I found that weird. D5 is certainly great resolution and everything but, eh. Didn't seem too technically out of reach for the Vita. But whatever I didn't code the game.
I mean...if World of Final Fantasy works on the Vita (and it does, albeit with massive amount of downsampling and shitty load times), I am fairly certain they could have gotten D5 working on the Vita without issue, maybe a minor downgrade in visual fidelity.
By the way, I saw something on Twitter that said Puyo Puyo Tetris would have a digital release after all... can anyone confirm that? That game would be perfect to keep on my Switch all the time whenever I'm in the mood for a quick game.
I think the Switch version will have a digital release, while the PS4 version will not.
Zelda
snipperclips
Maybe MK8 and Lego City, but I've logged dozens of hours in each on Wii U.
Has Been Heroes (when will we see something more about this?)
Shovel Knight
Octopath Traveller
Will re-evaluate in the summer once the picture for the latter part of the year takes shape. Still hoping for a Switch version of Tropical Freeze.
Edit: also Stardew Valley.
Dodge Aspen on
Xbox - Dodge Mega
Switch - SW-3699-5063-5018
+1
Options
CokomonOur butts are worth fighting for!Registered Userregular
Disgaea 5 not being ported to the Vita is like the Unreal Engine not being ported to Wii U.
Sure, if they actually cared they could probably make it work, but it's not the worth the time or energy.
Something I've been thinking about is possibly doing some Wii U (and eventually Switch) streaming, now that I have it hooked up to one of my computer monitors. Anyone have any suggestions to good capture units/solutions?
PMAvers on
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
I know that there are many consumers who would like this. However, we are developing the game with PlayStation 4 specs, so to be honest, it's impossible to port the game to the PlayStation Vita. Porting the game without erasing a lot of features and cutting down the amount of assets would be very difficult, and of course, we do not wish to do that.
Aside from that, Disgaea 5 was originally exclusive to PlayStation 4 and you can play it with Vita using Remote Play, but it wasn’t really a game for a portable device. However, NIS received many requests to port it to Vita. But if there was a Vita port, it would be necessary to downgrade the game. Since there has been high demand for Disgaea 5 to be on portable device, porting it to Switch would be a way of satisfying Nippon Ichi’s customers and fulfilling their demands.
Famitsu further questioned whether porting to Switch went smoothly. He reconfirmed that this was the case. There weren’t any issues with the hardware, and no downgrades were made.
They emphasize multiple times in the second article that porting to Switch was incredibly easy and they didn't have to make any downgrades or compromises.
There were also some doom and gloom articles around Disgaea 5's release that it "might be their last game" and fans had to buy it to keep the studio alive (which they later backtracked on). Regardless, if things were looking a bit dire for the company, I could understand not wanting to have to even go to the effort of downgrading some assets...they needed it to be as cheap and smooth a port as possible.
Vita certainly has a bigger install base than the Switch, but perhaps still not enough to justify what the port would've cost, judging by their past historical data on Vita sales. And being out near the launch of Switch will put a lot of focus on their game for at least a year, as one of only a few retail titles available. Heck it's one of the reasons I'm considering it, normally I don't like getting entries in a series when I haven't played the intervening ones, even if it's not a big deal.
Cool side note from that second article:
When asked if NIS will make more games for Switch, Niikawa responded with a solid yes. The company won’t just make a game for launch and call it quits. Niikawa asks gamers to look forward to an announcement in the future.
Aside from that, Disgaea 5 was originally exclusive to PlayStation 4 and you can play it with Vita using Remote Play, but it wasn’t really a game for a portable device. However, NIS received many requests to port it to Vita. But if there was a Vita port, it would be necessary to downgrade the game. Since there has been high demand for Disgaea 5 to be on portable device, porting it to Switch would be a way of satisfying Nippon Ichi’s customers and fulfilling their demands.
Famitsu further questioned whether porting to Switch went smoothly. He reconfirmed that this was the case. There weren’t any issues with the hardware, and no downgrades were made.
Well no shit there was a high demand for a mobile port, NIS. Do they fundamentally not understand the relationship between mobile gaming and the number of play hours a Disgaea game tends to demand from its player?
I like how D5 only needed to sell 150k copies to turn a profit.
It probably didn't have horrific development costs. Disgaea gets to recycle a lot of assets and I wouldn't be surprised if there were significant amounts of code from the first game still kicking about in there.
More on the dock being ridiculously overpriced: ProJared (the same guy who did the 'switch' interview with Reggie) saw the inside of a dock during the event (apparently the docks that they had were cut open to make room for the steel plate and cord that the switches were attached to for safety reasons) and there is nothing inside of them except for the cabling that attaches the various ports together.
I tracked down a video of Puyo Puyo Tetris out of curiosity, and I went from "very skeptical" to "hyper enthusiastic" in about five minutes, so, hey. Looks like I know what my second Switch game will be.
Posts
RIP wii u thread
goodnight sweet prince; we hardly knew ye games (but are going to get them all again on the Switch anyway)
3DS: 0447-9966-6178
They said was a breeze to port. Vita version would have been compromised and downgraded. This is 1:1 port even in handheld.
I'll grab day 1 reading that
I think the Switch version will have a digital release, while the PS4 version will not.
Steam: pazython
Zelda
Puyo Puyo Tetris
Shovel Knight
Rime
Lego City
Octopath Travaler
Hollow Knight I guess? Looks kind of cool
honestly, a bigger list than I was expecting
Zelda
snipperclips
Maybe MK8 and Lego City, but I've logged dozens of hours in each on Wii U.
Has Been Heroes (when will we see something more about this?)
Shovel Knight
Octopath Traveller
Will re-evaluate in the summer once the picture for the latter part of the year takes shape. Still hoping for a Switch version of Tropical Freeze.
Edit: also Stardew Valley.
Switch - SW-3699-5063-5018
Sure, if they actually cared they could probably make it work, but it's not the worth the time or energy.
Twitter: Cokomon | dA: Cokomon | Tumblr: Cokomon-art | XBL / NNID / Steam: Cokomon
They ported 4. I trust that they have a legitimate reason for 5 being too high a hurdle for the platform.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
The two articles being discussed above:
http://www.animenewsnetwork.com/news/2014-12-30/nis-president-ps-vita-version-of-disgaea-5-is-impossible/.82756
http://nintendoeverything.com/nis-on-porting-from-ps4-to-switch-why-disgaea-5-was-chosen-as-first-game-for-the-system/
They emphasize multiple times in the second article that porting to Switch was incredibly easy and they didn't have to make any downgrades or compromises.
There were also some doom and gloom articles around Disgaea 5's release that it "might be their last game" and fans had to buy it to keep the studio alive (which they later backtracked on). Regardless, if things were looking a bit dire for the company, I could understand not wanting to have to even go to the effort of downgrading some assets...they needed it to be as cheap and smooth a port as possible.
Vita certainly has a bigger install base than the Switch, but perhaps still not enough to justify what the port would've cost, judging by their past historical data on Vita sales. And being out near the launch of Switch will put a lot of focus on their game for at least a year, as one of only a few retail titles available. Heck it's one of the reasons I'm considering it, normally I don't like getting entries in a series when I haven't played the intervening ones, even if it's not a big deal.
Cool side note from that second article:
Just a week ago, they were only saying it was a good possibility, now it seems they're full steam ahead.
Well no shit there was a high demand for a mobile port, NIS. Do they fundamentally not understand the relationship between mobile gaming and the number of play hours a Disgaea game tends to demand from its player?
https://www.youtube.com/watch?v=T0O9DP7e520
It probably didn't have horrific development costs. Disgaea gets to recycle a lot of assets and I wouldn't be surprised if there were significant amounts of code from the first game still kicking about in there.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
But if those same indies come to PS4 I'll be getting them there instead
Portability is nice but I like Trophies more
Let's Plays of Japanese Games