The games designed so that you should be maxing out your current cyrstarum level right around the end of each chapter. Just go through normally and you should be right on level for all the boss fights. Avoiding enemies early on is just going to make the bosses really hard, and a couple of them are tricky even on level.
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KwoaruConfident SmirkFlawless Golden PecsRegistered Userregular
I actually disagree that 13-2 had better gameplay.
The monsters usually had pretty limited skillsets and most of the time I found myself just wanting a 3rd human.
???
Most of the monsters had fairly large ability lists with the option to add other skills. While they were monsters it was mechanically just a role slot reskinned. Except some semi interesting wrinkles with being able to stack types for bonuses or whatnot.
But there wasn't much mechanically different from having lightning switch between com/Rav or having a red/blue chocobo.
I mean except the chocobo having more personality.
But instead of several layers of mechanics and money sinks what I really wanted is another cool transforming weapon, a simple crystarium thing, and a third actual character
Kwoaru on
+1
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turtleantGunpla Dadis the best.Registered Userregular
My feelings on 13-2 are kind of like a mirror for a lot of people's on 13.
In that I thought it was really good at first and then got worse as it went on.
The monster taming thing was cool at the beginning, but after I realized that my two actual party members had some pretty glaring gaps in there abilities and eventually actually have a hard time keeping up with your monsters if you train them right I really didn't like it.
Right around when I quit I had gotten a robot monster who was doing easily 3x the damage of Serah and Noel. And most of my good buffs were also coming from monsters. And then I didn't care and just wanted to play Dragon Quest Monsters instead.
+2
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KwoaruConfident SmirkFlawless Golden PecsRegistered Userregular
Man, Fate/Extella is clearly a direct sequel to Fate/EXTRA and Fate/EXTRA CCC. Not that they'd be required for playing it, but if you've played Fate/EXTRA you'd actually know all the terms and most of the characters and have a clue at what's going on at the start.
Hmm, so 2.5 hours in to FFXIII and eeeh, it's not as bad as it sounded base on complaints here, but it's not great. However, so far it only seems slightly more anime than FFXV, and just now getting access to the Paradigm system, it's on the right trajectory to be a more enjoyable FF game.
Someone said that for some time I ought to just run past enemies because there'll be time to catch up on character progression, how long should I do that for?
You've already reached the point where you should no longer habitually avoid combat (you should stop that once you reach chapter 3 and have access to the Crystarium).
The addition of cross/wide and shift animation skipping alone made it 10x better.
Those were great tweaks. It's unfortunate that the difficulty of 13-2 is so low that the gameplay as a whole suffers greatly. It's still fantastic when played using self-imposed restrictions (challenge runs) though.
I really wish Square was doing game patches back during the 13 trilogy like they are now. Both of these features could have been patched into 13.
I finished FFXIII and thoroughly enjoyed it.
In fact, I enjoyed it so much that I've ordered a 3D print of Lightning's pendant.
Ending spoilers:
I liked Barthandelus as the villain. His plan had so many redundancies that there wasn't even a way to stop him.
Until, of course, the power of friendship saved the day.
What saved the day was a literal deus ex machina. The goddess Etro intervened.
For more information about this, you can do the post-game content, which will have a set of lithographs that reveal important cosmological information.
Or you can just play 13-2, which describes things more directly.
I'm obviously biased because for whatever reason FF13 is my second favorite Final Fantasy, and my first favorite-playing Final Fantasy. I love the gameplay so much in that game, it was a complete joy for me. I even did all the dumb high level grindy optional garbage that I never do in the other games, just because it meant more time experiencing that battle system.
I gave up on 13-2 after a few hours. Never bothered with 13-3.
Fang isn't in either of them so what's the point engaging with new mechanics I hate?
Fang is in both of them (albeit very briefly in 13-2), and she's in your party for part of 13-3.
Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
What saved the day was a literal deus ex machina. The goddess Etro intervened.
For more information about this, you can do the post-game content, which will have a set of lithographs that reveal important cosmological information.
Or you can just play 13-2, which describes things more directly.
Thanks, that's interesting! I look forward to learning more in the sequels.
Although, funnily enough, I wouldn't call it a Deus ex machina.
Summing a god was Barthandelus's stated goal, so divine intervention actually makes more sense than Fang and Vanille gaining some new superpower.
As a bonus, it means his plan really did work (in a manner of speaking).
