The speed boost of MASC was tremendously buffed since its release, but the real advantage is the improved acceleration rate.
This can not be emphasized enough, @Kay . The stop and go acceleration provided by MASC makes the Shadowcat a hell of a thing to play. Two CERPPCs can do some work on the go, even when folks know full well where you are. You can zoom into position, stop, fire, and disappear going guddamn backward if need be before they can get on target. None of this slow waddling you see in regular corner peeking. When I play the thing I often see return fire just barely missing me because of the atypical movement.
Basil on
+2
Options
KayWhat we need...Is a little bit of PANIC.Registered Userregular
I shall look into it! Once I get some money to spend on CL.LPL or CL.ERPPC.
I was just thinking about heavy lasers. The only way I figure they'll manage the accuracy penalty is with an even longer beam duration. Plus basically twice the heat and damage of standard IS lasers.
They might be great, but they might suck.
It all depends on how PGI balances this new Clan technology (lol)
I was just thinking about heavy lasers. The only way I figure they'll manage the accuracy penalty is with an even longer beam duration. Plus basically twice the heat and damage of standard IS lasers.
They might be great, but they might suck.
It all depends on how PGI balances this new Clan technology (lol)
They won't do it, but I think a scaling amount of "HUD corruption" based on the number/weight of Heavy lasers equipped to your 'Mech would be neat.
I was just thinking about heavy lasers. The only way I figure they'll manage the accuracy penalty is with an even longer beam duration. Plus basically twice the heat and damage of standard IS lasers.
They might be great, but they might suck.
It all depends on how PGI balances this new Clan technology (lol)
They won't do it, but I think a scaling amount of "HUD corruption" based on the number/weight of Heavy lasers equipped to your 'Mech would be neat.
Yeah plus that was actually the drawback in the fiction
Even if they did, I cant imagine clans would run them. its 6 more damage for 6 more heat compared to C-ERLLs. Then again they weigh the same as C-ERLLs so I'm sure b33f will put 16 on a direwolf.
then again, again, PGI will probably make them have half heat or something because "the clans are such underdogs"
Even if they did, I cant imagine clans would run them. its 6 more damage for 6 more heat compared to C-ERLLs. Then again they weigh the same as C-ERLLs so I'm sure b33f will put 16 on a direwolf.
then again, again, PGI will probably make them have half heat or something because "the clans are such underdogs"
Triple heatsinks.
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
+2
Options
SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
In a weird sniping mood, decided to give this a go after hating this variant for awhile.
So, I had some rather unexciting games this morning, and I still needed to get my match with 250 points for the day. Dropped in the trial Zeus just for kicks to give SRMs a try....
The following people are amazing and I love them: Wildcat, Timspork, Kias, Denada, susan, Sharp101, [GHSC]Ryctor, Matev, Matrias, ItBurns, Slapnuts, Dayspring, see317, and the unknown poster that sent me a box of Death Company! If you get them as Santees you should buy them amazing things!
I'd personally put both PPCs in the ears, so you can snipe with both when terrain isnt favorable for your much lower torso mounted gauss.
Then again I understand the risk with the gigantic billboard ears.
You could go full toaster, too, and avoid the risk of the gauss bomb CPLT-K2 4xERPPC
Two ERPPCs is already rather hot, I was messing around with builds and comparing to in-game. 4 it just can't carry the heatsinks. Also the idea was to get a high alpha without worrying about ghost heat.
I waffled back and forth, and yeah the billboard ears let me to keep the other one torso mounted. Also lets me have a sidepeek sort of, the cockpit is lower enough that aiming for hillpeeking is actually kind of awkward IMO.
I'd personally put both PPCs in the ears, so you can snipe with both when terrain isnt favorable for your much lower torso mounted gauss.
Then again I understand the risk with the gigantic billboard ears.
You could go full toaster, too, and avoid the risk of the gauss bomb CPLT-K2 4xERPPC
Two ERPPCs is already rather hot, I was messing around with builds and comparing to in-game. 4 it just can't carry the heatsinks. Also the idea was to get a high alpha without worrying about ghost heat.
