Freaking Gloomhaven. So i impulse bought this a couple weeks ago on amazon preorder and it showed up today. It is... large. holy shit. I havent opened it up yet because i may just toss it up on the auction block, but looking at the contents and setup/teardown time... im not sure if its the right game for me. Descent 2nd is a lot of prep and its no where near this scope. I do loves me some dungeon crawlin though.
I destroyed some of my Skull cards with Mod Podge. I'm not a hobbyist and most of it was my fault. First, I used a cardboard box to store the cards as they dried. That was a really bad move because they stuck to the cardboard, and lifting them up caused one to get ripped art in the corner. Don't worry, I didn't stack them.
What I can't explain is why they concaved as they dried.
I only worked on the square cards so its still kinda playable, but yeah, no bueno.
The Greater Than Games team is going to work with Green Ronin to produce a Mutants & Masterminds version of Sentinels of the Multiverse, "Sentinels of Earth-Prime". Playable by itself or as a cross-over with SotM.
Gonna pass on this personally, but if you're a M&M fan this might be interesting.
My YouTube Channel! Featuring silly little Guilty Gear Strive videos and other stuff!
0
Options
Custom SpecialI know I am, I'm sure I am,I'm Sounders 'til I die!Registered Userregular
Yeah, don't really care for that. But if Marvel ever called up GTG to streamline SotM a bit for an adaptation (and fresh, consistent art), then that would be just swell.
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
Holy crap Mint Works is fun and fast! We played a 4 player game without advanced locales and then a 3 player game with. It came down to pretty much the last play in both games.
Holy crap Mint Works is fun and fast! We played a 4 player game without advanced locales and then a 3 player game with. It came down to pretty much the last play in both games.
Gonna get my first play(s) in tonight as we wait for our TIME Stories team to assemble for Expedition: Endurance.
Played something like 4.5 hours of Gloomhaven on Sunday to do the first two scenarios. It was a lot of fun.
Maybe it's a party-makeup or number of characters thing but the challenge in both scenarios was much more from optimizing damage dealt rather than dealing with damage sustained.
Scenario 2 spoilers
We took down the boss in 4 rounds, which went (for him): Summon Living Bones, Attack/Move, Open Door, Summon Living Bones.
It took a lot longer to take out the bonus archers, those two skeletons, and the three living corpses. We had 3 characters (spellweaver, mindthief, and tinkerer). By the last round the mindthief and tinkerer were both out of cards (as in would become exhausted at the end of that round) and the spellweaver had exactly enough cards to take a long rest, have one round, then be exhausted. We won by way of getting lucky and pulling one of those "Living corpse takes 1 damage" attack/move cards for them in that last round whilst the spellweaver threw up hardened spikes so the last two corpses would bash themselves to death on her ice armor.
That said, we were all at full health. The mindthief had a bad first round inside the inner room when the elite archer pulled double damage on its first attack but that was very nearly the only damage taken other than by the tinkerer's harmless robot.
I have a general rules question:
Is each player character supposed to use their full set of character-specific attack modifier cards from the get-go?
(campaign starter class and scenario 2 spoilers)
It may have just been luck of the draw but it seemed like the mindthief would burn through his deck really rapidly with piles of modifiers from all the X <and draw another card> cards. Which was great in the first scenario and then absolutely brutal in the second since half his attacks would end up hitting a curse card.
Oh, and an even more general question regarding ability cards:
Some cards have one or two pale, colored dots out to the right of some of the attack/move items. Do they mean anything?
I have a general rules question:
Is each player character supposed to use their full set of character-specific attack modifier cards from the get-go?
(campaign starter class and scenario 2 spoilers)
It may have just been luck of the draw but it seemed like the mindthief would burn through his deck really rapidly with piles of modifiers from all the X <and draw another card> cards. Which was great in the first scenario and then absolutely brutal in the second since half his attacks would end up hitting a curse card.
If I'm reading you right, no, not at all. You don't use any of those cards at the start. Look at the perk section of a character sheet and you'll see things like "add two more +1 cards", "replace a -2 with a 0", or "add two poison cards". This is the way you bring cards from that deck into your attack card deck.
Some cards have one or two pale, colored dots out to the right of some of the attack/move items. Do they mean anything?
wonderpug already answered the other question, so I'll field this one. The dots are places where you can eventually spend tons of money to permanently enhance your cards with stickers. Most commonly you'll be adding +1 stickers there, but there are also stickers that add status effects, increase AoE, infuse elements, etc. It's all crazy expensive though, so it's a late campaign thing.
I have a general rules question:
Is each player character supposed to use their full set of character-specific attack modifier cards from the get-go?
(campaign starter class and scenario 2 spoilers)
It may have just been luck of the draw but it seemed like the mindthief would burn through his deck really rapidly with piles of modifiers from all the X <and draw another card> cards. Which was great in the first scenario and then absolutely brutal in the second since half his attacks would end up hitting a curse card.
If I'm reading you right, no, not at all. You don't use any of those cards at the start. Look at the perk section of a character sheet and you'll see things like "add two more +1 cards", "replace a -2 with a 0", or "add two poison cards". This is the way you bring cards from that deck into your attack card deck.
Ahh, okay. Well, that would have made one member of the party vastly more effective in the second scenario
Played something like 4.5 hours of Gloomhaven on Sunday to do the first two scenarios. It was a lot of fun.
Maybe it's a party-makeup or number of characters thing but the challenge in both scenarios was much more from optimizing damage dealt rather than dealing with damage sustained.
Yeah, heals and shields seem reasonably plentiful but big attacks are hard to come by.
Oh, and an even more general question regarding ability cards:
Some cards have one or two pale, colored dots out to the right of some of the attack/move items. Do they mean anything?
If anyone here has/likes Champions of Midgard they're launching a Kickstarter tomorrow for the expansion. Not sure what all is going to add, but I like the base game a lot so I'm going to check it out.
Custom SpecialI know I am, I'm sure I am,I'm Sounders 'til I die!Registered Userregular
Played the intro scenario for Mage Knight solo this afternoon. Really cool stuff going on, I'd love to get a chance to sit down and play it for an afternoon with maybe 3 players.
Played the intro scenario for Mage Knight solo this afternoon. Really cool stuff going on, I'd love to get a chance to sit down and play it for an afternoon with maybe 3 players.
Played the intro scenario for Mage Knight solo this afternoon. Really cool stuff going on, I'd love to get a chance to sit down and play it for an afternoon with maybe 3 players.
Bring a sleeping bag!
I'm kidding, of course. But you are going to want to plan for dinner. It's a fun game, but it takes a while.
Bursar on
GNU Terry Pratchett
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
Two hot board game news announcements today: there's a new 2p version of Caverna in the works (think Agricola all creatures big and small, but focused on mining out and building your cave instead of animals), and there's a new space themed reimplementation of terra mystica in the works (with a modular board and other neat stuff)
Anyone on how to use Mod Podge without fucking my Skull cards? I'm not familiar with this devil-substance.
It sounds like the water base is causing them to warp and swell? Only real suggestion I would have is very thin coats and allow it to dry completely before the next one.
Otherwise, forget the mod podge and go for a spray varnish or acrylic like Snakes and Lattes uses for their games.
Started reading the Arkham Horror book. The book is a collection of short pieces about each investigator, plus illustrations.
Hmmm. The first entry is pretty bad, a first person piece apparently by the handyman investigator whose tone is all over the shop. Sometimes colloquial and sometimes decidedly not, it's bad writing and worse editing. Iffy work, FFG. We'll see how the others are.
FFG makes great flavor text, but from what little I've experienced from one of their Arkham Horror novels and then this investigator book, anything more long-form than a playing card is beyond whatever folks work on their fiction. Frankly, the art style kind of strikes me the same way. It works really well as one part of a larger, multifaceted product like a board game, but lacks the soul needed to stand by itself.
0
Options
FishmanPut your goddamned hand in the goddamned Box of Pain.Registered Userregular
I've played a little Mage Knight, but I keep meaning to get Lost Legion to see how the full game content all interacts together. I like the base game, but knowing there could be more is like an itch I can never quite scratch when I'm playing, even if I'm having fun.
Two hot board game news announcements today: there's a new 2p version of Caverna in the works (think Agricola all creatures big and small, but focused on mining out and building your cave instead of animals), and there's a new space themed reimplementation of terra mystica in the works (with a modular board and other neat stuff)
I am excited about these things
I came this-| |- close to buying Terra Mystica last week. I guess I can wait until after this year's Essen to see how the next iteration works, but so far what I've heard seems damned promising.
We had another Gloomhaven run last night and fell into line by getting stomped in the second room but we forgot losing a card to cancel a hit. So second run in there we made it all the way, but only just.
Expedition: Endurance was a very solid TIME Stories module. Probably my second favorite overall (after Under the Mask), but a weak puzzle — the hint for it was completely obscure and the puzzle itself kind of came out of nowhere — towards the end deducted points. It's also not very complex, with a very clear "best" path, but its unique mechanic made for interesting times.
Mint Works has arrived, but didn't make it to the table last night. Instead we played old favorites (Agricola, Glass Road, Favor of the Pharaoh), and the new game we introduced was Skyliners. It was my door prize from MittenCon last weekend. I had low expectations, but it was quite nice. The 3D city you build is appealing. The score track seems like a fun idea (it moves around the edges of the box) but has some functional issues and I'll probably just use paper in the future. Also, I don't know why the "introductory game" rules are even in there. The "advanced" rules are still simple, and are way more interesting.
Glass Road remains my favorite Euro. It's just so good. I probably should bump its rating even further up. Too bad it's not more popular; probably will never see an expansion.
Glass Road remains my favorite Euro. It's just so good. I probably should bump its rating even further up. Too bad it's not more popular; probably will never see an expansion.
The Dresden Files Co-op Card Game is up for pre-order.
I'm pretty excited about the copy I have coming. My wife isn't really into a lot of the themes of the various games we have like this, which makes them hard to sell at boardgame nights with her in the corner essentially rolling her eyes. But she loves the Dresden Files.