"Somewhere, something incredible is waiting to be known." - Sharon Begley
I'm obviously biased because for whatever reason FF13 is my second favorite Final Fantasy, and my first favorite-playing Final Fantasy. I love the gameplay so much in that game, it was a complete joy for me. I even did all the dumb high level grindy optional garbage that I never do in the other games, just because it meant more time experiencing that battle system.
I gave up on 13-2 after a few hours. Never bothered with 13-3.
Fang isn't in either of them so what's the point engaging with new mechanics I hate?
I'm obviously biased because for whatever reason FF13 is my second favorite Final Fantasy, and my first favorite-playing Final Fantasy. I love the gameplay so much in that game, it was a complete joy for me. I even did all the dumb high level grindy optional garbage that I never do in the other games, just because it meant more time experiencing that battle system.
I gave up on 13-2 after a few hours. Never bothered with 13-3.
Fang isn't in either of them so what's the point engaging with new mechanics I hate?
Fang is in Lightning Returns, actually.
I didn't actually know that, that's pretty cool. Unfortunately I am terrible at character action games so I doubt I could get past that to the point where she'd show up.
FF13-2 had the little Chichu monster which was apparently a destroyer of worlds, removed any challenge from an already easy game.
So annoyed we never got the enhanced Dragon Quest Monsters Joker 2, or the rereleases.
Oh yeah. That was the issue. I thought 13's gameplay had a better overall pace compared to the sequel.
And I know some folks like grindy stuff like the monster mechanic but I didn't really care for it. Especially since there were ones that were clearly superior.
I thought Lightning Returns was still an RPG using the Paradigm system, not a character action game.
It steals things from both. The main aspect it's like a CAG is that you can time blocks for additional defense, and attacking enemies at certain point in an animation can have an increased effect. You can also move around the battlefield a bit, but I never noticed it have any particular impact. It doesn't really have 'paradigms' persay, but rather you can customize multiple equipment/ability loadouts and swap between those at will.
It's somewhere between a command-driven game and an action-RPG. It has movement and active defending, but it also has ATB bars (and you switch between them as though you're controlling multiple characters, but it's all just Lightning in different load-outs).
It takes a bit to click, but when it does it's absolutely excellent. It's a very different sort of experience from the system in 13 and 13-2, but it's just as good.
I wish the game had a larger budget and longer development time, but I understand why it was the way that it was.
Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
I will give Lightning Returns another shot if they do a trilogy rerelease on PS4, but despite liking 13 and 13-2 (got the plat on 13-2), I couldn't stand LR. The main core gameplay was fine, but it was a game that expected you to do all the side quests too, and they were just horrible. Like running around towns trying to find posters or some shit that took way longer than they should've and were just completely anti-fun to me.
The combat gameplay was actually challenging at times which was kind of cool to see. You had to play more strategically than most FF games demand.
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Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
I didn't like xiii-2 at all
serah seemed like another flavor of vanille, aka the least interesting character from XIII, I can't even remember the guy's name, and I don't think the mechanics of xiii were improved by pasting Pokémon onto it
yeah I also checked out basically immediately when I realized there was a Pokémon element.
That's really not what I'm looking for in a FF game
It's not really that pokeman-ish unless you want it to be.
I pretty much just had a healer chocobo and and did all my fighting with the two human characters just fine.
I would much rather have picked up more of the old party to fill those roles than our old pal "chocobo".
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
You can sort of do that with the DLC
They still function the same as monsters however
That said, I vastly preferred catching different monsters and customizing them by combining different skills into them compared to the total character growth auto pilot of 13
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The addition of cross/wide and shift animation skipping alone made it 10x better.
In fact, I enjoyed it so much that I've ordered a 3D print of Lightning's pendant.
Ending spoilers:
Until, of course, the power of friendship saved the day.
On the other hand, the characters are garbage and collecting pokemon for the third slot is so much less interesting than the class changes of 13.
But then I guess the caveat here is that I never actually reached the point in XIII where you really get three party members period.
I gave up on 13-2 after a few hours. Never bothered with 13-3.
Fang isn't in either of them so what's the point engaging with new mechanics I hate?
i just really like making these monsters and gods to fight other monsters and gods
i can't wait to side with lucifer as i have a feeling choosing a side is coming up
PLEASE DON'T TELL ME IF I AM WRONG
On the other hand both the villain of 13 and 13-2 were garbage. It's like someone read what a Xanatos gambit was and decided to write a character based on the concept without actually understanding why it's a good trope or that it needs particularly good writing to support it.