I waffled back and forth, and yeah the billboard ears let me to keep the other one torso mounted. Also lets me have a sidepeek sort of, the cockpit is lower enough that aiming for hillpeeking is actually kind of awkward IMO.
Since Atlases cant stand up for more than a second in the brawl anymore thanks to clan power creep, I was thinking of a long range atlas. Gauss+PPC like you have, but with SRMs as a close range deterrent
0
Options
SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
That's a smaller, faster, less stupid variant of my favorite KGC build. The KGC runs 2x Gauss, 2x PPC. I think I may pick up a Catapult.
Just be mindful that you're fairly fragile once you start taking damage. Most of my matches I was able to stay to the end and put out 500 pinpoint damage, a couple matches I was too aggressive and got exploded after doing only 100.
Since Atlases cant stand up for more than a second in the brawl anymore thanks to clan power creep, I was thinking of a long range atlas. Gauss+PPC like you have, but with SRMs as a close range deterrent
You don't need a close range deterrent, just headshot anyone that comes close!
...
Yeah, I'm still working on that part.
I dunno, feels weird to not run the AC/20 in the -D given the works but I also totally understand the theory of not brawling with an Atlas. The problem I think is that the weapon mounts are just bad for sniping and it has such a huge profile and can't poptart even. You have to crest very far to try and use the arms for sniping and side peeking only gives you the Gauss+1 PPC.
I'd personally put both PPCs in the ears, so you can snipe with both when terrain isnt favorable for your much lower torso mounted gauss.
Then again I understand the risk with the gigantic billboard ears.
You could go full toaster, too, and avoid the risk of the gauss bomb CPLT-K2 4xERPPC
Two ERPPCs is already rather hot, I was messing around with builds and comparing to in-game. 4 it just can't carry the heatsinks. Also the idea was to get a high alpha without worrying about ghost heat.
I waffled back and forth, and yeah the billboard ears let me to keep the other one torso mounted. Also lets me have a sidepeek sort of, the cockpit is lower enough that aiming for hillpeeking is actually kind of awkward IMO.
Since Atlases cant stand up for more than a second in the brawl anymore thanks to clan power creep, I was thinking of a long range atlas. Gauss+PPC like you have, but with SRMs as a close range deterrent
If you're gunna do that, you gotta go all in. Engage at maximum range, full tilt, with everything you have. AS7-D
EDIT: This is a build I have run to great effect in QP. My logic is that you gotta waddle your way into fights regardless, you may as well be useful on your way in. Between the LL and LRMs, you can put up some numbers while you close. You're no good in a brawl, but you really shouldn't be brawling as an atlas anyway. If you do end up brawling, the LL and gauss work well enough, definitely better than a few piddly SRMs.
I'd personally put both PPCs in the ears, so you can snipe with both when terrain isnt favorable for your much lower torso mounted gauss.
Then again I understand the risk with the gigantic billboard ears.
You could go full toaster, too, and avoid the risk of the gauss bomb CPLT-K2 4xERPPC
Two ERPPCs is already rather hot, I was messing around with builds and comparing to in-game. 4 it just can't carry the heatsinks. Also the idea was to get a high alpha without worrying about ghost heat.
I waffled back and forth, and yeah the billboard ears let me to keep the other one torso mounted. Also lets me have a sidepeek sort of, the cockpit is lower enough that aiming for hillpeeking is actually kind of awkward IMO.
Since Atlases cant stand up for more than a second in the brawl anymore thanks to clan power creep, I was thinking of a long range atlas. Gauss+PPC like you have, but with SRMs as a close range deterrent
If you're gunna do that, you gotta go all in. Engage at maximum range, full tilt, with everything you have. AS7-D
EDIT: This is a build I have run to great effect in QP. My logic is that you gotta waddle your way into fights regardless, you may as well be useful on your way in. Between the LL and LRMs, you can put up some numbers while you close. You're no good in a brawl, but you really shouldn't be brawling as an atlas anyway. If you do end up brawling, the LL and gauss work well enough, definitely better than a few piddly SRMs.
While the Atlas is a posterchild for 'unstoppable juggernaut' 'Mech designs in the lore, and a seemingly natural fit for shifting Structure Quirks into Armor Quirks, the data indicates that a number of Atlas variants are currently performing on-target with their current Quirk layout
I'd personally put both PPCs in the ears, so you can snipe with both when terrain isnt favorable for your much lower torso mounted gauss.
Then again I understand the risk with the gigantic billboard ears.
You could go full toaster, too, and avoid the risk of the gauss bomb CPLT-K2 4xERPPC
Two ERPPCs is already rather hot, I was messing around with builds and comparing to in-game. 4 it just can't carry the heatsinks. Also the idea was to get a high alpha without worrying about ghost heat.
I waffled back and forth, and yeah the billboard ears let me to keep the other one torso mounted. Also lets me have a sidepeek sort of, the cockpit is lower enough that aiming for hillpeeking is actually kind of awkward IMO.
Since Atlases cant stand up for more than a second in the brawl anymore thanks to clan power creep, I was thinking of a long range atlas. Gauss+PPC like you have, but with SRMs as a close range deterrent
If you're gunna do that, you gotta go all in. Engage at maximum range, full tilt, with everything you have. AS7-D
EDIT: This is a build I have run to great effect in QP. My logic is that you gotta waddle your way into fights regardless, you may as well be useful on your way in. Between the LL and LRMs, you can put up some numbers while you close. You're no good in a brawl, but you really shouldn't be brawling as an atlas anyway. If you do end up brawling, the LL and gauss work well enough, definitely better than a few piddly SRMs.
While the Atlas is a posterchild for 'unstoppable juggernaut' 'Mech designs in the lore, and a seemingly natural fit for shifting Structure Quirks into Armor Quirks, the data indicates that a number of Atlas variants are currently performing on-target with their current Quirk layout
Patchnotes seem relevant somehow.
Arent you the one that repeatedly complains that the Atlas (and all assaults) gets its torso weapons crit out the minute your armor is breached? Sounds like a bad trait to have in a brawl.
I'd personally put both PPCs in the ears, so you can snipe with both when terrain isnt favorable for your much lower torso mounted gauss.
Then again I understand the risk with the gigantic billboard ears.
You could go full toaster, too, and avoid the risk of the gauss bomb CPLT-K2 4xERPPC
Two ERPPCs is already rather hot, I was messing around with builds and comparing to in-game. 4 it just can't carry the heatsinks. Also the idea was to get a high alpha without worrying about ghost heat.
I waffled back and forth, and yeah the billboard ears let me to keep the other one torso mounted. Also lets me have a sidepeek sort of, the cockpit is lower enough that aiming for hillpeeking is actually kind of awkward IMO.
Since Atlases cant stand up for more than a second in the brawl anymore thanks to clan power creep, I was thinking of a long range atlas. Gauss+PPC like you have, but with SRMs as a close range deterrent
If you're gunna do that, you gotta go all in. Engage at maximum range, full tilt, with everything you have. AS7-D
EDIT: This is a build I have run to great effect in QP. My logic is that you gotta waddle your way into fights regardless, you may as well be useful on your way in. Between the LL and LRMs, you can put up some numbers while you close. You're no good in a brawl, but you really shouldn't be brawling as an atlas anyway. If you do end up brawling, the LL and gauss work well enough, definitely better than a few piddly SRMs.
While the Atlas is a posterchild for 'unstoppable juggernaut' 'Mech designs in the lore, and a seemingly natural fit for shifting Structure Quirks into Armor Quirks, the data indicates that a number of Atlas variants are currently performing on-target with their current Quirk layout
Patchnotes seem relevant somehow.
Arent you the one that repeatedly complains that the Atlas (and all assaults) gets its torso weapons crit out the minute your armor is breached? Sounds like a bad trait to have in a brawl.
Yes, which is why I find PGIs patchnotes about the Atlas being an unstoppable juggernaut a prime example of their divorce from reality, and posted them again because it was relevant.