The Dresden Files Co-op Card Game is up for pre-order.
I'm pretty excited about the copy I have coming. My wife isn't really into a lot of the themes of the various games we have like this, which makes them hard to sell at boardgame nights with her in the corner essentially rolling her eyes. But she loves the Dresden Files.
I want this to be awesome, but Kickstarter exclusives that modify the game more than just cosmetically
The Dresden Files Co-op Card Game is up for pre-order.
I'm pretty excited about the copy I have coming. My wife isn't really into a lot of the themes of the various games we have like this, which makes them hard to sell at boardgame nights with her in the corner essentially rolling her eyes. But she loves the Dresden Files.
I want this to be awesome, but Kickstarter exclusives that modify the game more than just cosmetically
I'm pretty sure Mouse is the only thing that is currently exclusive. Everything else is special art or something.
Posts
The Easter candy camels in Through the Desert are up there too.
I've never heard of camel-shaped candy before.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Because you have to add the sun god, Ra.
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
Oh my fucking god this post
That took me a while to get it, but when I did... I see what you did there!
What I can't explain is why they concaved as they dried.
I only worked on the square cards so its still kinda playable, but yeah, no bueno.
I'm still lost.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Ra
Ca
Ra
mel
*facepalm*
shame on you that is like three steps too far for a pun
also I mack the hell out of zombicide zombies they are the best om nom
Gonna pass on this personally, but if you're a M&M fan this might be interesting.
Gonna get my first play(s) in tonight as we wait for our TIME Stories team to assemble for Expedition: Endurance.
Should be a fun night!
Maybe it's a party-makeup or number of characters thing but the challenge in both scenarios was much more from optimizing damage dealt rather than dealing with damage sustained.
Scenario 2 spoilers
It took a lot longer to take out the bonus archers, those two skeletons, and the three living corpses. We had 3 characters (spellweaver, mindthief, and tinkerer). By the last round the mindthief and tinkerer were both out of cards (as in would become exhausted at the end of that round) and the spellweaver had exactly enough cards to take a long rest, have one round, then be exhausted. We won by way of getting lucky and pulling one of those "Living corpse takes 1 damage" attack/move cards for them in that last round whilst the spellweaver threw up hardened spikes so the last two corpses would bash themselves to death on her ice armor.
That said, we were all at full health. The mindthief had a bad first round inside the inner room when the elite archer pulled double damage on its first attack but that was very nearly the only damage taken other than by the tinkerer's harmless robot.
I have a general rules question:
Is each player character supposed to use their full set of character-specific attack modifier cards from the get-go?
(campaign starter class and scenario 2 spoilers)
Oh, and an even more general question regarding ability cards:
Some cards have one or two pale, colored dots out to the right of some of the attack/move items. Do they mean anything?
If I'm reading you right, no, not at all. You don't use any of those cards at the start. Look at the perk section of a character sheet and you'll see things like "add two more +1 cards", "replace a -2 with a 0", or "add two poison cards". This is the way you bring cards from that deck into your attack card deck.
wonderpug already answered the other question, so I'll field this one. The dots are places where you can eventually spend tons of money to permanently enhance your cards with stickers. Most commonly you'll be adding +1 stickers there, but there are also stickers that add status effects, increase AoE, infuse elements, etc. It's all crazy expensive though, so it's a late campaign thing.
Ahh, okay. Well, that would have made one member of the party vastly more effective in the second scenario
Not yet. Dun dun duuuuuuun
Pale dot spoiler
It's probably my group's favorite game
Selling Board Games for Medical Bills
Bring a sleeping bag!
I'm kidding, of course. But you are going to want to plan for dinner. It's a fun game, but it takes a while.
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
I am excited about these things
It sounds like the water base is causing them to warp and swell? Only real suggestion I would have is very thin coats and allow it to dry completely before the next one.
Otherwise, forget the mod podge and go for a spray varnish or acrylic like Snakes and Lattes uses for their games.
FFG makes great flavor text, but from what little I've experienced from one of their Arkham Horror novels and then this investigator book, anything more long-form than a playing card is beyond whatever folks work on their fiction. Frankly, the art style kind of strikes me the same way. It works really well as one part of a larger, multifaceted product like a board game, but lacks the soul needed to stand by itself.
I came this-| |- close to buying Terra Mystica last week. I guess I can wait until after this year's Essen to see how the next iteration works, but so far what I've heard seems damned promising.
Yay
Glass Road remains my favorite Euro. It's just so good. I probably should bump its rating even further up. Too bad it's not more popular; probably will never see an expansion.
Do you think it really needs one tho?
I'm pretty excited about the copy I have coming. My wife isn't really into a lot of the themes of the various games we have like this, which makes them hard to sell at boardgame nights with her in the corner essentially rolling her eyes. But she loves the Dresden Files.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
I want this to be awesome, but Kickstarter exclusives that modify the game more than just cosmetically
I'm pretty sure Mouse is the only thing that is currently exclusive. Everything else is special art or something.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.