Having a ton of fun with the Arkham Horror LCG, and I'm finding it surprisingly replayable. My girlfriend and I died horribly on the last mission of the core campaign on normal; then my gamer friends and I died horribly throughout the whole core campaign on Hard; now we're going through the core campaign with both side missions, using super minmaxed characters and decks on normal and I think we're still going to die horribly in the end. Authentic experience!
I am still learning that Arkham Horror LCG, but I think it's a blast. And, this is my introduction to the Cthulu stuff. Fun. I've not tried anything other than the lists for the premade decks/characters, but, I have ended up mentally broken more often than splattered on the scenery.
I bought the Arkham Investigators art book. Playmat and new investigator and some nice prints I'll never hang included. Book is shiny and expensive looking, as well it might be.
Marie Lambeau. She'll be released in a future pack, but her and her unique cards are included in the package along with the mat, prints and book.
Oh sweet. I thought it might be, like, a 100% new character that was compatible across all the Arkham games. Though I think she's already in most of the games...
With the Netrunner art book, the mat and prints were an exclusive pre-order deal. Is this the case with the AH Investigators book, or does every copy come with the mat?
I dunno. Maybe? I went into the game store last night and the guys hey we've just got this in and unpacks a box and lays out all these shiny things and I got that look on my face like Indy with the idol and I paid him the money and dodged the boulder on the way out. I imagine some game stores pre-ordered a few because they knew they'd be able to sell them on to mugs discerning customers like me.
The mat is normal playmat size, and a picture, not one of those mats with lines on denoting play areas.
I dunno. Maybe? I went into the game store last night and the guys hey we've just got this in and unpacks a box and lays out all these shiny things and I got that look on my face like Indy with the idol and I paid him the money and dodged the boulder on the way out. I imagine some game stores pre-ordered a few because they knew they'd be able to sell them on to mugs discerning customers like me.
The mat is normal playmat size, and a picture, not one of those mats with lines on denoting play areas.
Yeah. The one that came with the Android pre-order is my 3rd favorite mat.
Hello Boardgaming Thread! I have a couple of disparate requests for you lot:
1) I have a bunch of Netrunner cards but am awful at building decks for the game. I don't really know why, I've played plenty of CCGs and was fine at it for those. Something about Netrunner just does not click with my deckbuilding part of my brain. Can anyone recommend sources for either general deck construction guidelines or just straight-up deck lists?
2) I've recently realized that while I have a large collection of games with all sorts of player #'s and playtimes, I own very few short games which I actually enjoy. So I'm looking for recommendations for short (like 30-45) games which support a minimum of 4 players, ideally 5 and actually have some depth to them. So not guessing games like Love Letter or press-your-luck games like Zombie Dice. I quite like Machi Koro for this purpose but I've played quite a lot of games of that. And while deckbuilding is a-okay by me, I have and have exhausted my interest in Dominion. A decent, short dice-building game would be cool if that exists (like Quarriors, but with somewhat more meaningful choice).
Hello Boardgaming Thread! I have a couple of disparate requests for you lot:
1) I have a bunch of Netrunner cards but am awful at building decks for the game. I don't really know why, I've played plenty of CCGs and was fine at it for those. Something about Netrunner just does not click with my deckbuilding part of my brain. Can anyone recommend sources for either general deck construction guidelines or just straight-up deck lists?
2) I've recently realized that while I have a large collection of games with all sorts of player #'s and playtimes, I own very few short games which I actually enjoy. So I'm looking for recommendations for short (like 30-45) games which support a minimum of 4 players, ideally 5 and actually have some depth to them. So not guessing games like Love Letter or press-your-luck games like Zombie Dice. I quite like Machi Koro for this purpose but I've played quite a lot of games of that. And while deckbuilding is a-okay by me, I have and have exhausted my interest in Dominion. A decent, short dice-building game would be cool if that exists (like Quarriors, but with somewhat more meaningful choice).
#7 wonders is about 40 minutes and plays up to 7.
Not super heavy also not super light. It's a lot like dominion as it has that multiplayer solitaire vibe.
You are probably better off asking for Netrunner deckbuilding tips in the Netrunner thread.
In fact, I think one regular poster (who is also one of the top players in the world) has just posted a deckbuilding guide on netrunners.co.uk. You could do a lot worse than read that. Netrunnerdb is the place to go for decklists. They have a decklist of the week feature that is usually split between weirdo jank decks and good decks, but tournament winning decklists are often posted there and receive lots of upvotes so you can tell them apart from garbage decks.
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
Immediately springs to mind:
Roll for the Galaxy. Quick (45 minutes), 5 players is ideal, lots of flexibility, easier to teach than Race (though still symbol heavy), and LOTS of dice rolling.
Also very, VERY high on my recommended list is Citadels. They have a classic edition, but the new full-bore deluxe version is just so nice.
Hello Boardgaming Thread! I have a couple of disparate requests for you lot:
1) I have a bunch of Netrunner cards but am awful at building decks for the game. I don't really know why, I've played plenty of CCGs and was fine at it for those. Something about Netrunner just does not click with my deckbuilding part of my brain. Can anyone recommend sources for either general deck construction guidelines or just straight-up deck lists?
2) I've recently realized that while I have a large collection of games with all sorts of player #'s and playtimes, I own very few short games which I actually enjoy. So I'm looking for recommendations for short (like 30-45) games which support a minimum of 4 players, ideally 5 and actually have some depth to them. So not guessing games like Love Letter or press-your-luck games like Zombie Dice. I quite like Machi Koro for this purpose but I've played quite a lot of games of that. And while deckbuilding is a-okay by me, I have and have exhausted my interest in Dominion. A decent, short dice-building game would be cool if that exists (like Quarriors, but with somewhat more meaningful choice).
#7 wonders is about 40 minutes and plays up to 7.
Not super heavy also not super light. It's a lot like dominion as it has that multiplayer solitaire vibe.
I've got 7 Wonders. Sadly a couple members of my group are actively against ever playing it (they don't actually dislike any of the mechanics, they just have something against 7 Wonders in general - I'm not sure why).
Anyone pick up The Dreamlans expansion for Eldritch Horror?
We still love and play Eldritch, but I think we're done with any expansions that don't really add anything significant. Too much bloat edging up like Arkham Horror.
Does Dreamlands add anything besides another sideboard, investigators, and items? Any interesting mechanics or gameplay improvements?
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Powerpuppiesdrinking coffee in themountain cabinRegistered Userregular
Anyone pick up The Dreamlans expansion for Eldritch Horror?
We still love and play Eldritch, but I think we're done with any expansions that don't really add anything significant. Too much bloat edging up like Arkham Horror.
Does Dreamlands add anything besides another sideboard, investigators, and items? Any interesting mechanics or gameplay improvements?
If I remember right it doesn't come up with any new mechanics except for the ones directly involved with the sideboard.
For what it's worth I think Eldritch Horror has done an exceptional job avoiding Arkham Horror's bloat problem, since you never see everything the expansions have added all at once; you're forced to deal with only a small batch of added elements at a time. Unless you count the decks themselves inflating, which if that's something that you care about then yeah, that's as bad as ever.
Got a war game day set up on Saturday, with Wir Sind Das Volk, 13 Days, and Conflict Of Heroes: Awakening The Bear on the docket. Pretty excited to try all of those!
Anyone pick up The Dreamlans expansion for Eldritch Horror?
We still love and play Eldritch, but I think we're done with any expansions that don't really add anything significant. Too much bloat edging up like Arkham Horror.
Does Dreamlands add anything besides another sideboard, investigators, and items? Any interesting mechanics or gameplay improvements?
I haven't gotten it but I've heard nothing good about it. It seems very sparse and what it does add rarely actually comes into play.
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HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
Played my first game of Food Chain Magnate last night. Made a couple key mistakes and ended up a distant third in a 3-player game.
The tech tree nature of the available employees offers an enormous degree of tactical flexibility, even in the midst of a fairly simple and repetitive game loop. It's rather incredible how open the game feels and how many strategies seem viable, given that the only randomness built into the game is in the initial setup of the map tiles.
Hello Boardgaming Thread! I have a couple of disparate requests for you lot:
1) I have a bunch of Netrunner cards but am awful at building decks for the game. I don't really know why, I've played plenty of CCGs and was fine at it for those. Something about Netrunner just does not click with my deckbuilding part of my brain. Can anyone recommend sources for either general deck construction guidelines or just straight-up deck lists?