The Atlas has to avoid brawls and enemy fire, because its too fragile. The unstoppable juggernaut is too fragile
I know @Konphujun and @Buttcleft asked me how I like my Bushwhackers. All I have to say that they are growing on me. They're pretty durable and I'm pretty sure that switching to a non XL engine helps me with this build. Here's the build I'm running with BSW-X2.
First took out the Atlas on the top after he focused on the two Assaults that were facing him when he came up the ramp. Then he tried to duck behind a pillar and I popped his AC 20 side with my SRMs which sent him up. Then I rounded the corner to take out an Ebon Jag that was trying to snipe my team from behind another pillar. Took out his leg and rounded his body filling him full of missiles while my teammate killed him. Then I ran back to my team after taking fire from a Stalker and spotted an LRM Bushwhacker with 1ML. Tore off after him and killed him with my machine guns underneath. Then it was cleanup duty as we all went after the last 3 enemy mechs. Our Artic Cheetah said that there were two underneath and I followed a Timber Wolf to take them out. The Timber took out their Cataphract as we entered into the basement after I filed his armor away with two salvos from my SRMs. Then there was the enemy Timber Wolf trying to lock his SSRM6s on me. Luckily he focused then on the Artic Cheetah who was hiding behind our Timber Wolf. I launched my last salvo of missiles and then fired off my SL to win the game.
I completed my FRR placement matches last night, plus a few extra matches. It's probably just luck, but I've been winning about 30% of the time. One time I actually got dropped in with a legitimate Steiner unit, about 8 players, which was amazingly fun. The game is just so much fun when folks are organizing, calling targets and moving together. I figure I'll probably run FRR till the end of the week with the Oosiks, then see if I can find an active Clan Wolf unit to join after cause I gotta get that Clan Wolf banner.
The rest of the time, dropping with you guys in quickplay is super fun as well! I love it when I get in a big group of folks.
Last night I also had my best game ever, in a Kodiak which was somewhat unexpected since I'm running those pretty brawlery right now. It was on that moon base map with all the walls, and I was able to get some potatoes to follow me up onto the big, covered platform, where we could hide from LRM spam and reign down righteous fury upon the freebirth nubs. That was my first team top score match, which was pretty great.
I wish I had a bunch more pulse lasers, but I don't want to buy weapons or equipment until after the sale, I'm trying to just buy up chassies at discount while I can.
Makes sense. I'm not running the gauss vomit setup, but it's still a beefy, not snailspeed weapons platform. I'm running the 1 variant with a gauss, five er med lasers, and a streak srm pod. The gauss is so I have something to do before we get into range, but the lasers do pretty much all the lifting.
I figure I'll probably run FRR till the end of the week with the Oosiks, then see if I can find an active Clan Wolf unit to join after cause I gotta get that Clan Wolf banner.
Booooo hisssss
Also, just FYI, but be forewarned that Clan Wolf is by far the Clan with the worst players.
Yeah, stay away from Clan Wolf. They are relatively under-represented, population-wise and the active Units they do have compete with Davion for most comedic incompetence. These are the guys that got the game to where it is today. Russ used to drop with one of the wolf units, [SWOL] I think, to get a feel for balance. Those guys were literally worse than pugs. I think that was one of the first Invasion matches where I made it through the entire thing with my first mech.
Oh god I completely forgot about SWOL and their whining during CWs. They would completely suck and getting their first wave of mixed mechs. Then hiding near their dropships after the second drop whining how OP IS tech was for the entire match.
So, if you're a loyalist you can just drop with whoever in factions, I think. You rep for whatever group you feel like. The Steiners I was grouped with last night were making a big deal about how it was cool that I was FRR and I was welcome to drop with them, they didn't care.
Good to know that the Clan Wolf groups are terribad. Since the main thing I want is the pretty pictures, since I played Clan Wolf back in my tabletop days and want to do that, I will see if I can rep Wolf and then just drop in with GB or JF? I do not understand this system, but the stompy bots pew pew the other stompy bots and the numbers go up.
So, if you're a loyalist you can just drop with whoever in factions, I think. You rep for whatever group you feel like. The Steiners I was grouped with last night were making a big deal about how it was cool that I was FRR and I was welcome to drop with them, they didn't care.
