Qn: Is it inevitable to get to the situation where Elisande will teleport onto a slow sphere and cast her mass orbs or is there a trick to get around that?
While rare, we haven't figured out a way to avoid it entirely. The point where she blinks seems pretty random; we've tried facing her in certain directions to see if that impacts where she'll end up but that doesn't seem to impact anything
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
We got Elisande down tonight and really the orbs are just about personal responsibility. There's not a lot you can do to tailor your strategy to carry through people who don't understand the mechanic. The teleport spot is totally random so the best you can do is work with the positions you get.
We got Elisande down tonight and really the orbs are just about personal responsibility. There's not a lot you can do to tailor your strategy to carry through people who don't understand the mechanic. The teleport spot is totally random so the best you can do is work with the positions you get.
We use movement cooldowns for it, like roar. Helps a bit.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
We got Elisande down tonight and really the orbs are just about personal responsibility. There's not a lot you can do to tailor your strategy to carry through people who don't understand the mechanic. The teleport spot is totally random so the best you can do is work with the positions you get.
We use movement cooldowns for it, like roar. Helps a bit.
Making sure to keep the red bubble buff up as much as possible also helps, it's a speed buff, albeit a small one.
I had a good weekend. I got Heroic Xavius and Normal Guldan down for the first time, levelled my Artifact to 35, and also unlocked it's hidden appearance so now I have a beautiful, Giant-Ass book on a stick.
I also discovered that if you actually finish your Class Hall upgrades you can equip a second legendary, which would boost my ilvl by 10. So now I'm pissed that I stopped upgrading and now have a 5 day and then 7 more day wait until I can do that.
We got Elisande down tonight and really the orbs are just about personal responsibility. There's not a lot you can do to tailor your strategy to carry through people who don't understand the mechanic. The teleport spot is totally random so the best you can do is work with the positions you get.
We use movement cooldowns for it, like roar. Helps a bit.
Making sure to keep the red bubble buff up as much as possible also helps, it's a speed buff, albeit a small one.
This is risky because, if probably set up, you can get a bigger gap by having some of the rings sped up and others slowed down. If too many people grab a haste buff then it'll despawn.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
The haste buff is more importantly used to increase your DPS, avoiding it just to make the rings a little easier is counterproductive.
Getting used to Overflowing on a HPala, is....actually not bad at all, is a matter of managing and some talent choices (namely, use Aura of Mercy because it clears shields and doesn't overheal and Holy Avenger since you aren't using Prism much anyways). Bolstering is more of a pain of the ass because suddenly those small packs of imps/spiders/oozes become very annoying.
Was in a ~12 man Nighthold normal last night and Gilded Guardian took longer than most of the bosses (for...reasons I guess). There's still very little motivation I can see for Khadgar and his crew to *not* just say "fuck it" and land Dalaran on the whole fucking place. Copy/paste my bitching about Suramar in previous pages, but replace "Suramar" with "Nighthold".
Every experience I have, related to Suramar/Nighthold, is just an exercise in frustration. It's 100% subjective, yes, but I have had zero redeeming or fun experiences. Blizzard says that the place is supposed to be compelling because it's, "dangerous," I don't feel it's a fun experience. I feel it's an Elven version of Murlocs; all stacked on top of each other in a crowded city.
Was in a ~12 man Nighthold normal last night and Gilded Guardian took longer than most of the bosses (for...reasons I guess). There's still very little motivation I can see for Khadgar and his crew to *not* just say "fuck it" and land Dalaran on the whole fucking place. Copy/paste my bitching about Suramar in previous pages, but replace "Suramar" with "Nighthold".
Every experience I have, related to Suramar/Nighthold, is just an exercise in frustration. It's 100% subjective, yes, but I have had zero redeeming or fun experiences. Blizzard says that the place is supposed to be compelling because it's, "dangerous," I don't feel it's a fun experience. I feel it's an Elven version of Murlocs; all stacked on top of each other in a crowded city.