2) I've recently realized that while I have a large collection of games with all sorts of player #'s and playtimes, I own very few short games which I actually enjoy. So I'm looking for recommendations for short (like 30-45) games which support a minimum of 4 players, ideally 5 and actually have some depth to them. So not guessing games like Love Letter or press-your-luck games like Zombie Dice. I quite like Machi Koro for this purpose but I've played quite a lot of games of that. And while deckbuilding is a-okay by me, I have and have exhausted my interest in Dominion. A decent, short dice-building game would be cool if that exists (like Quarriors, but with somewhat more meaningful choice).
Yeah netrunnerdb.com is what you want for #1. One of thr recommended tips for new players finding themselves with a bunch of cards is to actually pull a successful pre-made deck you think looks fun to play and use that. After a few games with it, you'll have a better understanding of what you may want to change out to be a better fit for you, which will lead to a better understanding of what kind of cards you need to make up a good deck in general.
Anyone pick up The Dreamlans expansion for Eldritch Horror?
We still love and play Eldritch, but I think we're done with any expansions that don't really add anything significant. Too much bloat edging up like Arkham Horror.
Does Dreamlands add anything besides another sideboard, investigators, and items? Any interesting mechanics or gameplay improvements?
If I remember right it doesn't come up with any new mechanics except for the ones directly involved with the sideboard.
For what it's worth I think Eldritch Horror has done an exceptional job avoiding Arkham Horror's bloat problem, since you never see everything the expansions have added all at once; you're forced to deal with only a small batch of added elements at a time. Unless you count the decks themselves inflating, which if that's something that you care about then yeah, that's as bad as ever.
Well, not brand new mechanics necessarily. I guess more "filling in gaps" like Forsaken Lore did. The base game badly needed all those extra cards FL added, to the point that they really should have been in the game to begin with.
Off the top of my head I can't think of anything really good the other expansions have added. Side boards have always been a big "meh" with us. Out of all the new investigators only the reporter (Rex?) is really interesting (permanently cursed, gets an item that can reroll any skill check once per turn, gains a clue and improvement in place of losing his curse). This is countered by Tony Morgan the bounty hunter being the single worst investigator in the game we always offer a redo when someone draws him.
All players have just been immediately laying down their four cards in an order of their choosing and arbitrarily bidding in any order. Which was still a blast.
Cantido on
3DS Friendcode 5413-1311-3767
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CaptainPeacockBoard Game HoarderTop o' the LakeRegistered Userregular
All players have just been immediately laying down their four cards in an order of their choosing and arbitrarily bidding in any order. Which was still a blast.
Wow. That's... a way of playing that never occurred to me.
Cluck cluck, gibber gibber, my old man's a mushroom, etc.
Woo, the Millennium Blades expansion is in the UK and being shipped any day! I mean sure, still haven't played with half the card sets from the base deck but MORE CARDS.
I've been less enthusiastic about their reviews of late. I dunno why exactly, but I'm not as interested in watching a solo Quinns or solo Paul review as I was about watching one with both of them in it. The duo Matt/Quinns ones get closest to scratching this particular itch.
Paul and Quinn's chemistry in videos was fantastic, it's true. Their Inis review really reinforced how much I miss them doing videos together. Their solo reviews are okay too but I generally only watch their reviews for entertainment (since I rarely agree with their opinions on games), and there was a noticable drop off there when Paul moved away.
Caveat that in my experience coup requires a lot more player buy in to be good. Coup where people don't care does not work. Sushi go is more forgiving of this.
For short games with dice I'll confirm roll for the galaxy, it can be super quick once people pick it up. A little learning curve though.
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CaptainPeacockBoard Game HoarderTop o' the LakeRegistered Userregular
edited February 2017
As far as SU&SD reviews go, my two favorites are actually solo ones. Paul's review of Tammany Hall and Quinns' review of Chinatown. But on the whole, I too prefer the ones with both of them. Matt/Quinns makes up for it.
Makin' an egg for your best friend!
CaptainPeacock on
Cluck cluck, gibber gibber, my old man's a mushroom, etc.
As far as SU&SD reviews go, my two favorites are actually solo ones. Paul's review of Tammany Hall and Quinns' review of Chinatown. But on the whole, I too prefer the ones with both of them. Matt/Quinns makes up for it.
Makin' an egg for your best friend!
Unlike most folks here, I actually do rely on SU&SD for reviews. I find them to pretty much line up with my taste (much more so than Vasel) while also being entertaining. Yeah, I definitely do prefer Paul/Quinns or Matt/Quinns review pairings, though they're solo reviews are insightful, too. Of the two, though, Paul's solo reviews suffer the most - he tends to get ponderous and go off on tangents.
I feel the SUSD crew has gotten very good at stating why they feel positively or negatively about a game. The "why" is what's important, not the "recommends" label. I don't enjoy a lot of the thematic stuff Quinns does, for example, so if that's the reason he's gushing about a particular game, I know to temper my expectations accordingly. I'm not sure why so many people seem to equate "I agree with your opinion" with "you are a good reviewer."
I'm glad I played a few rounds of the Arkham card game because between the SU&SD review and their Let's Play I would have been sold.
Maybe because I'm a noob to LCGs (and board games in general really) but the fact that I can't create any 2 legal decks with one core box really rubs me the wrong way. The starter decks are "fine" if you want to use it as another mechanism to up the difficulty otherwise you can be at a real disadvantage by not having access to more cards.
And as Pink (I think) said. It loses something once you know what to expect.
They did help to "sucker" me into picking up Eldritch Horror although the store's closing down sale was the final push. If I ever get it to the table more than once I'll probably need those small box expansions to flesh out the encounter decks but for now it'll sit in my "to-play" queue.
Maybe because I'm a noob to LCGs (and board games in general really) but the fact that I can't create any 2 legal decks with one core box really rubs me the wrong way. The starter decks are "fine" if you want to use it as another mechanism to up the difficulty otherwise you can be at a real disadvantage by not having access to more cards.
That's a very common (and deserved in my opinion) complaint.
Sure I can buy another core set but I only need about 1/3 of the second box I'm buying. That's complete horseshit design.
+3
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AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
Yeah. I am kind of sad they really didn't touch too much on the fact that the LCG is pretty bare in the core box, and is very much expected to be expanded.
Given the scope of L5R, I'm really scared about how thinly spread that box is going to be.
The expansions for Star Trek: Ascendancy have now been downgraded from their most recent condition of "enroute, expected by the end of February" (originally "will be released at Gen Con 2016") to "not produced at the factory yet." how are they so bad at this
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Oh sweet. I thought it might be, like, a 100% new character that was compatible across all the Arkham games. Though I think she's already in most of the games...
With the Netrunner art book, the mat and prints were an exclusive pre-order deal. Is this the case with the AH Investigators book, or does every copy come with the mat?
The mat is normal playmat size, and a picture, not one of those mats with lines on denoting play areas.
Choose Your Own Chat 1 Choose Your Own Chat 2 Choose Your Own Chat 3
Yeah. The one that came with the Android pre-order is my 3rd favorite mat.
1) I have a bunch of Netrunner cards but am awful at building decks for the game. I don't really know why, I've played plenty of CCGs and was fine at it for those. Something about Netrunner just does not click with my deckbuilding part of my brain. Can anyone recommend sources for either general deck construction guidelines or just straight-up deck lists?
2) I've recently realized that while I have a large collection of games with all sorts of player #'s and playtimes, I own very few short games which I actually enjoy. So I'm looking for recommendations for short (like 30-45) games which support a minimum of 4 players, ideally 5 and actually have some depth to them. So not guessing games like Love Letter or press-your-luck games like Zombie Dice. I quite like Machi Koro for this purpose but I've played quite a lot of games of that. And while deckbuilding is a-okay by me, I have and have exhausted my interest in Dominion. A decent, short dice-building game would be cool if that exists (like Quarriors, but with somewhat more meaningful choice).
#7 wonders is about 40 minutes and plays up to 7.
Not super heavy also not super light. It's a lot like dominion as it has that multiplayer solitaire vibe.
In fact, I think one regular poster (who is also one of the top players in the world) has just posted a deckbuilding guide on netrunners.co.uk. You could do a lot worse than read that. Netrunnerdb is the place to go for decklists. They have a decklist of the week feature that is usually split between weirdo jank decks and good decks, but tournament winning decklists are often posted there and receive lots of upvotes so you can tell them apart from garbage decks.
Choose Your Own Chat 1 Choose Your Own Chat 2 Choose Your Own Chat 3
Roll for the Galaxy. Quick (45 minutes), 5 players is ideal, lots of flexibility, easier to teach than Race (though still symbol heavy), and LOTS of dice rolling.
Also very, VERY high on my recommended list is Citadels. They have a classic edition, but the new full-bore deluxe version is just so nice.
I've got 7 Wonders. Sadly a couple members of my group are actively against ever playing it (they don't actually dislike any of the mechanics, they just have something against 7 Wonders in general - I'm not sure why).
We still love and play Eldritch, but I think we're done with any expansions that don't really add anything significant. Too much bloat edging up like Arkham Horror.
Does Dreamlands add anything besides another sideboard, investigators, and items? Any interesting mechanics or gameplay improvements?
If I remember right it doesn't come up with any new mechanics except for the ones directly involved with the sideboard.
For what it's worth I think Eldritch Horror has done an exceptional job avoiding Arkham Horror's bloat problem, since you never see everything the expansions have added all at once; you're forced to deal with only a small batch of added elements at a time. Unless you count the decks themselves inflating, which if that's something that you care about then yeah, that's as bad as ever.
I haven't gotten it but I've heard nothing good about it. It seems very sparse and what it does add rarely actually comes into play.
The tech tree nature of the available employees offers an enormous degree of tactical flexibility, even in the midst of a fairly simple and repetitive game loop. It's rather incredible how open the game feels and how many strategies seem viable, given that the only randomness built into the game is in the initial setup of the map tiles.
Yeah netrunnerdb.com is what you want for #1. One of thr recommended tips for new players finding themselves with a bunch of cards is to actually pull a successful pre-made deck you think looks fun to play and use that. After a few games with it, you'll have a better understanding of what you may want to change out to be a better fit for you, which will lead to a better understanding of what kind of cards you need to make up a good deck in general.
Well, not brand new mechanics necessarily. I guess more "filling in gaps" like Forsaken Lore did. The base game badly needed all those extra cards FL added, to the point that they really should have been in the game to begin with.
Off the top of my head I can't think of anything really good the other expansions have added. Side boards have always been a big "meh" with us. Out of all the new investigators only the reporter (Rex?) is really interesting (permanently cursed, gets an item that can reroll any skill check once per turn, gains a clue and improvement in place of losing his curse). This is countered by Tony Morgan the bounty hunter being the single worst investigator in the game we always offer a redo when someone draws him.
All players have just been immediately laying down their four cards in an order of their choosing and arbitrarily bidding in any order. Which was still a blast.
Wow. That's... a way of playing that never occurred to me.
Man, this game is charming as fuck. Can't wait to give it a try this weekend.
Legends of Runeterra: MNCdover #moc
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- Alhambra
- Samurai Spirit
- Jamaica
- Waterdeep + Expansion
- The Bloody Inn
- Elder Sign
- Politricks
https://www.youtube.com/watch?v=3WA16gyRZyY
I've been less enthusiastic about their reviews of late. I dunno why exactly, but I'm not as interested in watching a solo Quinns or solo Paul review as I was about watching one with both of them in it. The duo Matt/Quinns ones get closest to scratching this particular itch.
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Mine should be here soon. It is the perfect stocking stuffer! I'm not sure I can sit on it for 10 months before giving it to my wife.
Caveat that in my experience coup requires a lot more player buy in to be good. Coup where people don't care does not work. Sushi go is more forgiving of this.
For short games with dice I'll confirm roll for the galaxy, it can be super quick once people pick it up. A little learning curve though.
Let us know how it tastes!
Unlike most folks here, I actually do rely on SU&SD for reviews. I find them to pretty much line up with my taste (much more so than Vasel) while also being entertaining. Yeah, I definitely do prefer Paul/Quinns or Matt/Quinns review pairings, though they're solo reviews are insightful, too. Of the two, though, Paul's solo reviews suffer the most - he tends to get ponderous and go off on tangents.
Maybe because I'm a noob to LCGs (and board games in general really) but the fact that I can't create any 2 legal decks with one core box really rubs me the wrong way. The starter decks are "fine" if you want to use it as another mechanism to up the difficulty otherwise you can be at a real disadvantage by not having access to more cards.
And as Pink (I think) said. It loses something once you know what to expect.
They did help to "sucker" me into picking up Eldritch Horror although the store's closing down sale was the final push. If I ever get it to the table more than once I'll probably need those small box expansions to flesh out the encounter decks but for now it'll sit in my "to-play" queue.
That's a very common (and deserved in my opinion) complaint.
Sure I can buy another core set but I only need about 1/3 of the second box I'm buying. That's complete horseshit design.
Given the scope of L5R, I'm really scared about how thinly spread that box is going to be.
how are they so bad at this