Good to know that the Clan Wolf groups are terribad. Since the main thing I want is the pretty pictures, since I played Clan Wolf back in my tabletop days and want to do that, I will see if I can rep Wolf and then just drop in with GB or JF? I do not understand this system, but the stompy bots pew pew the other stompy bots and the numbers go up.
Yep since the Oosiks are Loyalists we can drop with any IS. The FRR has built up a reputation as being the best because we have years of being organized on the FRR Teamspeak server. Prior to PGI screwing with FW there used to be Clan vs. Clan and IS vs. IS options. So Loyalist meant more back then. Today it is pretty much just an excuse for the Unit Members to get more money at the end of matches, cost money for the Unit to switch factions, and other fluff that doesn't mean anything for IS Units.
At one point it was suggested that newbies who wanted mech bays that they do a rotation through all the Factions to get enough rep to unlock them.
I've been saving my VTR-9S for almost two years now.
What a day when the Zeus is getting agility quirks and Victors are getting massive armor quirks. I took my Zeus-6S over the weekend, and its not too bad, but your weapon arms get crit so quick. They need to at least swap the arms to armor.
edit: Fantastic Tuesday has an LFE table up, get mechlabbin
Posts
This can not be emphasized enough, @Kay . The stop and go acceleration provided by MASC makes the Shadowcat a hell of a thing to play. Two CERPPCs can do some work on the go, even when folks know full well where you are. You can zoom into position, stop, fire, and disappear going guddamn backward if need be before they can get on target. None of this slow waddling you see in regular corner peeking. When I play the thing I often see return fire just barely missing me because of the atypical movement.
3DS FCode: 1993-7512-8991
They might be great, but they might suck.
It all depends on how PGI balances this new Clan technology (lol)
They won't do it, but I think a scaling amount of "HUD corruption" based on the number/weight of Heavy lasers equipped to your 'Mech would be neat.
Yeah plus that was actually the drawback in the fiction
Even if they did, I cant imagine clans would run them. its 6 more damage for 6 more heat compared to C-ERLLs. Then again they weigh the same as C-ERLLs so I'm sure b33f will put 16 on a direwolf.
then again, again, PGI will probably make them have half heat or something because "the clans are such underdogs"
Triple heatsinks.
CPLT-K2 - 1xGauss, 2xERPPC
It's been...surprisingly not-shit so far.
I'd personally put both PPCs in the ears, so you can snipe with both when terrain isnt favorable for your much lower torso mounted gauss.
Then again I understand the risk with the gigantic billboard ears.
You could go full toaster, too, and avoid the risk of the gauss bomb CPLT-K2 4xERPPC
I waffled back and forth, and yeah the billboard ears let me to keep the other one torso mounted. Also lets me have a sidepeek sort of, the cockpit is lower enough that aiming for hillpeeking is actually kind of awkward IMO.
That's a smaller, faster, less stupid variant of my favorite KGC build. The KGC runs 2x Gauss, 2x PPC. I think I may pick up a Catapult.
Fair points all.
But on the topic of toaster builds.
AS7-D 1xGauss 2xERPPC 2xSRM6
Since Atlases cant stand up for more than a second in the brawl anymore thanks to clan power creep, I was thinking of a long range atlas. Gauss+PPC like you have, but with SRMs as a close range deterrent
You don't need a close range deterrent, just headshot anyone that comes close!
...
Yeah, I'm still working on that part.
I dunno, feels weird to not run the AC/20 in the -D given the works but I also totally understand the theory of not brawling with an Atlas. The problem I think is that the weapon mounts are just bad for sniping and it has such a huge profile and can't poptart even. You have to crest very far to try and use the arms for sniping and side peeking only gives you the Gauss+1 PPC.
If you're gunna do that, you gotta go all in. Engage at maximum range, full tilt, with everything you have. AS7-D
EDIT: This is a build I have run to great effect in QP. My logic is that you gotta waddle your way into fights regardless, you may as well be useful on your way in. Between the LL and LRMs, you can put up some numbers while you close. You're no good in a brawl, but you really shouldn't be brawling as an atlas anyway. If you do end up brawling, the LL and gauss work well enough, definitely better than a few piddly SRMs.