I always thought that they should have just smashed Dalaran into ICC. Same for the Tomb of Sargeras.
Edit: What I currently find frustrating about Nighthold is pugs dying to normal mode mechanics on heroic. I will never kill heroic Krosus because people can't do the fight they've done before.
a)People dying to p1 beam.
b)People not absorbing Bonds.
c)People not killing Eyes.
Basically, if you can get to P3 with 1-2 deaths or less, you can kill him. Botanist pugs are more obnoxious, since they require raid-wide coordination for 2 main mechanics (plants and suns) instead of just one (bonds, which is also easier to deal with since is less people and can be bypassed with inmunities).
a)People dying to p1 beam.
b)People not absorbing Bonds.
c)People not killing Eyes.
Basically, if you can get to P3 with 1-2 deaths or less, you can kill him. Botanist pugs are more obnoxious, since they require raid-wide coordination for 2 main mechanics (plants and suns) instead of just one (bonds, which is also easier to deal with since is less people and can be bypassed with inmunities).
I've been PuGing NH since its release and its always the stupid bonds that kill people
Tanks that think they can solo soak the damage without cooldowns
DPS that don't wanna sacrifice dps to soak bonds
People in bonds that don't move until there are like 10 people together with them
People who think that blinking out of the bonds work
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
The worst thing with bonds is people who don't move at all until they have the soakers in place.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
According to the Activision blizzard earnings report, World of Warcraft had more total playtime from all players in Q4 last year than Q3, the launch quarter.
My best explanation for this is that a bunch of people played the waiting game on Legion after the disappointment that was Warlords, and only came back after a couple of months into the launch when their friends told them that things were pretty good.
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reVerseAttack and Dethrone GodRegistered Userregular
According to the Activision blizzard earnings report, World of Warcraft had more total playtime from all players in Q4 last year than Q3, the launch quarter.
My best explanation for this is that a bunch of people played the waiting game on Legion after the disappointment that was Warlords, and only came back after a couple of months into the launch when their friends told them that things were pretty good.
Of course more people play after launch than at launch if the game is good.
It turns out that blizzard still hasn't fixed the part with the instantly respawning bats in Mogu'shan vaults giving lovely charms. So a level 100 monk gets about 30 charms a minute just by standing in one spot spamming rushing jade wind with a black ox statue out.
It turns out that blizzard still hasn't fixed the part with the instantly respawning bats in Mogu'shan vaults giving lovely charms. So a level 100 monk gets about 30 charms a minute just by standing in one spot spamming rushing jade wind with a black ox statue out.
Not sure if this got fixed.
Huh, I never knew there were any bats in either one of the Mogu instances. But after googling it, the above applies to Mogu'shan Palace I think.
According to the Activision blizzard earnings report, World of Warcraft had more total playtime from all players in Q4 last year than Q3, the launch quarter.
My best explanation for this is that a bunch of people played the waiting game on Legion after the disappointment that was Warlords, and only came back after a couple of months into the launch when their friends told them that things were pretty good.
Wasn't Legion only out for less than half of Q3, though? I would think that would also be a factor.
Or were they counting a per day average?
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
According to the Activision blizzard earnings report, World of Warcraft had more total playtime from all players in Q4 last year than Q3, the launch quarter.
My best explanation for this is that a bunch of people played the waiting game on Legion after the disappointment that was Warlords, and only came back after a couple of months into the launch when their friends told them that things were pretty good.
Wasn't Legion only out for less than half of Q3, though? I would think that would also be a factor.
Or were they counting a per day average?
I would assume it'll have to be a daily average otherwise they wouldn't have made a meaningless statement
it came out august 30 so it'd be just september in Q3 vs. the rest of the year in Q4; it'd be silly to compare total playtime straight across but maybe that's what they're doing
they did also say that Q4 had more playtime than non-launch quarter since cataclysm and that MAUs increased in Q4 (contrary to previous expansions' subscription trends)
it was the smallest on the list but
Pluto was a planet and I'll never forget
According to the Activision blizzard earnings report, World of Warcraft had more total playtime from all players in Q4 last year than Q3, the launch quarter.
