So, what you're essentially saying is "bad games don't get praise". Quite untrue, though Contact isn't a bad game. The game is extremely beautiful and has some decent ideas, but it doesn't at all live up to it's potential, the clash between simplistic and detailed visuals and the contact between seperate planes, the gameplay is boring and frustrating, and the game feels lacking in general. Not really deserving of a sequel, there isn't enough to build upon from the original game. The game isn't great, it isn't bad, it's more lacking than anything. Lacking in substance, lacking in fulfillment of it's concepts, lacking in everything.
You're apparently lacking in the ability to see that we have differing opinions. I thought the battle system was good, I liked the characters, and I'm really curious as to what's really going on in the whole thing. I didn't think the game was boring or frustrating, and it was a fun experience the whole way through.
That's fine, but I still stand by my own opinions regarding the game.
If this game doesn't get a sequel I will murder someone
Also I'm starting a new game now
TO: Oh, and surprise number two – there will be a Contact 2 game for a Nintendo platform. Probably.
S51: Yeah, Akira Ueda, starting in January, will form his own company, called Audio Inc. He’ll continue working on Contact 2 under his own company brand. So hopefully everyone will support them too!
I'm not a fan of turning everything into a sequel fest, especially if you're trying to continue something that didn't live up to its potential in the first place, just let it die.
Yes, but I think this game deserves one. Considering I did think it was really good.
Seconded.
Good games like this would'nt get such fanfare if they were bad.
So, what you're essentially saying is "bad games don't get praise". Quite untrue, though Contact isn't a bad game. The game is extremely beautiful and has some decent ideas, but it doesn't at all live up to it's potential, the clash between simplistic and detailed visuals and the contact between seperate planes, the gameplay is boring and frustrating, and the game feels lacking in general. Not really deserving of a sequel, there isn't enough to build upon from the original game. The game isn't great, it isn't bad, it's more lacking than anything. Lacking in substance, lacking in fulfillment of it's concepts, lacking in everything.
K, well me and my three friends bought it all, and like it.
So yeah, there's our opinions. We like, you don't. Alrighty.
Honestly, for all the arguments you give about Contact, Muse, it actually seems like you'd be more in favor for a sequel to take the concepts and the groundwork that was laid out in the first one and flesh it out and make it work better, in your opinon, in a sequel.
For the same number of taps I can complete a song in Elite Beat Agents and have a much more enjoyable time.
Then go play Elite Beat Agents.
If you think Contact is/was fun, that's your opinion and you're welcome to it. But for me, the game was long on promises, short on results.
You can easily beat the game without leveling up your fishing, cooking, or thieving abilities. They are there for those that are completists that want to get more out of the game if they chose to do so.
None of it is required.
On another note, Contact didnt promise you anything.
I really enjoy a grindfest if there is a significant payoff at the end. I'm the guy that engaged in random battles ad infinitum in FE:SS and FF:TA just so I could max out my characters and breeze through the endgame. My major problem with Contact is that there is no real reason for you to do this since the game is so easy.
First time Ive heard it described as "easy". Most people complain about having to grind because it is too hard.
But then again I never subscribed to the idea that handheld games can't be compared to their console brethren. Why should I lower my standards when I'm playing a handheld?
You shouldnt, and Im glad you brought that up.
Contact is an RPG. It is not Seiken Densetsu. It is not Final Fantasy. Nor is it Dragon Quest, Earthbound, or World of Warcraft. It is its own game, with its own design principles, flaws, and accomplishments.
It seems to me that the people who dont like the game want to justify it by saying "its a bad game" instead of "I dont like it". Why not the latter? I love Contact and practically everything about it, from the different graphics, the locales, to the way characters give a cute little "Dah? Bah?" sound bite before they talk.
Thats just me.
Its a game with some design choices that wont appeal to everyone. But then again, I suspected that the moment I laid my eyes on it. Be disappointed if you like, but stop giving off the vibe that it is some how a bad game.
Its not necessarily just this forum, but many of the others that I participate in, as well as simply lurk.
I'm not a fan of turning everything into a sequel fest, especially if you're trying to continue something that didn't live up to its potential in the first place, just let it die.
I feel that it excelled well past its potential, and the open ended ending can make for a great sequel.
Its a game with some design choices that wont appeal to everyone. But then again, I suspected that the moment I laid my eyes on it. Be disappointed if you like, but stop giving off the vibe that it is some how a bad game.
Most definitely -- and not very surprisingly, being as how it's got developmental ties to the team that made Killer 7. It's not that the game isn't executed well, it's that the basic principles of the game are pretty divisive from the get-go. I did end up being rather disappointed, but I chalk it up to "it's not for me."
But of the things it did promise, monkey's and cosmic terrorists are definitely in there.
:-D
I never disputed that.
But it also promised no dull moments, and I found more than a few. A few of those other promises are open to interpretation as well, but it did deliver on the majority (although I think there was only one monkey...).
I'm with Lunker: I never said it was a bad game. I just wasn't what I was looking for... and what I did find didn't click with me.
Vyolynce on
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697 @vyolynce@mastodon.social
I'm with Lunker: I never said it was a bad game. I just wasn't what I was looking for... and what I did find didn't click with me.
It was more of a wide internet thing, than just the folks here at PA.
I saw a thread over on Insert Credit where it was basically people reaffirming over and over that the game sucks, and anyone who likes it is an overindulging, elitist fucktard.
That part, I dont get.
Out of curiosity, I asked Atlus how well Contact is selling. They havnt gotten me a concrete number yet, but their rep replied told me it was selling very well.
But then again I never subscribed to the idea that handheld games can't be compared to their console brethren. Why should I lower my standards when I'm playing a handheld?
You shouldnt, and Im glad you brought that up.
Contact is an RPG. It is not Seiken Densetsu. It is not Final Fantasy. Nor is it Dragon Quest, Earthbound, or World of Warcraft. It is its own game, with its own design principles, flaws, and accomplishments.
It seems to me that the people who dont like the game want to justify it by saying "its a bad game" instead of "I dont like it". Why not the latter? I love Contact and practically everything about it, from the different graphics, the locales, to the way characters give a cute little "Dah? Bah?" sound bite before they talk.
Thats just me.
Its a game with some design choices that wont appeal to everyone. But then again, I suspected that the moment I laid my eyes on it. Be disappointed if you like, but stop giving off the vibe that it is some how a bad game.
By your description, no game could ever be a "bad game". Superman 64 isn't a bad game, it just had some design choices that won't appeal to everyone. See how that works?
Sorry if it hurts your feelings, but I'm not going to go the "nice" route and pretend that there's something wrong with me every time I dislike a game. I think it's perfectly reasonable to declare any game "bad" as long as the person has reasons to back up that claim, which I did.
Unlike ThoughtlessMuse, though, I would actually like to see a sequel that develops the ideas in the original, or at least has an honest ad campaign. :P
By your description, no game could ever be a "bad game". Superman 64 isn't a bad game, it just had some design choices that won't appeal to everyone. See how that works?
Sorry if it hurts your feelings, but I'm not going to go the "nice" route and pretend that there's something wrong with me every time I dislike a game. I think it's perfectly reasonable to declare any game "bad" as long as the person has reasons to back up that claim, which I did.
Unlike ThoughtlessMuse, though, I would actually like to see a sequel that develops the ideas in the original, or at least has an honest ad campaign. :P
By my description, Superman 64 still wouldnt be a good game. Superman 64 was broken.
Im not saying you cant like a game. Im not saying you should feel bad for not liking it. Im not actually saying anything about you specifically, but commenting on the general attitude that Ive seen when it comes to discussing this game.
Some people tend to feel that because this game isnt exactly what they wanted, its a "bad" game.
Group 5 wasn't full, it is now though, I added myself and am in the process of adding everyone in it to my friends list. Anyone want to make contact later tonight? PM or post here i suppose
But then again I never subscribed to the idea that handheld games can't be compared to their console brethren. Why should I lower my standards when I'm playing a handheld?
You shouldnt, and Im glad you brought that up.
Contact is an RPG. It is not Seiken Densetsu. It is not Final Fantasy. Nor is it Dragon Quest, Earthbound, or World of Warcraft. It is its own game, with its own design principles, flaws, and accomplishments.
It seems to me that the people who dont like the game want to justify it by saying "its a bad game" instead of "I dont like it". Why not the latter? I love Contact and practically everything about it, from the different graphics, the locales, to the way characters give a cute little "Dah? Bah?" sound bite before they talk.
Thats just me.
Its a game with some design choices that wont appeal to everyone. But then again, I suspected that the moment I laid my eyes on it. Be disappointed if you like, but stop giving off the vibe that it is some how a bad game.
By your description, no game could ever be a "bad game". Superman 64 isn't a bad game, it just had some design choices that won't appeal to everyone. See how that works?
Sorry if it hurts your feelings, but I'm not going to go the "nice" route and pretend that there's something wrong with me every time I dislike a game. I think it's perfectly reasonable to declare any game "bad" as long as the person has reasons to back up that claim, which I did.
Unlike ThoughtlessMuse, though, I would actually like to see a sequel that develops the ideas in the original, or at least has an honest ad campaign. :P
I think you're missing his point. Contact's style is only going to appeal to a certain group of gamers (this is clearly a niche title)- that doesn't make it a bad game, it's just not your cup of tea. Superman 64, however, is just a broken game. Yes, this game has its flaws, but those flaws don't constitute the title of "bad" (unless it's the bad that equals totally awesome).
Posts
That's fine, but I still stand by my own opinions regarding the game.
K, well me and my three friends bought it all, and like it.
So yeah, there's our opinions. We like, you don't. Alrighty.
Then go play Elite Beat Agents.