Which hot damn FF13 and it's sequels did not have.
I can't speak for the sequels, but I didn't have any major problems with 13 and I loved the gambit.
What do you see as the issues?
The monsters usually had pretty limited skillsets and most of the time I found myself just wanting a 3rd human.
???
Most of the monsters had fairly large ability lists with the option to add other skills. While they were monsters it was mechanically just a role slot reskinned. Except some semi interesting wrinkles with being able to stack types for bonuses or whatnot.
But there wasn't much mechanically different from having lightning switch between com/Rav or having a red/blue chocobo.
I mean except the chocobo having more personality.
Please stop making fun of my schoolgirl crush.
I'm sorry for insulting the chocobo. I'm sure it has plenty of other advantages over Lightning as well.
Why I fear the ocean.
Don't do that.
The games designed so that you should be maxing out your current cyrstarum level right around the end of each chapter. Just go through normally and you should be right on level for all the boss fights. Avoiding enemies early on is just going to make the bosses really hard, and a couple of them are tricky even on level.
But instead of several layers of mechanics and money sinks what I really wanted is another cool transforming weapon, a simple crystarium thing, and a third actual character
In that I thought it was really good at first and then got worse as it went on.
The monster taming thing was cool at the beginning, but after I realized that my two actual party members had some pretty glaring gaps in there abilities and eventually actually have a hard time keeping up with your monsters if you train them right I really didn't like it.
Right around when I quit I had gotten a robot monster who was doing easily 3x the damage of Serah and Noel. And most of my good buffs were also coming from monsters. And then I didn't care and just wanted to play Dragon Quest Monsters instead.
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So annoyed we never got the enhanced Dragon Quest Monsters Joker 2, or the rereleases.
Those were great tweaks. It's unfortunate that the difficulty of 13-2 is so low that the gameplay as a whole suffers greatly. It's still fantastic when played using self-imposed restrictions (challenge runs) though.
I really wish Square was doing game patches back during the 13 trilogy like they are now. Both of these features could have been patched into 13.
For more information about this, you can do the post-game content, which will have a set of lithographs that reveal important cosmological information.
Or you can just play 13-2, which describes things more directly.
Although, funnily enough, I wouldn't call it a Deus ex machina.
Summing a god was Barthandelus's stated goal, so divine intervention actually makes more sense than Fang and Vanille gaining some new superpower.
As a bonus, it means his plan really did work (in a manner of speaking).
I would just tweak it a little, like I don't care for the individual maps, but it's a v. good game.
Fang is in Lightning Returns, actually.
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Switch: SW-5185-4991-5118
PSN: AbEntropy
I didn't actually know that, that's pretty cool. Unfortunately I am terrible at character action games so I doubt I could get past that to the point where she'd show up.
Oh yeah. That was the issue. I thought 13's gameplay had a better overall pace compared to the sequel.
And I know some folks like grindy stuff like the monster mechanic but I didn't really care for it. Especially since there were ones that were clearly superior.
It steals things from both. The main aspect it's like a CAG is that you can time blocks for additional defense, and attacking enemies at certain point in an animation can have an increased effect. You can also move around the battlefield a bit, but I never noticed it have any particular impact. It doesn't really have 'paradigms' persay, but rather you can customize multiple equipment/ability loadouts and swap between those at will.
It takes a bit to click, but when it does it's absolutely excellent. It's a very different sort of experience from the system in 13 and 13-2, but it's just as good.
I wish the game had a larger budget and longer development time, but I understand why it was the way that it was.
The combat gameplay was actually challenging at times which was kind of cool to see. You had to play more strategically than most FF games demand.
serah seemed like another flavor of vanille, aka the least interesting character from XIII, I can't even remember the guy's name, and I don't think the mechanics of xiii were improved by pasting Pokémon onto it
That's really not what I'm looking for in a FF game
It's not really that pokeman-ish unless you want it to be.
I pretty much just had a healer chocobo and and did all my fighting with the two human characters just fine.
I want my whole party to be real characters
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog
I would much rather have picked up more of the old party to fill those roles than our old pal "chocobo".
They still function the same as monsters however
That said, I vastly preferred catching different monsters and customizing them by combining different skills into them compared to the total character growth auto pilot of 13
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moose
drift