My best explanation for this is that a bunch of people played the waiting game on Legion after the disappointment that was Warlords, and only came back after a couple of months into the launch when their friends told them that things were pretty good.
Wasn't Legion only out for less than half of Q3, though? I would think that would also be a factor.
Or were they counting a per day average?
I would assume it'll have to be a daily average otherwise they wouldn't have made a meaningless statement
You're acting like businesses don't manipulate data to make bullshit reports that sound good to shareholders..
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Hoo boy, this looks like the worst one yet. At the rate I'm going this is going to take around 25 full digsites. And Highmountain's terrain is some of the shittiest in this expansion, so I worry about where some of these sites may show up.
Hoo boy, this looks like the worst one yet. At the rate I'm going this is going to take around 25 full digsites. And Highmountain's terrain is some of the shittiest in this expansion, so I worry about where some of these sites may show up.
It's not too bad actually. I did maybe 5-6 last night, just doing a loop around Highmountain as the sites popped up. I ended just a bit over 250/600 bone fragments. Usually 2-5 per doodad, and then 15-20 per angry ghost if they spawned.
All the sites in Highmountain are in fairly flat areas, usually pretty close to a flightpath.
MuddBudd on
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
the highmountain sites mostly aren't that bad, at least that I've seen so far
I did two sites and got 65 bone bits, so assuming that's roughly average (and I assume it is, based on number of bits per dig) it won't take too long to get 600. Do you get any extra for solves, or are those just a bonus this week?
it was the smallest on the list but
Pluto was a planet and I'll never forget
the highmountain sites mostly aren't that bad, at least that I've seen so far
I did two sites and got 65 bone bits, so assuming that's roughly average (and I assume it is, based on number of bits per dig) it won't take too long to get 600. Do you get any extra for solves, or are those just a bonus this week?
I don't feel like Arch solves have ever progressed me on any of these Archaeology grinding adventures (edit: besides one that explicitly required handing in X crated artifacts).
Hoo boy, this looks like the worst one yet. At the rate I'm going this is going to take around 25 full digsites. And Highmountain's terrain is some of the shittiest in this expansion, so I worry about where some of these sites may show up.
It's not too bad actually. I did maybe 5-6 last night, just doing a loop around Highmountain as the sites popped up. I ended just a bit over 250/600 bone fragments. Usually 2-5 per doodad, and then 15-20 per angry ghost if they spawned.
Then you are unusually lucky or I am unusually unlucky (probably the latter given my usual WoW experiences). I did 3 dig sites last night and ended up at 78. Some of my digs got me 0 of the quest items. That was with 1 angry ghost, which I feel like I encounter rarely compared to what posters on wowhead would have me believe I should. Anyway, if I continue at my current rate, it will take me 23 dig sites.
All the sites in Highmountain are in fairly flat areas, usually pretty close to a flightpath.
That's a relief. The 3 I did to start weren't a bitch to get to, although I did see one pop up in that southeastern mountain area that can go fuck itself. I don't know if the site down there itself is easy to get to or not, but anytime anything pops up on my map down there I get a sad face.
Interesting, so it looks like the crafted legendaries won't have DPS procs... but they *do* have three sockets on them. That could be a interesting way to tune the other non-DPS ones by giving them extra sockets.
PMAvers on
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reVerseAttack and Dethrone GodRegistered Userregular
Turning you into a wisp or an owl and allowing you to fly off is a happiness proc.
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While rare, we haven't figured out a way to avoid it entirely. The point where she blinks seems pretty random; we've tried facing her in certain directions to see if that impacts where she'll end up but that doesn't seem to impact anything
Streaming 8PST on weeknights
Making sure to keep the red bubble buff up as much as possible also helps, it's a speed buff, albeit a small one.