You can easily beat the game without leveling up your fishing, cooking, or thieving abilities. They are there for those that are completists that want to get more out of the game if they chose to do so.
None of it is required.
On another note, Contact didnt promise you anything.
First time Ive heard it described as "easy". Most people complain about having to grind because it is too hard.
You shouldnt, and Im glad you brought that up.
Contact is an RPG. It is not Seiken Densetsu. It is not Final Fantasy. Nor is it Dragon Quest, Earthbound, or World of Warcraft. It is its own game, with its own design principles, flaws, and accomplishments.
It seems to me that the people who dont like the game want to justify it by saying "its a bad game" instead of "I dont like it". Why not the latter? I love Contact and practically everything about it, from the different graphics, the locales, to the way characters give a cute little "Dah? Bah?" sound bite before they talk.
Thats just me.
Its a game with some design choices that wont appeal to everyone. But then again, I suspected that the moment I laid my eyes on it. Be disappointed if you like, but stop giving off the vibe that it is some how a bad game.
Its not necessarily just this forum, but many of the others that I participate in, as well as simply lurk.
I feel that it excelled well past its potential, and the open ended ending can make for a great sequel.
[spoiler:ab8392007e]the Fort[/spoiler:ab8392007e]
and I'm liking it so far. As soon as I get my wireless router set up so I can connect with my DS, I'll sign up to make contact.
The game is a bit simplistic, but very enjoyable, and keeps a smirk on my face most of the time. I think it's worth what I paid for it.
Actually, I beg to differ. :P
Does anyone know how much trade in credit eb/gamestop gives for Contact?
ROFL
I dont even think Ive looked at the friggan box.
But of the things it did promise, monkey's and cosmic terrorists are definitely in there.
:-D
I never disputed that.
But it also promised no dull moments, and I found more than a few. A few of those other promises are open to interpretation as well, but it did deliver on the majority (although I think there was only one monkey...).
I'm with Lunker: I never said it was a bad game. I just wasn't what I was looking for... and what I did find didn't click with me.
It was more of a wide internet thing, than just the folks here at PA.
I saw a thread over on Insert Credit where it was basically people reaffirming over and over that the game sucks, and anyone who likes it is an overindulging, elitist fucktard.
That part, I dont get.
Out of curiosity, I asked Atlus how well Contact is selling. They havnt gotten me a concrete number yet, but their rep replied told me it was selling very well.
use aim or ventrilo to get in contact with me..
or pm me. whatever
ps. check the wiki!! group 5 is full now
http://padsgames.pbwiki.com/Contact%20Friend%20Codes
[spoiler:5d2dc3a676]How to find the Earth God/Fire God/etc and fight them? Or do I have to beat the game first?[/spoiler:5d2dc3a676]
and...
[spoiler:5d2dc3a676]How to get the UFO?[/spoiler:5d2dc3a676]
$14
Cool, thanks.
You all have fun Contact'ing away.
By your description, no game could ever be a "bad game". Superman 64 isn't a bad game, it just had some design choices that won't appeal to everyone. See how that works?
Sorry if it hurts your feelings, but I'm not going to go the "nice" route and pretend that there's something wrong with me every time I dislike a game. I think it's perfectly reasonable to declare any game "bad" as long as the person has reasons to back up that claim, which I did.
Unlike ThoughtlessMuse, though, I would actually like to see a sequel that develops the ideas in the original, or at least has an honest ad campaign. :P
By my description, Superman 64 still wouldnt be a good game. Superman 64 was broken.
Im not saying you cant like a game. Im not saying you should feel bad for not liking it. Im not actually saying anything about you specifically, but commenting on the general attitude that Ive seen when it comes to discussing this game.
Some people tend to feel that because this game isnt exactly what they wanted, its a "bad" game.
LoL Summoner: infobrains | XBL: cwap4brains | PSN: infobrains
Do I find Wi-Fi island and then start contacting people or do I contact people in order to make Wi-Fi island appear?
I just joined Group 6, but I'm not able to make contact at the moment. But later this afternoon, after work...
My code is 0301 - 4892 - 6652 for those who've lost faith in the group system at this late stage.
My code is 0301 - 4892 - 6652 for those who've lost faith in the group system at this late stage.
Bottom paged.
Karilmat, that's like 6am for me I think not.
Crazy Brits and your non-US time zones.
We'll make it work, maybe over the weekend? Is there a good time Saturday or Sunday?
Quite possibly. Will post if I'm connected.
Edit: Off Wi-Fi for tonight.
Lets make moar contact! email me at edmo . suassuna at gmail . com when youar onlien.
Disclaimer: The typos are a joke.
Hope to contact with you guys soon
Edit: I say! What timing. Adding you now.
Edit 2: Added and searching.
Those ridiculous ears. Tsk, tsk, tsk. Wind resistance, son. Just wind resistance.
I'll keep an eye open for ya.
ACWW Code: 2148-0946-1421 (Brian in Sturynia)