Patchnotes seem relevant somehow.
Arent you the one that repeatedly complains that the Atlas (and all assaults) gets its torso weapons crit out the minute your armor is breached? Sounds like a bad trait to have in a brawl.
Yes, which is why I find PGIs patchnotes about the Atlas being an unstoppable juggernaut a prime example of their divorce from reality, and posted them again because it was relevant.
The Atlas has to avoid brawls and enemy fire, because its too fragile. The unstoppable juggernaut is too fragile
First took out the Atlas on the top after he focused on the two Assaults that were facing him when he came up the ramp. Then he tried to duck behind a pillar and I popped his AC 20 side with my SRMs which sent him up. Then I rounded the corner to take out an Ebon Jag that was trying to snipe my team from behind another pillar. Took out his leg and rounded his body filling him full of missiles while my teammate killed him. Then I ran back to my team after taking fire from a Stalker and spotted an LRM Bushwhacker with 1ML. Tore off after him and killed him with my machine guns underneath. Then it was cleanup duty as we all went after the last 3 enemy mechs. Our Artic Cheetah said that there were two underneath and I followed a Timber Wolf to take them out. The Timber took out their Cataphract as we entered into the basement after I filed his armor away with two salvos from my SRMs. Then there was the enemy Timber Wolf trying to lock his SSRM6s on me. Luckily he focused then on the Artic Cheetah who was hiding behind our Timber Wolf. I launched my last salvo of missiles and then fired off my SL to win the game.
Steam: betsuni7
The rest of the time, dropping with you guys in quickplay is super fun as well! I love it when I get in a big group of folks.
Last night I also had my best game ever, in a Kodiak which was somewhat unexpected since I'm running those pretty brawlery right now. It was on that moon base map with all the walls, and I was able to get some potatoes to follow me up onto the big, covered platform, where we could hide from LRM spam and reign down righteous fury upon the freebirth nubs. That was my first team top score match, which was pretty great.
I wish I had a bunch more pulse lasers, but I don't want to buy weapons or equipment until after the sale, I'm trying to just buy up chassies at discount while I can.
(Not to take away from your glory, just saying you should not be surprised)
Yup, still good.
Also, just FYI, but be forewarned that Clan Wolf is by far the Clan with the worst players.
Steam: betsuni7
Armchair: 4098-3704-2012
Steam: betsuni7
Good to know that the Clan Wolf groups are terribad. Since the main thing I want is the pretty pictures, since I played Clan Wolf back in my tabletop days and want to do that, I will see if I can rep Wolf and then just drop in with GB or JF? I do not understand this system, but the stompy bots pew pew the other stompy bots and the numbers go up.
Yep since the Oosiks are Loyalists we can drop with any IS. The FRR has built up a reputation as being the best because we have years of being organized on the FRR Teamspeak server. Prior to PGI screwing with FW there used to be Clan vs. Clan and IS vs. IS options. So Loyalist meant more back then. Today it is pretty much just an excuse for the Unit Members to get more money at the end of matches, cost money for the Unit to switch factions, and other fluff that doesn't mean anything for IS Units.
At one point it was suggested that newbies who wanted mech bays that they do a rotation through all the Factions to get enough rep to unlock them.
Steam: betsuni7
https://mwomercs.com/forums/topic/244139-why-does-the-huginn-get-20-tubes-per-launcher-but-the-victor-cant/page__st__20
I've been saving my VTR-9S for almost two years now.
What a day when the Zeus is getting agility quirks and Victors are getting massive armor quirks. I took my Zeus-6S over the weekend, and its not too bad, but your weapon arms get crit so quick. They need to at least swap the arms to armor.
edit: Fantastic Tuesday has an LFE table up, get mechlabbin
::guiltily puts away the lotion and deletes his Star Colonel Kell signature::
Why does your Victor have Streak ammo but not Streak launchers?
edit - only noticed that because I was trying to figure out how much ammo you had in total. That build looks similar to my -9B loadout
Is there a clan Timbercheetah?
If there is, @Buttcleft is their Khan
TimberCheetah you say?