I also discovered that if you actually finish your Class Hall upgrades you can equip a second legendary, which would boost my ilvl by 10. So now I'm pissed that I stopped upgrading and now have a 5 day and then 7 more day wait until I can do that.
Steam: adamjnet
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Every experience I have, related to Suramar/Nighthold, is just an exercise in frustration. It's 100% subjective, yes, but I have had zero redeeming or fun experiences. Blizzard says that the place is supposed to be compelling because it's, "dangerous," I don't feel it's a fun experience. I feel it's an Elven version of Murlocs; all stacked on top of each other in a crowded city.
I always thought that they should have just smashed Dalaran into ICC. Same for the Tomb of Sargeras.
Edit: What I currently find frustrating about Nighthold is pugs dying to normal mode mechanics on heroic. I will never kill heroic Krosus because people can't do the fight they've done before.
God, I miss old Brewmaster.
Steam: pazython
Well they can time trip and get another as it worked for Gul'dan
a)People dying to p1 beam.
b)People not absorbing Bonds.
c)People not killing Eyes.
Basically, if you can get to P3 with 1-2 deaths or less, you can kill him. Botanist pugs are more obnoxious, since they require raid-wide coordination for 2 main mechanics (plants and suns) instead of just one (bonds, which is also easier to deal with since is less people and can be bypassed with inmunities).
the slow dome should be plenty, once people understand the path the rings take
Pluto was a planet and I'll never forget
I've been PuGing NH since its release and its always the stupid bonds that kill people
Tanks that think they can solo soak the damage without cooldowns
DPS that don't wanna sacrifice dps to soak bonds
People in bonds that don't move until there are like 10 people together with them
People who think that blinking out of the bonds work
Streaming 8PST on weeknights
My best explanation for this is that a bunch of people played the waiting game on Legion after the disappointment that was Warlords, and only came back after a couple of months into the launch when their friends told them that things were pretty good.
Of course more people play after launch than at launch if the game is good.
The harder the rain, honey, the sweeter the sun.
Not sure if this got fixed.
Huh, I never knew there were any bats in either one of the Mogu instances. But after googling it, the above applies to Mogu'shan Palace I think.
Or were they counting a per day average?
I would assume it'll have to be a daily average otherwise they wouldn't have made a meaningless statement
they did also say that Q4 had more playtime than non-launch quarter since cataclysm and that MAUs increased in Q4 (contrary to previous expansions' subscription trends)
Pluto was a planet and I'll never forget
Wrizzik#1554
I'm expecting this post to get swallowed by end-of-thread shenanigans, so I may repost this in the new thread when it shows up.
The harder the rain, honey, the sweeter the sun.
There were people talking in chat asking for a group. I sent an invite to a guy and got 1/15 but had to stop but it seems worth a try.
It's not too bad actually. I did maybe 5-6 last night, just doing a loop around Highmountain as the sites popped up. I ended just a bit over 250/600 bone fragments. Usually 2-5 per doodad, and then 15-20 per angry ghost if they spawned.
All the sites in Highmountain are in fairly flat areas, usually pretty close to a flightpath.
The harder the rain, honey, the sweeter the sun.
I did two sites and got 65 bone bits, so assuming that's roughly average (and I assume it is, based on number of bits per dig) it won't take too long to get 600. Do you get any extra for solves, or are those just a bonus this week?
Pluto was a planet and I'll never forget
Then you are unusually lucky or I am unusually unlucky (probably the latter given my usual WoW experiences). I did 3 dig sites last night and ended up at 78. Some of my digs got me 0 of the quest items. That was with 1 angry ghost, which I feel like I encounter rarely compared to what posters on wowhead would have me believe I should. Anyway, if I continue at my current rate, it will take me 23 dig sites.
That's a relief. The 3 I did to start weren't a bitch to get to, although I did see one pop up in that southeastern mountain area that can go fuck itself. I don't know if the site down there itself is easy to get to or not, but anytime anything pops up on my map down there I get a sad face.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch